mighty deed disadvantage
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mighty deed disadvantage
Is there any disadvantage to declaring a mighty deed with every attack? As I understand the rules, a warrior or dwarf may declare a mighty deed with every attack and if the deed roll is 3 or higher and the attack lands, the mighty deed takes effect. If the deed roll is less than 3 then no big deal, the attack if lands may still do weapon damage plus any STR or DEX bonuses. So what is the disadvantage for a warrior or dwarf to always declare a mighty deed with every attack? There is no penalty or disadvantage since the weapon may still do normal damage.
- Raven_Crowking
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Re: mighty deed disadvantage
Nope. No disadvantage. Do those deeds every round!newbie wrote:Is there any disadvantage to declaring a mighty deed with every attack? As I understand the rules, a warrior or dwarf may declare a mighty deed with every attack and if the deed roll is 3 or higher and the attack lands, the mighty deed takes effect. If the deed roll is less than 3 then no big deal, the attack if lands may still do weapon damage plus any STR or DEX bonuses. So what is the disadvantage for a warrior or dwarf to always declare a mighty deed with every attack? There is no penalty or disadvantage since the weapon may still do normal damage.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Marzio Muscedere
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Re: mighty deed disadvantage
You are correct, there is no disadvantage to declaring a Deed. That being said, I did create a disadvantage when writing https://www.drivethrurpg.com/product/14 ... d-Fury-DCC called a Mighty Fumble. Simply put, when you roll a 1 on the Deed die and a 1 on your attack roll something spectacularly terrible happens.newbie wrote:Is there any disadvantage to declaring a mighty deed with every attack? As I understand the rules, a warrior or dwarf may declare a mighty deed with every attack and if the deed roll is 3 or higher and the attack lands, the mighty deed takes effect. If the deed roll is less than 3 then no big deal, the attack if lands may still do weapon damage plus any STR or DEX bonuses. So what is the disadvantage for a warrior or dwarf to always declare a mighty deed with every attack? There is no penalty or disadvantage since the weapon may still do normal damage.
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- Wild-Eyed Zealot
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Re: mighty deed disadvantage
I like that! Even if it's as simple as rolling twice on the Fumble table I'm sure it makes things fun... for the Judge at least!Marzio Muscedere wrote:You are correct, there is no disadvantage to declaring a Deed. That being said, I did create a disadvantage when writing https://www.drivethrurpg.com/product/14 ... d-Fury-DCC called a Mighty Fumble. Simply put, when you roll a 1 on the Deed die and a 1 on your attack roll something spectacularly terrible happens.
Re: mighty deed disadvantage
I also feel like there should be a risk / reward to declaring a mighty deed. Mighty fumble isn't bad (and I got that Steel and Fury supplement..) and I would use it - but feel like if the deed die doesn't come up to a 3 or higher the attack should just fail. Yes, at first level that will happen two out of three times - but the odds quickly go up. And perhaps whether the mighty deed also includes a conventional attack should depend on the mighty deed being narrated. Shoving him off the balcony to fall to certain(?) death may not include a weapon attack. I'm not really proposing mechanics here, just kind of thinking out loud about things that bother me a little.
- GnomeBoy
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Re: mighty deed disadvantage
Deeds are tremendous fun. After playing this long with them freely available, it'd feel like removing fun from the game to nerf them.
It's what Warriors and Dwarves do.
It's what Warriors and Dwarves do.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
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- Mighty-Thewed Reaver
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Re: mighty deed disadvantage
I tell players with warrior/dwarf characters that if they aren't declaring a mighty deed every round, they are missing out on what makes a warrior powerful.
Every. Round.
Every. Round.
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- Far-Sighted Wanderer
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Re: mighty deed disadvantage
Actually, when you call for a Mighty Deed and roll your Mighty Dice... do you get to add the result to you attack score to hit ?
- Raven_Crowking
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Re: mighty deed disadvantage
Yes. And damage, both whether or not the Deed succeeds.Tabulazero II wrote: ↑Fri Aug 07, 2020 3:05 am Actually, when you call for a Mighty Deed and roll your Mighty Dice... do you get to add the result to you attack score to hit ?
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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- Mighty-Thewed Reaver
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Re: mighty deed disadvantage
One of the genius moves of deed die is that it doubles as the BAB from the old d20 system AND the determination threshold of the mighty deed.
Pure. Genius.
Pure. Genius.
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- Far-Sighted Wanderer
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Re: mighty deed disadvantage
If there are no penalty for Mighty Deeds, how do you handle a player that systematically spam a Disarm move at every attack ?
- thogard
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Re: mighty deed disadvantage
1) There are a great many threats that are not enemies swinging a weapon.
2) You could rule that the Disarm attacks the weapon and does not damage the wielder.
3) Why is this a problem? Maybe the repetition is boring for you, but that's what the player likes, and it shouldn't always be the optimal choice (see 1).
2) You could rule that the Disarm attacks the weapon and does not damage the wielder.
3) Why is this a problem? Maybe the repetition is boring for you, but that's what the player likes, and it shouldn't always be the optimal choice (see 1).
- GnomeBoy
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Re: mighty deed disadvantage
Thogard speaks wisdom.Tabulazero II wrote: ↑Sat Aug 08, 2020 12:54 am If there are no penalty for Mighty Deeds, how do you handle a player that systematically spam a Disarm move at every attack ?
My own theoretical solution is this: sometimes spamming an action like that would mean that an intelligent foe can start to see it coming, so I'd raise the threshold number, so after a couple attempts, they now need a 4 to make it work, next time a 5, and so forth.
However, I've never had to do that. If the foes are strange and unpredictable or at least aren't merely swinging the same weapon in the same way round after round, the players have more to react to, and I've never had anyone spam a Deed in the way you're asking about.
This is firmly in the category of "it could happen" by the rules but it may never actually happen.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: mighty deed disadvantage
Monsters don't have huge HP in DCC anyway. If you want to be boring about it, the most efficient thing is probably to declare a precise strike every time to more likely down your opponent in one hit. I would love for my players to get really into disarming instead. Or into blinding, to get the Thief more backstabs.