Search found 660 matches

by Skyscraper
Tue Mar 18, 2014 11:28 am
Forum: Rules discussion
Topic: Dodge and Parry in DCC combat
Replies: 21
Views: 29826

Re: Dodge and Parry in DCC combat

Okay, now I'm wondering if actively parrying and dodging should involve rolling an Action Die -- it is after all something you are doing . Maybe you roll a 'to hit' roll to add 2 to your AC. Any attacker whose HD+10 is below that roll has to deal with the extra AC -- those above the result ignore t...
by Skyscraper
Tue Mar 18, 2014 11:17 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 59702

Re: New Unofficial Armor and Weapon Rules Beta

Just to add to the weapon reach point: boxers with longer arms are seen as having the reach advantage over their opponents. And we understand that the difference in length between two boxers in a same category, is far from comparable to the difference in length between, say, a dagger and a greatswor...
by Skyscraper
Tue Mar 18, 2014 11:13 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 59702

Re: New Unofficial Armor and Weapon Rules Beta

Cool stuff. Here's a question for you: why not give longer weapons some advantage in attacking first? Presently, if I understand your rules correctly, the guy with the dagger is likely to hit the guy with the greatsword first, due to d20 init for dagger vs d16 init for greatsword. However, I see app...
by Skyscraper
Tue Mar 18, 2014 10:16 am
Forum: DCC RPG General
Topic: How do characters carry bows when not in use?
Replies: 8
Views: 16310

Re: How do characters carry bows when not in use?

We don't get into details like that in our gaming. It's assumed they have it on them and ready to pull when needed. What say others? Likewise. Carrying stuff, more generally, is not something we want to address. My players are fairly reasonable when it comes to that, no hoarders in our group. We si...
by Skyscraper
Tue Mar 18, 2014 7:39 am
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

GnomeBoy wrote:(Are we needing a back-up Thief? Where would a new Thief come from...?)
Fred Polymorphed?
by Skyscraper
Tue Mar 18, 2014 6:37 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 59702

Re: New Unofficial Armor and Weapon Rules Beta

This is just a thought, but if you are going to go into this much detail, why not add in separate damage reduction values versus different weapon types? For example, chainmail does very little to protect against piercing attacks and essentially nothing against crushing attacks. +1d. I assume this i...
by Skyscraper
Tue Mar 18, 2014 6:36 am
Forum: Rules discussion
Topic: Dodge and Parry in DCC combat
Replies: 21
Views: 29826

Re: Dodge and Parry in DCC combat

I agree that simple is best if you are playing a game where the story is the focus and not the game mechanics. Like Gilbert de Chatillon, I have a lot of real world experience fighting with these kinds of weapons in sporting events as well as in the dojo, and I promise you, hand to hand combat work...
by Skyscraper
Mon Mar 17, 2014 12:43 pm
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

(Gnomeboy, stop ignoring the thief question :) ) Maledict sees nothing of interest so he waits to see if the others want to search. Brother Sufferus is indeed interested in searching the room for clues on what the person living here made here. Notes are of particular interest for him, as long as he ...
by Skyscraper
Mon Mar 17, 2014 9:53 am
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

Ok, Maledict moves downt he next staircase (ready to blow up traps on the way - and perhaps die of it).

**********

nudge, nudge, Gnomeboy: play a thief? :)
by Skyscraper
Fri Mar 14, 2014 12:26 pm
Forum: Judges' Forum
Topic: Do you have go-to voices for your NPCs?
Replies: 6
Views: 14413

Re: Do you have go-to voices for your NPCs?

Although voices help distinguish characters, I try to use them for humoristic or punctual/temporary NPCs only, because adding a different voice to character interpretation usually adds a layer of complexity to playing the role and to making its interpretation profound. For important/serious NPCs, I'...
by Skyscraper
Fri Mar 14, 2014 12:20 pm
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 59702

Re: New Unofficial Armor and Weapon Rules Beta

As to your question, I think DR 6 is good for the heavier armor. I have a question about the pavise: if i undersand correctly, it provides +3 AC as base bonus. But the text under says that it can alternately be put on the ground to grant cover (-2 for attacker) instead of the defense mod (+3 AC?). I...
by Skyscraper
Fri Mar 14, 2014 12:16 pm
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 59702

Re: New Unofficial Armor and Weapon Rules Beta

Ok, i needed to log in. Cool stuff there. It's more detail than I want in my DCC game, but I like the ideas behind your modifications. At a glance, they all seem to make sense to me. You could add, for the blowgun: on a natural roll of 1, you mistakenly inhale and swallow the needle. FORT check DC 1...
by Skyscraper
Fri Mar 14, 2014 10:15 am
Forum: Rules discussion
Topic: New Unofficial Armor and Weapon Rules Beta
Replies: 30
Views: 59702

Re: New Unofficial Armor and Weapon Rules Beta

It doesn't display anything when except the title of the document, when I click on the link. Any tips?
by Skyscraper
Fri Mar 14, 2014 9:23 am
Forum: Rules discussion
Topic: Dodge and Parry in DCC combat
Replies: 21
Views: 29826

Re: Dodge and Parry in DCC combat

I'm with gnomeboy. IMO: Getting rules for parry and dogde loads the game with a more complex combat structure that makes combat rounds go slower. D&D 3E and 4E are good examples of this. They are nice rulesets for those who look for this kind of addition, but I prefer the simple abstraction myse...
by Skyscraper
Fri Mar 14, 2014 8:56 am
Forum: DCC RPG General
Topic: Matching DCC-appropriate Dice Sets Possible!
Replies: 62
Views: 103426

Re: Matching DCC-appropriate Dice Sets Possible!

Thanks for the info guys!
by Skyscraper
Fri Mar 14, 2014 7:31 am
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

Give Maledict +1 Luck. This one for having been lucky on dice... ************* Marshal has not been posting for a couple weeks now. Any news from him? If not, Gnomeboy, you feel like playing a thief? 2 PCs each seems like providing interesting game momentum (I take our other game as example).
by Skyscraper
Thu Mar 13, 2014 1:12 pm
Forum: DCC RPG General
Topic: Matching DCC-appropriate Dice Sets Possible!
Replies: 62
Views: 103426

Re: Matching DCC-appropriate Dice Sets Possible!

So... Being new to this kind of thing, how does it work now that the targets have been reached? It takes some time to get things into gear? When do we order specific colors or types of dice according to our initial purchase?
by Skyscraper
Thu Mar 13, 2014 9:08 am
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

Raven_Crowking wrote:Maledict feels a quick brush, like cool lips briefly resting on his forehead.
He stands solemnly for a moment, closes his eyes, as yet another proof of his very own spirituality has materialized.
by Skyscraper
Thu Mar 13, 2014 7:14 am
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

(Yay, there was something to hit! I was wondering if I had not done the most spectacular air sword (inspired from the air guitar) interpretation of all time :) ) Maledict stands before the dead creature. "Thank you, Lady Blackrush, for having thusly inspired my movements", he whispers to h...
by Skyscraper
Wed Mar 12, 2014 6:16 pm
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

dam 1d10 +1d6+3: 2 (can't max out every die it seems) + 6 + 3 = 11 crit die 1d20 + 1 = 19 (what can i say...) +1 = 20. Crit result : 20: Blow crushes spinal cord; +3d12 damage and foe must make Fort save (DC 15 + PC level) or permanent paralysis. 3d12 = 10+8+7 = 25 additional damage, for a grand tot...
by Skyscraper
Wed Mar 12, 2014 6:15 pm
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

When Maledict sees Yoros get injured, he throws boths panels to the ground, draws Lily's Blade, and holds it high above his head. "By all that which is sacred, foul things, you shall not prevent us from reaching the Well of all Wells! Lady Blackrush, help me see these unseen things that would h...
by Skyscraper
Wed Mar 12, 2014 6:14 pm
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 556
Views: 2424118

Re: Introductions Thread - Join the Band!

Welcome!
by Skyscraper
Tue Mar 11, 2014 1:52 pm
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

Maledict and Yoros go down first. Then Maledict goes back up to get first the dwarf, then the body of the elf. In both cases, we tie them to his back with his rope and Maledict travels with both panels. Finally, Maledict escorts Fred and Sufferus, one by one. If all goes well, he removes the two spi...
by Skyscraper
Tue Mar 11, 2014 6:29 am
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

My understanding is that attaching the panels together is not the intent: we simply need to manually hold two large panels in a V-shape next to each other, such that they extend from ground level all the way over their heads; and two people can walk behind the panels. Then, a single person can walk ...
by Skyscraper
Mon Mar 10, 2014 9:31 am
Forum: Crawl-By-Post
Topic: The Revelation of Mulmo PBP - WARNING SPOILERS
Replies: 643
Views: 1174301

Re: The Revelation of Mulmo PBP - WARNING SPOILERS

Maledict patiently waits for someone to tell him what to do.

Brother Sufferus looks to Fred. "Any thoughts on how to proceed?"

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