Search found 168 matches

by losloris
Tue Sep 19, 2017 6:16 am
Forum: DCC Modules - 3E
Topic: What DCC for a pirate/nautical campaign?
Replies: 26
Views: 79009

Re: What DCC for a pirate/nautical campaign?

Wow; I still really like this module. In order to address the needs of the Deadly Sea, the location of the SSC was changed to being out at sea, five days in a poor ship sail from Fog Stone. We opted to take both the Red October and Greytare's ship. Our destination was a huge statue, along the lines ...
by losloris
Wed Sep 13, 2017 6:08 pm
Forum: DCC Modules - 3E
Topic: What DCC for a pirate/nautical campaign?
Replies: 26
Views: 79009

Re: What DCC for a pirate/nautical campaign?

Okay, we play Saturday, and, I was distracted. All of the 'monsters' have been successfully transplanted from Tritonacil to level 5 of SSC. Treasure has been bumped a little because I found that I was too tight in meting some out. And, Sslithia the Naga, will be the direct representative of Olhydra....
by losloris
Sat Sep 02, 2017 3:54 am
Forum: DCC Modules - 3E
Topic: What DCC for a pirate/nautical campaign?
Replies: 26
Views: 79009

Re: What DCC for a pirate/nautical campaign?

Got a bit of a problem with SSC room 5-8, the ziggurat temple. The description assumes the players are looking above water, and, part of the locatha response includes addressing players that are flying. But the whole area is underwater. Strangely, this area did not come into play when I ran it with ...
by losloris
Wed Aug 30, 2017 12:52 pm
Forum: Characters
Topic: Different Tactics
Replies: 1
Views: 14421

Different Tactics

I DM 1st edition, tho am totally open to any good idea. Not sure about 5th edition stuff, but there is certainly a fair amount of 3.5 in our world. That noted, the party is a druid, a magic user, a cleric, a ranger/druid (who has decided to really be a druid) and a ninja. We are creating the ninja a...
by losloris
Tue Aug 29, 2017 7:05 am
Forum: DCC Modules - 3E
Topic: What DCC for a pirate/nautical campaign?
Replies: 26
Views: 79009

Re: What DCC for a pirate/nautical campaign?

Okay, quick correction; it is called The Deadly Sea, and, even upon re-review it does not appear to be all that much of an underwater adventure; there is very little underwater feel to it. So, I feel no compunction that way. Our campaign is currently off trying to activate five totems or towers in o...
by losloris
Mon Aug 28, 2017 11:51 am
Forum: DCC Modules - 3E
Topic: What DCC for a pirate/nautical campaign?
Replies: 26
Views: 79009

Re: What DCC for a pirate/nautical campaign?

I told you I really like this module. We are currently playing in the Sea of death from Dungeon magazine and I am not the least bit happy about the playability of Tritonacil. This has been a bother to work with and shape into an interesting underwater adventure. Indeed, we have been underwater a few...
by losloris
Sat Aug 05, 2017 1:12 pm
Forum: System Neutral Products and More
Topic: Aquatic Adventure Guides
Replies: 17
Views: 66174

Re: Aquatic Adventure Guides

About to use Sea of Death from Dungeon magazine where the party will meet a manta ray and it occurred to me that the AC for MR is low. I understand that it is all fleshy and such. However it should also be really agile in water where I would not. Is there a section of rules that considers underwater...
by losloris
Wed Aug 02, 2017 6:07 pm
Forum: Rules discussion
Topic: Level Equivalency?
Replies: 3
Views: 10956

Re: Level Equivalency?

I enjoy running my party into adventures where the party has a level advantage. The party has five PCs, levels 6, 6, 7/8, 9, 10 and we just ran the croaking fane. Great time. I got to throw all of the random monsters, tossed in a trap everything I could reasonably muster to make it challenging. They...
by losloris
Fri Jul 14, 2017 12:39 pm
Forum: DCC RPG General
Topic: Just curioius do people have campaigns that go past level 5?
Replies: 14
Views: 53644

Re: Just curioius do people have campaigns that go past leve

I am a first edition DM who, with few exceptions, played campaigns. How often do characters die in your sessions?

The current campaign is nearing its fourth anniversary with four deaths, three in the Vault of the Dragon Kings.

Losloris
by losloris
Fri Jun 30, 2017 6:58 pm
Forum: Judges' Forum
Topic: Advice on The One Who Watches From Below
Replies: 10
Views: 24655

Re: Advice on The One Who Watches From Below

Decided to use this one for this summer's camping trip. Last year it was the burrow downs (#43?). We will be four; one is the Rhiannon girl, a fellow who has not played in years and never with me, his girlfriend who has never played (but she is artsy enough to get the game). I am thinking as this is...
by losloris
Tue Jun 27, 2017 5:51 pm
Forum: DCC RPG Adventure Modules
Topic: Anything new in Croaking Fane sketch cover edition?
Replies: 10
Views: 31601

Re: Anything new in Croaking Fane sketch cover edition?

Thanks for that, Marzio, as I would like to have a set of grand encounters once the five towers have been activated.

Losloris
by losloris
Mon Jun 26, 2017 7:11 am
Forum: DCC RPG Adventure Modules
Topic: Anything new in Croaking Fane sketch cover edition?
Replies: 10
Views: 31601

Re: Anything new in Croaking Fane sketch cover edition?

Rule #1 - everyone should have fun. Everyone walked away from this session totally stoked. This is my third go with these RPGs, which all seem to be working on the math of one session and done. Just that aspect alone has provided a huge boost to my group. We ran a little overtime and no one felt the...
by losloris
Fri Jun 23, 2017 8:45 am
Forum: Judges' Forum
Topic: Running a campaign
Replies: 2
Views: 11730

Re: Running a campaign

This raises an interesting topic my friends and I have chatted thru; Do you find it an advantage to be playing in a known world? I think it is tremendously cool to have a map laid out with all of the world 'known' and where the modules are 'placed' - all as a concept. I am not certain how I would ma...
by losloris
Tue Jun 20, 2017 5:46 am
Forum: DCC Modules - 3E
Topic: The Mysterious Tower (Spoilers)
Replies: 9
Views: 33574

Re: The Mysterious Tower (Spoilers)

This thread migrated over to Blades Against Death

Losloris
by losloris
Sat Jun 10, 2017 6:48 pm
Forum: DCC RPG Adventure Modules
Topic: Anything new in Croaking Fane sketch cover edition?
Replies: 10
Views: 31601

Re: Anything new in Croaking Fane sketch cover edition?

This has been fun to think through. The adventure and setting are basic and functional. Here is a temple and some of its worshippers. This leaves plenty of room for the DM to flesh things out. In my case we are dealing with a cult of Olbydra - that the is all about frogs fits in well - and, the Crus...
by losloris
Wed Jun 07, 2017 6:42 pm
Forum: DCC RPG Adventure Modules
Topic: Anything new in Croaking Fane sketch cover edition?
Replies: 10
Views: 31601

Re: Anything new in Croaking Fane sketch cover edition?

The evil guy is a member of the crushing wave. Looks awesome so building with what that could be.

Losloris
by losloris
Wed Jun 07, 2017 6:31 pm
Forum: DCC RPG Adventure Modules
Topic: Anything new in Croaking Fane sketch cover edition?
Replies: 10
Views: 31601

Re: Anything new in Croaking Fane sketch cover edition?

Gotta say that I am quite happy with the lay out of this module; a straight forward temple with a few interesting features and a rarely used monster; the giant toad. There are vampiric toads, small flying toads and a few others. The uniqueness of the monster is attractive. I need a swamp for what ou...
by losloris
Wed May 31, 2017 6:29 pm
Forum: DCC RPG Adventure Modules
Topic: Anything new in Croaking Fane sketch cover edition?
Replies: 10
Views: 31601

Re: Anything new in Croaking Fane sketch cover edition?

Quick language question on this one. Room 1-7, the stone toad, the punctuation is off and so I need clarification. For the stone toad: is it, "cold, fire, and electrical attacks, normal missiles have no affect", or, "suffers half damage from normal weapons, cold, fire and electrical a...
by losloris
Tue May 30, 2017 6:03 pm
Forum: DCC RPG Adventure Modules
Topic: Blades Against Death - It Has Arrived!
Replies: 13
Views: 34002

Re: Blades Against Death - It Has Arrived!

We met and played and had a great time and feel invigorated for our next session. I am not certain by the designation of this module being an RPG, and, this is my second use of these modules, so I offer this from ignorance. The module has a great setting and good feel to it. I was sold by the pictur...
by losloris
Tue May 23, 2017 4:44 am
Forum: DCC Modules - 3E
Topic: The Mysterious Tower (Spoilers)
Replies: 9
Views: 33574

Re: The Mysterious Tower (Spoilers)

I had found the Bone Hoard of the Dancing Horror some time ago and it will fill the need I have. The map is a simple underground temple of some sort. It will be easy to patch this into one of the underground sections of the Mysterious Tower, Taam's Tower to us, a long tunnel/hallway that ends up in ...
by losloris
Tue May 16, 2017 7:11 am
Forum: DCC Modules - 3E
Topic: The Mysterious Tower (Spoilers)
Replies: 9
Views: 33574

Re: The Mysterious Tower (Spoilers)

Here is my latest thinking on this matter. The party will (hopefully/eventually) realise that Taam's Tower, our new home base, is really one of the five towers mentioned in the ancient texts and therefore must have some kind of functioning device that needs to be activate. A thorough search will unc...
by losloris
Mon May 15, 2017 7:23 am
Forum: Dungeon Crawl Classics - General
Topic: Biding Your Time
Replies: 1
Views: 34293

Biding Your Time

How does time work for you? Do you play everyday? That is, do your characters live everyday or do you create gaps in time. If you create gaps in time, how do you fill them? We are unravelling a puzzle that will take time, involve many steps. We just activated a first device at Grunard's Head that is...
by losloris
Fri May 12, 2017 7:28 pm
Forum: DCC Modules - 3E
Topic: The Mysterious Tower (Spoilers)
Replies: 9
Views: 33574

Re: The Mysterious Tower (Spoilers)

The party is back from Grunards to rest up in Taam's Tower. This will give them a chance to consider the information they had found, such as the activation of one of five towers to create a massive dome of protein toon vs Olbydra.. It is interesting to note that they understand there are five towers...
by losloris
Mon May 08, 2017 6:02 am
Forum: DCC RPG Adventure Modules
Topic: Blades Against Death - It Has Arrived!
Replies: 13
Views: 34002

Re: Blades Against Death - It Has Arrived!

I really like the ideas provided in the module. My mid level party is looking for a bunch of 'keys' to activate five towers, that will, in turn, create a dome of protection against the water archomental Olhydra. The full story provided in this module is not really something I can use, but everything...
by losloris
Fri May 05, 2017 2:56 am
Forum: Rules discussion
Topic: Trying to get back into the game - a question and some ideas
Replies: 14
Views: 28180

Re: Trying to get back into the game - a question and some i

I am fully in favour of house rules for any and all situations provided they are consistent. To your MU's hp I would have ruled odd = 3, even = 4. No matter. I like to encourage players to try new things (skills) and am fine developing new mechanics. Before arriving at my current math, which frequen...

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