Search found 87 matches

by modus666
Thu Apr 10, 2008 12:32 pm
Forum: DragonMech
Topic: new lunar monsters - suggestion
Replies: 6
Views: 8862

new lunar monsters - suggestion

I had an idea the other day on how to easily create new and interesting lunar monsters for use in the dragonmech setting. The Pseudonatural template. I cant remember which monster book its from but the pseudonatural template turns a creature into something from the Far Realm. Based on current monste...
by modus666
Wed Apr 09, 2008 9:22 pm
Forum: DragonMech
Topic: The Clockwork Borg (CwB)
Replies: 6
Views: 7870

Re: The Clockwork Borg (CwB)

just a bit of a bump. i've been busy with some other games but hope to get my dragonmech e6 game back up soon. wanted to try and renew the discussion on this alrternate steamborg class.
by modus666
Wed Apr 09, 2008 9:15 pm
Forum: DragonMech
Topic: WHAT IF (possible dragonmech plot)
Replies: 4
Views: 5697

Re: WHAT IF (possible dragonmech plot)

After re-reading the mech manual for a bit today it seems the 'Razid', the derro made obelisk mech, seems designed for some similar purpose. one could easily work the mind flayer edge in. Maybe Razid mechs are designed to help the elder minds focus their telekinetic powers on key points in the surfa...
by modus666
Wed Apr 09, 2008 11:43 am
Forum: DragonMech
Topic: DragonMech Battles Designer Diary #4
Replies: 19
Views: 17626

dragonmech battles - rpg book mechs

while having a slew of new mech figures to work with will certainly be fun... i think it will also be important to include figures to represent the mechs that any established dragonmech players will be familiar with. my groups obsolete old bastion is still their mech of choice, and as an amusing des...
by modus666
Wed Apr 09, 2008 11:37 am
Forum: DragonMech
Topic: WHAT IF (possible dragonmech plot)
Replies: 4
Views: 5697

WHAT IF (possible dragonmech plot)

What if Mind Flayers are actually lunar creatures... who came to the planet hundreds and hundreds of years ago to begin preliminary preparations for the divine assault being launched by the lunar gods. What if they have been preparing their elder minds not just as repositories of knowledge, but as g...
by modus666
Mon Apr 07, 2008 4:59 pm
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 59340

more e6 thoughts

thoughts on e6 and stat enhancing items -------------------------------------------------------------------------------- i know the E6 community has had a bit of a slowdown since ryan stopped posting here, but my own e6 campaign carries on and so should this discussion! anyhoo. after a long and thor...
by modus666
Wed Feb 27, 2008 9:55 am
Forum: DragonMech
Topic: The Clockwork Borg (CwB)
Replies: 6
Views: 7870

Quote: Precision Timepiece: CwB has a precise sense of time; always aware of passage of time despite sleep or unconsciousness; only death and resurrection can rob a CwB of his sense of time temporarily; can set mental alarms as reminders or to wake up at specific times That's actually pretty good u...
by modus666
Tue Feb 26, 2008 9:47 am
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 59340

r6 dragonmech update

havent played in a few weeks so there isnt much to report. some concerns i am having though, is exactly where to take the campaign in the long run. so far i've run the "shardsfall quest", "against the iron giant", and "the mysterious tower" (all good modules from goodman btw), the party currently ha...
by modus666
Thu Feb 21, 2008 12:48 pm
Forum: DragonMech
Topic: The Clockwork Borg (CwB)
Replies: 6
Views: 7870

some more ideas for CwB

Armor Proficiencies: Light, bucklers, small shields [clockwork borgs are designed to be more fast and sleek than their steampowered counterparts, and thus tend to favor lighter armors] Weapon Proficiencies: rapier, shortsword, kukri, simple weapons [clockwork borgs are trained in basic weapons, and...
by modus666
Tue Feb 12, 2008 5:23 pm
Forum: DragonMech
Topic: The Clockwork Borg (CwB)
Replies: 6
Views: 7870

some information from arek, from another thread

some good ideas and guidelines for the CwB here. i reposted to aid in compiling. I'll try to skirt around outright describing the steamborg here, but I think some mirroring might be in order for the Steamborg/clockborg. The steamborg gains a class feature starting at level 4, and improves on it at 6...
by modus666
Tue Feb 12, 2008 5:22 pm
Forum: DragonMech
Topic: Interesting movie for ideas
Replies: 14
Views: 16574

Re: Clockborg as a distinct class

yes i picture the clockwork borg 's specials emphasizing grace and agility over raw durability, i started another thread just for this nifty idea with some bullet poitns for the preliminary stuff i did. going to repost your stuff here there as well... I'll try to skirt around outright describing the...
by modus666
Tue Feb 12, 2008 10:09 am
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 59340

good points

my e6 dragonmech game has just hit the level 6 mark. yay. now we get to see how this evolves. as things stand right now, it looks like i am going to keep things "as written" despite some grumbling from my coglayer. i reserve the right to change my mind later tho. taking leadership would definitely b...
by modus666
Tue Feb 12, 2008 10:01 am
Forum: DragonMech
Topic: treads
Replies: 8
Views: 9237

big treads

well, YEAH they'd have to be retty massive, but that goes right along with the feel of dragonmech anyway IMO, everything bigger and badder.
by modus666
Tue Feb 12, 2008 9:59 am
Forum: DragonMech
Topic: The Clockwork Borg (CwB)
Replies: 6
Views: 7870

The Clockwork Borg (CwB)

here's some preliminary stuff i've come up with for the clockwork borg variant mentioned in another thread * clockwork engine: requires no fuel or water; does require 1 hr of winding and maintenance each day or borg begins to lose special abilities; does not produce smoke like the regular borgs stea...
by modus666
Wed Feb 06, 2008 10:00 am
Forum: DragonMech
Topic: Interesting movie for ideas
Replies: 14
Views: 16574

Re: ideas

Yeah, I was thinking about doing it too, and had the same thought process. To do it the way I think it should be done, it's really just a steamborg variant and not really a class unto itself. Although I was thinking the clockborg wouldn't get steam powers. After all, they're not running on a steam ...
by modus666
Tue Feb 05, 2008 10:08 am
Forum: DragonMech
Topic: Homebrewing the Steamborg
Replies: 8
Views: 8542

sense

sure, it makes sense, however im not sure how best to implement your ideas. many of the options you mentioned are certainly possible within the scope of the regular steamborg options, especially when combining steampowers together to get larger effects. the primary limitation i think would be the li...
by modus666
Tue Feb 05, 2008 10:03 am
Forum: DragonMech
Topic: Some help with a campaign
Replies: 11
Views: 10598

single pilot mechs

Part of it's the mech, but a lot of it is the pilot. You can do a lot with a even a weak mech. But since you raised the issue, you could: -Have them stay in single-pilot mechs, which get repairs and upgrades, and maybe they get some upgraded mechs, or, heck just new mechs. Maybe they get so much st...
by modus666
Tue Feb 05, 2008 9:56 am
Forum: DragonMech
Topic: treads
Replies: 8
Views: 9237

treads

Yeah, treads on rough terrain = owie. It would work well enough for short and long mechs (like tanks) but with your average mech, which is much taller than it is long, and has a higher center of gravity, it would tumble in a heartbeat. i see mechs with treads lookiung something like johnny five fro...
by modus666
Tue Feb 05, 2008 9:53 am
Forum: DragonMech
Topic: Interesting movie for ideas
Replies: 14
Views: 16574

ideas

im working on it, i'm not sure HOW different to make the clockwork borg from the standard steamborg though. my tendency is to make is a slight variant, keeping artificial parts and steam powers intact, and modifying some of the specials they get over time. i'll post it once i get the time to put som...
by modus666
Tue Jan 29, 2008 10:09 am
Forum: DragonMech
Topic: Interesting movie for ideas
Replies: 14
Views: 16574

clockwork borgs... hmmmm

If you've seen the movie Hellboy , isn't the concept of Kroenen interesting? A friend and I thought about writing a Clockborg whose augmentations run off of Dragonmech clockwork and he has to wind himself up to keep himself going and give himself a quick boost in power. Although the Ghostgear is si...
by modus666
Thu Jan 03, 2008 10:08 am
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 59340

limits verses expansion

The catch is that unless a feat specifically says "You can take this feat more than once", you can only take it once. That means you can only take the Artificial Parts feat once and get an extra part once, period. In a non-E6 game I'd probably house-rule that feat to allow people to take it multipl...
by modus666
Wed Jan 02, 2008 9:51 am
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 59340

capstone

as far as tactical feats though there's always the possibility of creating a capstone feat to allow you to qualify for it, but that type of capstone feat may be limited to characters with dedicated martial/ilitary training, like fighters. kindof like: Martial Veteran (General) (comrade_raoul) Prereq...
by modus666
Mon Dec 31, 2007 10:05 am
Forum: DragonMech
Topic: Revised Mech Creation Rules (+ Incremental Improvements)
Replies: 3
Views: 6850

EXCELLENT

this is exactly what i was hoping for; a little editing to smooth out the rough edges and i'd say it'd be well suited for addition into future printings :)
by modus666
Mon Dec 31, 2007 10:02 am
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 59340

a concern about feats and stacking:

a small concern cropped us during play in my recently converted e6 dragonmech campaign. my steamborg player just took his first level in barbarian, primarily so he could qualify for the Piston Rage feat as detailed in the Shardsfall Quest. In summary the feat adds additional strength equal to the ar...
by modus666
Fri Dec 28, 2007 2:25 pm
Forum: DragonMech
Topic: dragonmech, and e6
Replies: 33
Views: 59340

Modus are you the writer, or a writer, for E6? me? no im not originator. i've just been looking at it a lot as an intruiging d20 variant. the originator is Ryan Stoughton. you can find the e6 discussion thread at enworld here: http://www.enworld.org/showthread.php?t=206323 I'm playing Vampire right...

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