Search found 481 matches

by Rick
Wed Apr 06, 2016 5:12 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Here goes: Player roll=7 Vashni: nat 20! , 12 Dirty Joe: nat 1, 7 Malthus: 2, 13 ...fingers crossed... :mrgreen: Vashni taps into the (super)hero within and wills him(?)self up and over the crackling death below, landing in a 3 point stance safely outside the water's reach. Dirty Joe and Malthus......
by Rick
Wed Apr 06, 2016 4:48 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Player roll: 3. Down the line as in my sig for each character: 17,10 2,18 4,17 13,18 Also, the falcon flew up into the air as soon as it noticed the statue moving. Reflex roll: 15. "Elrod"and "Legolad" leap to the wall, maintain their balance, and avoid death for the time being....
by Rick
Tue Apr 05, 2016 8:54 pm
Forum: DCC RPG Adventure Modules
Topic: Pits of Sezrekan?
Replies: 4
Views: 12550

Re: Pits of Sezrekan?

The Seven Pits of Sezrekan has not been published in its entirety. The seventh & final pit (plus the two areas that were least explored when 7PoS debuted at GenCon 2014) were included in print in the 2015 Goodman Games GenCon Program Guide - pages 65-82. So if I snag that I have the 7th pit. We...
by Rick
Tue Apr 05, 2016 3:37 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Chance: "Alright! Let's get out of here!" Gromluck marches south, out of the fountain room, carefully retracing his path back to the elevator. When in doubt, he tests the floor with the handle of his hammer. Vijo and Chance wait to see if the others are going to follow... Tellessa grabs t...
by Rick
Mon Apr 04, 2016 9:16 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

"Let's make the hole bigger!" Barnum widens the hole. Indeed he does. Water (no more than toe deep) slowly starts to spread around the chamber. Shawn the Sheep laps at it greedily. There's a slight depression at the center (where the fountain is) so it doesn't go beyond the entrance, but ...
by Rick
Mon Apr 04, 2016 9:07 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Rick: Hey, you're the GM. If you wanna keep everyone together, because splitting up is a pain to manage, that's no problem. Your call. No, no... go where you wish to go, do whatever you want. :) I was just copying something I observed Jim Ward do at Gary Con last month. When someone at our table (h...
by Rick
Mon Apr 04, 2016 8:51 pm
Forum: DCC RPG Adventure Modules
Topic: Pits of Sezrekan?
Replies: 4
Views: 12550

Re: Pits of Sezrekan?

The Seven Pits of Sezrekan has not been published in its entirety. The seventh & final pit (plus the two areas that were least explored when 7PoS debuted at GenCon 2014) were included in print in the 2015 Goodman Games GenCon Program Guide - pages 65-82.
by Rick
Sun Apr 03, 2016 9:46 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Chance: "Alright! Let's get out of here!" Gromluck marches south, out of the fountain room, carefully retracing his path back to the elevator. When in doubt, he tests the floor with the handle of his hammer. Vijo and Chance wait to see if the others are going to follow... Are we Splitting...
by Rick
Sun Apr 03, 2016 9:39 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

quozl wrote:Barnum walks up to Tellessa and says, "Mind if I try that?"

"Sure," Tellesa replies.

Barnum takes the crowbar and digs in, trying to create a leak.
He succeeds, water flows out of a roughly egg-sized hole.
by Rick
Fri Apr 01, 2016 6:20 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

quozl wrote:Tellessa drives the crowbar into the side of the fountain, near the bottom, hoping to create a hole.
A chunk of mortar gives way. Her elven hands sting, partially from the impact but mostly from the contact with the iron crowbar.
by Rick
Thu Mar 31, 2016 9:03 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Crowbar and chest lid retrieved.

Oh, and belated welcome back to GnomeBoy
by Rick
Thu Mar 31, 2016 7:04 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Fenris Ulfhamr wrote:If Vashni was indeed able to get his rope and construct the scoop, he'll pole around for the crowbar as well as the treasure...
Having rolled a 4 to secure the "scoop", it quickly comes apart and fails to serve as intended. You still manage to drag the crowbar to within reach, though.
by Rick
Sun Mar 27, 2016 7:33 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Tellessa is going to examine the pipes. Can the fountain somehow be drained? Can the wall of the fountain be damaged? Small jets of water pour into the fountain from embedded pipes set into the pedestal at its center. The pipes protrude just an inch or so from the stone. The outer wall of the fount...
by Rick
Sat Mar 26, 2016 11:34 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

How does one yank back ropes lassoed and pulled taut around the statue's arm (genuinely curious) :?: But roll well enough (d10) and it'll likely happen anyway Need another roll for the creation of the "scoop" --- d10, or d20 if the occupation deals with building or crafting of some sort.
by Rick
Thu Mar 24, 2016 9:34 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Awesome! Gene jabs his crowbar into the arm socket and tries to pry it open. Roll is 11 if needed. Not as awesome as you might think, I'm afraid :| Jamming the crowbar in results in a significant discharge of electricity from the metal statue. Gene takes 15 points of damage and is hurled across the...
by Rick
Thu Mar 24, 2016 7:10 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

quozl wrote:OK, Gene will try to climb up to the shoulder. He rolls... a 9.
Okay. You manage to make your way up there. You're approx. 10 ft above the water level.
by Rick
Thu Mar 24, 2016 6:20 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

quozl wrote:Whoa! Big statue! How easy is it to climb? Gene will try it if it's not going to kill himself trying.
Lots of hand/foot holds, so Gene can roll a d20. No guarantees on the no killing, though :wink:

The pedestal itself is just under 5' tall. The trident alone is 12' long.
by Rick
Thu Mar 24, 2016 4:44 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Gene will examine the statue, looking for any seams where he can jam in his crowbar. There's a horizontal one at its waist (roughly where "mer" ends and "maid" begins) and a vertical one between shoulder and arm w/ trident. The first is 7 or so feet above your current position, ...
by Rick
Tue Mar 22, 2016 11:15 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

quozl wrote:Woohoo! 19!
Okay. Gene smoothly butterfly strokes right over and is at the pedestal upon which the statue stands. Water from the small jets gently pours down on his head, but otherwise nothing happens (yet)..,
by Rick
Tue Mar 22, 2016 4:42 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

ProdigalWilliam wrote:If needed, the reroll on a d10 is 6+? for the lasso check.
The throw is off, but the falcon fully reacts as intended and assists in getting the rope where you wanted it.
by Rick
Tue Mar 22, 2016 4:39 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Fenris Ulfhamr wrote:Vashni: d10(+?)=8
It's far from perfect, but you manage to get the rope more or less in the general area you wanted it, and it holds when tugged on.
by Rick
Tue Mar 22, 2016 4:29 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

quozl wrote:Gene will dive in and swim to the mechanical statue.
Give me a roll (d20) for Gene. Not for swimming, necessarily (water is no more than 2' deep). Just because.
by Rick
Mon Mar 21, 2016 10:53 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

[quote="StarShifter] Bob heeds Halfling(is that her name?)'s advice, and, from a cautious distance, chucks his 10lbs. stone into the center of the pool, hoping it's heavy enough to trigger any potential pressure plate.[/quote] KER-SPLASH! You scare the poop out of Kylie the goose. She launches ...
by Rick
Mon Mar 21, 2016 10:44 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Elrod smiles and says in Elven, "Whichever one gets into the water is my wager, I'll put ten copper on it." Celebron is not amused, in fact, the plan to tie down the statue worries her, she says in Common, "We have no idea how powerful this mechanism is. Are we sure a few people can ...
by Rick
Mon Mar 21, 2016 10:39 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 965658

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Fenris Ulfhamr wrote:
Vashni attempts to throw a loop in the middle of the robe around the weapon-arm of the mermaid and with Joe's help, twine the ends about the statue in an attempt to tangle it. Then they hold the remaining ends tightly. Roll?
Robe = rope, yes?

And a d10 roll, please.

Go to advanced search