Search found 122 matches

by shadewest
Mon Jan 30, 2012 8:08 pm
Forum: DCC RPG General
Topic: Level Limits
Replies: 32
Views: 32621

Re: Level Limits

Well, the review was for the original Beta. The issues with the cleric were addressed with the new version posted here last fall. For wizards, the main concern is with corruption. Can't get detailed yet, but that's been softened quite a bit from the beta, too. The thief? Seriously, the thief can get...
by shadewest
Sat Jan 28, 2012 10:37 am
Forum: Playtest Feedback: Characters
Topic: Problems with the funnel
Replies: 5
Views: 19406

Re: Problems with the funnel

It's not too hard to make a higher level PC. Let your player roll 3-4 sets of ability scores and pick the one he likes best. Assume that's the one who survived the funnel. There are starting gold levels up to 3rd level in the equipment chapter. Above that, you really should be talking to your Judge ...
by shadewest
Thu Jan 26, 2012 8:18 pm
Forum: DCC RPG General
Topic: Elf Stalker.
Replies: 6
Views: 11300

Re: Elf Stalker.

I guess that means I better get my Gnome & Goblin written up properly, then. Though, neither one is really a typical interpretation. I don't like tech gnomes either.
by shadewest
Sat Jan 21, 2012 12:14 pm
Forum: DCC RPG General
Topic: How do I put this? Errr Hurry the heck up!
Replies: 11
Views: 14681

Re: How do I put this? Errr Hurry the heck up!

Stank? :shock: I'm getting to proofread it right now (but instead I'm posting on the message boards, I know!). Trust me, it's not going to stank! :mrgreen:
by shadewest
Wed Jan 18, 2012 5:12 pm
Forum: DCC RPG General
Topic: free DCC RPG poster!
Replies: 26
Views: 31605

Re: free DCC RPG poster!

Got mine! I'm gonna have my players sign it when theire zeros drop.
by shadewest
Sat Jan 14, 2012 8:32 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Elf Grimoire
Replies: 1
Views: 13549

Re: Elf Grimoire

Yes. For purposes of spell casting, elves function the same as wizards. Elves have fewer spells known per level, and must start with Patron Bond/Invoke Patron. Otherwise, their magic is the same as a wizard's.
by shadewest
Fri Dec 30, 2011 6:30 pm
Forum: DCC RPG General
Topic: Countdown Thread
Replies: 105
Views: 125775

Re: Countdown Thread

Joseph is vouched for! Hang in there. Joseph Has done some really cool things since the Beta, and, just as importantly, he listened to us. I'm anxious to get my copies, too. Remember that the RPG industry lately has become infamous for poor editing and proof reading. Joseph wants to rise above that....
by shadewest
Wed Aug 03, 2011 5:55 pm
Forum: Playtest Feedback: Other
Topic: Music for DCCRPG
Replies: 8
Views: 24530

Re: Music for DCCRPG

That's why I let it speak for itself. You're welcome.
by shadewest
Mon Jul 25, 2011 11:32 am
Forum: DCC RPG General
Topic: Gamestation Dice came today and I am sad
Replies: 45
Views: 55890

Re: Gamestation Dice came today and I am sad

To be honest, I only ordered the ones I needed: d3, d5, d7, d14, d16. The d7 is an oddball style, but is the only one on the market, I believe. I was already familiar with Gamescience dice, so I knew what to expect. Right now I think Gamescience is the only company making these dice, so I think this...
by shadewest
Sat Jun 25, 2011 5:14 pm
Forum: DCC RPG General
Topic: Zocchi DIce Poll
Replies: 37
Views: 54681

Re: Zocchi DIce Poll

Can I change my vote now that I've bought some?
by shadewest
Wed Jun 22, 2011 9:04 pm
Forum: Playtest Feedback: Characters
Topic: Get rid of infravision!
Replies: 24
Views: 29675

Re: Get rid of infravision!

Where does infravision come from in terms of the original material? When looking at Appendix N titles I'm not remembering anything that involved heroic races being able to see in darkness. There might have been some monsters, such as Shelob or Gollum who could perceive things in the dark in some ma...
by shadewest
Tue Jun 14, 2011 7:07 am
Forum: Playtest Feedback: Characters
Topic: Keeping the funnel going?
Replies: 7
Views: 11445

Re: Keeping the funnel going?

One of Joseph's playtest modules has a spot where there are some prisoners to release, along with a note that essentially says "if you're running out of characters, this is a good time to restock." :lol: I think I know that spot. It didn't turn out so well since a bad spell fumble (on my ...
by shadewest
Mon Jun 13, 2011 7:17 pm
Forum: DCC RPG General
Topic: Beginner DCC module to get the young'un involved in RPGs
Replies: 9
Views: 11707

Re: Beginner DCC module to get the young'un involved in RPGs

Put B1 into B2 as "Cave of the Unknown" to expand the mini-setting nicely.
by shadewest
Mon Jun 13, 2011 7:11 pm
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 138943

try this

d3:1d6/2 or 1d4 reroll 4
d5:1d10/2 or 1d6 reroll 6
d7:1d8 reroll 8
d14:1d7(see above) 50% chance to add 7
d16:1d8 50% chance to add 8
d24:1d12, 50% chance to add 12
d30:1d3 (see above) as 10's digit, read like d%
by shadewest
Fri Jun 10, 2011 7:13 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Is corruption meant to be permanent?
Replies: 37
Views: 111846

Re: Is corruption meant to be permanent?

I don't personally have a problem with the corruption, but for those who are overwhelmed by it, a Fort save vs spell DC might prevent it or lessen the effect. I like it, and don't want to lose it or see it become so rare it's irrelevant.
by shadewest
Thu Jun 09, 2011 5:52 pm
Forum: Playtest Feedback: Characters
Topic: Elves, Wizards, Balance, Oh My!
Replies: 15
Views: 24038

Re: Elves, Wizards, Balance, Oh My!

I thought that Patrons were an option for Wizards, but not required. Has this changed from early drafts?
by shadewest
Thu Jun 09, 2011 5:20 pm
Forum: Playtest Feedback: Characters
Topic: Elves, Wizards, Balance, Oh My!
Replies: 15
Views: 24038

Re: Elves, Wizards, Balance, Oh My!

Aside from the required Patron Bond and Invoke Patron spells, elves get fewer spells per level, and a less favorable experience chart.
by shadewest
Wed Jun 08, 2011 7:58 pm
Forum: Playtest Feedback: Combat
Topic: "Attack Die"
Replies: 27
Views: 60578

Re: "Attack Die"

Deed Die?
by shadewest
Wed Jun 08, 2011 7:27 pm
Forum: Playtest Feedback: Characters
Topic: Weapon Training (Page 16)
Replies: 26
Views: 30461

Re: Weapon Training (Page 16)

Let's broaden that suggestion a bit. In general, it might be more in the spirit of the system to reduce the action die, rather than impose a numerical penalty. It's an innovative mechanic, use it liberally!
by shadewest
Wed Jun 08, 2011 6:14 pm
Forum: DCC RPG General
Topic: Anyone in the San Diego area doing any playtests?
Replies: 1
Views: 3954

Re: Anyone in the San Diego area doing any playtests?

I'm hoping to, soon. Otherwise, I know some others who are running it in SD. I'll let you know if someone else doesn't snatch you up first.
by shadewest
Wed Jun 08, 2011 6:08 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 162754

Re: Spells, and what to do with them.... [long]

I'd like to keep the charts just like they are. It could add a bit to the bulk of the book, but at the table it really helps a lot to have it right in front of you in a legible size.

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