Search found 304 matches

by dunbruha
Fri Aug 19, 2011 6:53 pm
Forum: DCC RPG General
Topic: Will we see the next updated draft?
Replies: 18
Views: 26076

Re: Will we see the next updated draft?

Outstanding! This seals the deal for me. <heads over to the pre-order page...> What? You didn't do this months ago like the rest of us? Slacker! :P Nope. The whole "wizard magic is evil--all wizards are selfish--corruption happens even to neutral or good casters" thing really turned me of...
by dunbruha
Fri Aug 19, 2011 4:22 pm
Forum: DCC RPG General
Topic: Will we see the next updated draft?
Replies: 18
Views: 26076

Re: Will we see the next updated draft?

* Replace "as above" descriptions with more thorough explanations (i.e., each entry is self-contained so no need to skim above entries) * Including spell-specific misfires in each spell table * Including spell-specific corruption results in each spell table * Perhaps most importantly, lim...
by dunbruha
Fri Aug 05, 2011 6:50 am
Forum: DCC RPG General
Topic: A couple of observations upon reading the beta...
Replies: 20
Views: 26640

Re: A couple of observations upon reading the beta...

JRR wrote:The word man is not exclusive, it's gender neutral. It's a shortened version of human, which, last time I checked, included all of us.
In some uses, true. Not in this case, though.
by dunbruha
Wed Aug 03, 2011 12:03 pm
Forum: Playtest Feedback: Characters
Topic: Party composition & different roles
Replies: 20
Views: 47946

Re: Party composition & different roles

Maybe have them roll up 3 sets of stats, and then let them choose the one they want to play. but then again, should the new PC be of the class the party is missing (eg: if a warrior dies, you need a warrior/dwarf, if a wizard dies you want another wizard/elf to take his place..)? I think that the f...
by dunbruha
Wed Aug 03, 2011 11:35 am
Forum: Playtest Feedback: Other
Topic: no magic items--shouldn't those be playtested?
Replies: 47
Views: 100609

Re: no magic items--shouldn't those be playtested?

Low level success would only enchant an item of a period of time, and the nature of the enchantment would be somewaht random and unpredictible. I think that this presents a really interesting mechanic: Enchanting high-quality permanent magic items is hard, and using lower-quality items is dangerous...
by dunbruha
Wed Aug 03, 2011 11:01 am
Forum: DCC RPG General
Topic: A couple of observations upon reading the beta...
Replies: 20
Views: 26640

Re: A couple of observations upon reading the beta...

To the point, I'm offended by this squirrelly gender-neutral language push the PC crowd wants. I didn't mean to offend anyone. All I am suggesting is that they might sell a few more books if they didn't exclude half of the population in their examples. It is a very tiny thing, but the example could...
by dunbruha
Tue Aug 02, 2011 5:55 pm
Forum: DCC RPG General
Topic: A couple of observations upon reading the beta...
Replies: 20
Views: 26640

A couple of observations upon reading the beta...

Just a couple of things I noticed: Where a human wizard may cast a spell to summon a demon a few times in his life, an elf may converse repeatedly with the same demon so many times over so many centuries that long-term arrangements become feasible. All elves have one or more extraplanar patrons who ...
by dunbruha
Tue Aug 02, 2011 5:34 pm
Forum: Playtest Feedback: Characters
Topic: Party composition & different roles
Replies: 20
Views: 47946

Re: Party composition & different roles

Maybe have them roll up 3 sets of stats, and then let them choose the one they want to play.
by dunbruha
Tue Aug 02, 2011 5:12 pm
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 542683

Re: Upcoming playtests of DCC RPG

reverenddak wrote: ...corruption charts that are spell specific is being tested, and probably likely to stay. Each spell had d6 corruption effects. They're part of the spell chart now.
Nice!
by dunbruha
Sun Jul 31, 2011 10:01 am
Forum: DCC RPG General
Topic: Types of magic in fantasy.
Replies: 25
Views: 28552

Re: Types of magic in fantasy.

Patron Taints for Haeviel the Seraphim (roll 1d6 very time a taint is aquired) 1. The wizard takes on an angelic appearance: his eyes become light blue, his hair becomes longer, beautifully curly and blonde. The second time this taint is aquired, everytime the wizard casts a spell he radiates a str...
by dunbruha
Sun Jul 31, 2011 8:58 am
Forum: DCC RPG General
Topic: Types of magic in fantasy.
Replies: 25
Views: 28552

Re: Types of magic in fantasy.

Here is my idea of the types of magic. The illustration is from today's episode of Prince Valiant. Note the equally powerful "good" magic coming from the group on the right (and btw, they are not "clerics"!).
magic battle 4.jpg
magic battle 4.jpg (226.36 KiB) Viewed 25951 times
by dunbruha
Sat Jul 30, 2011 3:44 pm
Forum: DCC RPG General
Topic: Types of magic in fantasy.
Replies: 25
Views: 28552

Re: Types of magic in fantasy.

jmucchiello wrote:I'd still prefer that the "cleric" was the white-magic side and deities were the Nice Patrons.
I'd go for that if the "cleric" was a wizard with a nice patron (and dump the Cleric class altogether).
by dunbruha
Sat Jul 30, 2011 12:34 pm
Forum: DCC RPG General
Topic: Types of magic in fantasy.
Replies: 25
Views: 28552

Re: Types of magic in fantasy.

The price may be related to the possibility of magic being too powerful to contain or of changing the nature of the spellcaster in ways that reflect the "good" higher realms but are as equally troublesome as corruption. Like your eyes now shine with continual light, your skins burns every...
by dunbruha
Sun Jul 24, 2011 10:56 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292812

Re: "Limiting" Corruption

Urts Lashing Tentacles 1: Spell lost, failure and Mishap roll (see chart) 2: Spell lost, failure and Mishap roll (+3 to results) 3: Spell lost, failure and Mishap roll (+10 to results) 4-10: Spell lost and failure. 11: Failure 12-13: Success ... The issue with this is that a spellcheck result of a ...
by dunbruha
Sat Jul 23, 2011 6:35 pm
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292812

Re: "Limiting" Corruption

You guys have a lot of great ideas in this thread. I think some version of the "modified corruption concept" will definitely make it into the final rules. YAY!!! :D :D :D :D :D The idea of spell-specific misfire results is growing on me. I think it can be done without too much added diffi...
by dunbruha
Fri Jul 22, 2011 1:41 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 227812

Re: Higher Level Spells for BETA

Why not make the cleric a subtype of the wizard? Gods are easily thought of as patrons. Have spells for healing and turning unholy. And have patron-specific taints for spell failure.
by dunbruha
Sun Jul 17, 2011 11:15 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292812

Re: "Limiting" Corruption

bholmes4 wrote:I really, really, hope this is addressed in the final rules.
As do I. I do like the idea of danger associated with spellcasting, but not the permanent, evil-type of corruption for EVERY caster.
by dunbruha
Sat Jul 16, 2011 2:17 pm
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292812

Re: "Limiting" Corruption

Then the easiest solution is to use taints as corruption and having some fizzle results for example : Magic Missile lvl 1 1 Spell lost. Roll on patron taints table 2-3 Backfire 1d6 dmg.Spell lost. 4-7 Spell lost. 8-11 backfire: you take 1d6 magical damage as the spell goes off as per result 12-13. ...
by dunbruha
Fri Jul 15, 2011 6:41 pm
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 292812

Re: "Limiting" Corruption

I mean, if you're worried about a wizard player quitting because you're just roleplaying lots of people hunting him down as an aberration (something like Dragon Age: Origins), and he doesn't want to bear the consequences of his reckless abuse of magic, you're better off without him. I'm more worrie...
by dunbruha
Wed Jul 13, 2011 6:30 pm
Forum: Playtest Feedback: Characters
Topic: No Skill Chapter
Replies: 35
Views: 80790

Re: No Skill Chapter

Each of these orders of magnitude is, IMO, best modeled by mapping to the standard deviation of whatever dice mechanic you use. Standard Deviation for d20 is 6 (5.91). So, using a very simple progression DC 11 is Untrained, DC 17 is Trained, DC 23 is Expert, and DC 29 is Master. Interesting post, b...
by dunbruha
Tue Jul 12, 2011 6:25 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Dumb idea: Two types of arcane magic
Replies: 43
Views: 108606

Re: Dumb idea: Two types of arcane magic

jmucchiello wrote:Discussion of this kind of thing already exists in the limiting corruption thread starting on page 3.
Some good ideas there.
by dunbruha
Tue Jul 12, 2011 5:11 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Dumb idea: Two types of arcane magic
Replies: 43
Views: 108606

Re: Dumb idea: Two types of arcane magic

As pointed out before, without the corruption system the entire Wizard spell casting mechanic comes apart at the wheels. That is the only thing from keeping a Wizard from being a spell casting machine. Not necessarily. You could have consequences written into each spell description. Instead of just...
by dunbruha
Mon Jul 11, 2011 6:42 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Dumb idea: Two types of arcane magic
Replies: 43
Views: 108606

Re: Dumb idea: Two types of arcane magic

What if there are fundamentally two main types of arcane magic. (By "arcane" I mean wizard magic; toss out clerics entirely from the discussion.) One type would be low-level but pretty safe, the other would be high-level and pretty dangerous. Interesting idea. It seems to me that effects ...
by dunbruha
Sun Jan 03, 2010 6:55 pm
Forum: Dungeon Crawl Classics - General
Topic: Supporting multiple systems within the DCC's
Replies: 59
Views: 117967

Re: Supporting multiple systems within the DCC's

Or...what if the DCC had generic stats ("Orc, 6 hp, axe, chainmail")...and ALL detailed stats were available as a download? So if you play 4E you download the 4E stats PDF...if you play Pathfinder you download the Pathfinder stats PDF...etc. This would be great! Kind of like the old Judge...
by dunbruha
Tue Mar 10, 2009 5:06 pm
Forum: Eldritch Role-Playing System
Topic: Nineteenth session experience....
Replies: 3
Views: 10315

Re: Nineteenth session experience....

stevenoshea wrote:Thank you for all your session reports. I haven't commented on them, but I have enjoyed reading them.
Yes, likewise! They were fun and raised some good points/questions.

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