Search found 379 matches
- Wed Jul 25, 2012 12:21 pm
- Forum: DCC RPG Adventure Modules
- Topic: Wandering monsters
- Replies: 19
- Views: 25612
Re: Wandering monsters
Count me in as a guy that prefers his dungeons (and adventures) to have wandering monsters and other random encounters. As both the DM and player I like the way these can completely change the game and take it in unexpected ways. My tables are never as simple as "1d6 rats, 1d8 skeletons etc). C...
- Sun Jul 22, 2012 9:04 pm
- Forum: Rules discussion
- Topic: Burning LUCK before a roll ??
- Replies: 23
- Views: 49670
Re: Burning LUCK before a roll ??
I considered a x2 penalty for burning luck after a roll to encourage players to burn luck before rolling (could go x3 or x4 even). I would have liked to have made it a x2 bonus before a roll but that makes the thief problematic in my opinion (their luck die is too powerful at higher levels in my opi...
- Sat Jul 21, 2012 8:10 pm
- Forum: DCC RPG Community
- Topic: Canadians?
- Replies: 26
- Views: 53108
Re: Canadians?
I live in Hamilton.
- Sat Jul 14, 2012 6:29 am
- Forum: Judges' Forum
- Topic: Handling traps
- Replies: 6
- Views: 13834
Re: Handling traps
Small mechanical traps (ie. spring loaded traps) on doors and chests can be found with the use of probes (I consider these part of the the thieves tools) and disabled through the use of skill checks. Any class can attempt to do this but thieves are the most skilled. My players know that any lock to ...
- Fri Jul 13, 2012 6:33 am
- Forum: DCC RPG General
- Topic: DCC RPG Alternate Cover #2
- Replies: 106
- Views: 218774
Re: DCC RPG Alternate Cover #2
The good thing about the different covers is that my wife won't need to know I bought the same book again.
- Wed Jul 11, 2012 6:39 am
- Forum: Rules discussion
- Topic: The Time of the Orcs is Here
- Replies: 23
- Views: 28247
Re: The Time of the Orcs is Here
This is really cool and one of the best new classes I have seen. The problem is I am not a fan of rage mechanics and never have been (you often see Barbarians with rage mechanics). I feel a disconnect between something that is supposed to simulate raw, animalistic emotion being reduced to a bunch of...
- Mon Jul 09, 2012 8:59 am
- Forum: Rules discussion
- Topic: Spell number limitation
- Replies: 38
- Views: 89101
Re: Spell number limitation
My personal thought as far as house-ruling this are would be to allow wizards of level 6 and greater to construct laboratories, towers, or sanctuaries of some kind, and to keep a library inside. High upkeep costs. They could spend a month per level swapping out spells "memorized." So it's...
- Sun Jul 08, 2012 10:56 pm
- Forum: Rules discussion
- Topic: gunpowder weapons
- Replies: 30
- Views: 49470
Re: gunpowder weapons
Rick that picture is my new desktop background. Amazing!
I may have to buy the game just for that picture. Not sure why but it just hits the right note with me. Maybe because the ray gun is easy to miss and so unexpected but once you notice it the entire picture takes on a new light.
I may have to buy the game just for that picture. Not sure why but it just hits the right note with me. Maybe because the ray gun is easy to miss and so unexpected but once you notice it the entire picture takes on a new light.
- Sun Jul 08, 2012 6:45 pm
- Forum: Rules discussion
- Topic: Two questions regarding deeds of arms
- Replies: 47
- Views: 82449
Re: Two questions regarding deeds of arms
In my mind when I first read it, a mighty deed sounded like something special that a Warrior could pull off when really needed. Spamming mighty deed smells too much like 4th edition to me, like and at-will Flourishing Strike every damn round. I just think it will lose it's special quality. This. I ...
- Sun Jul 08, 2012 6:22 pm
- Forum: Rules discussion
- Topic: Spell number limitation
- Replies: 38
- Views: 89101
Re: Spell number limitation
But if you want to experiment, go for it. DCC RPG is designed to be house-ruled. Thanks for stating this. Lately there have been a number of posters who feel the need to constantly defend the game when someone suggests house-ruling. Perhaps adding a Tinkering Forum is in order? I haven't played wiz...
- Sun Jul 08, 2012 2:41 pm
- Forum: DCC RPG Adventure Modules
- Topic: Old Dudes Play Sailors!
- Replies: 19
- Views: 28478
Re: Old Dudes Play Sailors!
Another great write-up. Probably the most interesting Portal under the Stars report I have seen as it didn't quite play out like most of the others. I particularly liked how the players used the Crystal Statues against the Barbarian statue.
- Sun Jul 08, 2012 2:25 pm
- Forum: Rules discussion
- Topic: Spell number limitation
- Replies: 38
- Views: 89101
Re: Spell number limitation
The reality is Vance was just one of many Appendix N authors and let's face it, a lot of players are not fans of this system. One thing this system does well is allow the player/DM to create thematic wizards (ie. illusionist, elementalist, conjurer, etc.) simply by changing their chosen spells (and ...
- Sun Jul 08, 2012 9:40 am
- Forum: Rules discussion
- Topic: Two questions regarding deeds of arms
- Replies: 47
- Views: 82449
Re: Two questions regarding deeds of arms
I think there are three main reasons people want to houserule the Deeds die: 1. To speed the game up. 2. The concern that at higher levels warriors will be constantly pulling off deeds, especially with multi-actions per round. 3. Low element of risk to the stunts which takes some of the tension away...
- Sat Jul 07, 2012 11:56 am
- Forum: DCC RPG Third Party Publishers
- Topic: PSG: The Crawler's Companion Kickstarter is live!
- Replies: 67
- Views: 117436
Re: PSG: The Crawler's Companion Kickstarter is live!
Ok that makes much more sense. I was going to suggest it should have been the back page as it would be less distracting there.
- Sat Jul 07, 2012 11:53 am
- Forum: Judges' Forum
- Topic: Iconic monsters
- Replies: 14
- Views: 27909
Re: Iconic monsters
Beholders are one of the few monsters that truly came into existence with D&D (you won't find real-world beholder myths) - why not embrace DCC's Appendix N philosophy and also make a monster truly inspired by the Beholder's existence and make up something new ? The thing is, monsters like orcs,...
- Sat Jul 07, 2012 11:15 am
- Forum: Judges' Forum
- Topic: Anybody daring to swear he doesn't roll concealed? ;)
- Replies: 69
- Views: 128930
Re: Anybody daring to swear he doesn't roll concealed? ;)
Rolling out front and in view isn't hard or even that big a deal. You are not crafting a story(even if you end up with some good ones) but instead playing a game.Don't get caught up in the story telling aspect of the game. It's still just a game. If the dice roll this way then great! If they roll t...
- Sat Jul 07, 2012 10:01 am
- Forum: Judges' Forum
- Topic: Iconic monsters
- Replies: 14
- Views: 27909
Re: Iconic monsters
One way to approach the idea is to make something like the Beholder unique. So for an example I read online once, the Beholder and the Eye of the Deep become the eyes of a god that was blinded. One eye fell to the earth and the other into the sea add centuries of festering hate, a few legends and a...
- Sat Jul 07, 2012 9:42 am
- Forum: Magic and Spells
- Topic: Using the Beta for Spell Cards
- Replies: 9
- Views: 20814
Re: Using the Beta for Spell Cards
I would gladly pay a few extra bucks to Goodman Games for a pdf download that listed the individual spells in single pages that we could print as needed. It would also be a good way of fixing the spells that have errors in them (ie. I know one of the patron spells is missing an entry). I suppose the...
- Sat Jul 07, 2012 9:30 am
- Forum: DCC RPG Third Party Publishers
- Topic: PSG: The Crawler's Companion Kickstarter is live!
- Replies: 67
- Views: 117436
Re: PSG: The Crawler's Companion Kickstarter is live!
Reading Perils of the Sunken City right now. Very impressive layout! Great NPCs. Agreed! I still need to read the adventure, but the layout work is very professional! That second page advertisement really bothers me. Maybe if it was in black and white it wouldn't have seemed so bad. Otherwise I agr...
- Fri Jul 06, 2012 9:29 am
- Forum: Magic and Spells
- Topic: Limits to Spell Burn?
- Replies: 53
- Views: 106714
Re: Limits to Spell Burn?
Couple points: 1. To be fair the beta-test Elf situation was a test of the rules, where we actively tried to push the rules to their limits and such. Meta-gaming was kind of expected and encouraged. It wasn't quite as bad as it sounds. He also only had 2 hp at level 1 so he wasn't feeling so mighty ...
- Thu Jul 05, 2012 10:35 pm
- Forum: Magic and Spells
- Topic: Limits to Spell Burn?
- Replies: 53
- Views: 106714
Re: Limits to Spell Burn?
My thoughts summed up quite simply: There is no issue, there is only some folks having a longer adjustment period to the sheer scale of DCC and the style behind it. I can't accept this statement. It implies that those of us who don't like the spellburn system will eventually "see the light&quo...
- Tue Jul 03, 2012 10:04 pm
- Forum: Rules discussion
- Topic: d16 for ability tests? Talk me out of this idea.
- Replies: 13
- Views: 20456
Re: d16 for ability tests? Talk me out of this idea.
I assume you are replying to Beermotor there Vanguard so I won't say much on the bulk of your post, other than I agree with everything but the statement that DCC is better off being left as is. I have no desire to add a dice pool system and will stick with a single die roll system (likely a roll-und...
- Tue Jul 03, 2012 9:23 pm
- Forum: Magic and Spells
- Topic: Who needs Read Magic?
- Replies: 12
- Views: 24673
Re: Who needs Read Magic?
I use it in my games as a means to decipher any magical glyph or rune found in the mythical underworld. Especially for things like magical gateways or strange glyphs surrounding geometric patterns etched into floors. Magical Decoder ring is a good nickname for the spell. Though you (the judge) have...
- Tue Jul 03, 2012 7:49 am
- Forum: Rules discussion
- Topic: Encumbrance Houserules Meanderings
- Replies: 31
- Views: 45138
Re: Encumbrance Houserules Meanderings
@TheNobleDrake: Ok sorry, just re-read the thread and realized you are familiar with LOFTP and mean to simplify it even further. I have to admit some of my casual gaming group members had difficulty even with the LOFTP system so it's not a bad idea. I might be tempted to rule that they must use some...
- Tue Jul 03, 2012 7:43 am
- Forum: Rules discussion
- Topic: Encumbrance Houserules Meanderings
- Replies: 31
- Views: 45138
Re: Encumbrance Houserules Meanderings
I am thinking of using a system that doesn't require more book-keeping that keeping track of what you have already does - simply an equipment list area that has lines drawn in, and the rule is you can carry whatever fits on the sheet at 1 line per item type. Then, I would make container sheets for ...