Search found 117 matches
- Sun Jun 23, 2019 8:34 am
- Forum: DCC RPG General
- Topic: Funnel
- Replies: 15
- Views: 51335
Re: Funnel
However when I started this last campaign the players sat down and the first thing they said was “who cares they’re all dead anyway”. Yes remembering the deaths can be good and make the living so much the better but for me a character with 1 or 2 hp has zero chance. You can make something amusing o...
- Sun Jun 23, 2019 8:23 am
- Forum: Rules discussion
- Topic: bonuses for stats beyond 18
- Replies: 10
- Views: 26251
Re: bonuses for stats beyond 18
Makes sense to me too.BanjoJohn wrote:I house rule it as, every point above 18 increases by +1. So:
19 +4
20 +5
21 +6
22 +7, etc.
This just keeps it simple, and I generally ignore the book if it contradicts this because I haven't seen any official stance on ability scores beyond 18.
- Sat Jun 15, 2019 7:56 am
- Forum: DCC RPG Third Party Publishers
- Topic: Dungeon Lord Zine from Death Machine Press
- Replies: 0
- Views: 15547
Dungeon Lord Zine from Death Machine Press
Can anyone talk me into buying these? I've bought the vast majority of DCC zines and such, but they're $14 for 3 issues and some of the worst-reviewed DCC items on DTRPG. Not trying to slam, just reporting how others have reviewed them. Has anyone really liked them and want to sell me on them? https...
- Sat Jun 15, 2019 7:52 am
- Forum: DCC RPG Third Party Publishers
- Topic: Thoughts on Kobolds Stole My Cat! & The Gongfarmer's Revenge
- Replies: 6
- Views: 22299
Re: Thoughts on Kobolds Stole My Cat! & The Gongfarmer's Rev
Update:
I was browsing DTRPG and saw that Mark has repackaged these adventures, plus another funnel, into a one-volume set: https://www.drivethrurpg.com/product/27 ... ong-Farmer
I was browsing DTRPG and saw that Mark has repackaged these adventures, plus another funnel, into a one-volume set: https://www.drivethrurpg.com/product/27 ... ong-Farmer
- Sat Jun 15, 2019 7:47 am
- Forum: DCC RPG General
- Topic: Funnel
- Replies: 15
- Views: 51335
Re: Funnel
1d4 + STA as intended has worked well for us. Yes, there are tons of deaths, but that's the point. It makes survival for the others that much sweeter. That's also why many funnels are written with built-in "Here are some extra PCs" checkpoints built in -- for example, the Beastmen tower in...
- Sat Jun 15, 2019 7:39 am
- Forum: DCC RPG Third Party Publishers
- Topic: Night Soil
- Replies: 2
- Views: 11459
Re: Night Soil
Cool. I liked Night Soil #0.
On another note, although I feel like I already have enough blog-published classes to last a lifetime, do we know when that Class Alphabet book is coming out? It's been a while since the "Working Class Alphabet" teaser was released.
On another note, although I feel like I already have enough blog-published classes to last a lifetime, do we know when that Class Alphabet book is coming out? It's been a while since the "Working Class Alphabet" teaser was released.
- Sat Jun 15, 2019 7:33 am
- Forum: DCC RPG Adventure Modules
- Topic: DCC and Aereth.
- Replies: 4
- Views: 21077
Re: DCC and Aereth.
I don't think there's any such reference, but the good news is: it's up to your imagination. What I've been doing is, roughly keeping track of any reference to how long a party has to travel in order to get from a town to a dungeon in the modules they've been working through and sketching out a map ...
- Sat Jun 15, 2019 7:27 am
- Forum: DCC Lankhmar
- Topic: Lankhmar: How Different Are the Rules and Why
- Replies: 2
- Views: 25212
Re: Lankhmar: How Different Are the Rules and Why
Update: I had never read OD&D until recently and was not aware that "In the Beginning," there were only three classes: fighting-man, magic-user, and cleric. That part of it makes sense to me now.
- Thu May 16, 2019 4:27 pm
- Forum: Rules discussion
- Topic: Swimming and Combat
- Replies: 4
- Views: 16957
Re: Swimming and Combat
In this case, they've been at sea before and have definitely swam as well. Basically, I'm willing to suspend some of the ways I would normally work so not immediately destroy them as this is the first encounter of a series of encounters in the final dungeon. Good point on the damage - all attacks a...
- Thu May 16, 2019 4:26 pm
- Forum: Rules discussion
- Topic: Adding Skills
- Replies: 10
- Views: 30477
Re: Adding Skills
Character rolls skill untrained -> character notes that skill on their sheet -> character levels up and chooses one of those untrained skills to be designated as trained going forward Right, but why? Why can that character just choose to suddenly be skilled in that, and why *only* that versus anyth...
- Thu May 16, 2019 4:24 pm
- Forum: Rules discussion
- Topic: Let's Talk About Spellburn
- Replies: 44
- Views: 124514
Re: Let's Talk About Spellburn
And to that spellburn action table, that's one of the things I called out in my post as not really making sense using the in game time economy as written. There is no way that branding yourself with a hot iron, for example, happens in the same round in which one casts a spell, unless the character ...
- Wed May 15, 2019 8:35 pm
- Forum: Rules discussion
- Topic: Adding Skills
- Replies: 10
- Views: 30477
Re: Adding Skills
Sounds a little complicated and arbitrary to me. In particular, I don't see what relationship rolling an untrained skill would necessarily have with later learning that skill? Also, people do lose skills that are unused or if they get dumber (it happens), so I would actually support a system where c...
- Wed May 15, 2019 8:28 pm
- Forum: Rules discussion
- Topic: Swimming and Combat
- Replies: 4
- Views: 16957
Re: Swimming and Combat
Three thoughts: 1) If my players tried to tell me their characters can swim just because they're level 5, I'd say no way. Swimming really is a trained skill, and unless they had a water-oriented patron or something like that, I don't see a way around "swimming lessons" before they can do i...
- Wed May 08, 2019 7:38 pm
- Forum: Judges' Forum
- Topic: *SPOILERS* - How to Run DCC #80.5, Glipkerio's Gambit?
- Replies: 3
- Views: 14846
Re: *SPOILERS* - How to Run DCC #80.5, Glipkerio's Gambit?
You're right about the chasm. I guess I got really absorbed in the text and, because it didn't mention anything about the rope down-modifying the risk, I didn't think of it. I'm still thinking the stair puzzle is too hard, but I'll report back after running it with details on how it went down.
- Sun May 05, 2019 8:33 am
- Forum: Judges' Forum
- Topic: *SPOILERS* - How to Run DCC #80.5, Glipkerio's Gambit?
- Replies: 3
- Views: 14846
*SPOILERS* - How to Run DCC #80.5, Glipkerio's Gambit?
*SPOILER ALERT - PLAYERS, STOP READING NOW!* I was looking into running Glipkerio's Gambit for a group of level 2 PCs, but I was put off from doing so by what seemed to be some rather daunting elements. Have others on here run this module as it is written, and how did it go if so, specifically in re...
- Tue Apr 23, 2019 8:19 pm
- Forum: The Gongfarmer's Almanac
- Topic: too political for GFA?
- Replies: 9
- Views: 35846
Re: too political for GFA?
Dan, please don't submit this sort of political position 'statement' for inclusion in the GFA. While I respect your right, and everyone else's individual right, to hold whatever political opinions you want, I don't want current political leanings or satire imposed on this community or upon this zin...
- Sun Mar 31, 2019 7:39 am
- Forum: Magic and Spells
- Topic: Lay on Hands and Ability Score Damage
- Replies: 5
- Views: 22068
Re: Lay on Hands and Ability Score Damage
I also say no, but it's never come up in gameplay for me.
- Sun Mar 31, 2019 7:37 am
- Forum: Magic and Spells
- Topic: Spell - Merlins Beard (1st lvl Wizard)
- Replies: 1
- Views: 14739
Re: Spell - Merlins Beard (1st lvl Wizard)
Looks like this is from a few months ago; how's the spell working out for you?
- Sun Mar 31, 2019 7:11 am
- Forum: DCC RPG General
- Topic: Secret door base detection rules?
- Replies: 6
- Views: 20604
Re: Secret door base detection rules?
I usually do INT check vs. door DC.
- Sat Mar 02, 2019 10:29 am
- Forum: Characters
- Topic: Abolish the Thief Class
- Replies: 10
- Views: 45971
Re: Abolish the Thief Class
My players love their thieves and use both backstabs and thief skills with their associated bonuses constantly. Also, your wizards can cast Spider Climb and Levitate if they know them , and there are downsides (like not being able to hold objects during Spider Climb). Ditto on Ward Portal and Knock,...
- Sat Feb 16, 2019 2:46 am
- Forum: DCC RPG Adventure Modules
- Topic: Looking to Buy: Blood for the Serpent King
- Replies: 2
- Views: 20132
Re: Looking to Buy: Blood for the Serpent King
I don't know if you want a special printing of it or not, but if you just want the module, it's available as the second adventure within DCC #82, Bride of the Black Manse, 1st edition. (2nd edition has a different bonus module.)
- Sat Feb 09, 2019 12:09 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Thoughts on Kobolds Stole My Cat! & The Gongfarmer's Revenge
- Replies: 6
- Views: 22299
Thoughts on Kobolds Stole My Cat! & The Gongfarmer's Revenge
These thoughts are from a judge's perspective, so... ****SPOILER ALERT: PLOT POINTS DISCUSSED BELOW**** Hats off to author Mark Tasaka of http://www.OldSchoolAdventures.org ; these are really excellent, well-developed 1st-level adventures which my players and I both really enjoyed. module links (fre...
- Fri Feb 08, 2019 7:03 pm
- Forum: DCC RPG Adventure Modules
- Topic: Comments on "Elzemon and the Blood-Drinking Box"
- Replies: 10
- Views: 35261
Re: Comments on "Elzemon and the Blood-Drinking Box"
Is it possible the bridge was too hard because you had added in extra stuff before that point? I can see no inherent problem in "you travel for three days and you're there!" Especially, if a gaming group has limited opportunity to play. But if the game you run dips greatly into "here...
- Thu Jan 10, 2019 2:09 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Sanctum Secorum - Missing Downloads
- Replies: 7
- Views: 23821
Re: Sanctum Secorum - Missing Downloads
Yep, I don't know what the problem was either, but I was able to get them all from a different computer off of the main page without any issues. Thanks!
- Thu Jan 10, 2019 2:06 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Transylvanian Adventures Status
- Replies: 2
- Views: 16696
Re: Transylvanian Adventures Status
This, Umerica, and MCC/Terra A.D. all need more adventures! (Umerica especially since there is so much source material -- like 1000 pages between the CUaBM comp, the gazeteer, the Survival Guide, etc.!) I am still getting my feet wet in DCC, but when I do, this is where I plan to start (at least uno...