Search found 184 matches
- Sat Jun 04, 2011 7:04 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Spells, and what to do with them.... [long]
- Replies: 68
- Views: 162489
Re: Spells, and what to do with them.... [long]
4. My most recent thought was to trim down the number of spells to a “core” list (if you look at OD&D, they didn’t have many spells per level) and provide spell charts for those. Then, we can make some general rules as to how to create your own spell charts ... I favor this option. I have an an...
- Tue May 24, 2011 9:30 am
- Forum: DCC RPG General
- Topic: Designer’s Blog #4: Adventuring in DCC RPG
- Replies: 59
- Views: 94018
Re: Designer’s Blog #4: Adventuring in DCC RPG
One. Smaug.JediOre wrote:Ravenheart87 wrote: How are dragons solved?
I'm wondering if dragons larger than a horse will exist. I'm not sure how many D&D style dragons exist in Appendix N.
- Mon May 23, 2011 8:21 am
- Forum: DCC RPG General
- Topic: Designer’s Blog #4: Adventuring in DCC RPG
- Replies: 59
- Views: 94018
Re: Designer’s Blog #4: Adventuring in DCC RPG
One of the important things about new monsters is that they utterly avoid the problem with players dealing with any given monster as a known quantity: "Oh, a medusa is giving you trouble? Let's go to the adventurers' shop, boys, and buy each of us a mirror, then we'll go take care of her. We've...
- Sun May 22, 2011 10:10 pm
- Forum: DCC RPG General
- Topic: Designer’s Blog #4: Adventuring in DCC RPG
- Replies: 59
- Views: 94018
Re: Designer’s Diary #4: Adventuring in DCC RPG
No Old Monsters Joseph’s first design mantra. Or better put, no known monsters. The world of the DCC RPG is the world of the unknown. As blacksmiths, woodsmen, squires, beggars and slaves, the 0-level PCs in our games are ignorant of the wider world, its mysteries and threats. We’ve all run games i...
- Sun May 15, 2011 9:10 pm
- Forum: DCC RPG General
- Topic: Paging Joseph Goodman!
- Replies: 27
- Views: 32548
Re: Paging Joseph Goodman!
The last designer's blog was nearly 10 weeks ago on March 8th.
- Thu May 12, 2011 8:05 am
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 80342
Re: Elric's plate armor and Gandalf's sword
Here's an idea: Initiative is rolled on a d6, to this roll the players add their Armor Class value and the highest roll at the table attacks first. This helps simulate how cumbersome armor can be during combat. The lighter the armor the better, as the higher AC value adds more to the Initiative roll...
- Wed May 11, 2011 6:47 am
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 80342
Re: Elric's plate armor and Gandalf's sword
If wizards in some stories wear armor and use swords, but in other stories they do not, then why ? Are they really wizards acting like warriors, or warriors who can also cast spells? This is true also of warriors: some wear armor, some don't. Some are heavily armed. Some aren't. I think that the se...
- Tue May 10, 2011 8:50 pm
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 80342
Re: Elric's plate armor and Gandalf's sword
I just finished reading Lord Dunsany's 17-page story "The Fortress Unvanquishable, Save for Sacnoth", which is collected in The Sword of Welleran and Other Stories . In this story, the magician Gaznak wields a sword as he fights in a full suit of armor that leaves only his wrists, face, an...
- Tue May 10, 2011 11:18 am
- Forum: DCC RPG General
- Topic: Appendix "Z" - Other Classic Sword & Sorcery Books
- Replies: 6
- Views: 10378
Re: Appendix "Z" - Other Classic Sword & Sorcery Books
The Imaro stories by Charles Saunders would fit well in Appendix N.
- Fri Apr 22, 2011 10:25 am
- Forum: DCC RPG General
- Topic: Kill the Cleric?
- Replies: 73
- Views: 78275
Re: Kill the Cleric?
I'm not sure which board or blog I was reading recently, but the poster made a strong case for focusing on Fighters, Spellcasters, and Thieves as the core classes. I like to take it one step further: Every single character can attempt anything that a person can attempt in the real world: put on arm...
- Sat Apr 16, 2011 8:54 pm
- Forum: DCC RPG General
- Topic: Equipment
- Replies: 11
- Views: 13582
Re: Equipment
Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point. :) I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes... Good. The equipment list in th...
- Sat Apr 16, 2011 6:12 am
- Forum: DCC RPG General
- Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
- Replies: 113
- Views: 127310
Re: Have your attitudes towards DCC RPG changed since Jan. 3
Yes. I want #4!mshensley wrote:Isn't it past time for a new designer's blog post?
- Tue Apr 12, 2011 9:06 pm
- Forum: DCC RPG General
- Topic: Questions about the Beta version
- Replies: 13
- Views: 16331
Re: Questions about the Beta version
More and more, I am seeing level 6-10 play as distinct from level 1-5 play. Remember the "level scale" here -- unlike 3E and 4E where the game is supposed to go to level 20 or 30, DCC RPG is a throwback to 1974 play where accomplishing 6th level was a huge deal. As such, I'm now inclined ...
- Fri Apr 08, 2011 7:42 pm
- Forum: DCC RPG General
- Topic: In the rules?? "What is a RPG?"
- Replies: 25
- Views: 27092
Re: In the rules?? "What is a RPG?"
DCC RPG is aimed at experienced gamers, with no specific attempt to broaden the RPG audience. I certainly have no objections to new players joining, but my belief is that most of the new gamers exposed to DCC RPG will be children who are taught the game by their thirtysomething parents who buy DCC ...
- Fri Apr 08, 2011 12:53 pm
- Forum: DCC RPG General
- Topic: Wizards versus Warriors. Can Balance be found in Appendix N?
- Replies: 29
- Views: 31068
Re: Wizards versus Warriors. Can Balance be found in Appendi
the wizard had *very* low Hit Points Or Conan got a good critical hit. In DCC RPG terms, it might have been that the two were pretty evenly matched, but Conan got lucky. Part of the "balance by randomness" philosophy. Or remember that one critical hit in "Iron Shadows in the Moon&quo...
- Tue Apr 05, 2011 6:47 am
- Forum: DCC RPG General
- Topic: Cosmology & Setting
- Replies: 42
- Views: 46810
Re: Cosmology & Setting
IMO, one of the most "Appendix N"-feel published setting is Judges Guild's Wilderlands. It is sparsely-detailed and was released piece-by-piece over a span of years.
- Fri Apr 01, 2011 7:06 am
- Forum: DCC RPG General
- Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
- Replies: 113
- Views: 127310
Re: Have your attitudes towards DCC RPG changed since Jan. 3
Skills kill a game for me.
- Thu Mar 31, 2011 8:40 pm
- Forum: DCC RPG General
- Topic: Cosmology & Setting
- Replies: 42
- Views: 46810
Re: Cosmology & Setting
That's a good point.
- Thu Mar 31, 2011 8:00 pm
- Forum: DCC RPG General
- Topic: The sales staff won't like my suggestion....
- Replies: 11
- Views: 14253
Re: The sales staff won't like my suggestion....
Alas, that is true. We need more poor players with no internet connections and who live far from game stores.goodmangames wrote:Agree in theory, though in practice it's hard to keep that kind of information from players.
- Thu Mar 31, 2011 7:57 pm
- Forum: DCC RPG General
- Topic: Cosmology & Setting
- Replies: 42
- Views: 46810
Re: Cosmology & Setting
There have to be planes. Lots of them. Appendix N is chock full of multiplanar travel. But I'm not sure I need to define that in much detail. Exactly. The diagrammed "Great Wheel" cosmology that Gary first had published in The Dragon #8 (July 1977) is considerably different than the unsys...
- Thu Mar 31, 2011 7:51 am
- Forum: DCC RPG General
- Topic: The sales staff won't like my suggestion....
- Replies: 11
- Views: 14253
Re: The sales staff won't like my suggestion....
I agree with you both in regard to DCC RPG specifically, and in regard to D&D in general.
We are indeed hated by all publishers.
We are indeed hated by all publishers.
- Thu Mar 31, 2011 7:43 am
- Forum: DCC RPG General
- Topic: Cosmology & Setting
- Replies: 42
- Views: 46810
Re: Cosmology & Setting
I would not be opposed to a basic setting being added to the rule book. There are multiple reasons for that and a few of them are: It helps to provide a context to the game. It serves the same thing as an example paragraph describing a rule. It lets people see how the game designers intended the cl...
- Wed Mar 30, 2011 6:41 pm
- Forum: DCC RPG General
- Topic: Cosmology & Setting
- Replies: 42
- Views: 46810
Re: Cosmology & Setting
I think there should be NO setting information in the main rulebook.
- Mon Mar 28, 2011 8:10 am
- Forum: DCC RPG General
- Topic: dcc rpg at garycon
- Replies: 50
- Views: 58714
Re: dcc rpg at garycon
If my eyesight fails not, then it looks like:
Sailors on the Starless Sea is for 0-level characters.
The People of the Pit is for 1st-level characters.
The Emerald Enchanter is for 2nd-level characters.
I love the vivid colors on those covers.
Sailors on the Starless Sea is for 0-level characters.
The People of the Pit is for 1st-level characters.
The Emerald Enchanter is for 2nd-level characters.
I love the vivid colors on those covers.
- Sun Mar 20, 2011 11:52 am
- Forum: DCC RPG General
- Topic: Resurrection ?
- Replies: 24
- Views: 26544
Re: Resurrection ?
I'd leave resurrection out of the rulebook. How many times in an Appendix N book did somebody cast a resurrection spell? The best thing for resurrection is for it to be handled on a (very rare!) case-by-case basis via DM fiat.