Search found 193 matches

by ThickSkullAdv
Mon Dec 26, 2011 10:00 am
Forum: DCC RPG General
Topic: Why I'm now writing for DCC
Replies: 4
Views: 6382

Re: Why I'm now writing for DCC

One way I hope to support DCC RPG back is by buying product. If I wasn't sold on the Frawgs module before, I certainly am now that I've gotten to hear more about your background and gaming philosophy. Thanks, Finarvyn. In the end my philosophy is pretty simple: write the kind of adventures you'd li...
by ThickSkullAdv
Sun Dec 25, 2011 10:39 pm
Forum: DCC RPG General
Topic: Why I'm now writing for DCC
Replies: 4
Views: 6382

Why I'm now writing for DCC

I originally posted this on Dec 23, 2011 over at the Thick Skull Adventures blog , but I figured I'd have a much wider and interested audience here. Cross posting with permission. --- Happy Holidays, Thick Skull Adventure fans! I know it’s been a while since I made a blog update, but that does not m...
by ThickSkullAdv
Sun Dec 25, 2011 7:54 am
Forum: DCC RPG General
Topic: Merry Christmas!
Replies: 2
Views: 5028

Re: Merry Christmas!

Merry Christmas, everyone! I'm really looking forward to all the exciting product releases in 2012!
by ThickSkullAdv
Sat Dec 24, 2011 11:44 am
Forum: DCC RPG General
Topic: Tricking players knowledge in favour of characters knowledge
Replies: 14
Views: 17531

Re: Tricking players knowledge in favour of characters knowl

I like how DCC is encouraging the "describe the monster, don't tell what it is" mentality. I think that's just a great DM'ing practice in general. I think where the problem comes in is when the player's start metagaming with something like "Oh, skeletons, we need to immediately put aw...
by ThickSkullAdv
Tue Dec 20, 2011 12:38 pm
Forum: DCC RPG General
Topic: Social media tags: #DCC? #DCCRPG?
Replies: 1
Views: 4886

Social media tags: #DCC? #DCCRPG?

Hey there, when doing posts about the new game in social networks like Twitter and Google Plus, what are people prone to use? I've been using #DCC and #RPG but wondering of #DCCRPG would be more friendly or delivery more consistent results in searches. Curious on others thoughts?
by ThickSkullAdv
Sat Dec 17, 2011 8:25 am
Forum: DCC RPG General
Topic: One thing I would like to see...
Replies: 16
Views: 17198

Re: One thing I would like to see...

Well now I just feel long-winded. :oops: Well, remember that it's a different age and publishers are catering to a different audience. A monster stat-block used to fill up one line of text of a two-column module but now it takes up several inches of space. Flavor text used to be short and infrequen...
by ThickSkullAdv
Fri Dec 16, 2011 9:46 pm
Forum: DCC RPG General
Topic: One thing I would like to see...
Replies: 16
Views: 17198

Re: One thing I would like to see...

jmucchiello wrote:IIRC G1 and G2 were eight pages each. G3 was 16 pages. The collected G1-3 was 32 pages.
Well now I just feel long-winded. :oops:
by ThickSkullAdv
Fri Dec 16, 2011 1:27 pm
Forum: DCC RPG General
Topic: One thing I would like to see...
Replies: 16
Views: 17198

Re: One thing I would like to see...

One thing to consider is that good modules don't need to be really long. The Giants modules were all about 16 pages each, if memory serves me correctly. The important thing is to set up an interesting situation and figure out a few key encounters. Most of the rest of the modules can be quite generi...
by ThickSkullAdv
Fri Dec 16, 2011 1:08 pm
Forum: DCC RPG General
Topic: One thing I would like to see...
Replies: 16
Views: 17198

Re: One thing I would like to see...

The modules I'm writing now is a series very much a series of modules that can be enjoyed standalone or as a longer campaign arc (similar to Giants/Drow series) I suppose the bad part is due to my Real Job I'm writing them about 1 per year, but I'm hoping to increase my productivity to about 1 every...
by ThickSkullAdv
Wed Dec 14, 2011 7:04 am
Forum: DCC RPG Third Party Publishers
Topic: Purple Sorcerer Games: The Sunken City Starting Adventures
Replies: 61
Views: 100200

Re: Purple Sorcerer Games: The Sunken City Starting Adventur

Hey I first have to thank you for the DCC character generator! When I play with new folks, I typically make them roll up 2 or 3 characters to get a feel for how it's done, and then we head to your generator. Thanks so much! I think you've done a really good job with the art direction and i'm looking...
by ThickSkullAdv
Wed Dec 14, 2011 7:00 am
Forum: DCC RPG Third Party Publishers
Topic: 2012: Transylvanian Adventures & The Transylvanian Grimoire
Replies: 581
Views: 1391386

Re: 2012: Transylvanian Adventures & The Transylvanian Grimo

I think this shows great promise. Ravenloft (the module) was one of my favorites and the gothic horror/Hammer horror genre in general is so ripe for role-playing. I'm looking forward to the release.
by ThickSkullAdv
Wed Dec 14, 2011 6:58 am
Forum: DCC RPG Third Party Publishers
Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
Replies: 100
Views: 370354

Re: Chapter 13 Press Presents: Tales of the Fallen Empire

That cover art is amazing! Really nice job. Looking forward to the adventure.
by ThickSkullAdv
Sun Dec 11, 2011 9:56 am
Forum: Playtest Feedback: Characters
Topic: Alternate EXP Award Method
Replies: 10
Views: 28082

Re: Alternate EXP Award Method (XP)

I'm currently toying with implementing a simpler XP method in for one of the modules I'm producing and I'm looking for some feedback. For the 0-level module, I'm basically going to say: If you make through this module, surviving players will have advanced from 0 to 1st. That is consistent with some ...
by ThickSkullAdv
Wed Dec 07, 2011 10:19 pm
Forum: DCC RPG Third Party Publishers
Topic: Coming Soon: Attack of the Frawgs! By Thick Skull Adventures
Replies: 12
Views: 23658

Re: Coming Soon: Attack of the Frawgs! By Thick Skull Advent

@Joseph and @Marv – thanks so much for the appreciation! As you guys well know, bringing one of these to market is a big pile of work and my hope is that it gets enjoyed by as many people as possible. @Geoffrey, thank you as well for the well wishes. The short answer to your question “How is it diff...
by ThickSkullAdv
Tue Dec 06, 2011 1:51 pm
Forum: DCC RPG Third Party Publishers
Topic: Coming Soon: Attack of the Frawgs! By Thick Skull Adventures
Replies: 12
Views: 23658

Coming Soon: Attack of the Frawgs! By Thick Skull Adventures

I'm excited to announce that Thick Skull Adventures has written a new Level 0 module specifically for Dungeon Crawl Classics RPG and will be ready to ship when DCC RPG goes public! Coming in 2012: Attack of the Frawgs! There is panic in the village of Sagewood! Frightened villagers have come forward...
by ThickSkullAdv
Sun Sep 11, 2011 10:36 am
Forum: Actual Play Reports
Topic: 0-level play test report (San Jose, CA)
Replies: 0
Views: 11640

0-level play test report (San Jose, CA)

Took 4 players through the funnel creation and an adventure last night. They had a total of ten PC's between them. Only house-rule we made is 1hp characters got their hp rerolled (but there were several 2 hp characters.) at the end of the adventure only 3 had survived, But the players had a ball. We...
by ThickSkullAdv
Sat Sep 10, 2011 11:53 pm
Forum: DCC RPG General
Topic: Any news on the newest DCC adventures?
Replies: 26
Views: 40212

Re: Any news on the newest DCC adventures?

http://www.goodman-games.com/images/GMG5074CoverLarge.jpg Wow...those look nice. I really like the afro the warrior has on the last modual))))))))) Yeah, the cover from Blades is one of my favorite so far. I can't wait to see the final art. //H That font for "Blades Againt Death" look lik...
by ThickSkullAdv
Sat Aug 20, 2011 8:39 am
Forum: Playtest Feedback: Other
Topic: "Portal Under The Stars" for 0-level quirk
Replies: 1
Views: 13037

"Portal Under The Stars" for 0-level quirk

Hey there, Not sure if there's some quirkiness in the writing of the DCC Starter Adventure or my misunderstanding the 0-levels rules. The PutS module opens with that it should be played with "15-20 0-level characters". Assuming we rollup a clan of characters for this and then enter the fir...

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