Search found 233 matches
- Sat Sep 01, 2012 10:44 am
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 76112
Re: Halfling Lucky Charms
This quote from an earlier thread seems to put the kibosh on the wandering luck modifier interpretation: The halfling is weak on his own, but when his Luck score is combined with the rest of the party, he becomes "the ultimate team player." I have seen halfling characters save an entire pa...
- Fri Aug 31, 2012 2:35 pm
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 76112
Re: Halfling Lucky Charms
If your player tries to argue that rule, simply say "no". Period. "I'm not going to accept a permanent ambulatory bonus-giver into the game because that's not how I interpret the rule. If you feel otherwise, you can run a game for us, and we'll try hard to find ourselves a lucky half...
- Fri Aug 31, 2012 2:31 pm
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 76112
Re: Halfling Lucky Charms
The permanent modifier to all allies' rolls appears over the top to me. I doubt this was the intent, and honestly I'm not going to search the book to point to rules pages; but it would be a freakishly strong ability that the halfling should never, ever, except to save himself from certain death, gi...
- Thu Aug 30, 2012 7:07 pm
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 76112
Re: Halfling Lucky Charms
And then there's an additional sentence: "The halfling's Luck modifier can apply to any roll made by an ally: attack rolls, damage rolls, saves, spell checks, thief skills, and so on." To me, this last sentence is entirely extraneous if it is referring to the halfling spending luck on an ...
- Thu Aug 30, 2012 5:05 pm
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 76112
Re: Halfling Lucky Charms
Yeah I think you are crazy 8) . That's probably just there in case the halfling spends more than one point, thus changing the modifier. If you are right that really changes things :shock: . In general, a halfling is pretty unlikely to have a Luck modifier greater than +1, so my interpretation would...
- Wed Aug 29, 2012 4:51 pm
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 76112
Re: Halfling Lucky Charms
I noticed an odd bit of wording in the text describing the "third" use of the halfling good luck charm. If you read the first 5 sentences of the paragraph, it appears to me to be clear and complete: a halfling can spend his own luck on behalf of an ally. And then there's an additional sent...
- Mon Aug 27, 2012 3:47 am
- Forum: Characters
- Topic: Wizard vs Elf
- Replies: 15
- Views: 28998
Re: Wizard vs Elf
So give them sand skiffs that sail across the dunes on runners!beermotor wrote:
I do like the randomness of it, though, but sometimes there were occupations that didn't make any sense for my campaign (elven navigator? halfling sailor? it's a desert campaign...).
- Mon Aug 27, 2012 3:42 am
- Forum: Appendix N
- Topic: Appendix N Comic Books
- Replies: 56
- Views: 217907
Re: Appendix N Comic Books
I've got to look into both of those, then.Randall wrote:Prophet was the first thing I read by him and it made me go and check out King City which is also great.Bilgewriggler wrote:Brandon Graham is wicked talented. I'm delighted to see him on a higher profile comic after his years paying dues in the indies.
- Sun Aug 26, 2012 3:27 am
- Forum: Appendix N
- Topic: Appendix N Comic Books
- Replies: 56
- Views: 217907
Re: Appendix N Comic Books
Brandon Graham is wicked talented. I'm delighted to see him on a higher profile comic after his years paying dues in the indies.
- Sat Aug 25, 2012 5:38 am
- Forum: Rules discussion
- Topic: Movement question
- Replies: 4
- Views: 10593
Re: Movement question
I'm going to have to ponder this one. I actually think it sounds kind of cool to let the movement occur whenever the player wants it to. This gives dwarves and higher level characters a little more oomph, and considering how deadly the game is, I don't mind allowing the characters that boost. OTOH, ...
- Sat Aug 25, 2012 5:27 am
- Forum: Characters
- Topic: Wizard vs Elf
- Replies: 15
- Views: 28998
Re: Wizard vs Elf
A huge advantage of wizards (previously mentioned elsewhere, I think) is that wizards get to choose to be wizards, which means the player probably only goes with a wizard if the character has a good intelligence. If a player rolls these numbers: 10, 10, 8, 8, 17, 10 and happens to get the 17 in inte...
- Sat Aug 18, 2012 7:48 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors on the Starless Sea report
- Replies: 11
- Views: 15795
Re: Sailors on the Starless Sea report
Sounds like you guys had a blast. I just played the opening of Sailors with three of my kids. I can see how the vine horrors would be easy pickings for level 1 characters, but they were murder on the 0-level troupe! The horrors never even got to use the extra auto damage from hitting twice in a roun...
- Sat Aug 18, 2012 6:04 pm
- Forum: Rules discussion
- Topic: Birth Auger at +0
- Replies: 28
- Views: 52680
Re: Birth Auger at +0
Of course, if you don't allow for the possibility of a warrior with ridiculously low hit points due to a crippling birth augur, you'll also never have the pleasure of seeing such a character reach third or fourth level to everyone's astonishment. Yes, in the long run, the sheer weight of probability...
- Sat Aug 18, 2012 5:54 pm
- Forum: Rules discussion
- Topic: awarding xp
- Replies: 16
- Views: 23384
Re: awarding xp
"Urchin Punching For Fun and Profit: Punch Your Way to Tenth Level" Have you been denied the XP you've rightfully earned by miserly DMs? Are in-game insurance companies and assorted fatcats colluding to keep you down, wallowing in filth and degredation with the zero-level types and sundry...
- Fri Aug 17, 2012 6:56 pm
- Forum: Rules discussion
- Topic: awarding xp
- Replies: 16
- Views: 23384
Re: awarding xp
Someone needs to write a module: Urchins of the Abyssal Alleyway.nerdwerds wrote: I'm incredibly blessed because I have players who genuinely role-play their characters and would only punch that street urchin if their character had a good reason to.
- Fri Aug 17, 2012 6:51 pm
- Forum: Appendix N
- Topic: Appendix N Comic Books
- Replies: 56
- Views: 217907
Re: Appendix N Comic Books
I highly recommend everybody check out Alex Robinson's Lower Regions : http://www.topshelfcomix.com/catalog/lower-regions/596 There's a 9-page preview on the catalog page. The whole thing is comparable -- tons of diabolical, imaginative fun as Marla the Barbarian slashes her way through a gruesome m...
- Fri Aug 17, 2012 3:11 pm
- Forum: DCC RPG General
- Topic: A reference to Vecna?
- Replies: 19
- Views: 18803
Re: A reference to Vecna?
GnomeBoy wrote:Wait -- you mean 'weird' isn't what I'm supposed to like about them...???Bilgewriggler wrote:...I'd tried one of Vance's books as a kid and thought it was just weird.
At 10 or 12, I was a very literal reader with a tendency to skip descriptive paragraphs. Not great qualities for appreciating Vance.
- Tue Aug 14, 2012 4:50 pm
- Forum: DCC RPG General
- Topic: A reference to Vecna?
- Replies: 19
- Views: 18803
Re: A reference to Vecna?
And of course, Vecna is an anagram for Vance. :shock: I cannot believe I never noticed that. :oops: And of course, Vecna is an anagram for Vance. Over thirty years and I never made that connection... :shock: You have just blown my mind! My DM in college pointed that out to me to convince me to read...
- Sat Aug 11, 2012 5:15 am
- Forum: DCC RPG General
- Topic: A reference to Vecna?
- Replies: 19
- Views: 18803
Re: A reference to Vecna?
And of course, Vecna is an anagram for Vance.
- Tue Jul 24, 2012 5:05 pm
- Forum: Rules discussion
- Topic: Spell number limitation
- Replies: 38
- Views: 98940
Re: Spell number limitation
If you are interested in the decision-making process that led to the creation of D&D's magic system (i.e., "Vancian" magic), as well as the creation of the DCC RPG magic system, I strongly encourage you to read these books. I would shorten this to just say, "I strongly encourage ...
- Tue Jul 24, 2012 4:51 pm
- Forum: Rules discussion
- Topic: Burning LUCK before a roll ??
- Replies: 23
- Views: 55902
Re: Burning LUCK before a roll ??
Can you burn luck on a mighty deeds roll? At low levels, it seems to me that MD rolls would be one place burning luck before the roll would usually be worth it, since the extent of the deed's success increases with each point by which you exceed 3, and burning 2 points would give you an automatic de...
- Sun Jul 22, 2012 11:30 am
- Forum: DCC RPG General
- Topic: Curious about the DCC RPG crowd...
- Replies: 82
- Views: 224290
Re: Curious about the DCC RPG crowd...
I started off with Steve Jackson's Melee and Wizards pocket games in middle school, late 1970s. Then my best friend's brother showed us his AD&D character sheet, and I would not rest until my folks got me the three books. I've played every edition of D&D since, with 4e being the only one tha...
- Sun Jul 22, 2012 11:18 am
- Forum: Appendix N
- Topic: Appendix N type movies.
- Replies: 99
- Views: 398511
Re: Appendix N type movies.
The newish Solomon Kane is awesome movie BTW, hope it gets released here soon. It's better than the new Conan movie. Sad to hear about the S&S sequel. As a kid, I kept waiting and waiting for that movie to come out. Solomon Kane looks pretty good from the trailer. "Better than the new Cona...
- Sat Jul 21, 2012 6:11 pm
- Forum: Appendix N
- Topic: Appendix N type movies.
- Replies: 99
- Views: 398511
Re: Appendix N type movies.
Two words: Lee Horsely. I'll be sad if no one knows what I'm talking about! I loved The Sword & the Sorcerer as a kid. I wonder if I can find it now. I own both the DVD and the soundtrack CD. Apparently Albert Pyun eventually got around to making a cheap-looking sequel ("Tales of an Ancien...
- Sat Jul 14, 2012 4:03 pm
- Forum: Rules discussion
- Topic: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arms
- Replies: 41
- Views: 74443
Re: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arm
I haven't played yet, but I would always apply any "end of adventure" luck bonuses upon completion of the adventure, and add it to the character's current luck score, which for thieves and halflings will most likely be less than their maximum because at the end of any given adventure, they...