Search found 184 matches

by Geoffrey
Sat Jun 04, 2011 7:04 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 162489

Re: Spells, and what to do with them.... [long]

4. My most recent thought was to trim down the number of spells to a “core” list (if you look at OD&D, they didn’t have many spells per level) and provide spell charts for those. Then, we can make some general rules as to how to create your own spell charts ... I favor this option. I have an an...
by Geoffrey
Tue May 24, 2011 9:30 am
Forum: DCC RPG General
Topic: Designer’s Blog #4: Adventuring in DCC RPG
Replies: 59
Views: 94018

Re: Designer’s Blog #4: Adventuring in DCC RPG

JediOre wrote:
Ravenheart87 wrote: How are dragons solved? :)

I'm wondering if dragons larger than a horse will exist. I'm not sure how many D&D style dragons exist in Appendix N.
One. Smaug.
by Geoffrey
Mon May 23, 2011 8:21 am
Forum: DCC RPG General
Topic: Designer’s Blog #4: Adventuring in DCC RPG
Replies: 59
Views: 94018

Re: Designer’s Blog #4: Adventuring in DCC RPG

One of the important things about new monsters is that they utterly avoid the problem with players dealing with any given monster as a known quantity: "Oh, a medusa is giving you trouble? Let's go to the adventurers' shop, boys, and buy each of us a mirror, then we'll go take care of her. We've...
by Geoffrey
Sun May 22, 2011 10:10 pm
Forum: DCC RPG General
Topic: Designer’s Blog #4: Adventuring in DCC RPG
Replies: 59
Views: 94018

Re: Designer’s Diary #4: Adventuring in DCC RPG

No Old Monsters Joseph’s first design mantra. Or better put, no known monsters. The world of the DCC RPG is the world of the unknown. As blacksmiths, woodsmen, squires, beggars and slaves, the 0-level PCs in our games are ignorant of the wider world, its mysteries and threats. We’ve all run games i...
by Geoffrey
Sun May 15, 2011 9:10 pm
Forum: DCC RPG General
Topic: Paging Joseph Goodman!
Replies: 27
Views: 32548

Re: Paging Joseph Goodman!

The last designer's blog was nearly 10 weeks ago on March 8th.
by Geoffrey
Thu May 12, 2011 8:05 am
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 80342

Re: Elric's plate armor and Gandalf's sword

Here's an idea: Initiative is rolled on a d6, to this roll the players add their Armor Class value and the highest roll at the table attacks first. This helps simulate how cumbersome armor can be during combat. The lighter the armor the better, as the higher AC value adds more to the Initiative roll...
by Geoffrey
Wed May 11, 2011 6:47 am
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 80342

Re: Elric's plate armor and Gandalf's sword

If wizards in some stories wear armor and use swords, but in other stories they do not, then why ? Are they really wizards acting like warriors, or warriors who can also cast spells? This is true also of warriors: some wear armor, some don't. Some are heavily armed. Some aren't. I think that the se...
by Geoffrey
Tue May 10, 2011 8:50 pm
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 80342

Re: Elric's plate armor and Gandalf's sword

I just finished reading Lord Dunsany's 17-page story "The Fortress Unvanquishable, Save for Sacnoth", which is collected in The Sword of Welleran and Other Stories . In this story, the magician Gaznak wields a sword as he fights in a full suit of armor that leaves only his wrists, face, an...
by Geoffrey
Tue May 10, 2011 11:18 am
Forum: DCC RPG General
Topic: Appendix "Z" - Other Classic Sword & Sorcery Books
Replies: 6
Views: 10378

Re: Appendix "Z" - Other Classic Sword & Sorcery Books

The Imaro stories by Charles Saunders would fit well in Appendix N.
by Geoffrey
Fri Apr 22, 2011 10:25 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78275

Re: Kill the Cleric?

I'm not sure which board or blog I was reading recently, but the poster made a strong case for focusing on Fighters, Spellcasters, and Thieves as the core classes. I like to take it one step further: Every single character can attempt anything that a person can attempt in the real world: put on arm...
by Geoffrey
Sat Apr 16, 2011 8:54 pm
Forum: DCC RPG General
Topic: Equipment
Replies: 11
Views: 13582

Re: Equipment

Right now the equipment list is REALLY short. And no plans for illustrations. I think we all know what a backpack looks like at this point. :) I'd rather spend my art budget giving Easley and Holloway and the rest of them some awesome ideas for dungeoneering scenes... Good. The equipment list in th...
by Geoffrey
Sat Apr 16, 2011 6:12 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 127310

Re: Have your attitudes towards DCC RPG changed since Jan. 3

mshensley wrote:Isn't it past time for a new designer's blog post?
Yes. I want #4!
by Geoffrey
Tue Apr 12, 2011 9:06 pm
Forum: DCC RPG General
Topic: Questions about the Beta version
Replies: 13
Views: 16331

Re: Questions about the Beta version

More and more, I am seeing level 6-10 play as distinct from level 1-5 play. Remember the "level scale" here -- unlike 3E and 4E where the game is supposed to go to level 20 or 30, DCC RPG is a throwback to 1974 play where accomplishing 6th level was a huge deal. As such, I'm now inclined ...
by Geoffrey
Fri Apr 08, 2011 7:42 pm
Forum: DCC RPG General
Topic: In the rules?? "What is a RPG?"
Replies: 25
Views: 27092

Re: In the rules?? "What is a RPG?"

DCC RPG is aimed at experienced gamers, with no specific attempt to broaden the RPG audience. I certainly have no objections to new players joining, but my belief is that most of the new gamers exposed to DCC RPG will be children who are taught the game by their thirtysomething parents who buy DCC ...
by Geoffrey
Fri Apr 08, 2011 12:53 pm
Forum: DCC RPG General
Topic: Wizards versus Warriors. Can Balance be found in Appendix N?
Replies: 29
Views: 31068

Re: Wizards versus Warriors. Can Balance be found in Appendi

the wizard had *very* low Hit Points Or Conan got a good critical hit. In DCC RPG terms, it might have been that the two were pretty evenly matched, but Conan got lucky. Part of the "balance by randomness" philosophy. Or remember that one critical hit in "Iron Shadows in the Moon&quo...
by Geoffrey
Tue Apr 05, 2011 6:47 am
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 46810

Re: Cosmology & Setting

IMO, one of the most "Appendix N"-feel published setting is Judges Guild's Wilderlands. It is sparsely-detailed and was released piece-by-piece over a span of years.
by Geoffrey
Thu Mar 31, 2011 8:40 pm
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 46810

Re: Cosmology & Setting

That's a good point.
by Geoffrey
Thu Mar 31, 2011 8:00 pm
Forum: DCC RPG General
Topic: The sales staff won't like my suggestion....
Replies: 11
Views: 14253

Re: The sales staff won't like my suggestion....

goodmangames wrote:Agree in theory, though in practice it's hard to keep that kind of information from players.
Alas, that is true. We need more poor players with no internet connections and who live far from game stores. :wink:
by Geoffrey
Thu Mar 31, 2011 7:57 pm
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 46810

Re: Cosmology & Setting

There have to be planes. Lots of them. Appendix N is chock full of multiplanar travel. But I'm not sure I need to define that in much detail. Exactly. The diagrammed "Great Wheel" cosmology that Gary first had published in The Dragon #8 (July 1977) is considerably different than the unsys...
by Geoffrey
Thu Mar 31, 2011 7:51 am
Forum: DCC RPG General
Topic: The sales staff won't like my suggestion....
Replies: 11
Views: 14253

Re: The sales staff won't like my suggestion....

I agree with you both in regard to DCC RPG specifically, and in regard to D&D in general.

We are indeed hated by all publishers. :twisted:
by Geoffrey
Thu Mar 31, 2011 7:43 am
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 46810

Re: Cosmology & Setting

I would not be opposed to a basic setting being added to the rule book. There are multiple reasons for that and a few of them are: It helps to provide a context to the game. It serves the same thing as an example paragraph describing a rule. It lets people see how the game designers intended the cl...
by Geoffrey
Wed Mar 30, 2011 6:41 pm
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 46810

Re: Cosmology & Setting

I think there should be NO setting information in the main rulebook.
by Geoffrey
Mon Mar 28, 2011 8:10 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 58714

Re: dcc rpg at garycon

If my eyesight fails not, then it looks like:

Sailors on the Starless Sea is for 0-level characters.
The People of the Pit is for 1st-level characters.
The Emerald Enchanter is for 2nd-level characters.

I love the vivid colors on those covers. :mrgreen:
by Geoffrey
Sun Mar 20, 2011 11:52 am
Forum: DCC RPG General
Topic: Resurrection ?
Replies: 24
Views: 26544

Re: Resurrection ?

I'd leave resurrection out of the rulebook. How many times in an Appendix N book did somebody cast a resurrection spell? The best thing for resurrection is for it to be handled on a (very rare!) case-by-case basis via DM fiat.

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