Search found 104 matches
- Sat Dec 13, 2014 11:21 pm
- Forum: Magic and Spells
- Topic: Patron Problems- The Three Fates
- Replies: 12
- Views: 35201
Re: Patron Problems- The Three Fates
I'd let them tempt fate (sorry, pun intended). If they refuse to kill their twin, then that's fine, but that doesn't mean that the Fates are going to just sit idly by and let them disobey. Turn it into an adventure hook, send avenging furies after them, for their insolence. If they are high enough l...
- Sat Dec 13, 2014 11:06 pm
- Forum: Magic and Spells
- Topic: Technomage Animal Summoning
- Replies: 2
- Views: 9203
Re: Technomage Animal Summoning
Technomancer? I'm not familiar with that phrase in DCC RPG. Is that from a fanzine or some other third party source?
- Thu Dec 11, 2014 8:51 am
- Forum: Characters
- Topic: Making the Dwarf more unique
- Replies: 24
- Views: 54058
Re: Making the Dwarf more unique
I think the general idea is how to make Dwarfs more their own thing, not more powerful.
Like most here, I like the class as written, but I do agree that they could use something to stand out more.
Like most here, I like the class as written, but I do agree that they could use something to stand out more.
- Thu Dec 11, 2014 8:30 am
- Forum: Characters
- Topic: DCC Halfling only class that's worse than Basic D&D source
- Replies: 71
- Views: 332471
Re: DCC Halfling only class that's worse than Basic D&D sour
I'd care a whole lot more about "balance" if DCC RPG were a competitive war game, but it's not. Players have to cooperate to survive and the simple fact that Halflings regenerate Luck and give Luck to other characters makes them a hot commodity at my game table. Plus they sort of look like...
- Sat Dec 06, 2014 11:23 am
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 84494
Re: Max Hit Points
There are folks who have so much opportunity around them, that they can be very strict about things and still have plenty of players who agree with what they're doing and how they're doing it. And then there are us slobs who don't have all those options, and need to 'work with our players' to reach...
- Fri Dec 05, 2014 2:25 pm
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 84494
Re: Max Hit Points
I think the 0 level D4 removes the need to further enhance hit points but each to their own I guess. That's how I would prefer it, but the people I play with have other ideas. Well under the referees section what does it read in regard to who is in charge of the game :lol: I'm sure I could drop the...
- Thu Dec 04, 2014 7:37 am
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 84494
Re: Max Hit Points
That's how I would prefer it, but the people I play with have other ideas.Weisenwolf wrote:I think the 0 level D4 removes the need to further enhance hit points but each to their own I guess.
- Wed Dec 03, 2014 7:41 pm
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 84494
Re: Max Hit Points
I would think hard before rolling dice in secret; it's a slippery slope into 'fudging' It doesn't have to be. Roll the die then cup your hands over it, slide the screen out of the way, then lift your hands if they take your roll. No fudging or questions. If people are that worried about it, have se...
- Tue Dec 02, 2014 2:41 pm
- Forum: Characters
- Topic: Fighter Trumps Dwarf Fighter
- Replies: 39
- Views: 161903
Re: Fighter Trumps Dwarf Fighter
True a Halfling is a poor(er) fighter, but with sneak silently, the ability to crit on a natural 16 when dual-wielding and being a mobile luck battery, makes them one of the most interesting and indispensable classes in the game. The only balance question I ask myself when we play this game is, &quo...
- Sun Nov 30, 2014 11:01 am
- Forum: Magic and Spells
- Topic: Multiple patrons & losing patrons
- Replies: 5
- Views: 14936
Re: Multiple patrons & losing patrons
I'm reminded of the axiom, "everything is permissible; not everything is advisable." Double patronage has never come up in my game, since everyone seems terrified of patron magic, but it seems like just the kind of situation I would love to judge if only for the opportunity to generate hoo...
- Thu Nov 27, 2014 9:06 pm
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 84494
Re: Max Hit Points
I would think hard before rolling dice in secret; it's a slippery slope into 'fudging' It doesn't have to be. Roll the die then cup your hands over it, slide the screen out of the way, then lift your hands if they take your roll. No fudging or questions. If people are that worried about it, have se...
- Wed Nov 26, 2014 1:32 pm
- Forum: Judges' Forum
- Topic: Who handles the tables?
- Replies: 22
- Views: 81664
Re: Who handles the tables?
It's certainly close in spirit to OD&D, BECMI or AD&D 1st edition, but for people that cut their teeth on 3.x or 4th or didn't like the older TSR versions, they seem to really be put off by DCC's style. In my old gaming group I had one person complain about the art (blasphemer!) another pers...
- Wed Nov 26, 2014 12:01 pm
- Forum: Judges' Forum
- Topic: Who handles the tables?
- Replies: 22
- Views: 81664
Re: Who handles the tables?
@Midges I think the biggest issue I've run into with people that object to DCC RPG without playing it, is that they feel like this for two particular reasons. 1. They've been playing MMOs and CRPGs for so long that their expectations of tabletop games is now more informed by the way those types of g...
- Wed Nov 26, 2014 10:37 am
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 84494
Re: Max Hit Points
The player and I both roll. The pc gets the better roll. I'm going soft. I hadn't heard of this method before, but I like it as a compromise over the "pure roll" approach. That's because I made it up on the spot a couple of months ago. I had a zero with one hit point go warrior, and rolle...
- Tue Nov 25, 2014 12:13 pm
- Forum: Rules discussion
- Topic: A question of Magic at 0 level
- Replies: 11
- Views: 20449
Re: A question of Magic at 0 level
I can see the reasoning behind that, but I can't agree with it . To my mind, wizards and the like in DCC are a raspacious lot. They have been hiding whatever magic they can find from their masters, and that knowledge no matter how incomplete calls to them. Like the One Ring or the Dark side it want...
- Mon Nov 24, 2014 12:33 pm
- Forum: Rules discussion
- Topic: A question of Magic at 0 level
- Replies: 11
- Views: 20449
Re: A question of Magic at 0 level
Nothing. To me it's a blank receptacle. Probably a very nicely bound book, with parchment suitable for scribing spells, but definitely not a "loaded gun."Weisenwolf wrote:What do we assume is in the wizard's apprentice's grimoire?
- Sat Nov 22, 2014 11:08 pm
- Forum: DCC RPG Community
- Topic: Have never played, but really want to play to learn how!!
- Replies: 5
- Views: 15502
Re: Have never played, but really want to play to learn how!
FYI, if you don't have the game but want to get a feel for the rules and how it all works, this is a good place to start.
http://www.tenkarstavern.com/2013/06/dc ... ittle.html
http://www.tenkarstavern.com/2013/06/dc ... ittle.html
- Sat Nov 22, 2014 11:05 pm
- Forum: Rules discussion
- Topic: A question of Magic at 0 level
- Replies: 11
- Views: 20449
Re: A question of Magic at 0 level
If you feel like you want to introduce spell scrolls and the like to 0-level play then by all means follow your muse. Bear in mind that your players will probably identify one or two of their peons as cannon fodder pretty early on and I'd be a little wary of people trying to game the system; sacrifi...
- Fri Nov 21, 2014 3:53 pm
- Forum: Rules discussion
- Topic: A question of Magic at 0 level
- Replies: 11
- Views: 20449
Re: A question of Magic at 0 level
You don't have a class until you reach first level. You're a turnip farmer, a squire, an ostler, a miner ... That's it. If people want muck about with spell scrolls and grimoires untrained (1d10 for a spell check) then by all means let them try ...
- Tue Nov 18, 2014 1:34 pm
- Forum: Characters
- Topic: Custom Character Sheet available for criticism and ridicule
- Replies: 10
- Views: 33077
Re: Custom Character Sheet available for criticism and ridic
Had a sick day today, so I've tinkered a bit more, but now I'm calling it "done." Mostly because I think it's just about where I want it and partly because I'm pretty hopped up on Nyquil©.
If anybody makes adjustments to the .pub, I'd love to see what you come up with.
If anybody makes adjustments to the .pub, I'd love to see what you come up with.
- Tue Nov 18, 2014 10:27 am
- Forum: Rules discussion
- Topic: What constitutes a Failure when it comes to Turn Unholy?
- Replies: 2
- Views: 6990
Re: What constitutes a Failure when it comes to Turn Unholy?
Regarding the triggering of the disapproval range increment: I'd assume that an unholy creature that avoids being turned doesn't necessarily equate to the Cleric "failing" re: the action itself. E.g. maybe the creature made a saving throw. So what constitutes a Failure when it comes to Tu...
- Tue Nov 18, 2014 9:40 am
- Forum: Characters
- Topic: Max Hit Points
- Replies: 36
- Views: 84494
Re: Max Hit Points
I must be getting soft in my dotage. I've got a lot of RPG neophytes in my game and they aren't quite as enamored with the mortality rate of vanilla DCC RPG as I am, so as a compromise I decided to let them roll twice at each level and take the better of the two. S - O - F - T! I sort of like the id...
- Tue Nov 18, 2014 9:21 am
- Forum: Characters
- Topic: Goblin Class, enjoy
- Replies: 2
- Views: 11259
Re: Goblin Class, enjoy
Some interesting ideas in there, especially the "Goblin Cunning."
Not to be too critical, but I did notice quite a few typos and some formatting errors, but it looks like a great start. Thanks for sharing.
Not to be too critical, but I did notice quite a few typos and some formatting errors, but it looks like a great start. Thanks for sharing.
- Mon Nov 17, 2014 7:30 pm
- Forum: Characters
- Topic: Custom Character Sheet available for criticism and ridicule
- Replies: 10
- Views: 33077
Re: Custom Character Sheet available for criticism and ridic
I figured I should take the time to address some of your points I like the sheet -- love that you used the slot-based encumbrance system (one of my faves). Couple of constructive feedback items: The spell sheet is slightly inaccurate, however -- Turn Unholy checks = d20+level+personality+Luck modife...
- Mon Nov 17, 2014 6:50 pm
- Forum: Characters
- Topic: Custom Character Sheet available for criticism and ridicule
- Replies: 10
- Views: 33077
Re: Custom Character Sheet available for criticism and ridic
Thanks for the feedback! I'm definitely still iterating; things are sure to change as I keep noticing other little niggling things myself.