Search found 898 matches

by Ravenheart87
Mon Aug 29, 2016 12:11 am
Forum: Rules discussion
Topic: Spears and thrown weapons in general
Replies: 4
Views: 11006

Re: Spears and thrown weapons in general

Consider them javelins when thrown. Done.
by Ravenheart87
Wed Aug 24, 2016 9:43 pm
Forum: Characters
Topic: The Mystic: The First Class
Replies: 8
Views: 19643

Re: The Mystic: The First Class

You should've exported the document to pdf and share that.
by Ravenheart87
Mon Aug 22, 2016 12:38 am
Forum: Rules discussion
Topic: Reload Times for Crossbows
Replies: 2
Views: 8884

Re: Reload Times for Crossbows

It's up to the Judge. In my case it's a light crossbow, and I have introduced a seperate heavier crossbow with d10 damage and one action reload.
by Ravenheart87
Tue Aug 09, 2016 3:56 am
Forum: DCC RPG Community
Topic: [deleted]
Replies: 3
Views: 10121

Re: DCC Hex Crawl blog

^ What he said. Use paragraph to make it easier to read, please.
by Ravenheart87
Thu Jul 28, 2016 6:04 am
Forum: Appendix N
Topic: The Swords Trilogy
Replies: 5
Views: 31857

Re: The Swords Trilogy

Finished this trilogy early this year if I recall correctly, maybe the end of last year. It's not my favorite from Moorcock's works, but it has the best portrayal of Chaos.
by Ravenheart87
Fri Jul 22, 2016 4:35 am
Forum: DCC RPG General
Topic: Post-funnel random table - "Not Dead... Yet!"
Replies: 2
Views: 7908

Re: Post-funnel random table - "Not Dead... Yet!"

Cool stuff, it will be useful for players who have no idea about what personality they want for their characters.
by Ravenheart87
Fri Jul 22, 2016 3:18 am
Forum: Rules discussion
Topic: [deleted]
Replies: 2
Views: 7804

Re: A BUNCH of questions as I am confused.

Okay, first forget about what you're used to from D&D. It's different here. Read the Cleric, Wizard, Magic, Judge's rules sections carefully. Wizards : They know as many spells on a level as seen in their table on page 50. If a spell fails, they lose it for the rest of the day, plus they possibl...
by Ravenheart87
Mon Jul 18, 2016 3:44 am
Forum: Judges' Forum
Topic: Advice on custom-made adventures
Replies: 5
Views: 15188

Re: Advice on custom-made adventures

I find it easier to make adventures for DCC because it takes no effort to come up with sh*t on the fly. DCC doesn't give a crap about balance, no need to fine tune encounters for the party. Go with similar HD and damage for the monsters in an average encounter, but don't be surprised when everything...
by Ravenheart87
Sun Jul 17, 2016 10:10 pm
Forum: DCC RPG General
Topic: [deleted]
Replies: 6
Views: 11279

Re: Is MCC going to slow down the production of DCC modules?

I'm sure MCC and DCCL modules will be easy to use with DCC.
by Ravenheart87
Sat Jul 16, 2016 12:40 am
Forum: Rules discussion
Topic: How much noise will alert the goblin down the hall?
Replies: 7
Views: 18211

Re: How much noise will alert the goblin down the hall?

This reminds me the time when during Sailors on the Starless Sea a PC wanted to sneak through the courtyard with a lit torch in his hand.
by Ravenheart87
Fri Jul 15, 2016 11:21 am
Forum: DCC RPG Adventure Modules
Topic: Best 0/1st Level Adventure Combo to kick off a campaign
Replies: 9
Views: 28047

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Doom is one of the few sandboxy DCC RPG adventures. It's pretty open ended with a lot of different ways to solve the main conflict. I've had a party who beat the "boss" early in the adventure, and only visited the dungeon later for some loot - then most of them died there. Another group fr...
by Ravenheart87
Thu Jul 14, 2016 1:30 pm
Forum: DCC RPG Adventure Modules
Topic: Best 0/1st Level Adventure Combo to kick off a campaign
Replies: 9
Views: 28047

Re: Best 0/1st Level Adventure Combo to kick off a campaign

My favorite comboes are Sailors on the Starless Sea followed by Doom of the Savage Kings, and The Meat Grinder followed by The Meat Grinder Too. People of the Pit and Frozen in Time are amazing first level adventures too.
by Ravenheart87
Wed Jul 06, 2016 12:04 am
Forum: Rules discussion
Topic: Acquiring New Skills
Replies: 2
Views: 12996

Re: Acquiring New Skills

This is how I added elite classes like paladin and ranger to the game. They didn't require training only though. The PCs had to prove themselves worthy with a quest first.
by Ravenheart87
Wed Jun 22, 2016 11:12 pm
Forum: Mutant Crawl Classics RPG
Topic: [deleted]
Replies: 15
Views: 48391

Re: LAUNCH THE FRIKING KICKSTARTER ALREADY OH MY GOD

He's probably talking about the new Aereth boxed set. :P
by Ravenheart87
Wed Jun 22, 2016 1:43 am
Forum: Magic and Spells
Topic: Spells referencing to D&D?
Replies: 5
Views: 13815

Re: Spells referencing to D&D?

Those are old modules written for D&D3.5. DCC RPG was only released in June 2012, with Doom of the Savage Kings (#66.5) as the first module in the new line.
by Ravenheart87
Wed Jun 08, 2016 9:18 pm
Forum: Rules discussion
Topic: new player, Grimoire question
Replies: 7
Views: 14021

Re: new player, Grimoire question

Well, it should damn well include the wizard's spells. :)
by Ravenheart87
Fri May 06, 2016 1:33 am
Forum: Rules discussion
Topic: Experience points and luck
Replies: 5
Views: 15657

Re: Experience points and luck

Survival is its own reward. If you managed to luckily kill a hard mob easily it means you wasted far less resources - hit points, luck, potions, spells. This also means you can manage another encounter or two, which will also give you XP. I award at least 1 XP for every encounter and trap by the way.
by Ravenheart87
Fri May 06, 2016 12:56 am
Forum: DCC RPG Third Party Publishers
Topic: The MEAT GRINDER TOO
Replies: 2
Views: 12328

Re: The MEAT GRINDER TOO

Keep up the good work! Here is my review: http://vorpalmace.blogspot.hu/2016/05/r ... r-too.html
by Ravenheart87
Mon May 02, 2016 12:52 am
Forum: DCC RPG General
Topic: Darkest Dungeon has DCCRPG's soul!
Replies: 6
Views: 12548

Re: Darkest Dungeon has DCCRPG's soul!

How about some Dark Souls? It's pretty AD&D in a lot of ways.
by Ravenheart87
Wed Apr 27, 2016 11:12 pm
Forum: Characters
Topic: Warriors and dwarves, and alignment
Replies: 7
Views: 21521

Re: Warriors and dwarves, and alignment

If having a Patron or worshiping a God is all benefit and no drawbacks, then you aren't doing it right. I'm pretty sure you can't worship a god or have a patron without drawbacks. They are pretty much built into DCC RPG. For my elite classes I wasn't heavy handed with drawbacks because following DC...
by Ravenheart87
Tue Apr 26, 2016 7:21 am
Forum: Characters
Topic: Warriors and dwarves, and alignment
Replies: 7
Views: 21521

Re: Warriors and dwarves, and alignment

Tokage wrote:now just give chaos champions some arcane magic and you're set.
They should be also forced into the service of a patron by default and have invoke patron.
by Ravenheart87
Tue Apr 26, 2016 1:50 am
Forum: Characters
Topic: Warriors and dwarves, and alignment
Replies: 7
Views: 21521

Re: Warriors and dwarves, and alignment

Actually warriors have the most flexible, diverse ability set, and they aren't even tied by alignment. I did have some elite training packages to the four base classes in my campaign though that PCs could gain by completing quests (tying it simply to level is so un-DCC), and I also dropped racial cl...
by Ravenheart87
Thu Apr 21, 2016 5:09 am
Forum: DCC RPG Third Party Publishers
Topic: THE MEAT GRINDER
Replies: 32
Views: 153085

Re: THE MEAT GRINDER

by Ravenheart87
Tue Apr 19, 2016 1:33 am
Forum: DCC RPG Third Party Publishers
Topic: THE MEAT GRINDER
Replies: 32
Views: 153085

Re: THE MEAT GRINDER

Seriously, put it on DriveThruRPG or whatever, I'm willing to pay for this.
by Ravenheart87
Tue Apr 19, 2016 1:22 am
Forum: DCC RPG Third Party Publishers
Topic: THE MEAT GRINDER
Replies: 32
Views: 153085

Re: THE MEAT GRINDER

Okay, once I'm done posting my half-done posts on my blog I will fucking review this because it's fucking amazing.

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