Search found 163 matches
- Fri Jul 29, 2005 10:26 am
- Forum: Suggestion Box
- Topic: A Lost City Adventure
- Replies: 4
- Views: 12804
- Thu Jul 28, 2005 2:16 pm
- Forum: Suggestion Box
- Topic: A Lost City Adventure
- Replies: 4
- Views: 12804
This year's 2005 GenCon DCC Tournament Module, Vault of the Dragon Kings , centers around exploring an ancient dragon city, lost to time somewhere within snow-capped mountains in the high altitude... While not as large a civilization or traditional city structure as most humanoids, a sense of explor...
- Fri Jul 22, 2005 8:19 am
- Forum: Goodman Games General
- Topic: Vote for us in the ENnies!
- Replies: 10
- Views: 19397
- Thu Jul 21, 2005 9:26 am
- Forum: Goodman Games General
- Topic: Vote for us in the ENnies!
- Replies: 10
- Views: 19397
- Mon Jul 18, 2005 1:07 pm
- Forum: DCC Modules - 3E
- Topic: DCC Tournament FAQ
- Replies: 21
- Views: 31777
LOL... It's a fine line between rushing to meet a deadline and taking the time to be thorough. While I certainly can't promise 100% accuracy, that's what I'm striving to provide. And I can virtually guarantee that folks will find something to dislike or object to with the characters -- after all, yo...
- Mon Jul 18, 2005 4:23 am
- Forum: DCC Modules - 3E
- Topic: DCC Tournament FAQ
- Replies: 21
- Views: 31777
- Wed Jul 13, 2005 3:46 pm
- Forum: DCC Modules - 3E
- Topic: DCC Campaign World
- Replies: 35
- Views: 52656
- Thu Jul 07, 2005 4:56 pm
- Forum: DCC Modules - 3E
- Topic: DCC #17: Legacy of the Savage Kings
- Replies: 26
- Views: 40712
- Sun Apr 24, 2005 12:05 pm
- Forum: DCC Modules - 3E
- Topic: DCC 14: Interludes Questions & Answers
- Replies: 12
- Views: 18588
Yes, a wererat at low levels can be incredibly dangerous -- that's why we made sure to include some workarounds... Clever groups should be able to gain a significant advantage through several different approaches. Barring that, there are some simple suggestions for scaling the encounter to soften th...
- Sat Apr 16, 2005 7:55 am
- Forum: DCC Modules - 3E
- Topic: DCC 14: Interludes Questions & Answers
- Replies: 12
- Views: 18588
This is one of the best modules I've seen in many years. Wow! Thanks for the great compliment! If you thought my ego was unwieldy before, it's ballooned to epic proportions now... :D I'm glad you enjoy the module, and hope you and your group get many hours of campaigning enjoyment from Dungeon Inte...
- Thu Apr 07, 2005 6:08 pm
- Forum: DCC Modules - 3E
- Topic: DCC 14: Interludes Questions & Answers
- Replies: 12
- Views: 18588
- Sat Apr 02, 2005 6:35 am
- Forum: DCC Modules - 3E
- Topic: Adventure for two characters?
- Replies: 7
- Views: 29243
I think many of the lower level adventures are playable by very small (2-3 character) groups... Once you get into the higher levels, versatility is key, as one class may be ineffective against certain encounters. But with lower levels (up to 10 or so), every class has the opportunity to contribute t...
- Wed Mar 30, 2005 12:03 pm
- Forum: DCC Modules - 3E
- Topic: DCC 14: Interludes Questions & Answers
- Replies: 12
- Views: 18588
I'm reading the adventure now. It is quite good. I can truly see this being a connecting thread for the various DCC modules. Thanks for the kind comments! I really poured a lot of myself into this, and the overall storyline of the module incorporates the overarching plot elements from one of my hom...
- Sat Mar 26, 2005 4:47 pm
- Forum: Goodman Games General
- Topic: Dundjinni and Dungeon Crawl Classics
- Replies: 37
- Views: 62375
- Sat Mar 26, 2005 8:41 am
- Forum: Goodman Games General
- Topic: Dundjinni and Dungeon Crawl Classics
- Replies: 37
- Views: 62375
The quality of the maps you guys keep putting out just get better and better!! I was really pleased with the maps from DCC 13: Crypt of the Devil Lich (especially for the Entrance, which I designed), but the maps for the Defiled Sanctuary Ben put together for DCC 14 (my first 'solo' project for Good...
- Fri Mar 25, 2005 3:21 pm
- Forum: All things A-R-T related
- Topic: Props to Jason Edwards
- Replies: 9
- Views: 24503
Here, here! I really like Jason's stylized illustrations, especially his use of line hatching for shading. When I got my copy of DCC #14: Dungeon Interludes, I was excited to see all the great illustrations inside my very first module. The tar roper oozing up over the gnome on p. 58 is great, and ha...
- Mon Mar 21, 2005 7:23 am
- Forum: DCC Modules - 3E
- Topic: DCC 14: Interludes Questions & Answers
- Replies: 12
- Views: 18588
DCC 14: Interludes Questions & Answers
I wanted to start a fresh new thread about DCC 14: Dungeon Interludes specifically to answer any questions readers and GMs might have about the overarching adventure or individual scenarios. I also wanted to take the time to point out a minor error that I didn't catch the first time through. [Very *...
- Mon Mar 21, 2005 7:18 am
- Forum: DCC Modules - 3E
- Topic: Dungeon Crawl Classics #14: Dungeon Interludes
- Replies: 17
- Views: 25800
It's out now and should be available at your favorite hobby shop. I have to say, I'm very pleased with how the art, maps and handouts turned out, and hope everyone who picks up a copy has many fun game sessions with the adventure! I had a lot of fun writing the interlinked stories, and will be glad ...
- Wed Mar 16, 2005 9:17 am
- Forum: Goodman Games General
- Topic: Dundjinni maps for Dungeon Interludes
- Replies: 3
- Views: 9703
- Mon Mar 14, 2005 6:01 am
- Forum: Goodman Games General
- Topic: Hello from RPG.net!
- Replies: 4
- Views: 10620
- Thu Mar 10, 2005 7:38 pm
- Forum: Goodman Games General
- Topic: Product Pipline: Beyond April?
- Replies: 4
- Views: 9758
- Wed Mar 02, 2005 9:24 am
- Forum: DCC Modules - 3E
- Topic: DCC campaign
- Replies: 2
- Views: 6939
- Wed Mar 02, 2005 9:19 am
- Forum: Goodman Games General
- Topic: Plans for Origins and GenCon 2005
- Replies: 19
- Views: 33911
- Tue Mar 01, 2005 2:03 pm
- Forum: DCC Modules - 3E
- Topic: Release date for the printed copy of Crypt of the Devil Lich
- Replies: 5
- Views: 9483
- Tue Mar 01, 2005 2:00 pm
- Forum: Goodman Games General
- Topic: Plans for Origins and GenCon 2005
- Replies: 19
- Views: 33911
Hey, hey, hey!!! Give 'em an inch, they want a foot... :P I'm sure we'll be doling out more information in juicy bits, to tantalize the senses... Lemme just dangle this out, too... I just submitted the proposed roster of PCs for the convention, and the feedback was very positive. - Some atypical cha...