Search found 169 matches

by Ducaster
Fri Nov 03, 2017 6:40 am
Forum: Characters
Topic: Are wizards too powerful in your campaign?
Replies: 26
Views: 132875

Re: Are wizards too powerful in your campaign?

Love it. I've already smooshed one of them with a simple trap. Suddenly that normal-sized Thief is all-important! And thats a very good point in return: if the party has a Thief that wants to do scouty stuff they need to be able to shine and not sidelined (however unintentionally) by the Wizard/War...
by Ducaster
Thu Nov 02, 2017 7:52 am
Forum: Characters
Topic: Are wizards too powerful in your campaign?
Replies: 26
Views: 132875

Re: Are wizards too powerful in your campaign?

Wizards at my table spam Enlarge on 2-3 of the party's melee types every fight now. Debating on setting them against a rival caster with the same spell, mage hunters of some kind, or just a gargantuan creature... or all 3! Mwahahaha... :mrgreen::twisted::mrgreen: LOL! How about low tech it friend a...
by Ducaster
Thu Nov 02, 2017 7:47 am
Forum: Characters
Topic: Rogues and Martialists
Replies: 5
Views: 22503

Re: Rogues and Martialists

Yes, martial artist and liked finding the term as a cool hip thing. It works for me. I have been inventing moves, with no Martialists experience at all, and allowing the player to get new moves as he advances in level. One move is a sweeping kick designed to knock people off their feet. He can knoc...
by Ducaster
Wed Nov 01, 2017 8:12 am
Forum: Characters
Topic: Are wizards too powerful in your campaign?
Replies: 26
Views: 132875

Re: Are wizards too powerful in your campaign?

Hmmm yes well Wizards are indeed MUCH more powerful than "normal" but fragile. I like to emphasise this when I can. So far I have the two Mages in my current party worried that if they over expose their power some nameless foe will target them in their sleep.. LOL Power of suggestion is a ...
by Ducaster
Wed Nov 01, 2017 7:56 am
Forum: Characters
Topic: Rogues and Martialists
Replies: 5
Views: 22503

Re: Rogues and Martialists

"Martialist" was not a class I ever came across in that era. Maybe it was some other third-party publisher's invention...? I sense Google translate, or similar, is involved here old chap I assumed the OP means "Martial Artists" from the the context. But I May be wrong ;) Some ki...
by Ducaster
Wed Nov 01, 2017 7:34 am
Forum: Magic and Spells
Topic: Patron - Ganelea, the darkness of Mother earth
Replies: 0
Views: 13427

Patron - Ganelea, the darkness of Mother earth

Needed a patron for a custom Wizard in my current campaign and after reviewing the ones on the open list here got inspired by Paul Wolfe's Ganelith. So here's a dump of available stuff in case it helps anybody else :) Probably going to review adjust the stuff on the fly as the campaign goes on. Base...
by Ducaster
Tue Oct 31, 2017 6:49 am
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 556
Views: 2421119

Re: Introductions Thread - Join the Band!

Greetings to all the ill fated Peasants shown here.... LOL (You gotta love the unique DCC forum titles!)

Now my game is on Hiatus hope to visit here more frequently!
by Ducaster
Tue Oct 31, 2017 6:40 am
Forum: Characters
Topic: Rogues and Martialists
Replies: 5
Views: 22503

Re: Rogues and Martialists

Hiya "Rogue" is a kinda generic term, for a character with a slightly dishonest cast to them. In terms of classes in Original D&D the terms "Thief" and "Assassin" were first used, but were dropped in favour of the generic "Rogue" in later editions as it wa...
by Ducaster
Sun Sep 03, 2017 3:05 pm
Forum: Rules discussion
Topic: New Player - Action Dice
Replies: 8
Views: 23042

Re: New Player - Action Dice

Hiya Well since Beta its seems to have been 1 move action (with a few things that can be combined with that) 1 standard action using a d20. Then if you have multiple action dice then you can use these for your class specific area. So spell casters cast spells on action dice 2+ Warriors get an extra ...
by Ducaster
Thu Aug 31, 2017 9:47 am
Forum: DCC RPG General
Topic: Need Useful Tips For Playing DCC
Replies: 2
Views: 9006

Re: Need Useful Tips For Playing DCC

First up. GOOD LUCK !! As I have now had a couple of sessions (basically finishing a funnel adventure I wrote: 11 Deaths from starting field of 24 0 Levels BTW) The evil simplicity of DCC is coming back to me after a break of several years. Such as they are My tips: * Read the "Admonitions"...
by Ducaster
Thu Jun 22, 2017 4:26 am
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 556
Views: 2421119

Re: Introductions Thread - Join the Band!

[Cough and splutter as of the reflected sound of underground goblins] Well hello there. Surfacing from my pit I return at least for a while. About to start a New DCC campaign in Norwich England @ Athena Games, thought I had best dust off my old (Pre Beta) forum account. I trust I find you all well a...
by Ducaster
Mon Dec 05, 2011 8:27 pm
Forum: DCC RPG General
Topic: Countdown Thread
Replies: 105
Views: 125778

Re: Countdown Thread

Oh, the pressure, the pressure! I can feel the days ticking away. Gotta meet this deadline!! Yes you do! I plan to be flying back to the UK to live for a few years about then! It'd be nice to take a copy with me rather than wait for the inevitable transatlantic lag! PS Hi all sorry been away family...
by Ducaster
Thu Sep 15, 2011 10:29 am
Forum: Playtest Feedback: Other
Topic: Problems and Suggestions after Weeks of Play (Long)
Replies: 19
Views: 50008

Re: Problems and Suggestions after Weeks of Play (Long)

First of all, I am 100% against GP=XP. :) Just getting that out there. Characters should get XP for their actions, not for what they find. Absolutly! I have always played that characters can get some XP from spending their loot, but never for just finding it (OK with one exception but this may not ...
by Ducaster
Wed Sep 14, 2011 9:56 pm
Forum: DCC RPG General
Topic: Goodman, please don't publish DDC RPG until after November!
Replies: 72
Views: 93172

Re: Goodman, please don't publish DDC RPG until after Novemb

Re reading "Three Hearts and Three Lions" right now boss. Between coughing my lungs up ill that is..

Can't get more Appendix N than that. (He says opening a big family sized can of worms)
by Ducaster
Fri Sep 09, 2011 2:05 pm
Forum: Playtest Feedback: Characters
Topic: Cleric Sacrifice???
Replies: 15
Views: 40913

Re: Cleric Sacrifice???

A sacrifice should be a ceremony that requires an altar dedicated to your deity. It should require expended accoutrements that are not included in the "value" of the sacrifice (incense, candles, virgins, etc) that are in keeping with the deity's portfolio. And finally it should require TI...
by Ducaster
Fri Sep 09, 2011 11:09 am
Forum: Playtest Feedback: Spells and Magic
Topic: Thoughts on a spell conversion.
Replies: 3
Views: 15910

Re: Thoughts on a spell conversion.

I quite like it. I think the damage at upper levels is a wee bit too much for my personal tastes, instead I would favor adding additional Sand appropriate effects such as blinding rather than pile on the d6's. But looks good so far! :D
by Ducaster
Thu Sep 08, 2011 10:50 am
Forum: Playtest Feedback: Characters
Topic: Cleric Sacrifice???
Replies: 15
Views: 40913

Re: Cleric Sacrifice???

I don't totally disagree with everyone here as sacrifice mechanic needs to be in the class. .... means that the Cleric will not play the same in low treasure vs. high treasure campaigns. The cleric as written should mechanically play the same no matter what type of campaign you are running (money w...
by Ducaster
Thu Sep 08, 2011 10:45 am
Forum: Playtest Feedback: Characters
Topic: Stat Increases As Levels Increase
Replies: 20
Views: 49402

Re: Stat Increases As Levels Increase

I was always in favor of the following spell burn alternatives: 1. You can only spell burn up to your class level in points. Puts a good cap on it. or 2. You can only spell burn up to your class level / 3 in slots. What is a slot, it is a result category on the spell charts. (i.e. 12-14, 15-18, 19-...
by Ducaster
Thu Sep 08, 2011 10:16 am
Forum: Playtest Feedback: Characters
Topic: Stat Increases As Levels Increase
Replies: 20
Views: 49402

Re: Stat Increases As Levels Increase

After having a player or two use my incautious agreement for some between downtime to Spellburn themselves nearly to a pile of Ash to cast a find familar spell recently. I think I am going to include the following two (House) rules:- 1) When you spell burn you instead of burning 1 point at a time yo...
by Ducaster
Thu Sep 08, 2011 10:03 am
Forum: DCC RPG General
Topic: Class Conversions for DCC
Replies: 37
Views: 60602

Re: Class Conversions for DCC

To me this is way, way more powerful than the warrior. The MDoA stuff is the warrior's schtick. If you are thinking about making a class with MDoA ability, do not. Just use the warrior and call yourself a "tribesman". Your tribesman also has rage. That should be his main schtick. You have...
by Ducaster
Wed Sep 07, 2011 12:29 pm
Forum: DCC RPG General
Topic: Goodman, please don't publish DDC RPG until after November!
Replies: 72
Views: 93172

Re: Goodman, please don't publish DDC RPG until after Novemb

Signed by me as well.

Give us a good game Mr G not a rushed one. But if your happy to release it November, then I will be happy to buy it!
by Ducaster
Mon Sep 05, 2011 7:29 pm
Forum: Playtest Feedback: Characters
Topic: Cleric Sacrifice???
Replies: 15
Views: 40913

Re: Cleric Sacrifice???

yeah I'd like to see this defined a bit better too. So far NONE of my groups three clerics have ever tried it in over two months of weekly play... Do ya just chuck a bag of gold down a storm drain or something? It doesn't seem too "Reverant" if so to me.. I think a better mechanic would be...
by Ducaster
Thu Sep 01, 2011 9:33 pm
Forum: Actual Play Reports
Topic: Portal Under the Stars (Free RPG Day - Austin, Texas)
Replies: 6
Views: 21445

Re: Portal Under the Stars (Free RPG Day - Austin, Texas)

Great Play test summary! :D The idea of some characters having meager magic, maybe represented as 0-level spells, has to be one of the better suggestions I've seen. If Goodman doesn't do this, then someone needs to hop on this. +d5 I like it! I feel that any character that can justify it at 0 level ...
by Ducaster
Thu Sep 01, 2011 9:36 am
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170771

Re: Character Improvement Options

Because I don't see many Appendix N heroes dropping like flies once they've gotten their legs under them. And I certainly wouldn't tell King Conan that he's 30% weaker and dumber than he was at Tower of the Elephant. And most heroic arcs in Appendix N don't involve characters getting less and less ...
by Ducaster
Thu Sep 01, 2011 7:41 am
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 170771

Re: Character Improvement Options

Checks everyone in the party will need to make (like crossing a narrow ledge, or climbing a wall using rope) DC 4-8 Checks a few key members of the party want to make where failure of any is a problem: DC 9-14 Checks where one character needs to make it to "be a hero" such as unlocking a ...

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