Search found 43 matches

by Johann
Fri Aug 16, 2013 5:15 pm
Forum: Rules discussion
Topic: ...The Save Is Made Against The Spell Check Result...
Replies: 16
Views: 32958

Re: ...The Save Is Made Against The Spell Check Result...

I've capped the DCs of saves vs. spells at 20.

I was considering [20 + spell level] but as beermotor pointed out saves vs. 15+ are rare as is.

Best wishes

Johann
by Johann
Sun Aug 11, 2013 12:59 pm
Forum: DCC RPG General
Topic: That's a Nice Looking Bookshelf
Replies: 12
Views: 23706

Re: That's a Nice Looking Bookshelf

Man, I can't believe I just bought* this for the Easley artwork alone. I already have the %&$@ book. I guess it will see use as an additional spell & critical hit reference at the table. The spine clinched the deal, by the way -- it screams "Sword & Planet" / "Science Fant...
by Johann
Mon Jul 15, 2013 1:10 am
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 98
Views: 260519

Re: Four fixes for DCC

I also think it is of vital importance to keep the venue of the game in mind. The skill-sets and tools involved in handling a 1-off game are entirely different from those used to carefully manage long-term play. [...] I’m convinced that there are two distinct forms of DCCRPG. With the 1-off, or ‘ov...
by Johann
Mon Jun 24, 2013 8:06 am
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 98
Views: 260519

Re: Four fixes for DCC

The main problem we had with spellburn was that the wizards burned 20 points and used this to max-out "Wizard Staff," which then gave them +2 on their main offensive spells. When I look at spells with permanent effects - e.g. Arcane Affinity, Patron Bond, Wizard Staff etc. - it seems to m...
by Johann
Thu Jun 20, 2013 4:15 am
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 98
Views: 260519

Re: Four fixes for DCC

Thank you all for this very civil discussion and the great feedback! Ravenheart87: I agree that “higher level characters deserve to be sturdier” . You say that Luck is a downward spiral, though. Doesn’t that mean that survivability decreases? (Thanks for the correction about Elves and Wizards. I’ve ...
by Johann
Wed Jun 19, 2013 6:00 am
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 98
Views: 260519

Four fixes for DCC

Running, tinkering with and reading about DCC, I’ve encountered four problems. I’m offering my solutions to the first three – and asking for help with the fourth. 1. The balance is spotty in some places Disclaimer: I do NOT care about balanced encounters or classes that can always contribute equally...
by Johann
Thu Jun 06, 2013 11:00 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 55952

Re: Death in DCC -- advice plea.

I roll initiative for both the players and the monsters at the outset; then those players that win initiative get to act on round 1, and those that did not win initiative do not act on round 1; then the monsters act on round 1; and then for round 2 and all subsequent rounds all players act first, a...
by Johann
Thu May 30, 2013 11:02 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 55952

Re: Death in DCC -- advice plea.

I do not allow PCs to burn Luck on a "recover the body roll". In fact, I do not even allow them to burn Luck on saves *at all* because that makes Luck into another pool of hit points (depleted by failed saves rather than successful enemy attacks). I prefer Luck to be a "Seize the Mome...
by Johann
Sun Jul 01, 2012 9:23 am
Forum: DCC RPG General
Topic: Three Things I Love about DCC
Replies: 21
Views: 34675

Three Things I Love about DCC

The first thing I fell in love with about Dungeon Crawl Classics RPG (DCC) was the new take on the fighter - thanks to the wonderful 'Mighty Deeds of Arms' mechanic. The mechanic is granular enough to be intuitive ("You wanna push him over the cliff? You'll need to roll a 4+ on your deed die.&q...
by Johann
Fri Jun 08, 2012 7:49 am
Forum: DCC RPG Adventure Modules
Topic: Review: Doom of the Savage Kings
Replies: 27
Views: 84286

Re: Review: Doom of the Savage Kings

18 of 20 .... yikes ... :shock: They drowned the beast in the blood of their fallen comrades! "Out for Blood," indeed! Well played, sir. //H The players made the choice to face the beast. After a veritable bloodbath in the dungeon, I gave the survivors the option to hand over the spear to...
by Johann
Wed Jun 06, 2012 6:33 am
Forum: DCC RPG Adventure Modules
Topic: Review: Doom of the Savage Kings
Replies: 27
Views: 84286

Re: Review: Doom of the Savage Kings

I ran Doom of the Savage Kings yesterday and we had a blast. Five players ran four 0-level characters each. Time was short, so I started them off right in front of the dungeon.* They lost 18 out of 20 characters and slew the hound. Great times! *I'll use the village as a base for a planned mini-camp...
by Johann
Sun Jun 03, 2012 9:24 am
Forum: DCC RPG Adventure Modules
Topic: Review: Doom of the Savage Kings
Replies: 27
Views: 84286

Re: Review: Doom of the Savage Kings

I wouldn't argue that the skill DCs are fair. In fact, mine are often deliberately unfair. If a non-thief PC reaches the point where he has to make a skill check, he's likely already down the wrong road, having missed the chance to solve the challenge via roleplaying. [...] Fair? No. Just as not ev...
by Johann
Sun Jun 03, 2012 4:18 am
Forum: DCC RPG Adventure Modules
Topic: Review: Doom of the Savage Kings
Replies: 27
Views: 84286

Review: Doom of the Savage Kings

I've reviewed Doom of the Savage Kings here . Here's a quote and a question about the module: The dungeon is no cakewalk - which is fine by me - but some of the difficulty numbers (DCs) for saves and skill checks seem awfully high to me. The walls of a pit, for instance, require a DC 23 climb check ...
by Johann
Fri Jun 01, 2012 11:18 am
Forum: Rules discussion
Topic: Bonus to replace Spellburn option?
Replies: 10
Views: 18465

Re: Bonus to replace Spellburn option?

Give him some rare magical component (dragons blood) or have him cast it through his magical staff (stored power)- giving a one time bonus. Or at least limit it some way. This sounds good. Combined with Harley's take on the matter, I guess I'll grant the wizard's player a vial of dragon blood for a...
by Johann
Fri Jun 01, 2012 7:26 am
Forum: Rules discussion
Topic: Bonus to replace Spellburn option?
Replies: 10
Views: 18465

Bonus to replace Spellburn option?

Hi there! I'm running another DCC one-shot on Monday (Doom of the Savage Kings). My first one was great fun (The Portal Under the Stars)! Some characters are now level 1, so character classes and spell casting come into play. However, I'd like to keep things simple for now, so I'm ignoring several (...
by Johann
Sun May 13, 2012 4:39 am
Forum: DCC RPG General
Topic: Fighter Mighty Deeds
Replies: 40
Views: 64063

Re: Fighter Mighty Deeds

'Cutting off the opponent's hand'. Is that 3+, 4+, 5+, 6+ or 7+? 'Taking the rider out of his saddle with well aimed blow' Is that 3+, 4+, 5+, 6+ or 7+? And so on. Perhaps not the best of examples, but I hope it gets my point across. These are excellent examples of Mighty Deeds of Arms. However, I ...
by Johann
Thu May 03, 2012 6:56 am
Forum: DCC RPG General
Topic: Fighter Mighty Deeds
Replies: 40
Views: 64063

Re: Fighter Mighty Deeds

I've only run the introductory adventure for 0-level characters so far (read my impressions here ), but I'm leaning towards keeping the tradeoff of the beta rules (mighty deed vs. extra damage, possibly even extra accuracy as well). Of course, a successful deed would then have to be really powerful ...
by Johann
Sun Apr 15, 2012 4:14 am
Forum: DCC RPG General
Topic: Blogs about DCC RPG
Replies: 19
Views: 32651

Re: Blogs about DCC RPG

I ran the introductory adventure "The Portal under the Stars" last week. We had a blast. You can find my (brief) actual play review of DCC here.

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