Search found 304 matches

by dunbruha
Mon Jan 12, 2009 8:37 pm
Forum: Eldritch Role-Playing System
Topic: "Saving throw" based creatures
Replies: 12
Views: 20395

Re: "Saving throw" based creatures

dancross wrote:Are you doubling SP (arcanum tree x2)? They should.
??? No, we were not, just going by the sum of Arcanum as listed on p.37. Hadn't heard of doubling SP--that definitely would have helped!
by dunbruha
Mon Jan 12, 2009 5:29 pm
Forum: Eldritch Role-Playing System
Topic: "Saving throw" based creatures
Replies: 12
Views: 20395

Re: "Saving throw" based creatures

This looks good. You said using saves worked "pretty well" in your last session. Could you be more specific? What were the comments from your players? Played one more session with the save mechanic. I thought it went well. The players thought that they ran out of SP too soon (because they...
by dunbruha
Mon Jan 12, 2009 5:19 pm
Forum: Eldritch Role-Playing System
Topic: Fourteenth session experience....
Replies: 2
Views: 8412

Re: Fourteenth session experience....

Two questions arose: 1. The spell Purify Water (p.79)- The magic of Eldritch is either maintainable or instantaneous. Transmute is maintainable only. In this case, you use the spell on bad water to make drinking water. But since it is only maintainable…. See were this is leading…. I remember this b...
by dunbruha
Wed Jan 07, 2009 8:07 pm
Forum: Eldritch Role-Playing System
Topic: "Saving throw" based creatures
Replies: 12
Views: 20395

Re: "Saving throw" based creatures

Here's another one, for this Friday's session. Comments welcome: Wererat TY: Level 2 (average die-rank: 1D6) TR: Melee: Bite -- 1D6 + 2, or with weapon (Melee: 1D6+2) Arcana: Curse of Lycanthropy (1D8)—save vs. Endurance EA: None HP: 24 (primary threat rank x4 due to legendary nature). BP: D4 Notes:...
by dunbruha
Wed Jan 07, 2009 7:25 pm
Forum: Eldritch Role-Playing System
Topic: "Saving throw" based creatures
Replies: 12
Views: 20395

Re: "Saving throw" based creatures

Also, characters start at 30 CPs, then get level +2 every level. What am I missing with your max CP list? Um... I'm not sure. I thought I got it from a table that you posted, but now I can't remember... I'll do some checking. Now I remember. The column is not max CP, but total number of die rank in...
by dunbruha
Wed Jan 07, 2009 7:15 pm
Forum: Eldritch Role-Playing System
Topic: "Saving throw" based creatures
Replies: 12
Views: 20395

Re: "Saving throw" based creatures

dancross wrote:Also, characters start at 30 CPs, then get level +2 every level. What am I missing with your max CP list?
Um... I'm not sure. I thought I got it from a table that you posted, but now I can't remember... I'll do some checking.
by dunbruha
Wed Jan 07, 2009 5:02 pm
Forum: Eldritch Role-Playing System
Topic: "Saving throw" based creatures
Replies: 12
Views: 20395

Re: "Saving throw" based creatures

Here's my chart, for what it's worth: ___Level_______Max_Char_____Average_____________“Best” (Hit_Dice)________Points______die_rank____________die_rank ____1_____________15_________1D6______________1D12 ____2_____________17_________1D6______________1D12+1D4 ____3_____________20_________1D8__________...
by dunbruha
Tue Jan 06, 2009 6:55 pm
Forum: Eldritch Role-Playing System
Topic: "Saving throw" based creatures
Replies: 12
Views: 20395

"Saving throw" based creatures

We have played 2 sessions using the "save" option. It has worked pretty well. Here are a couple of creatures that the party encountered, that I adapted to the "save" mechanic. Suggestion/coments welcome! Ghoul TY: Level 2 (average die-rank: D6) TR: Melee: Bite -- 1D6 + 2 Arcana: ...
by dunbruha
Sun Dec 28, 2008 6:39 pm
Forum: Eldritch Role-Playing System
Topic: Saving Throws: official ruling
Replies: 4
Views: 10971

Re: Saving Throws: official ruling

Under what circumstances would an arcanist NOT want to bypass the Resilience of thier target?

[note: sorry, I edited your post by accident -d cross]
by dunbruha
Wed Dec 17, 2008 5:51 pm
Forum: Eldritch Role-Playing System
Topic: Some musings on Resilience
Replies: 7
Views: 15232

Re: Some musings on Resilience

I think that I'm going to increase Toughness along with this, as this system will probably result in more damage. I was thinking of:
Toughness = Endurance + Resistance + Reflexes + Willpower
by dunbruha
Sun Dec 14, 2008 11:54 am
Forum: Eldritch Role-Playing System
Topic: Some musings on Resilience
Replies: 7
Views: 15232

Re: Some musings on Resilience

But note that is this age and time you make rolls against passive defense and feel happy about it. D&D4 fans think that this and other roll-cutting rules is great mechanic (hey, Eldritch has it in ADP form %) So, opposed rolls for a magic attack (plus, possibly, a difficulty roll) seems like to...
by dunbruha
Sun Dec 14, 2008 11:49 am
Forum: Eldritch Role-Playing System
Topic: Some musings on Resilience
Replies: 7
Views: 15232

Re: Some musings on Resilience

The spells will need to be updated. I'll try it out in my games and see how it goes. It should be emphasized that the GM and player can decide which ability is best, depending on the circumstance. I wouldn't want to "over codify" in this. You wouldn't necessarily need to change any of the...
by dunbruha
Sat Dec 13, 2008 6:45 pm
Forum: Eldritch Role-Playing System
Topic: Some musings on Resilience
Replies: 7
Views: 15232

Some musings on Resilience

Some musings on Resilience I have been thinking about the game mechanic of Resilience lately. First let me say that I really like ERP. It has some great ideas, and some great strengths. For me the ADPs and the magic system are great. But after playing ERP for 12 sessions now (not a huge amount of ex...
by dunbruha
Sun Nov 16, 2008 6:28 pm
Forum: Eldritch Role-Playing System
Topic: Concept guidelines
Replies: 7
Views: 15315

Re: Concept guidelines

How about having a set of "physical" Abilities (Agility, Endurance, Reflexes, and Willpower) that are set at character creation? You put CPs into them when you create the character, and they are then fixed (no more CPs can be added). Except maybe at certain levels, when one Ability could b...
by dunbruha
Tue Nov 04, 2008 4:26 pm
Forum: Eldritch Role-Playing System
Topic: Identify
Replies: 3
Views: 10258

Re: Identify

The first thing I'd consider is - are your players interested in using this item as soon as possible (so identifying it is only a bother) or are they interested in story/setting details about identifying? And next thing, is it a special magic item or some regular "feather fall pendant"? D...
by dunbruha
Mon Nov 03, 2008 7:42 pm
Forum: Eldritch Role-Playing System
Topic: Identify
Replies: 3
Views: 10258

Identify

OK, so the PCs have found some permanent magic items. They have Detected Magic on them, so they know that they are magical. But how can they determine the nature of the items? There is a powerful wizard in the town, so they are going to see him, but how does he do it? (in game terms) Any ideas for a...
by dunbruha
Sat Nov 01, 2008 4:00 pm
Forum: Eldritch Role-Playing System
Topic: How do you like the traps!?
Replies: 4
Views: 12370

Re: How do you like the traps!?

It's good. I like the "Danger Zones" idea. Although I probably won't use the "Vigilant" one. It's close enough to the "Wary" one, and the math is too hard (using 5%). Keeping track of minutes is hard enough!
by dunbruha
Thu Oct 30, 2008 6:21 pm
Forum: Eldritch Role-Playing System
Topic: Mind training: a glowing frog conversion.
Replies: 19
Views: 31243

Re: Mind training: a glowing frog conversion.

dancross wrote:
EvilCat wrote:Is it ready to try and post?
I think so. I haven't had time to play with it, but it should be open to the public to add stuff.
I added a creature! (skeleton). It was pretty easy.
by dunbruha
Thu Oct 30, 2008 6:11 pm
Forum: Eldritch Role-Playing System
Topic: Mind training: a glowing frog conversion.
Replies: 19
Views: 31243

Re: Mind training: a glowing frog conversion.

I wonder... If the wiki was still up, would I be able to post this converted creature there? The original statistics is open content under OGL, but still copyrighted by Atlas Games. The idea is not completely original, I've seen glowing frogs before, and most likely it hails from african folklore. ...
by dunbruha
Thu Oct 30, 2008 6:03 pm
Forum: Eldritch Role-Playing System
Topic: Mind training: a glowing frog conversion.
Replies: 19
Views: 31243

Re: Mind training: a glowing frog conversion.

Blur Power Source: Mystic School: Wizard Effect: Obscure Range: self The wizard speaks a word and his form is blurred, his image fluctuating rapidly in location, such that it's difficult to pinpoint exactly where he stands in a five foot space. Anybody trying to do harm to him suffers a penalty to ...
by dunbruha
Thu Oct 30, 2008 5:55 pm
Forum: Eldritch Role-Playing System
Topic: Mind training: a glowing frog conversion.
Replies: 19
Views: 31243

Re: Mind training: a glowing frog conversion.

I just realized something... Writing the "manifestation" and the "aspect" when creating spells annoys the f&^% out of me. :lol: I don't think I'll do it anymore, because those things are better described in the spell's notes, allowing for greater description and variance in ...
by dunbruha
Wed Oct 29, 2008 3:17 pm
Forum: Eldritch Role-Playing System
Topic: Mind training: a glowing frog conversion.
Replies: 19
Views: 31243

Re: Mind training: a glowing frog conversion.

I thought of making Scrutiny checks against the invisible creature's _Stealth ability_, just with additional penalty applied to Scrutiny. You still have to move quietly to stay undetected, so it's a Stealth check. Invisibility won't help that much if you're clumsy and drop furniture %) Makes sense ...
by dunbruha
Tue Oct 28, 2008 5:06 pm
Forum: Eldritch Role-Playing System
Topic: Mind training: a glowing frog conversion.
Replies: 19
Views: 31243

Re: Mind training: a glowing frog conversion.

Well, Glow isn't a ray %) radiant frogs shooting lasers from their eyes is too much... it's an emanation. (4E "blast" means area effect with user in its center... *flips through the book* oh, should've been "burst". or a "close burst"? Who said that 4E rules are more s...
by dunbruha
Mon Oct 27, 2008 5:30 pm
Forum: Eldritch Role-Playing System
Topic: A Few More Questions
Replies: 2
Views: 9662

Re: A Few More Questions

Our next game is Wednesday and I've come up with a couple more questions I'd like to have answered before we get started (especially as this session will include our first caster): 1- Where are the ranges for ranged weapons? If they were left out, have they been put in an errata? Check out this thr...

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