Thief backstab

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DeathKnight4044
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Thief backstab

Post by DeathKnight4044 » Tue Oct 20, 2020 11:44 pm

Can thieves use their luck to add extra damage to backstabs or on their roll on the crit chart? Actually can luck be used to increase damage at all? Any advice is appreciated.

BanjoJohn
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Re: Thief backstab

Post by BanjoJohn » Wed Oct 21, 2020 3:34 am

rules say you can burn luck to add to 'a roll', doesn't limit what kind of roll it is, so yes you can burn luck to add damage

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Raven_Crowking
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Re: Thief backstab

Post by Raven_Crowking » Wed Oct 21, 2020 5:41 am

In my games, yes to both questions.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.

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GnomeBoy
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Re: Thief backstab

Post by GnomeBoy » Wed Oct 21, 2020 9:29 am

It's a prime ability of the Thief (and the Halfling) do that sort of thing.

I just played a Thief in a game at Bride of Cyclops and I was pretty sure the damage dealt with a hit was *close* to taking down my target, so I burnt 1 Luck to push it up -- totally did the trick! Making Crits worse is fair game, too.
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DeathKnight4044
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Re: Thief backstab

Post by DeathKnight4044 » Wed Oct 21, 2020 8:44 pm

Awesome thanks guys

Jim Skach
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Re: Thief backstab

Post by Jim Skach » Thu Oct 22, 2020 1:46 pm

In the RttSS tournament at Bride, the only one I know of that was denied was attempting to change the Deed die to be a success when it was a failure.

Other than that...Luck was flying fast and furious...

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GnomeBoy
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Re: Thief backstab

Post by GnomeBoy » Thu Oct 22, 2020 2:28 pm

Jim Skach wrote:
Thu Oct 22, 2020 1:46 pm
...the only one I know of that was denied was attempting to change the Deed die to be a success when it was a failure.
Rightly so, IMO.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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BanjoJohn
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Re: Thief backstab

Post by BanjoJohn » Fri Oct 23, 2020 6:37 am

One thing I would say, is you could still add luck to the deed die, it doesn't make the deed successful, but it would add +1 to hit and +1 to damage for each point of luck, but thats just the way I see it.

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GnomeBoy
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Re: Thief backstab

Post by GnomeBoy » Fri Oct 23, 2020 8:16 am

Well, that's the split, isn't it -- are you adding Luck to the *die* or are you adding Luck to the *roll*...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

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BanjoJohn
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Posts: 119
Joined: Sun Sep 20, 2015 6:00 pm
FLGS: there are a few but I dont really consider any of them as my main flgs

Re: Thief backstab

Post by BanjoJohn » Mon Oct 26, 2020 6:54 am

as long as you understand that the "natural" result of the die roll is what is needed to determine success/failure of the deed itself, then it doesn't matter too much if you're squeezing a bonus to hit and to damage by burning luck.

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