Search found 139 matches

by caveman
Fri Jun 22, 2012 8:15 am
Forum: Characters
Topic: Wizards taking over
Replies: 37
Views: 54154

Re: Wizards taking over

@Tortog I dig the idea of adding an "ultimate" level for spells. (btw, I did play in your playtest one session at Guardian, but have since moved out of town. I actually visited PDX this week and stopped by Guardian, hoping against hope to pick up the FRPG mod since I was driving saturday. ...
by caveman
Thu Jun 21, 2012 8:28 am
Forum: Characters
Topic: Wizards taking over
Replies: 37
Views: 54154

Re: Wizards taking over

Hey its great to get a response from Joseph, thanks. And, I should say, great job on DCC. I do agree with yall that the rules are really well written. I started doing some extensive houseruling during the beta phase, but have been scaling them back as i get to know the game better. For example, i fl...
by caveman
Wed Jun 20, 2012 8:16 am
Forum: Characters
Topic: Wizards taking over
Replies: 37
Views: 54154

Re: Wizards taking over

Thank you all for the feedback. I should have said that the exploding crits have been a GREAT part of the game so far. The game changing nature of that has totally taken our adventures in new directions that have been really memorable. It makes magic feel really out of control. So we love it. There'...
by caveman
Fri Jun 15, 2012 11:28 am
Forum: Characters
Topic: Wizards taking over
Replies: 37
Views: 54154

Wizards taking over

And other spellcasters too. In my DCCRPG experience so far, spellcasters and particularly wizards have been the stars of the show. Part of that is that they have been played by the most consistent players, but mostly it is because a high roll on a spell check can be a complete game changer. (this is...
by caveman
Thu Jun 14, 2012 8:22 am
Forum: Characters
Topic: Another Barbarian (Please Review)
Replies: 19
Views: 33848

Re: Another Barbarian (Please Review)

I thought I posted this last night, but it was late, and I had been carousing so I may not have pressed the button. Anyways, I agree with some of the above criticisms, and here's my idea to be criticized. The progression is slow because I flattened all the BAB progressions... the idea is for him to ...
by caveman
Tue Jun 12, 2012 9:00 pm
Forum: Judges' Forum
Topic: Stringing adventures brainstorm ~jferngler stay out~
Replies: 2
Views: 7344

Re: Stringing adventures brainstorm ~jferngler stay out~

There is a Dryad to be rescued (and maybe betrayed) in DCC#10 The Sunless Garden. I've been stringing them together as well and that was a nice find.
by caveman
Tue Jun 12, 2012 8:55 pm
Forum: DCC RPG Community
Topic: D'sC play reports
Replies: 9
Views: 15940

Re: D'sC play reports

Again into the breach! Last night the group chose to investigate the Village of Hirot, which, since being rescued from the depredations of an infernal Hound, has since been abandoned, with only strange trees left behind... and so they entered the dungeon of the Sunless Garden, DCC#10. I've had this ...
by caveman
Sun Jun 10, 2012 10:18 pm
Forum: Magic and Spells
Topic: mercurial magic
Replies: 25
Views: 66949

Re: mercurial magic

...or mercurial magic could happen on a failure, but not on a successful casting. "Doh, the toads again. Need to get that pronunciation right."

I've had the same issue. Specifically, for a Cantrip spell, an elf must deliver a soul to his patron. Whoa.
by caveman
Sat Jun 09, 2012 5:09 pm
Forum: Rules discussion
Topic: Dwarf's Sword & Board
Replies: 4
Views: 8604

Re: Dwarf's Sword & Board

I'm not a fan of the Dwarf as two weapon fighter. My first experience was with DMing a guy who was new to rpgs and naturally played a dwarf, but the 2nd attack roll was fiddly and hard to get right. Also, I don't dig the style of it. I like the sword and board dwarf to be more defensive and simple. ...
by caveman
Fri Jun 08, 2012 8:05 am
Forum: DCC RPG Community
Topic: D'sC play reports
Replies: 9
Views: 15940

Wild Magic makes DCC games wonderous unpredictable!

Last night I ran "Sinister Secret of Whiterock" for my DCC troup. Four chars. Three of them first level, and a second level elf. This is one ive found is good for a one shot mod. Weird monsters, nasty traps, sketchy magic items, cool map etc... I described the mutant gnomes more like Derro...
by caveman
Thu Jun 07, 2012 11:56 pm
Forum: Rules discussion
Topic: Encumbrance Houserules Meanderings
Replies: 31
Views: 45003

Re: Encumbrance Houserules Meanderings

A quick lotp description? Por favor?
by caveman
Wed Jun 06, 2012 11:57 pm
Forum: Appendix N
Topic: Snow White and the Huntsman
Replies: 3
Views: 11436

Snow White and the Huntsman

This flick was pretty darn App N. reminded me of Legend.
Highly recommended.
by caveman
Mon Jun 04, 2012 11:19 pm
Forum: DCC RPG Adventure Modules
Topic: Savage Kings? Anyone played it yet?
Replies: 21
Views: 32649

Re: Savage Kings? Anyone played it yet?

SPOILERS Finished Doom of the savage kings tonight. 3 chars at 1st level. I think they gained around 22 xps throughout the adventure. Im digging the simple xp system. They ran through it alright. For the 2nd session we had an elf a druid and a warrior. They started at the entrznce to the dungeon. Af...
by caveman
Sun Jun 03, 2012 8:17 am
Forum: Appendix N
Topic: Show off your Appendix N
Replies: 27
Views: 93087

Re: Show off your Appendix N

Appendix N-ish. Could be clearer, but wide angle whatever.

Image
by caveman
Fri Jun 01, 2012 7:19 pm
Forum: Rules discussion
Topic: MIGHTY DEEDS OF ARCHERY
Replies: 9
Views: 14226

MIGHTY DEEDS OF ARCHERY

Help me out folks. I want some good ideas for Mighty Deeds of Arms when shooting a bow.
My "ranger" is 1st level.

Eyeball shot?
Leg shot?
by caveman
Fri Jun 01, 2012 7:17 pm
Forum: Rules discussion
Topic: House Rule Feedback Wanted
Replies: 14
Views: 21161

Re: House Rule Feedback Wanted

Nice. Here is the relevant section from my own Houserule Doc. https://docs.google.com/document/d/1jX-DfeTq6ItVZN-yj04EE4YfqdpuOOGLhrnzvU-XYVg/edit?hl=en_US A Player may choose to Train in a Skill or Weapon not associated with their Class. The player rolls an INT/PER/LUCK Check (DC10) to find a Maste...
by caveman
Fri Jun 01, 2012 8:01 am
Forum: Rules discussion
Topic: Thief Skills
Replies: 8
Views: 12399

Re: Thief Skills

This immediately made me think of the "hazard" bit in the D&D5 doc. Basically, if you fail by 10 or more your REALLY blow it. It might be nice to think of it that way. If the roll is close, then you can roll again or burn luck, if its not even close, then you messed it up. In the event...
by caveman
Tue May 29, 2012 9:17 pm
Forum: Rules discussion
Topic: House Rule Feedback Wanted
Replies: 14
Views: 21161

Re: House Rule Feedback Wanted

I dunno. It makes sense from a narrative perspective, but I don't see a player really wanting to do that unless they had a choice. To me, it sort of speaks to DCC's assumption that leveling happens between adventures. In the Barrowmaze we've been leveling ad-hoc, which is totally nice for a PbM game...
by caveman
Mon May 28, 2012 10:24 pm
Forum: DCC RPG General
Topic: D&D Next publishing adventures for DCC RPG
Replies: 19
Views: 31005

Re: D&D Next publishing adventures for DCC RPG

Yesterday we played Dungeon Crawl Classics and today we playtested the 5th Edition of Dungeons & Dragons. It feels like a comparison is in order, especially since there seemed to be a lot of similarities. They have more in common with each other than with Type IV, that's for sure. DCC yesterday ...
by caveman
Mon May 28, 2012 10:17 am
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 205032

Re: Classic Modules

Just a note on using spellcasters and such from other mods, personally, I wouldn't convert that at all, but use them straight. DCC doesn't have NPCs casting from the full spell tables and I think that's a good call. Looking up tables for monster attacks gets old quick unless its a crit. So I'd just ...
by caveman
Mon May 28, 2012 9:02 am
Forum: DCC RPG Community
Topic: D'sC play reports
Replies: 9
Views: 15940

Re: D'sC play reports

The bottom part is reposted from the Savage Kings thread, but I thought I'd put it here for consistency, only with my modified impressions and houserules first... Lessons Learned: Everyone was stoked. Magic is really all or nothing! Assumptions were upended, and a good time was had by all. Warhorses...
by caveman
Mon May 28, 2012 8:03 am
Forum: Rules discussion
Topic: Ability modifiers
Replies: 13
Views: 19719

Re: Ability modifiers

I'd say the Luck mod definitely changes. The only thing that stays the same is the Birth Augur.
It's fiddly, but so are all the Ability changes.
by caveman
Mon May 28, 2012 7:57 am
Forum: DCC RPG General
Topic: Definition
Replies: 12
Views: 20776

Re: Definition

Totally. DCC has a different vibe. Especially in terms of how you make a character. However, I think they have alot more in common with each other than with Type IV. One of the happiest things I noticed is that the new monster stats are perfectly compatible with DCC. Also, I agree that the tone is f...
by caveman
Sun May 27, 2012 10:54 pm
Forum: DCC RPG Adventure Modules
Topic: Savage Kings? Anyone played it yet?
Replies: 21
Views: 32649

Re: Savage Kings? Anyone played it yet?

[SPOILERS] Well I started running DOOM of the Savage Kings tonight. Short session but we got into it. A first level thief, two 1st level wizards and three 0-level dudes. First thing they did was hide from the mob, then brazenly confront it. One of my players is pretty accustomed to type IV gaming. H...
by caveman
Sun May 27, 2012 10:25 pm
Forum: DCC RPG General
Topic: Definition
Replies: 12
Views: 20776

Re: Definition

Its really similar to DCC. The advantage/disadvantage thing is similar to the Dice Chain, healing according to hit dice... undefined skill list. I think it looks a lot better too, but today I had a choice of what to play, and I chose DCC... and really wished I had an index...

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