Search found 469 matches
- Mon Jun 24, 2013 6:36 am
- Forum: DCC RPG Adventure Modules
- Topic: Using the adventure modules, low player count.
- Replies: 6
- Views: 12471
Re: Using the adventure modules, low player count.
Doug I just gotta say you are awesome. LOVE your art style.
- Mon Jun 24, 2013 6:33 am
- Forum: Rules discussion
- Topic: Four fixes for DCC
- Replies: 98
- Views: 261005
Re: Four fixes for DCC
I thought the wizard staff only allows the casting of the spell a few times a day, not unlimited.
- Thu Jun 20, 2013 6:25 am
- Forum: DCC RPG Adventure Modules
- Topic: Classic (A)D&D Modules Ideal for DCC
- Replies: 26
- Views: 89991
Re: Classic (A)D&D Modules Ideal for DCC
Isle of Dread would be awesome. Caves of Chaos, Against the Giants Series are others.
- Thu Jun 20, 2013 6:23 am
- Forum: DCC RPG General
- Topic: Who else is working on DCC RPG?
- Replies: 7
- Views: 12204
Re: Who else is working on DCC RPG?
Harley Stroh writes awesome adventures.
But we need the "year book" for DCC, detailing entire pantheons for clerics, patrons for wizards, etc!
But we need the "year book" for DCC, detailing entire pantheons for clerics, patrons for wizards, etc!
- Thu Jun 20, 2013 5:00 am
- Forum: Rules discussion
- Topic: Four fixes for DCC
- Replies: 98
- Views: 261005
Re: Four fixes for DCC
Does allowing spellburn depend on the patron too? How does a wizard know HOW to spellburn, where does that knowledge come from? You can spellburn without patron. The wizard learned it from ancient tomes or while experimenting with magic. He might contact otherworldly beings that he didn't ally hims...
- Thu Jun 20, 2013 4:58 am
- Forum: DCC RPG General
- Topic: DCC RPG character sheet
- Replies: 12
- Views: 25887
Re: DCC RPG character sheet
Skars wrote:If someone has already mocked these bad boys up with the 6 equipment slot variant, please drop me a note with a link. Otherwise, I'd be willing to do it in a few days. ...just one of those house rules that I can't go without
Please do!
- Thu Jun 20, 2013 4:52 am
- Forum: Rules discussion
- Topic: "recovering the body"
- Replies: 34
- Views: 102204
Re: "recovering the body"
I am also interested in the best ways to make rolls be high=good like with a DC. I guess you could do luck check DC = 20-luck score.
- Thu Jun 20, 2013 4:48 am
- Forum: Rules discussion
- Topic: Four fixes for DCC
- Replies: 98
- Views: 261005
Re: Four fixes for DCC
I must admit that I am confused with the option of NOT having a patron. You only miss out on the bonus patron spells and invoke patron. Seems to be not so big a sacrifice for not owing allegiance to a patron. Does allowing spellburn depend on the patron too? How does a wizard know HOW to spellburn, ...
- Wed Jun 19, 2013 12:41 pm
- Forum: Rules discussion
- Topic: Four fixes for DCC
- Replies: 98
- Views: 261005
Re: Four fixes for DCC
2. Spellburn is overpowered Yeah, there is potential for this to be abused, or make your life difficult. I have similarly put a 12 point cap on it, and further limited it by saying that it takes two rounds to cast a spell if you use more than 8 points. But I give a nice 10 point bonus anytime a cha...
- Sat Jun 15, 2013 11:01 am
- Forum: Rules discussion
- Topic: Ability Increases
- Replies: 14
- Views: 36748
Re: Ability Increases
Unlike most other editions of DnD, DCCRPG does not rely on stats to make good characters. Stat increases are not necessary.
- Fri Jun 14, 2013 12:09 pm
- Forum: Crawl-By-Post
- Topic: Welcome Message
- Replies: 13
- Views: 46285
Re: Welcome Message
I for one anxiously await any word of RCK's Shanthopal product. I saw the thread on unseenservant.
- Fri May 31, 2013 4:31 am
- Forum: Judges' Forum
- Topic: Death in DCC -- advice plea.
- Replies: 40
- Views: 55973
Re: Death in DCC -- advice plea.
I'd argue this is completely unlike 3.5/PF/4e because you have permanent stat loss each time. Heck, you lose a stamina point every time you GO DOWN, even if you're healed that round. :shock: (Make sure you're applying that rule, btw. It's a mean one, but I like it, and it makes combat suitably dang...
- Tue May 28, 2013 4:43 am
- Forum: DCC RPG Third Party Publishers
- Topic: The Revelation of Mulmo is out!
- Replies: 19
- Views: 41683
Re: The Revelation of Mulmo is out!
I have a question.
<spoiler>
What are hunting fauns supposed to look like? Large evil-looking Satyrs?
<spoiler>
What are hunting fauns supposed to look like? Large evil-looking Satyrs?
- Fri May 24, 2013 5:55 am
- Forum: DCC RPG Third Party Publishers
- Topic: The Revelation of Mulmo is out!
- Replies: 19
- Views: 41683
Re: The Revelation of Mulmo is out!
BTW, I detect some strong Poul Anderson influences in this product!
- Fri May 24, 2013 4:33 am
- Forum: DCC RPG Third Party Publishers
- Topic: The Revelation of Mulmo is out!
- Replies: 19
- Views: 41683
Re: The Revelation of Mulmo is out!
It was a price I could not refuse. Now get back to work on Shanthopal!Raven_Crowking wrote:Currently selling for $6.00 as a pdf on RPG Now, this is a bloody good deal, IMHO!
http://www.rpgnow.com/product/114742/Th ... mo-DCC-RPG
- Fri May 24, 2013 4:19 am
- Forum: DCC RPG Third Party Publishers
- Topic: The Revelation of Mulmo is out!
- Replies: 19
- Views: 41683
Re: The Revelation of Mulmo is out!
Purchased!
- Fri May 24, 2013 4:09 am
- Forum: DCC RPG Third Party Publishers
- Topic: DCC RPG Adventures Magazine
- Replies: 42
- Views: 96255
Re: DCC RPG Adventures Magazine
PLEASE do!beermotor wrote:I should write up my conversion for Bone Hill. I'm happy with the bear-bugs and un-dead.
- Fri May 24, 2013 4:08 am
- Forum: Crawl-By-Post
- Topic: The Secret of Bone Hill - L1 DCC conversion Play By Post
- Replies: 1363
- Views: 1354568
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
My two coppers:
1) You roll ONCE a round for the deed die which applies to all attacks.
2) You can only declare ONE mighty deed per round.
1) You roll ONCE a round for the deed die which applies to all attacks.
2) You can only declare ONE mighty deed per round.
- Thu May 23, 2013 4:45 am
- Forum: Judges' Forum
- Topic: dear dungeon doctor
- Replies: 25
- Views: 39539
Re: dear dungeon doctor
I tend to think that it is courage, ambition, and luck that are the adventurer's make up. Not ability scores.
- Fri May 17, 2013 4:18 am
- Forum: Magic and Spells
- Topic: Wizard Power
- Replies: 26
- Views: 73582
Re: Wizard Power
Good idear, I think I'll steal it!Raven_Crowking wrote:I allow warriors to use their Mighty Deed to set up a possible sneak attack.
- Thu May 16, 2013 4:34 am
- Forum: Magic and Spells
- Topic: Wizard Power
- Replies: 26
- Views: 73582
Re: Wizard Power
I'm curious how folks deal with sneak attack. Can it be done over and over again in battle by hiding? I'm thinking it should only be usable by surprise? The rules are unclear IMHO.Gameogre wrote:The Thief showed his muscle that fight and took the Bad Wizard out pretty darn fast from stealth.
- Tue May 14, 2013 4:42 am
- Forum: DCC RPG General
- Topic: Look what I got in the mail
- Replies: 13
- Views: 23012
Re: Look what I got in the mail
Free and new modules, great! I anxiously await the DCC RPG annual and Judge screen!
- Tue May 14, 2013 4:31 am
- Forum: Magic and Spells
- Topic: Wizard Power
- Replies: 26
- Views: 73582
Re: Wizard Power
Someone tell me if I am wrong, but Wizards do NOT have to have a patron. They are certainly more powerful if they have one due to patron aid and patron extra spells, but it is not required as far as I know.
- Tue May 07, 2013 3:58 am
- Forum: DCC RPG Third Party Publishers
- Topic: DCC RPG Adventures Magazine
- Replies: 42
- Views: 96255
Re: DCC RPG Adventures Magazine
I would subscribe as I do to Crawl! Though it seems like it has been so long since Crawl! had an issue out.
- Mon May 06, 2013 4:14 am
- Forum: DCC RPG General
- Topic: Ran my first session of DCC RPG this past weekend.
- Replies: 13
- Views: 15232
Re: Ran my first session of DCC RPG this past weekend.
I'm thinking in my next DCC campaign I might house-rule to allow negative hit points, with additional permanent injuries at -10, and maybe some sort of "you're totally mangled" rule at -20. That sounds beyond generous. Our group is also playing in an AD&D 1st Ed. campaign, and -10 HP ...