New Convert
Posted: Sat Nov 21, 2020 6:53 pm
After shying away from DCC for years I finally decided to jump in and so glad I took the plunge! We've been playing assorted OSR games the past couple years,including lots of Old School Essentials, and a mashup of Astonishing Swordsmen & Sorcerers of Hyperborea, Swords & Wizardry & Labyrinth Lord. In fact though I've been gaming since 1981, I have never played much D&D beyond 2nd edition so I was wary that DCC had too much 3e for our group's tastes. But lots of folks have recommended it and it seems to have great support from the fans, the company, and 3rd party publishers. And, as fun as our recent games have been, they've gotten a bit predictable in terms of character actions and responses to challenges. So this seemed like a cool alternative that would inject a bit more chaos into our games but still keep that old school vibe we all like.
Thankfully, it seems that the mechanics aren't too too complex so I don't think the switch from OSE will be too tough, especially once I get the hang of designing monsters in this system. I especially like the magic system and critical tables, which remind me of MERP. Now that was a lethal game! And the fact that you really only need the one book to play is another big plus for us. Furthermore, it seems that the tweaks to the character classes offer enough to allow for a range of player options without the need for a ton of different classes. No reason your warrior can't be a samurai or your thief can't be a ninja. I love the dual wielding ability of halflings. In our recent campaign one of the PCs was essentially a halfling vampire slayer who fought with a pair of handaxes so this would seem to port over quite well to DCC.
I've already read the whole corebook (more or less), secured some funky dice, and purchased several modules and supplements like the ones with extra patrons & spells. So hopefully we'll be running our first funnel over the holidays once our current campaign wraps up. I've also concocted a few ideas for scenarios of my own once I learn the mechanics of the system a bit better.
Anyhow, looking forward to lurking here and posting upon occasion. Can't believe it took me so long to see the light...
Thankfully, it seems that the mechanics aren't too too complex so I don't think the switch from OSE will be too tough, especially once I get the hang of designing monsters in this system. I especially like the magic system and critical tables, which remind me of MERP. Now that was a lethal game! And the fact that you really only need the one book to play is another big plus for us. Furthermore, it seems that the tweaks to the character classes offer enough to allow for a range of player options without the need for a ton of different classes. No reason your warrior can't be a samurai or your thief can't be a ninja. I love the dual wielding ability of halflings. In our recent campaign one of the PCs was essentially a halfling vampire slayer who fought with a pair of handaxes so this would seem to port over quite well to DCC.
I've already read the whole corebook (more or less), secured some funky dice, and purchased several modules and supplements like the ones with extra patrons & spells. So hopefully we'll be running our first funnel over the holidays once our current campaign wraps up. I've also concocted a few ideas for scenarios of my own once I learn the mechanics of the system a bit better.
Anyhow, looking forward to lurking here and posting upon occasion. Can't believe it took me so long to see the light...