Search found 343 matches

by Tortog
Mon Mar 10, 2014 4:04 am
Forum: Judges' Forum
Topic: Do you have go-to voices for your NPCs?
Replies: 6
Views: 14584

Re: Do you have go-to voices for your NPCs?

Sure! I do voices, and even some body language, specially for old characters, crazy or villains if they are doing an speech, or a tete-a-tete chat with one of the players. It's a great way to create empathic feedback in the players, for instance when interacting with a disgusting NPC they hate desp...
by Tortog
Thu Feb 20, 2014 12:41 am
Forum: Magic and Spells
Topic: Rumblings About Ritual Magic...
Replies: 3
Views: 11217

Re: Rumblings About Ritual Magic...

I can't remember the specific threads either, but I recall that there was a fair amount of discussion of ritual magic and how it could be used during the beta test. I think there are 2 aspects of ritual magic within the game and I address both in Liber Arcanum. 8) 1) the structure of how ritual magi...
by Tortog
Thu Jan 09, 2014 6:11 am
Forum: DCC RPG Community
Topic: Portland, OR - Guardian Games - January 4th 2pm
Replies: 3
Views: 8979

Re: Portland, OR - Guardian Games - January 4th 2pm

I wish I'd seen this one in time to go :(
Oh well, maybe some other time.
by Tortog
Thu Jan 09, 2014 6:05 am
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 224239

Re: Liber Arcanum

I found that this had been sent to me by Min McGreggor, the newest member of our intrepid band of illustrators. ***Removed*** I got the artist's permission, because I just had to share. All in all, I'd say 2014 is off to a great start! :mrgreen: {edit: 4/17/14: The joke's on me, 'cause yet another a...
by Tortog
Wed Jan 08, 2014 4:25 am
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 224239

Re: Liber Arcanum

I'm really looking forward to the Liber Arcanum . I'm a huge fan of your first book; Creatures, Critters & Denizens , Tortog... just this past weekend I was using the Imp from that book and the players went nuts. A gnome PC ended up running off with the soul box :twisted: and a barbarian PC had...
by Tortog
Mon Dec 23, 2013 8:51 am
Forum: DCC RPG General
Topic: Need to give character a STD
Replies: 23
Views: 46026

Re: Need to give character a STD

Skyscraper is wise. :mrgreen: Was it the oily butt-hair? The comedy value of your last post (oily-butt hair comment) just seemed to act as an ironic underscore IMO and added weight to your previous statements. So, in context with your other posts... yes. But I was in a hurry and should have been mo...
by Tortog
Mon Dec 23, 2013 12:10 am
Forum: DCC RPG General
Topic: Need to give character a STD
Replies: 23
Views: 46026

Re: Need to give character a STD

Skyscraper is wise. :mrgreen: The one time I had to deal with this behavior in a game group I inflicted the STD penalty on the character (a really horrible one that involved necromancy and leprosy) but that just made it more fun for the player... Eventually I asked what everyone else at the table wa...
by Tortog
Tue Nov 05, 2013 7:28 pm
Forum: Rules discussion
Topic: Mercurial Magic - Who uses it?
Replies: 58
Views: 108332

Re: Mercurial Magic - Who uses it?

I love both Mercurial Magic and Spell Manifestation results and use them all the time, but I'd have to agree with jozxyqk and Exedor... as fun as these spell tweaks are they can be more than some players are willing to deal with. I think the most consistent comment I've heard from several players no...
by Tortog
Mon Oct 21, 2013 12:30 am
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 224239

Re: Liber Arcanum

@RC> Considering that yesterday was the first time I've seen your version, I'm heartened by some of the similarities in design, it tells me I'm on the right track. {EDIT 10/22/13: AHA! I removed this part now that I've read it a few more times, I get it now.} Anyway, I use the 2nd level spell Wizard...
by Tortog
Sat Oct 19, 2013 10:07 pm
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 224239

Re: Liber Arcanum

Thanx Zargon! Encouragement is always welcome! I love Runequest... and I think its starting to show. :mrgreen: One of the other reasons for the material on celestial geometry and stuff is to act in support of the 6 specialist wizard builds: Aeromancer (air), Pyromancer (fire), Aquamancer (water), Ge...
by Tortog
Sat Oct 19, 2013 4:12 am
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 224239

Re: Liber Arcanum

Just thought I'd check in with everyone... Art is progressing well, but Liber Arcanum is as big as the CCD, so there is a lot of art and even with three artists its going to take a fair bit of time to get everything inked and set down into the layout. If all goes well we're looking at late Spring or...
by Tortog
Tue Oct 01, 2013 1:05 am
Forum: Rules discussion
Topic: Monster stat block - levels and crits
Replies: 4
Views: 9402

Re: Monster stat block - levels and crits

... As a suggestion, I think it would be really handy if a monster's crit table and dice were included in the standard stat block. Just putting in, for example, "Crit: III/d6" would save a lot of mucking about and pauses in the action during combats when a monster rolled a 20. Welcome to ...
by Tortog
Mon Sep 30, 2013 4:30 am
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 224239

Re: Liber Arcanum

:oops: Later than the latest news... So I actually got permission to move forward with this project nearly three weeks ago... again :oops: I got so busy marking out the final layout and orchestrating the illustration phase, that I totally spaced it on updating and notifications. :) When will Liber A...
by Tortog
Wed Aug 28, 2013 7:02 pm
Forum: Magic and Spells
Topic: pocket dimensions
Replies: 4
Views: 12982

Re: pocket dimensions

^^That sounds awesome!^^ If Liber Arcanum ever sees the light of day, I wrote up a Rite (7th lvl spell equivalent) that involves a minimum of 7 wizards to cast who can design and create a Pocket Reality . The spell table starts at 24 and tops out at 48+. The spell goes beyond what was possible in ol...
by Tortog
Wed Aug 28, 2013 6:46 pm
Forum: Characters
Topic: ANOTHER Mystic Class - unfinished
Replies: 5
Views: 15011

Re: ANOTHER Mystic Class - unfinished

On the low Hit Die, I was sticking with the traditional "glass cannon" formulation used in the 1E Monk. Considering the abilities, especially the ones that overlap with Thief and Cleric, I could see going to d6s but probably not any higher than that. Ah, I see. With that as the design cri...
by Tortog
Tue Aug 27, 2013 10:46 pm
Forum: DCC RPG General
Topic: DCC World Tour 2013 - Define the Buckle
Replies: 3
Views: 6269

Re: DCC World Tour 2013 - Define the Buckle

:lol:

Gods help you if the darn thing backfires!

:lol:
by Tortog
Tue Aug 27, 2013 4:14 pm
Forum: DCC RPG General
Topic: DCC World Tour 2013 - Define the Buckle
Replies: 3
Views: 6269

Re: DCC World Tour 2013 - Define the Buckle

Any themes you might like to work with? Any themes you don't like to work with? Are the characters going to start out with the item, or are they questing for it? {Important question, because if they get to use the item during the game it's powers and effects will need to be moderated a bit. If they ...
by Tortog
Mon Aug 26, 2013 7:10 am
Forum: Rules discussion
Topic: multi-classing
Replies: 8
Views: 15824

Re: multi-classing

FWIW: I haven't done much with this except some of the play testing, it isn't perfect, but it works fairly well... though it isn't split-classing in the traditional way. In Critters, Creatures, and Denizens I have a little blurb on pages 14-15 that offer a method for adding class levels to critters,...
by Tortog
Mon Aug 26, 2013 5:32 am
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 224239

Re: Liber Arcanum

Thanks for the support! It shouldn't be too much longer before I know where this project is heading. In the mean time here is one of the corruption entries for a 5ht level spell called Devastation . Corruption: The caster suffers from a case of Dragon-pox! Over the course of the next 1d3 turns, the ...
by Tortog
Fri Aug 23, 2013 7:25 pm
Forum: Characters
Topic: ANOTHER Mystic Class - unfinished
Replies: 5
Views: 15011

Re: ANOTHER Mystic Class - unfinished

Nice work! Hit points seem a little light for something that will probably be expected to do a fair bit of fighting. :D FWIW: I've been working on a class like this one recently, but mine is a sub-set of the warrior class and focuses more on the Martial arts and chi magic so maybe that is coloring m...
by Tortog
Mon Aug 12, 2013 7:09 pm
Forum: Rules discussion
Topic: Dark Sun using DCC
Replies: 8
Views: 15049

Re: Dark Sun using DCC

Neat idea! I confess that my game groups over the years haven't had much interest in that setting; mostly because of the psionics. Here's a few ideas that occurred to me after reading the thread... relying entirely on GM instinct... 8) I suspect psionics will be your biggest challenge (and the lion'...
by Tortog
Sun Aug 11, 2013 10:34 pm
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 224239

Re: Liber Arcanum

OK... So I've just finished with about 18-20 pages of revisions and such based on the feedback from Mr. G, as well as a full edit from front to back to tighten up a few loose ends. I'll be resubmitting something soon, but I think he'll like the new material. I don't foresee any difficulty in moving ...
by Tortog
Sun Aug 11, 2013 10:23 pm
Forum: Characters
Topic: Elves, Armor & Weapons.
Replies: 21
Views: 89154

Re: Elves, Armor & Weapons.

Metal? Metal! Humph, Metal is for dwarves. :mrgreen: The elves in my games use ceramics, or glass etched with runes. By the time they're close enough for enemies to hear the melodic chimes of the eleven armor, it's already too late for the targets. It's also one of the reasons why the elves in my ga...
by Tortog
Sun Aug 11, 2013 9:40 pm
Forum: DCC RPG Adventure Modules
Topic: Running "Sailors"
Replies: 6
Views: 11874

Re: Running "Sailors"

{trying to be delicate and not give away too much} :wink: I ran it with some modifications to the critters, but 2 out of 16 zero level characters survived. Though one of these survivors was actually a character that ran away after the big fight on map 1. The level of carnage does provoke creativity ...
by Tortog
Wed Aug 07, 2013 5:53 pm
Forum: Characters
Topic: Alternate Barbarian
Replies: 15
Views: 32564

Re: Alternate Barbarian

@Rostranor> Thanx, and I totally get that the minimums increase with level. It makes a lot of sense for the character build, but the progression of the minimums isn't what bothered me. It just seems odd that a 9th level barbarian has a randomization factor of +3 to +21 and the 10th level version onl...

Go to advanced search