Search found 264 matches

by joela
Tue Mar 08, 2011 10:29 pm
Forum: DCC RPG General
Topic: Designer's Blog #3: What Do You Mean, "Vancian"?
Replies: 102
Views: 171060

Re: Designer's Blog #3: What Do You Mean, "Vancian"?

Are we also going to see rituals? As in spells that are more powerful but take longer, need more components and/or more casters? Although maybe these are the sort of things that only NPC cultist types use, so just DM discretion? That would be a great 3PP supp. Aside from that, looks awesome! And I ...
by joela
Tue Mar 08, 2011 10:25 pm
Forum: DCC RPG General
Topic: Designer's Blog #3: What Do You Mean, "Vancian"?
Replies: 102
Views: 171060

Re: Designer's Blog #3: What Do You Mean, "Vancian"?

Thank the gods you're not including feats or something similar to minimize / nullify low rolls or "1s". (I can already see that's gonna be added as a houserule by most GMs as players bitch and moan with the "lack of predictability" in the game :lol: )
by joela
Mon Mar 07, 2011 2:11 pm
Forum: DCC RPG General
Topic: DCC Adventures. Any Hints?
Replies: 9
Views: 12311

Re: DCC Adventures. Any Hints?

Is there going to be a Paizo/Pathfinder style print+pdf subscription we can sign up to? Subscription service: maybe. But print + PDF: only if I can also find a way to offer it through bricks-and-mortar retailers. As you guys may know, I like game stores and do not like to offer services that compet...
by joela
Thu Mar 03, 2011 12:33 pm
Forum: DCC RPG General
Topic: Just houserule it
Replies: 50
Views: 52894

Re: Just houserule it

I do not want another 400 page rule book. But I feel that the following should be included at a minimum: 1. Full combat rules (biggest point of contention between players and DM's) 2. Full racial and class stats 3. Full explanation of spell casting and spell descriptions (full ones not... same as s...
by joela
Wed Mar 02, 2011 1:03 am
Forum: DCC RPG General
Topic: Warrior mechanics
Replies: 70
Views: 84377

Re: Warrior mechanics

Yes, but I'm just covering general guidelines -- it's up to the DM to get specific. I'm really striving to avoid complexity and referencing the rules. There are guidelines, and in play I just call it situation by situation. Such a guideline book's gonna be the first needed expansion to the DCC RPG ...
by joela
Mon Feb 28, 2011 3:23 am
Forum: DCC RPG General
Topic: Damage Reduction in DCC RPG
Replies: 43
Views: 49620

Re: Damage Reduction in DCC RPG

What is everyone's take on damage reduction and its place in DCC RPG? Have no problem with it in the prior 3.x SRD / Pathfinder ruleset and don't see any major issue with it included unaltered into the DCC RPG. I'm looking into retrogames, C&C, True20, and the DCC rpgs for less complicated rule...
by joela
Mon Feb 28, 2011 3:18 am
Forum: DCC RPG General
Topic: Grappling in DCC?
Replies: 63
Views: 67966

Re: Grappling in DCC?

If I leave it open and undefined in the rules, can you all just improvise and not blame me for the bad grapple rules? :) Uh, no offense but I can immediately see that'll be one of the first things DCC RPG buyers will be clamoring for clarification, especially if they're coming from 3.x/Pathfinder/4...
by joela
Mon Feb 28, 2011 2:08 am
Forum: DCC RPG General
Topic: Grappling in DCC?
Replies: 63
Views: 67966

Re: Grappling in DCC?

If I leave it open and undefined in the rules, can you all just improvise and not blame me for the bad grapple rules? :) Uh, no offense but I can immediately see that'll be one of the first things DCC RPG buyers will be clamoring for clarification, especially if they're coming from 3.x/Pathfinder/4...
by joela
Mon Feb 28, 2011 2:00 am
Forum: DCC RPG General
Topic: Blackdirge’s Dungeon Denizens as Monster Manual for DCC RPG?
Replies: 29
Views: 36743

Re: Blackdirge’s Dungeon Denizens as Monster Manual for DCC

To avoid rulebook bloat in general, I'm leaning toward only doing one additional rulebook a year after the core book. The additional one would be called the "DCC Annual" (for 2012, 2013, etc.) and would include any new rules, errata, clarifications, and generally cool ideas that came up i...
by joela
Mon Feb 28, 2011 1:56 am
Forum: DCC RPG General
Topic: Blackdirge’s Dungeon Denizens as Monster Manual for DCC RPG?
Replies: 29
Views: 36743

Re: Blackdirge’s Dungeon Denizens as Monster Manual for DCC

So, that's a roundabout way of saying that I'm not sure how many monster books I'll publish. What do you guys think? Do people want a lot of monster books? Or, knowing that it's very simple to create new monsters, would you rather just create your own? No, but I would like some sorta single compend...
by joela
Sun Feb 20, 2011 11:13 pm
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 80414

Re: Elric's plate armor and Gandalf's sword

The spell-casters in the Appendix N books tend to not be shy of using serious weapons (such as swords). And Elric at least didn't hesitate to wear plate armor. In fact, I can't think of a single magic-user in pre-D&D literature that basically said, "No, I can't use that weapon or wear that...
by joela
Sun Feb 20, 2011 3:21 am
Forum: DCC RPG General
Topic: DCCRPG Playtest at GenghisCon 2011
Replies: 48
Views: 48888

Re: DCCRPG Playtest at GenghisCon 2011

Melee for warrior types is kind of neat. You get one of those wacky dice to roll w/ your d20 when you roll to hit. The number of sides goes up every "X" amount of levels. It reminded me of the wild dice in Savage Worlds a bit. Except w/ this system you actually added the two together. Jos...
by joela
Fri Feb 11, 2011 9:28 pm
Forum: DCC RPG General
Topic: So, what about combat?
Replies: 48
Views: 51334

Re: So, what about combat?

geordie racer wrote:In the DCC rpg, will higher Armour Class equate to D&D style 'harder to hit' or is it more like greater damage reduction/absorption ?
The former.
by joela
Fri Feb 11, 2011 10:17 am
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 101807

Re: The DCC RPG and Spellslinging

Smathis brought up an interesting point that I had nearly forgotten: Rituals. I love the idea of rituals. They bring a certain flavor to the game that sometimes seems to be missing from newer versions. Remember in AD&D, the first time you looked up some of those spells? And the descriptions of ...
by joela
Tue Feb 08, 2011 9:53 pm
Forum: DCC RPG General
Topic: Races as Classes
Replies: 12
Views: 20591

Re: Races as Classes

I've already gotten a lot of mixed feedback on "races as classes," and I know it irks some people. The good news is that the target audience for this product is me , so I'm comfortable declaring the core audience will still be satisfied. :) How selfish of you! Don't know you the DCC RPG h...
by joela
Mon Feb 07, 2011 12:41 pm
Forum: DCC RPG General
Topic: Ability Scores
Replies: 32
Views: 39698

Re: Ability Scores

And to add to that... A logical and easy-to-use framework of rules that would lend itself to this type of action. (e.g. in 3E one of the biggest concerns was trying to create your own "Whatever"...there were far too many rule constraints that just ended up making the entire process daunti...
by joela
Mon Feb 07, 2011 1:23 am
Forum: DCC RPG General
Topic: Ability Scores
Replies: 32
Views: 39698

Re: Ability Scores

Once the game comes out, I would invite you guys to publish this material as DCC RPG expansions. More info on the free license will be coming out in the coming months. As for the specific suggestions, I have my own ideas already, of course, but I do like some of these, too. I can't promise to inclu...
by joela
Sun Feb 06, 2011 11:04 am
Forum: DCC RPG General
Topic: Designer's Blog #2: Pre-D&D Swords & Sorcery
Replies: 36
Views: 103946

Re: Designer's Blog #2: Pre-D&D Swords & Sorcery

mshensley wrote:I can't wait to see some more of the art for this.
Ditto. Art definitely influences the feel of a game.
by joela
Sat Feb 05, 2011 10:27 am
Forum: DCC RPG General
Topic: An Interesting Approach to AC
Replies: 4
Views: 8883

Re: An Interesting Approach to AC

Sounds something like the Defense Bonus from UE. Sort of. But it doesn't increase by level. So no ever-increasing Armor Class. An adaptation of such a system to DCC RPG's "randomization" policy would require a die roll to add to the base 10 AC with the die dependent on the class. Fighters...
by joela
Sat Feb 05, 2011 12:16 am
Forum: DCC RPG General
Topic: An Interesting Approach to AC
Replies: 4
Views: 8883

Re: An Interesting Approach to AC

Hi all: Just found this on another forum and I gotta say I thought it was a very interesting take on Armor Class in a Low-Armor (or more S&S) setting. Here's the house rule for those not wanting to make the trip. From Morandir What I do is have the base AC vary by class. Fighters are 5(14), Cle...
by joela
Mon Jan 31, 2011 9:18 pm
Forum: DCC RPG General
Topic: Contest to name a DCC spell?
Replies: 34
Views: 33576

Re: Contest to name a DCC spell?

Skins of Sanctum Sanctorum (Mage Armor)
by joela
Mon Jan 31, 2011 9:17 pm
Forum: DCC RPG General
Topic: Contest to name a DCC spell?
Replies: 34
Views: 33576

Re: Contest to name a DCC spell?

Percival's Prayers of Protection (Sanctuary)
by joela
Mon Jan 31, 2011 9:15 pm
Forum: DCC RPG General
Topic: Contest to name a DCC spell?
Replies: 34
Views: 33576

Re: Contest to name a DCC spell?

Colorless Cloak of Concealment (Invisibility)
by joela
Mon Jan 31, 2011 9:10 pm
Forum: DCC RPG General
Topic: Anonycon Playtest Report
Replies: 11
Views: 18666

Re: Anonycon Playtest Report

[quote="Tavis"]One of the playtesters for our last NYC run wrote a little about it at his blog Dungeonskull Mountain:

NDA? You mean Goodman's taking testers?!? :shock:
by joela
Sat Jan 29, 2011 10:06 pm
Forum: DCC RPG General
Topic: Challenging the stereotype
Replies: 19
Views: 26050

Re: Challenging the stereotype

One philosophical difference Goodman seems to be going with is the lack of balance that seems to dominate today's rpgs (or at least rpg forums). If your 1st level PCs meet an ancient red dragon in the dungeon, its combats stats are not going to be adjusted to give the party a "fair" chance...

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