Search found 168 matches

by losloris
Mon Dec 26, 2016 6:40 pm
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 48738

Re: DCC #30

We stopped last time at the doorway for the Keeper of the Ways, the blind chap who paints the history of the VotDK. He is so proficient that he has already outlined painting what happened yesterday. Yesterday was the distinct sensation that the partnership between the Arch Mage Derryl and the large ...
by losloris
Thu Dec 22, 2016 6:40 am
Forum: DCC Modules - 3E
Topic: Deck of Fates - DCC 17.5
Replies: 4
Views: 21904

Re: Deck of Fates - DCC 17.5

Would someone have good, thorough artwork for the deck?

I have access to a good printer today (and possibly next week) and would appreciate making a show of the cards.

Good quality eye candy is always a hit with the troops.

Losloris
by losloris
Tue Dec 20, 2016 5:02 pm
Forum: DCC Modules - 3E
Topic: The Mysterious Tower (Spoilers)
Replies: 9
Views: 33630

Re: The Mysterious Tower (Spoilers)

See, I'm thinking something like, get teeth from a witch. Witches fly, so there is that connection. And, this would connect well with War of the Witch Queen, DCC 17.5.

Losloris
by losloris
Tue Dec 20, 2016 7:03 am
Forum: DCC Modules - 3E
Topic: The Mysterious Tower (Spoilers)
Replies: 9
Views: 33630

Re: The Mysterious Tower (Spoilers)

I wont bore you with particulars, unless you so wish, but could use your help. It took some time and testing out several ideas (Rhiannon is a superb sounding board) to come up with something. The party does have a big cloud about it for the killing of Florian (the name finally came to me) the genie ...
by losloris
Sun Dec 18, 2016 1:15 pm
Forum: Judges' Forum
Topic: Moving Things Along
Replies: 1
Views: 7928

Moving Things Along

We are a super group, five in all when we are all at the table. All are friends of mine who have become very friendly after once a monthing over three years. When the game is on it seems to take an impossible amount of time to come to a decision on what to do next. Sometimes this can be as mondain a...
by losloris
Sun Dec 18, 2016 7:37 am
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 48738

Re: DCC #30

Our next session is at the start of January, so there is time. Here is what I'm thinking. The set up is for this place to be where the bad guys are setting up a portal for Cryonax, the cold archomental, to pass through. A lot of this is in flux in my mind, how to offer a good challenge within a real...
by losloris
Fri Dec 16, 2016 8:48 am
Forum: DCC Modules - 3E
Topic: The Mysterious Tower (Spoilers)
Replies: 9
Views: 33630

Re: The Mysterious Tower (Spoilers)

Funny thing about that. I tossed this adventure in as we were pursuing the Egg of the Phoenix, embellishing on the existing map of EofP and placing this tower off to the eastern side of things. The party went through it, we had a delightful time in dealing with the traps, particularly the acid spewi...
by losloris
Wed Dec 14, 2016 4:42 am
Forum: DCC Modules - 3E
Topic: DCC 13 Devil Lich (tournament style) Resting Allowed?
Replies: 2
Views: 19172

Re: DCC 13 Devil Lich (tournament style) Resting Allowed?

If you have a thorough, methodical party you can scare them into the room by having a big (bunch of) evil monsters come up from behind. Most parties in that situation would rush in and close the door behind them. This may also be achieve by sounds, too, as opposed to actual monsters. My players are ...
by losloris
Wed Dec 14, 2016 4:01 am
Forum: DCC Modules - 3E
Topic: DCC #35: Gazetteer of the Known Realms
Replies: 155
Views: 424273

Re: DCC #35: Gazetteer of the Known Realms

Really interesting thread here with plenty of meat to build a world. Hopefully you all could point me in the right direction for resources. Rhiannon has now become 9th (!) level. Our world is using the map from Egg of the Phoenix and I had mentioned that just outside of Nimbortan is a thriving, impo...
by losloris
Wed Dec 07, 2016 5:53 am
Forum: DCC Modules - 3E
Topic: Too many DCCs?
Replies: 28
Views: 82145

Re: Too many DCCs?

On that note, of being inside the ghost Tower of Inverness, I am thoroughly not happy with the ending, the big gem room behind the invisible force field. Does anyone have a suggestion from any DCC module for a finale that includes the big gem? I am perfectly able to adapt a reasonable setting, and, ...
by losloris
Tue Dec 06, 2016 7:40 am
Forum: Judges' Forum
Topic: Downtime "event" tables for alt PCs and hirelings
Replies: 1
Views: 8394

Re: Downtime "event" tables for alt PCs and hirelings

I would think you would want a couple of tables. In cases that are vague like this i have the player roll for the weather (d8, 1 is great, 8 is lousy) and then start to consider what type of encounters you would have. This could include things like border patrol and/or port security, other ships (pl...
by losloris
Mon Dec 05, 2016 9:41 am
Forum: DCC Modules - 3E
Topic: Too many DCCs?
Replies: 28
Views: 82145

Re: Too many DCCs?

Just to back up to JediOre's post, I think there is room in every game for near abouts every type of adventure. All of these modules have some really key, interesting ideas, and, frankly, they save me lots of time by having a foundation to work with. I am responding here in part because of the refer...
by losloris
Sun Nov 27, 2016 3:22 pm
Forum: Judges' Forum
Topic: Advice on The One Who Watches From Below
Replies: 10
Views: 24690

Re: Advice on The One Who Watches From Below

What a delightful setting that was. Tell you right out, I did not use the curse aspect. Did, however, use the eyes all over the place to make this a real spooky encounter. Trouv Tou thoroughly enjoyed it, up to and including the tremendous pile if loot from which he extracted nothing. Tomorrow I wil...
by losloris
Tue Nov 22, 2016 10:05 am
Forum: Judges' Forum
Topic: Advice on The One Who Watches From Below
Replies: 10
Views: 24690

Re: Advice on The One Who Watches From Below

Here's some advice, re-imagine the module to fit your needs. A motto our game thrives by. Can't argue with those who want to be able to open the package and play. However, that suggestion is difficult to apply in an on going campaign. Our's is 3.5 years and has now evolved into a battle against Thar...
by losloris
Sun Nov 13, 2016 1:47 pm
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 48738

Re: DCC #30

Currently sucking gin with cheeses and olives on the side; a fine place from which to describe what went on last night. It is super rewarding to have the party at a point where they work like a team. The goal was to solve the four puzzles to flick the four switches to turn off the four gears to see ...
by losloris
Thu Nov 10, 2016 8:38 am
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 48738

Re: DCC #30

Here are a few thoughts, in advance of our next session that happens on Saturday. I like and will gladly take advantage of any good idea. DCC modules are chalk full of good ideas and are easily twisted to meet a specific need. The VofDK is well put together with several neat concepts. The overarchin...
by losloris
Tue Oct 18, 2016 10:02 am
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 48738

Re: DCC #30

We had a great session, in many ways. A good part of our time was spent situating our players in their geopolitical environment. This was far more elaborate than I had anticipated. Basically, they went back to Doc's Island to think about the portal that lead to all of this dragon stuff. Basically. I...
by losloris
Wed Oct 12, 2016 8:47 am
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 48738

Re: DCC #30

I have been a little confused in reading about the gears that are the gateway to the rest of the adventure. When the party gets passed the doorway with the four dragon heads they see this and that, and, hear the whirring of the gears. Then there is the castellan who has a key (see picture above) th...
by losloris
Wed Oct 05, 2016 12:59 pm
Forum: Magic and Spells
Topic: Dispel Magic
Replies: 7
Views: 28828

Re: Dispel Magic

I have a huge problem in my understanding of this spell. It works like this: I do not. Worse, in all of the sessions I have ever played I can not fully remember anyone using this spell. Am I to understand that if a bad guy (5th level mage) casts a fireball on the party and the party mage saves he ca...
by losloris
Tue Oct 04, 2016 9:36 am
Forum: DCC Modules - 3E
Topic: What DCC for a pirate/nautical campaign?
Replies: 26
Views: 79289

Re: What DCC for a pirate/nautical campaign?

He thought this would work. it took considerable effort to get Khalil to think about what he was looking at, the circle of triangles as the final entrance portal to get to Skullshank (DCC 14, Eye of the Night), and think about the odd jewelry Khalil had found. As a DM I never pay any overt attention...
by losloris
Thu Sep 29, 2016 8:15 am
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 48738

Re: DCC #30

OMG is this the most verbose module ever! Everything is nicely but overly detailed. It becomes difficult to find and connect information. That notwithstanding, I like the lay of the land. As noted thru previous posts, this campaign is focused upon the Archomentals, as started thru the Egg of the Pho...
by losloris
Mon Sep 12, 2016 11:28 am
Forum: DCC Modules - 3E
Topic: DCC #30
Replies: 16
Views: 48738

Re: DCC #30

The party returned with their tale of success and woe to the Titan Maladoconious (Doc for short - a joke I like as Titans are generally not short). The had made the greatest advances known through the Fane and had fallen just short of success. So now, what to do. Khalil (Thf 10) came forward with al...
by losloris
Mon Sep 12, 2016 8:02 am
Forum: DCC Modules - 3E
Topic: DCC#10 The Sunless Garden Mapping Has Begun
Replies: 24
Views: 66799

Re: DCC#10 The Sunless Garden Mapping Has Begun

As DMs we have to sort of guide the ship, have a good overview of what is going on and where the party is going, in order to provide a decent challenge and a decent reward. We got back into the Mudd Sorcerer at room 28, which lead to the hole in the wall and then further to the Giant Elephant. Embla...
by losloris
Tue Sep 06, 2016 4:48 am
Forum: DCC Modules - 3E
Topic: Revenge of the Rat King
Replies: 9
Views: 35647

Re: Revenge of the Rat King

As a final commentary on this module, I think this is another excellent adventure that needs only a few tweaks to create a realistic feel. Having moved a bunch of times I keep thinking how do you get a couch up those stairs. With that in mind I look at how people/beings/monsters are suppose to trav...
by losloris
Sat Sep 03, 2016 5:26 am
Forum: DCC Modules - 3E
Topic: Revenge of the Rat King
Replies: 9
Views: 35647

Re: Revenge of the Rat King

So, the other guy bailed and my character had been taken captive, making yesterday's session a solo adventure. Gotta say, DCC does a wonderful job packaging these modules together, making it easy for me to parse out what is needed for a fun adventure. I scaled this way back. Instead of the rat king ...

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