Search found 325 matches

by tovokas
Sun Feb 19, 2012 1:28 am
Forum: DCC RPG General
Topic: Announcing Haven Goodman
Replies: 28
Views: 40720

Re: Announcing Haven Goodman

Congratulation to you and your wife Joseph! Such a handsome little man - it's wonderful that everyone is doing well.

(And yes, in my experience there is nothing in the world that brings more real joy than being a Dad.)
by tovokas
Tue Jan 31, 2012 1:09 am
Forum: DCC RPG General
Topic: Random Name Generator for Joseph's Offspring
Replies: 11
Views: 17350

Re: Random Name Generator for Joseph's Offspring

14: Elmo
15: Otis
by tovokas
Thu Dec 22, 2011 5:07 am
Forum: DCC RPG General
Topic: Social media tags: #DCC? #DCCRPG?
Replies: 1
Views: 4885

Re: Social media tags: #DCC? #DCCRPG?

I agree that #dccrpg seems the way to go... #dcc appears to return too much unrelated stuff. (Though I'm new to this sort of thing...)
by tovokas
Tue Dec 13, 2011 1:18 am
Forum: DCC RPG Third Party Publishers
Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
Replies: 100
Views: 369844

Re: Chapter 13 Press Presents: Tales of the Fallen Empire

LOVE the cover... and the content looks intriguing too!
by tovokas
Tue Dec 13, 2011 1:13 am
Forum: DCC RPG Third Party Publishers
Topic: Purple Sorcerer Games: The Sunken City Starting Adventures
Replies: 61
Views: 99874

Re: Purple Sorcerer Games: The Sunken City Starting Adventur

Thanks for the kind words everyone. It's been a pleasure to work on these, and I'm looking forward with great anticipation to the DCC RPG launch!
by tovokas
Mon Dec 12, 2011 9:53 am
Forum: DCC RPG Third Party Publishers
Topic: Purple Sorcerer Games: The Sunken City Starting Adventures
Replies: 61
Views: 99874

Re: Purple Sorcerer Games: The Sunken City Starting Adventur

Thanks finarvyn!

Anyone else having problems seeing the images or visiting the site? (Can't seem to recreate the problem on my end...)
by tovokas
Mon Dec 12, 2011 1:06 am
Forum: DCC RPG Third Party Publishers
Topic: Purple Sorcerer Games: The Sunken City Starting Adventures
Replies: 61
Views: 99874

Purple Sorcerer Games: The Sunken City Starting Adventures

http://purplesorcerer.com/ads/ad1.png Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate few, the ruins offer treasures the Great City denies them: fortune, glory,...
by tovokas
Mon Oct 03, 2011 5:40 pm
Forum: DCC RPG General
Topic: To Mini Or Not To Mini
Replies: 21
Views: 23635

Re: To Mini Or Not To Mini

I like that DCC is written specifically so that minis aren't required - but as a long time battlemap printing guy I'm sure they'll find a place once the funnel is traversed. I wouldn't want to try to manage minis with 15-20 characters on the board, but once things settle down to a more manageable pa...
by tovokas
Fri Aug 19, 2011 11:48 pm
Forum: Playtest Feedback: Characters
Topic: 0-Level Character Generator
Replies: 35
Views: 80655

Re: 0-Level Character Generator

I've had some occasional flakiness with my service provider of late, which has me contemplating a move. Let me know if you notice any more downtime, it will ease my decision making... ;)
by tovokas
Sat Jun 25, 2011 3:57 pm
Forum: Playtest Feedback: Combat
Topic: Critical Hits with dice other than d20
Replies: 14
Views: 37166

Re: Critical Hits with dice other than d20

One option for dealing with the "more likely to roll a critical on d16 than d20 (without rolling a second die to even the odds) paradox" is to reduce the effectiveness of non-d20 criticals. Either reduce the critical die roll like 'reversed spells' (d6 becomes d4, d4 becomes d3, etc) - or ...
by tovokas
Thu Jun 23, 2011 8:00 pm
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 57170

Re: Would you use the DCC RPG for long term campaign play ?

I agree that judging the 'long-term campaign' value of the DCC RPG by what's in the Beta rules is a bit premature. Obviously, much of the 'flavor' of how to manage the system isn't going to show up in a rules package designed to get players started. But big picture, I think from reading Joseph's com...
by tovokas
Wed Jun 22, 2011 11:46 pm
Forum: DCC RPG General
Topic: "Funky Dice" DCC-themed Dice Roller
Replies: 7
Views: 11444

"Funky Dice" DCC-themed Dice Roller

I've created a "Funky Dice" DCC-themed dice roller, that also has the ability to roll up criticals and fumbles/corruptions/disapprovals. Users can use the criticals/fumbles feature in 'look-up' mode, so they can just enter the number they've rolled by hand, and see the table result. I cont...
by tovokas
Sat Jun 18, 2011 11:24 pm
Forum: Playtest Feedback: Combat
Topic: Critical Hits and Burning Luck
Replies: 7
Views: 23942

Critical Hits and Burning Luck

Quick question: can a character burn luck to effect the critical hit roll against his foe?

I'm hoping not, as it would complicate something on working on. ;)

Thanks!
by tovokas
Sat Jun 18, 2011 7:53 pm
Forum: DCC RPG General
Topic: Free RPG Day
Replies: 78
Views: 86008

Re: Free RPG Day

I had to work on some things this afternoon, so I couldn't attend the free-rpg festivities at the local gamestore (Wandering Havoc Games), but my wife took my son by to purchase his first set of dice... ahh the memories. Anyhow, they managed to snag the last free copy of the Adventure Starter availa...
by tovokas
Sat Jun 18, 2011 7:47 pm
Forum: Playtest Feedback: Characters
Topic: 0-Level Character Generator
Replies: 35
Views: 80655

Re: 0-Level Character Generator

Lennon V. C. wrote:Thanks for this web app. I printed out 30 sheets yesterday for free rpg day. Made thing so easy.
That's exactly why I created the thing, so I'm thrilled you were able to use it for free rpg day.
by tovokas
Sat Jun 18, 2011 3:46 pm
Forum: Playtest Feedback: Characters
Topic: 0-Level Character Generator
Replies: 35
Views: 80655

Re: 0-Level Character Generator

Thanks guys for the kind words. And I'm glad you found Hugh's scowling face funny: it made me laugh the first time it rolled off the printer. Originally, I was just going to put '4d6' over the stat line for enhanced characters, but upon considering the assumed enormity of Hugh's wrath, I felt someth...
by tovokas
Wed Jun 15, 2011 11:51 pm
Forum: Playtest Feedback: Characters
Topic: 0-Level Character Generator
Replies: 35
Views: 80655

Re: 0-Level Character Generator

I just added, as a secondary option, the ability to create characters using 4d6, dropping the lowest die. I did it primarily to show how fundamentally different they are from the 3d6 serfs we know and love. (And also to illustrate that yes , rolling 3d6 straight does look that bad on a character she...
by tovokas
Tue Jun 14, 2011 10:51 pm
Forum: Playtest Feedback: Characters
Topic: 0-Level Character Generator
Replies: 35
Views: 80655

Re: 0-Level Character Generator

Ogrepuppy wrote: One small nit to pick: you can only choose additional languages (other than Common and Racial [if applicable]) when you achieve first level. (Reflecting your world-weariness. :lol: )
Thanks for the heads-up! I've removed the additional language note.
by tovokas
Tue Jun 14, 2011 5:54 pm
Forum: Playtest Feedback: Characters
Topic: 0-Level Character Generator
Replies: 35
Views: 80655

Re: 0-Level Character Generator

jmucchiello wrote:
AgeOfFable wrote:This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.
Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!
Thanks jmucchiello - you're my fact checker!
by tovokas
Mon Jun 13, 2011 9:44 pm
Forum: Playtest Feedback: Characters
Topic: Birth Augur and Lucky Roll
Replies: 28
Views: 39301

Birth Augur and Lucky Roll

As I was creating my character generator, I developed some observations about Birth Augur/Lucky Roll: 1)I love the idea of a characters having something particular that they're lucky at, but by my rough estimate, about 95% of characters are one luck burn away from either having no bonus, or much mor...
by tovokas
Mon Jun 13, 2011 3:58 pm
Forum: Playtest Feedback: Characters
Topic: 0-Level Character Generator
Replies: 35
Views: 80655

0-Level Character Generator

For my own amusement, I've created a script that generates a random group of 4 0-level characters. I ran it past Joseph (and Harvey), and they think the community could get some use out of it. :) * The script creates a single PDF containing the 4 character cards * After printing, you can keep the pa...
by tovokas
Thu Jun 09, 2011 4:02 pm
Forum: Playtest Feedback: Characters
Topic: Elves, Wizards, Balance, Oh My!
Replies: 15
Views: 24045

Elves, Wizards, Balance, Oh My!

First off, I want to say how excited I am by the rules in general: love the tone, the art, the dangerous, unpredictable nature of magic - overall the vibe is awesome. Two questions/observations: First up is the apparent lack of balance between elves and wizards. Elves have better hit points, more we...
by tovokas
Wed Jun 08, 2011 10:23 pm
Forum: DCC RPG General
Topic: Selling DCC to my group
Replies: 26
Views: 33284

Re: Selling DCC to my group

I think presenting DCC as a 'change of pace' experience is also a good strategy. I run a 4e campaign, and am actually a pretty big fan - but I love the idea of a 'brakes-off' alternative that captures the insane unpredictability and outrageousness of the gaming I enjoyed in the late 70's, but with a...
by tovokas
Sat Feb 26, 2011 10:52 pm
Forum: DCC RPG General
Topic: Experience
Replies: 43
Views: 46508

Re: Experience

Let me share with you the XP system we devised for our group. It is fairly simplistic, but it does not necessarily match the reality of playing... I agree this sounds like an excellent system: it rewards all the good things you want to reward without bogging down in lots of number crunching. Also, ...

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