I heard a rumor that Necromancer games was going out of business because they couldn't compete with Wizards of the Coast.
Huh? Is this true? And is/does/will anyone ever compete with Hasbro?
*confused*
Search found 147 matches
- Thu Mar 01, 2007 8:26 am
- Forum: d20/D&D Conversation
- Topic: Necromancer games?
- Replies: 7
- Views: 16729
- Wed Feb 28, 2007 3:11 pm
- Forum: DCC Modules - 3E
- Topic: Some DCC questions
- Replies: 4
- Views: 7367
- Mon Feb 26, 2007 9:27 am
- Forum: Goodman Games General
- Topic: The Mysterious Tower for C&C
- Replies: 5
- Views: 10480
Yes, here's the answer: I wrote the module, I published the module, and I made a typo on the cover! If you'd like a refund, just let me know and I will arrange it. But it's still a good adventure, and your party will probably enjoy it when they reach the right level. In the meantime, let me know of...
- Mon Feb 26, 2007 9:24 am
- Forum: DCC Modules - 3E
- Topic: Towns and villages, more information supplement?
- Replies: 1
- Views: 4564
- Mon Feb 26, 2007 9:17 am
- Forum: DCC Modules - 3E
- Topic: Gary? Nah...
- Replies: 2
- Views: 6229
Gary? Nah...
I'm dying to ask Col_Pladoh if he's played Into the Wilds or any others of the DCC line, but haven't worked up the courage yet. (Doubt the good Col uses any premade material at all, but maybe one of his GMs would. Though I'd pay good money to see Tacojon run Gary through the Iron Crypt.) Also, I wan...
- Mon Feb 26, 2007 8:52 am
- Forum: DCC Modules - 3E
- Topic: Monte Cook writing DCC for Gencon
- Replies: 16
- Views: 23467
- Mon Feb 26, 2007 8:51 am
- Forum: DCC Modules - 3E
- Topic: Storytime - Into the Wilds
- Replies: 32
- Views: 44055
Re: Session 4 continued.
Jezza wrote:Once the heroes stumped up the readies she brought him back to life as a human, disappointing Malachi, who had been hoping he would get a troglodyte body.
- Mon Feb 26, 2007 8:45 am
- Forum: DCC Modules - 3E
- Topic: Saga of the Dragon Cult Tie-In Booklet
- Replies: 7
- Views: 9891
- Wed Feb 14, 2007 7:00 am
- Forum: DCC Modules - 3E
- Topic: DCC #45: The Medusa’s Grotto
- Replies: 7
- Views: 10716
- Wed Feb 14, 2007 6:56 am
- Forum: DCC Modules - 3E
- Topic: DCC and the old days
- Replies: 4
- Views: 8680
- Wed Feb 14, 2007 6:50 am
- Forum: Goodman Games General
- Topic: Please translate this for me!
- Replies: 4
- Views: 9561
Re: Please translate this for me!
Translation Guide: Ancient Baklunish to New Common [/u] "What is "phat lewt?' Monty Haul , but in a good way. "What is "mook?' Goons , ala Indiana Jones, but this disagrees with me: http://www.urbandictionary.com/define.php?term=mook Has "culture" left me behind or has...
- Tue Feb 13, 2007 8:14 am
- Forum: Castle Whiterock
- Topic: Castle Whiterock
- Replies: 247
- Views: 329100
Any more hints about this product? From the sounds of it, it will be the biggest thing that Goodman has ever released, which is pretty cool. Glad to see more boxed sets, too. My Whiterock Wishlist -Tie ins with other DCCs (less vaccum, more Aereth!) -A base of operations for the PCs -New Monsters! (...
- Sat Feb 10, 2007 12:23 pm
- Forum: Castle Whiterock
- Topic: Castle Whiterock
- Replies: 247
- Views: 329100
- Tue Oct 24, 2006 7:20 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 732376
As for sticking DCC 35 into campaigns, or campaigns into it, I have already put Sterich from Greyhawk along the Easstern border of my Erde campaign, and I see no reason I couldn't stick DCC 35 along the western edge. I'll have to reread DCC 35 and Wilderlands, but I am hoping to put WL to the south...
- Tue Oct 24, 2006 7:07 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 732376
- Fri Oct 20, 2006 6:51 am
- Forum: DCC Modules - 3E
- Topic: New DCCs Anncounced
- Replies: 9
- Views: 12370
- Fri Oct 20, 2006 6:49 am
- Forum: DCC Modules - 3E
- Topic: Into The Wilds (Playwithbob welcome) * * DMs ONLY * *
- Replies: 16
- Views: 21051
- Fri Oct 20, 2006 6:43 am
- Forum: DCC Modules - 3E
- Topic: DCC World map as 1 file
- Replies: 8
- Views: 12053
Dudes, this is cool, and I want a spare map as badly as the next, but imagine if I downloaded a pdf DCC from RPGnow and then offered copies to people. RPGnow would have a legal fit, and Goodman Games ought to, too. (At the very least we are endangering their relationship with RPGnow. Those guys FREA...
- Tue Oct 17, 2006 5:44 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 732376
- Tue Oct 17, 2006 5:41 am
- Forum: DCC Modules - 3E
- Topic: One site for DCC's Dundjinni battlemaps - POLL
- Replies: 44
- Views: 55389
- Wed Aug 23, 2006 9:09 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 732376
I picked up the boxed set at gencon. Very cool stuff. I'm planning on running an all mercenary campaign set in the Holdfast. PCs will begin working for the dawrves, manning the walls and fighting off attacks from the scourge. They'll be sent on missions deep into the mines to fend off attacks from t...
- Wed Jul 12, 2006 9:13 am
- Forum: DCC Modules - 3E
- Topic: DCC writers challenge regarding kobolds and rats
- Replies: 17
- Views: 29315
Well, unless Wolfgang ponies up the money to license neogi for an adventure, he's stuck with SRD monsters like everybody else... ;) ...unless one of the DCC writers comes up with a monster that just happens to look like the result of a blind date between a drunken spider and a promiscous eel ... :tw...
- Fri Jun 09, 2006 8:51 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 732376
- Fri Jun 09, 2006 8:46 am
- Forum: DCC Modules - 3E
- Topic: DCC World
- Replies: 601
- Views: 732376
- Fri Jun 09, 2006 8:36 am
- Forum: DCC Modules - 3E
- Topic: Belly of the Beast?
- Replies: 4
- Views: 7887