Search found 163 matches
- Wed Aug 16, 2006 5:10 am
- Forum: Goodman Games General
- Topic: DCC Tourney suggestions?
- Replies: 21
- Views: 31943
While I agree with the concept, I'm not sure on the spirit of the substitution... What would prevent a team that advanced to Round 2 to sub out a player they didn't think performed well or knew the rules well enough? Or to include a friend instead of a pick up player? Or to make room for someone who...
- Tue Aug 15, 2006 10:49 am
- Forum: DCC Modules - 3E
- Topic: Handicapping the Tournament this Year?? - place your bets!!
- Replies: 15
- Views: 19027
Wow. Ben got it right. Congrats to Clan Yeoman for winning the 2006 GenCon Dungeon Crawl Classic Tournament. They not only won the whole thing this year, they also become the first and only team to advance into at least the 2nd Round each year! They faced some tough competition from some stalwart, r...
- Tue Aug 08, 2006 7:55 am
- Forum: DCC Modules - 3E
- Topic: Praise for Ben Waxman
- Replies: 15
- Views: 17838
- Sat Aug 05, 2006 5:13 am
- Forum: DCC Modules - 3E
- Topic: Handicapping the Tournament this Year?? - place your bets!!
- Replies: 15
- Views: 19027
While I earnestly wish Clan Yeoman and the Bunny Killer's good luck, I have a feeling that a complete unknown will claw their way through the competition and eke out a spot in the finals, if not outright win the whole thing. Palace in the Wastes is not your daddy's tournament, so to speak. I think f...
- Mon Jul 31, 2006 4:56 am
- Forum: DCC Modules - 3E
- Topic: Vault of the Dragon Kings maps
- Replies: 5
- Views: 9340
Woot! Glad to see you tackling some maps from the Vault. The large scale makes mapping some areas problematic... Perhaps something of slightly smaller scale would work well for visualization, if not actual battlemaps... Regardless, I'm really looking forward to seeing what other areas you develop fo...
- Fri Jul 28, 2006 7:20 am
- Forum: DCC Modules - 3E
- Topic: Eberron DCC part 1 [SPOILERS!]
- Replies: 23
- Views: 38133
Great, great stuff! I've had quite a bit of fun in the Eberron games I've played in, and it's interesting to see how you've woven elements from several DCCs (including my beloved Interludes) into that setting. It sounds like you and your players are having a good time. And that is indeed the most im...
- Mon Jul 24, 2006 1:32 pm
- Forum: DCC Modules - 3E
- Topic: Praise for Ben Waxman
- Replies: 15
- Views: 17838
- Fri Jul 21, 2006 5:27 am
- Forum: DCC Modules - 3E
- Topic: Dungeon Interludes, stage one question (spoiler)
- Replies: 7
- Views: 10991
Hmmm... All mages. That would be interesting. I think they could make it, but they'd need to rest a LOT. While there are a lot of critters (like the first rat encounter) the damage output could be enough. If you had a dwarf wizarad with a high Con or some other atypical wizards, I think they could m...
- Mon Jul 17, 2006 12:14 pm
- Forum: DCC Modules - 3E
- Topic: SuperModules in the future for DCCs?
- Replies: 16
- Views: 21135
- Thu Jul 13, 2006 4:48 am
- Forum: DCC Modules - 3E
- Topic: Too many DCCs?
- Replies: 28
- Views: 82121
- Tue Jul 11, 2006 10:58 am
- Forum: DCC Modules - 3E
- Topic: 2006 ENnie Award Nominations
- Replies: 3
- Views: 7024
Woot. Congratulations, Joseph and all... Be prepared to see a lot of DCC #35: Gazetteer of the Known Realms on this and similar awards lists next year -- I'm sure it will be a runaway success. And who knows, maybe DCC #30: Vault of the Dragon Kings will sneak in there somwhere, too! (hey, a guy can ...
- Tue Jul 11, 2006 5:01 am
- Forum: DCC Modules - 3E
- Topic: [actual play] DCC #13: Crypt of the Devil Lich *spoilers*
- Replies: 3
- Views: 8169
- Mon Jul 10, 2006 7:22 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 731807
- Sat Jul 08, 2006 4:25 am
- Forum: DCC Modules - 3E
- Topic: DCC #29: The Adventure Begins
- Replies: 30
- Views: 43761
- Sat Jul 08, 2006 4:19 am
- Forum: DCC Modules - 3E
- Topic: Gen Con Player Pack Posted
- Replies: 21
- Views: 26308
Not resting has been a staple of the tournament setting for the reasons already pointed out -- easily abusable. If a group rested after each encounter in a home campaign, you could knock them silly with random encounters or miscellaneous effects that would quickly dissuade that. Since that's not an ...
- Fri Jul 07, 2006 9:17 pm
- Forum: DCC Modules - 3E
- Topic: Gen Con Player Pack Posted
- Replies: 21
- Views: 26308
It's taking the thread a wee bit off topic, but here's my (next) two cents. It would be fairly easy to rule in a linear encounter -- going down a straight, narrow hallway, for instance. But to take an example from last year, while it would be easy to moderate in a home session, it's difficult to hav...
- Fri Jul 07, 2006 11:35 am
- Forum: DCC Modules - 3E
- Topic: DCC #30 - Vault of the Dragon Kings
- Replies: 9
- Views: 13582
LOL -- Dan, you're just going to have to wait to find out. I think the rest of your Clan Yeoman members will really have a good time dying -- er, trying -- the last level. It is an incredibly tough module, there's no question about it. I'm surprised more teams didn't end up in TPKs -- although it wa...
- Fri Jul 07, 2006 7:21 am
- Forum: DCC Modules - 3E
- Topic: DCC #29: The Adventure Begins
- Replies: 30
- Views: 43761
That's great, great stuff. The replies on the Necromancer forum make some valid points (such as a lot of coastal scenarios and no meta-plot information) but those aren't necessarily problems or mistakes -- but each reader may feel differently about that. I'm curious, though, as people go through the...
- Fri Jul 07, 2006 4:50 am
- Forum: DCC Modules - 3E
- Topic: DCC #29: The Adventure Begins
- Replies: 30
- Views: 43761
Glad to hear so many positive comments about the product. I know it was something Joseph had been considering for quite some time, and it was a genius idea to pull it off as he did, using so many different great authors and creating a truly valuable book for DMs. I was thumbing through a copy at my ...
- Fri Jul 07, 2006 4:46 am
- Forum: DCC Modules - 3E
- Topic: DCC writers challenge regarding kobolds and rats
- Replies: 17
- Views: 29263
Hehe. I feel you, Ogrepuppy... But you really should let Adventure Begins count as 20 excellent examples of creative thinking for first level adventures, and not just one... After all, Joseph could have split 'em up and sold 20 separate 1st level adventures! :) One of my favorite things about skimmi...
- Fri Jul 07, 2006 4:38 am
- Forum: System Neutral Products and More
- Topic: Wizard Strategy Guide
- Replies: 19
- Views: 46676
Errata - Maximized Vampiric Touch
Reader Chris Evans pointed out the following error in the Wizard Strategy Guide on p. 22: I noticed that you list a Maximized Vampiric Touch spell as only doing 30 damage up to level 20. The spell description says that Vampiric Touch "deals 1d6 points of damage per two caster levels (maximum 10...
- Thu Jul 06, 2006 4:42 pm
- Forum: DCC Modules - 3E
- Topic: Gen Con Player Pack Posted
- Replies: 21
- Views: 26308
- Thu Jul 06, 2006 1:11 pm
- Forum: DCC Modules - 3E
- Topic: Gen Con Player Pack Posted
- Replies: 21
- Views: 26308
- Thu Jun 29, 2006 12:43 pm
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 731807
- Thu Jun 29, 2006 7:36 am
- Forum: DCC Modules - 3E
- Topic: DCC #30 - Vault of the Dragon Kings
- Replies: 9
- Views: 13582
DCC #30 - Vault of the Dragon Kings
*drool* I just received my comp copies of the final print product for DCC #30 - Vault of the Dragon Kings , and I'm secure enough in my manliness to say I proudly wept tears of pure joy as I thumbed through the 128-page module, marveling at the great artwork. For those of you who got to run through ...