Search found 139 matches

by bighara
Tue Apr 04, 2017 4:17 am
Forum: DCC RPG General
Topic: DCC Mags
Replies: 9
Views: 17677

Re: DCC Mags

I am, of course, kidding.

Mostly I am looking for fun/inspirational content to help me with fairly standard fantasy-based DCC games.

That's not to say the occasional robot couldn't make an appearance. ;)
by bighara
Mon Apr 03, 2017 10:33 am
Forum: DCC RPG General
Topic: DCC Mags
Replies: 9
Views: 17677

Re: DCC Mags

Raven_Crowking wrote:Recently?

D.A.M.N.!

(But I wrote three pieces for the current issue)
You miserable shill, you. :wink:
by bighara
Mon Apr 03, 2017 8:17 am
Forum: DCC RPG General
Topic: DCC Mags
Replies: 9
Views: 17677

DCC Mags

OK people. If you could recommend only ONE mag for DCC goodness, which would it be?
by bighara
Mon Apr 03, 2017 5:02 am
Forum: Judges' Forum
Topic: Corpse issues
Replies: 5
Views: 15602

Re: Corpse issues

It's a dead chicken, right? 1) An adult hen or rooster is maybe 10 pounds? Traps designed to catch people might not be triggered by such a low weight 2) That sucker is going to start smelling pretty quick. Wandering monsters much? 3) As the players smack the dead bird into doors and walls, it may st...
by bighara
Mon Apr 03, 2017 4:58 am
Forum: DCC RPG General
Topic: Keep on the Borderlands, Unknown- reprints ? DCC
Replies: 26
Views: 55992

Re: Keep on the Borderlands, Unknown- reprints ? DCC

Sure they do, but it doesnt seem necessary. Im sure WoC could have done it without them. Its a bit disappointing to me that GG didnt put their own spin on the project. A DCC "In Search of the Unknown" and "Keep" would have been fun. Being an old school fan, i will definitely pic...
by bighara
Sat Apr 01, 2017 4:12 pm
Forum: DCC RPG General
Topic: Keep on the Borderlands, Unknown- reprints ? DCC
Replies: 26
Views: 55992

Re: Keep on the Borderlands, Unknown- reprints ? DCC

My guess consists of two reasons:

1) While one could totally "riff" on B1 & B2 in a DCC way, the modules aren't very DCC in vibe in their original state.
2) Since WOTC owns the modules, I expect they want them for their own system.
by bighara
Fri Mar 31, 2017 9:26 am
Forum: Judges' Forum
Topic: What makes a good funnel?
Replies: 4
Views: 13561

Re: What makes a good funnel?

Thanks for that link. A most excellent and thought-provoking post!
by bighara
Fri Mar 31, 2017 5:30 am
Forum: Judges' Forum
Topic: What makes a good funnel?
Replies: 4
Views: 13561

What makes a good funnel?

Hello all, I've played DCC several times at cons, and even run a (unfortunately) short campaign and am hoping to start another. I had it in my head to try writing up a short funnel myself as opposed to using a published one. I've written -and even published- several adventures over the years, but no...
by bighara
Wed Mar 29, 2017 4:31 am
Forum: Characters
Topic: Elves, Armor & Weapons.
Replies: 21
Views: 86670

Re: Elves, Armor & Weapons.

Would rusting attacks affect bronze or mithril? :wink:
by bighara
Tue Mar 28, 2017 10:08 am
Forum: DCC RPG General
Topic: Quick Question
Replies: 3
Views: 8026

Re: Quick Question

I just saw your Skull Mountain conversion. Nicely done.

Thanks for the kind words on the module, BTW. :D

Sadly FMG is no longer active, but the pdfs are free on RPGNow.

-Jeff S.
by bighara
Wed Mar 15, 2017 1:04 pm
Forum: DCC RPG General
Topic: A Decent Sized Ship
Replies: 4
Views: 10101

Re: A Decent Sized Ship

Looks like some fun stuff in the 'zine. I've made a bit of a study regarding things like ship design and sea travel for RPGs over the years. It's more complicated than you might think. One of the big factors is that if you are in a world where cannon or gunpowder was never invented or ever became a ...
by bighara
Wed Mar 15, 2017 7:37 am
Forum: DCC RPG General
Topic: A Decent Sized Ship
Replies: 4
Views: 10101

Re: A Decent Sized Ship

Wow. A lot to unpack there. Let's stick with the short answer. Galleys, as the linked Wikipedia article show, were mainly rowing ships. They worked in the ancient Mediterranean because of A) Slave rowers, and B) Relatively little rough weather. Galleys don't handle a lot of chop well. If you want mo...
by bighara
Sun Jan 22, 2017 1:25 pm
Forum: DCC RPG Adventure Modules
Topic: a question about Sailors on the Starless Sea
Replies: 11
Views: 28359

Re: a question about Sailors on the Starless Sea

It would certainly get one some odd looks carrying it through town. :?

It may also attract the attention of religious types. Priests or agents of both Law and Chaos would probably be very interested in why the PC has it and what plans they have (if any) for it.
by bighara
Fri Jan 20, 2017 1:08 pm
Forum: Magic and Spells
Topic: How do you handle wizards learning spells
Replies: 3
Views: 14866

Re: How do you handle wizards learning spells

This is a subject I've been pondering as I've been considering a new DCC campaign. My current feeling is the random learning of a new spell upon leveling represents a sudden insight due to the culmination of all of the wizard's previous nightly meditations to recharge his spells. When he levels, he ...
by bighara
Fri Feb 20, 2015 12:37 pm
Forum: DCC RPG General
Topic: 2015 World Tour info?
Replies: 4
Views: 9234

2015 World Tour info?

Any news? Other than the Jan. post on the main page, I mean.
by bighara
Thu Feb 05, 2015 6:45 am
Forum: Rules discussion
Topic: Tracking time and random encounters?
Replies: 11
Views: 22958

Re: Tracking time and random encounters?

DCC doesn't seem to be as detailed about resource management as games like D&D/LL, but part of that –I assume– is deliberate to leave things up to individual GMs. The note about tracking encumbrance seems to follow this vein. A character who carries too much weight is slowed down. Use common sen...
by bighara
Fri Jan 23, 2015 5:27 am
Forum: Magic and Spells
Topic: Neutralize Poison or Disease vs. Lay on Hands
Replies: 2
Views: 12914

Neutralize Poison or Disease vs. Lay on Hands

So why is there the 2nd level cleric spell when one can remove a disease or counter a poison with the lay on hands ability? Is it simply for the more powerful effects of the higher spell check results?
by bighara
Wed Jan 21, 2015 6:04 am
Forum: Judges' Forum
Topic: 1st time DCC GM report: Portal Under the Stars (complete)
Replies: 1
Views: 8001

Re: DCC GM report: Portal Under the Stars (completed)

Session 2: The party pressed on down the spiral stairs, reaching a long hall-like room. Inside were several shelves of clay figurines as well as tables with miniature terrain to simulate battles. A war room of some kind it seemed. Near the other end of the room was a door. When they found one of the...
by bighara
Fri Jan 16, 2015 7:50 am
Forum: DCC RPG Adventure Modules
Topic: This week...
Replies: 1
Views: 7397

Re: This week...

One Who Watches is a nice module (haven't read the other ones yet).

Dungeon Alphabet is a good tool/source of inspiration. The Random Esoteric Creature Generator is a good companion to the Alphabet.
by bighara
Fri Jan 16, 2015 7:44 am
Forum: DCC RPG General
Topic: Running a Level 0 Character
Replies: 4
Views: 13196

Re: Running a Level 0 Character

I would use the text from page 106 about untrained classes and spells/scrolls as a guide ("Spell checks by other classes").
by bighara
Tue Jan 13, 2015 7:42 am
Forum: Judges' Forum
Topic: 1st time DCC GM report: Portal Under the Stars (complete)
Replies: 1
Views: 8001

1st time DCC GM report: Portal Under the Stars (complete)

So I finally took the plunge and started the players in the sample funnel from the back of the book. I ran sets of pregens from Purple Sorcerer's site for simplicity. There were 4 players with 4 PCs each. We hand-waved a lot of the start-up, glossing over some of Old Man Roberts' deathbed speech. On...

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