Search found 525 matches

by TheNobleDrake
Mon Dec 03, 2012 5:10 pm
Forum: DCC RPG Third Party Publishers
Topic: Brave Halfling Publishing: Appendix N Adventures
Replies: 231
Views: 1008483

Re: Brave Halfling Publishing: Appendix N Adventures

John is not on top of the situation though. Nothing has shipped yet. I've no experience with him or his company apart from this Kickstarter. So far I've been disappointed by the lack of product. I hope he gets on top of things soon. I don't think he's being ill treated when consumers express their ...
by TheNobleDrake
Mon Dec 03, 2012 1:51 pm
Forum: DCC RPG Third Party Publishers
Topic: Brave Halfling Publishing: Appendix N Adventures
Replies: 231
Views: 1008483

Re: Brave Halfling Publishing: Appendix N Adventures

I don't mind getting e-flogged for saying so, but we should be expressing our happiness that John is able to keep us up to date on the progress of this whole thing and give us insight into the precise causes of the delays we consumers are facing. He could be saying "it'll be done when it's done...
by TheNobleDrake
Mon Dec 03, 2012 1:41 pm
Forum: DCC RPG General
Topic: Hex Crawl Classics
Replies: 29
Views: 43034

Re: Hex Crawl Classics

I don't think DCC characters level up nearly as fast as AD&D characters do. Getting 1,500 to 2,500 XP when you get a small amount from monsters, but the bulk at a 1 to 1 rate for every gold piece worth of treasure you recover... every adventure I've ever seen for AD&D basically set you on ne...
by TheNobleDrake
Mon Dec 03, 2012 1:33 pm
Forum: DCC RPG General
Topic: Expertise Dice
Replies: 11
Views: 14715

Re: Expertise Dice

The version of it that I read was not much like the Deed die, mainly because you would "spend" your expertise dice instead of just needing to roll a certain number on its face to accomplish something other than "smash my foe until it dies." I will admit, I did not read much beyon...
by TheNobleDrake
Sun Dec 02, 2012 7:26 pm
Forum: Rules discussion
Topic: Half-Levels
Replies: 21
Views: 23872

Re: Half-Levels

Questions: If a character decides to multi-class in this system are they limited to the half-level dip, or is this just a stepping stone before they are able to take level 1 in the 2nd class? When does the decision to take a half-level occur? Is it deciding to be 1/2 Warrior and 1/2 Wizard upon reac...
by TheNobleDrake
Sun Dec 02, 2012 4:48 pm
Forum: Rules discussion
Topic: Two Weapon Fighting and Deed Die
Replies: 4
Views: 8760

Re: Two Weapon Fighting and Deed Die

I have begun to think that this particular bit of text says "deed die" but actually is meant to say "action die." That small change makes the text perfectly clear, as the accompanying table shows the differences in action die - and it also prevents the text from disagreeing with ...
by TheNobleDrake
Sun Dec 02, 2012 4:39 pm
Forum: DCC RPG General
Topic: Introductions Thread - Join the Band!
Replies: 556
Views: 2419756

Re: Introductions Thread - Join the Band!

Sundweller wrote: By the way Noble Drake, I noticed on your post that you live in Meridian Idaho. I live in Boise. We might have to hook up sometime...
We just might.

My DCC crew has already outgrown the number of chairs that fit at my table... but that's why they invented different days of the week, right?
by TheNobleDrake
Sat Dec 01, 2012 9:35 pm
Forum: Judges' Forum
Topic: Dropping hints for how to get an advantage in a battle
Replies: 9
Views: 13997

Re: Dropping hints for how to get an advantage in a battle

Thanks for the link GnomeBoy... though I think I need to set up some better mental defenses because that blog post is hauntingly similar to my own thoughts on adventure design.
by TheNobleDrake
Sat Dec 01, 2012 4:21 pm
Forum: DCC RPG Community
Topic: Which brings up an interesting PbP point...
Replies: 18
Views: 20823

Re: Which brings up an interesting PbP point...

It might just be me, but... I can't stand PbP. It is the pace mostly.
by TheNobleDrake
Sat Dec 01, 2012 4:16 pm
Forum: Judges' Forum
Topic: Dropping hints for how to get an advantage in a battle
Replies: 9
Views: 13997

Re: Dropping hints for how to get an advantage in a battle

Hey smathis, you got a link to that blog? I don't google blog drops. cjoepar... I had this group basically do the same thing, except the door wasn't secret at all (just magically locked) and the key was a sword they had recent found that had identical markings to the door. Luckily, I'm not talking a...
by TheNobleDrake
Sat Dec 01, 2012 5:32 am
Forum: Judges' Forum
Topic: Dropping hints for how to get an advantage in a battle
Replies: 9
Views: 13997

Dropping hints for how to get an advantage in a battle

Ended a session, the third to be exact, of my "Temple, Giants, and the Demon-spider Queen," (a DCC re-envisioned combination of Temple of Elemental Evil, Scourge of the Slavelords, and Queen of Spiders) campaign just a few hours ago... and I came to the realization that my players didn't s...
by TheNobleDrake
Fri Nov 30, 2012 11:47 am
Forum: Rules discussion
Topic: A question about XP
Replies: 12
Views: 16424

Re: A question about XP

Has anyone had much experience with how quickly, like how many adventures it takes to level up in DCC? I know the funnel is after one adventure, I mean after this. I thought advancement in 3.x was too fast, for example. By the numbers using "average encounters" we can see that 3.x took 13...
by TheNobleDrake
Thu Nov 29, 2012 1:42 pm
Forum: Rules discussion
Topic: A question about XP
Replies: 12
Views: 16424

Re: A question about XP

XP: Yes, I hand out XP in that exact fashion, with Encounter being defined as anything that happens in which the characters can show their character, the players can think things out to find a solution, and genuine risk is involved. Combat, dangerous terrain, traps, and even tricky negotiations all ...
by TheNobleDrake
Mon Nov 26, 2012 3:06 pm
Forum: DCC RPG General
Topic: Advantage/Disadvantage dice?
Replies: 20
Views: 28600

Re: Advantage/Disadvantage dice?

<snip> You might like this for your game, but I don't know if it wouldn't be too much sugar for mine. I know what you mean. Just this last Friday I had a player who has a Thief with a very high Agility start dual-wielding daggers - just the idea of whether he did or didn't receive Backstab bonuses ...
by TheNobleDrake
Sun Nov 25, 2012 11:35 pm
Forum: Judges' Forum
Topic: Five Years Later...
Replies: 12
Views: 18138

Re: Five Years Later...

I do the same thing, to a lesser extent - but not between 0-level and 1st level. I have months or years pass between each adventure so that the campaign doesn't end up being "remember that one month when we [insert giant list of extremely disparate activities that culminated in some grand effec...
by TheNobleDrake
Sun Nov 25, 2012 6:05 pm
Forum: Rules discussion
Topic: Bounded Accuracy, of a sort
Replies: 0
Views: 4090

Bounded Accuracy, of a sort

I never really thought it needed a name, but the D&D Next playtest gave me one to use for it, so I am going with that: Bounded accuracy. Basically, for those not aware of the meaning, it is a system in which there is a maximum possible to-hit and a related maximum possible AC - my favorite examp...
by TheNobleDrake
Sat Nov 24, 2012 2:07 pm
Forum: Rules discussion
Topic: Read magic required for learning new spells?
Replies: 5
Views: 10714

Re: Read magic required for learning new spells?

The read magic spell in DCC is for reading magically created writings (scrolls), magical alphabets (such as the runes created by the runic alphabet spells), and at high levels of potency also allows reading of mundane language. It is not at all required to learn new spells though - there is a table ...
by TheNobleDrake
Fri Nov 23, 2012 6:12 pm
Forum: DCC RPG General
Topic: How do you define min/max?
Replies: 75
Views: 88707

Re: How do you define min/max?

Then they mumble something about Stormwind Fallacy and say that they can always roleplaying their character however they want, no matter how they arrange the stats ...that is not what that fallacy covers. The fallacy pointed out by stormwind is that one cannot optimize/min-max/otherwise build a cha...
by TheNobleDrake
Thu Nov 22, 2012 10:26 am
Forum: Rules discussion
Topic: 0 Level Action Die
Replies: 5
Views: 11634

Re: 0 Level Action Die

The rule being mentioned there is the -1 die size for wielding a weapon you are not proficient with (better known as the "welcome to 0-level, you roll a d16 for all of your attacks" rule). Use of which resulted in a lot (more) 0-level characters dropping dead per 0-level encounter... turni...
by TheNobleDrake
Wed Nov 21, 2012 1:36 pm
Forum: DCC RPG General
Topic: How do you define min/max?
Replies: 75
Views: 88707

Re: How do you define min/max?

I, for one, am happy that WotC is getting off that treadmill. Me too, not that I even ever use random encounters (I use planned encounters that occur "randomly" to the character's perception instead). In AD&D, DCC, or any of the OSR clone-games I've tried out, my play group can sit do...
by TheNobleDrake
Wed Nov 21, 2012 1:17 pm
Forum: DCC RPG General
Topic: Advantage/Disadvantage dice?
Replies: 20
Views: 28600

Re: Advantage/Disadvantage dice?

I think advantage and disadvantage are fun and interesting mechanics - I hate what they do to my players though. I have one player that refuses to roll damage before he has confirmed that the attack has hit because seeing that he rolled really good damage for the attack and missed frustrates him too...
by TheNobleDrake
Wed Nov 21, 2012 1:01 pm
Forum: DCC RPG General
Topic: How do you define min/max?
Replies: 75
Views: 88707

Re: How do you define min/max?

I perceive a very different approach to balance from the 3e -> 3.5e -> 4e vector. YMMV. I think it all comes down to how detailed the advice on encounter building is - 3rd edition era games listed encounter difficult tables (ranging from Easy = CR less than party level to Overpowering = CR 5+ highe...
by TheNobleDrake
Tue Nov 20, 2012 10:27 pm
Forum: DCC RPG General
Topic: How do you define min/max?
Replies: 75
Views: 88707

Re: How do you define min/max?

wait -- are we agreeing that the balanced encounters thing is a cliched, false criticism? It's totally bogus. All it took was to hear a player genuinely say "no guys, it's okay... that red dragon is an illusion. It has to be because we aren't high enough level to fight a dragon that big,"...
by TheNobleDrake
Tue Nov 20, 2012 2:21 pm
Forum: DCC RPG General
Topic: How do you define min/max?
Replies: 75
Views: 88707

Re: How do you define min/max?

GnomeBoy wrote:Sure, a fighter could aspire to be the best fighter possible -- but there are other goals, too. 8)
Between this and your statement regarding "balanced encounters", I am starting to think you might be a runaway clone of me.
by TheNobleDrake
Tue Nov 20, 2012 2:17 pm
Forum: DCC RPG General
Topic: How do you define min/max?
Replies: 75
Views: 88707

Re: How do you define min/max?

I don't think that Monte's to blame. When I am not all riled up beyond the point of being reasonable, neither do I, which is why I used the term "scape goat." 3rd edition D&D was a point in the life of D&D where a lot of changes were made that just blew my mind - though listing th...

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