Search found 233 matches

by Bilgewriggler
Sat Sep 01, 2012 10:44 am
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 76112

Re: Halfling Lucky Charms

This quote from an earlier thread seems to put the kibosh on the wandering luck modifier interpretation: The halfling is weak on his own, but when his Luck score is combined with the rest of the party, he becomes "the ultimate team player." I have seen halfling characters save an entire pa...
by Bilgewriggler
Fri Aug 31, 2012 2:35 pm
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 76112

Re: Halfling Lucky Charms

If your player tries to argue that rule, simply say "no". Period. "I'm not going to accept a permanent ambulatory bonus-giver into the game because that's not how I interpret the rule. If you feel otherwise, you can run a game for us, and we'll try hard to find ourselves a lucky half...
by Bilgewriggler
Fri Aug 31, 2012 2:31 pm
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 76112

Re: Halfling Lucky Charms

The permanent modifier to all allies' rolls appears over the top to me. I doubt this was the intent, and honestly I'm not going to search the book to point to rules pages; but it would be a freakishly strong ability that the halfling should never, ever, except to save himself from certain death, gi...
by Bilgewriggler
Thu Aug 30, 2012 7:07 pm
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 76112

Re: Halfling Lucky Charms

And then there's an additional sentence: "The halfling's Luck modifier can apply to any roll made by an ally: attack rolls, damage rolls, saves, spell checks, thief skills, and so on." To me, this last sentence is entirely extraneous if it is referring to the halfling spending luck on an ...
by Bilgewriggler
Thu Aug 30, 2012 5:05 pm
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 76112

Re: Halfling Lucky Charms

Yeah I think you are crazy 8) . That's probably just there in case the halfling spends more than one point, thus changing the modifier. If you are right that really changes things :shock: . In general, a halfling is pretty unlikely to have a Luck modifier greater than +1, so my interpretation would...
by Bilgewriggler
Wed Aug 29, 2012 4:51 pm
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 76112

Re: Halfling Lucky Charms

I noticed an odd bit of wording in the text describing the "third" use of the halfling good luck charm. If you read the first 5 sentences of the paragraph, it appears to me to be clear and complete: a halfling can spend his own luck on behalf of an ally. And then there's an additional sent...
by Bilgewriggler
Mon Aug 27, 2012 3:47 am
Forum: Characters
Topic: Wizard vs Elf
Replies: 15
Views: 28998

Re: Wizard vs Elf

beermotor wrote:
I do like the randomness of it, though, but sometimes there were occupations that didn't make any sense for my campaign (elven navigator? halfling sailor? it's a desert campaign...).
So give them sand skiffs that sail across the dunes on runners!
by Bilgewriggler
Mon Aug 27, 2012 3:42 am
Forum: Appendix N
Topic: Appendix N Comic Books
Replies: 56
Views: 217907

Re: Appendix N Comic Books

Randall wrote:
Bilgewriggler wrote:Brandon Graham is wicked talented. I'm delighted to see him on a higher profile comic after his years paying dues in the indies.
Prophet was the first thing I read by him and it made me go and check out King City which is also great.
I've got to look into both of those, then.
by Bilgewriggler
Sun Aug 26, 2012 3:27 am
Forum: Appendix N
Topic: Appendix N Comic Books
Replies: 56
Views: 217907

Re: Appendix N Comic Books

Brandon Graham is wicked talented. I'm delighted to see him on a higher profile comic after his years paying dues in the indies.
by Bilgewriggler
Sat Aug 25, 2012 5:38 am
Forum: Rules discussion
Topic: Movement question
Replies: 4
Views: 10593

Re: Movement question

I'm going to have to ponder this one. I actually think it sounds kind of cool to let the movement occur whenever the player wants it to. This gives dwarves and higher level characters a little more oomph, and considering how deadly the game is, I don't mind allowing the characters that boost. OTOH, ...
by Bilgewriggler
Sat Aug 25, 2012 5:27 am
Forum: Characters
Topic: Wizard vs Elf
Replies: 15
Views: 28998

Re: Wizard vs Elf

A huge advantage of wizards (previously mentioned elsewhere, I think) is that wizards get to choose to be wizards, which means the player probably only goes with a wizard if the character has a good intelligence. If a player rolls these numbers: 10, 10, 8, 8, 17, 10 and happens to get the 17 in inte...
by Bilgewriggler
Sat Aug 18, 2012 7:48 pm
Forum: DCC RPG Adventure Modules
Topic: Sailors on the Starless Sea report
Replies: 11
Views: 15795

Re: Sailors on the Starless Sea report

Sounds like you guys had a blast. I just played the opening of Sailors with three of my kids. I can see how the vine horrors would be easy pickings for level 1 characters, but they were murder on the 0-level troupe! The horrors never even got to use the extra auto damage from hitting twice in a roun...
by Bilgewriggler
Sat Aug 18, 2012 6:04 pm
Forum: Rules discussion
Topic: Birth Auger at +0
Replies: 28
Views: 52680

Re: Birth Auger at +0

Of course, if you don't allow for the possibility of a warrior with ridiculously low hit points due to a crippling birth augur, you'll also never have the pleasure of seeing such a character reach third or fourth level to everyone's astonishment. Yes, in the long run, the sheer weight of probability...
by Bilgewriggler
Sat Aug 18, 2012 5:54 pm
Forum: Rules discussion
Topic: awarding xp
Replies: 16
Views: 23384

Re: awarding xp

"Urchin Punching For Fun and Profit: Punch Your Way to Tenth Level" Have you been denied the XP you've rightfully earned by miserly DMs? Are in-game insurance companies and assorted fatcats colluding to keep you down, wallowing in filth and degredation with the zero-level types and sundry...
by Bilgewriggler
Fri Aug 17, 2012 6:56 pm
Forum: Rules discussion
Topic: awarding xp
Replies: 16
Views: 23384

Re: awarding xp

nerdwerds wrote: I'm incredibly blessed because I have players who genuinely role-play their characters and would only punch that street urchin if their character had a good reason to.
Someone needs to write a module: Urchins of the Abyssal Alleyway.
by Bilgewriggler
Fri Aug 17, 2012 6:51 pm
Forum: Appendix N
Topic: Appendix N Comic Books
Replies: 56
Views: 217907

Re: Appendix N Comic Books

I highly recommend everybody check out Alex Robinson's Lower Regions : http://www.topshelfcomix.com/catalog/lower-regions/596 There's a 9-page preview on the catalog page. The whole thing is comparable -- tons of diabolical, imaginative fun as Marla the Barbarian slashes her way through a gruesome m...
by Bilgewriggler
Fri Aug 17, 2012 3:11 pm
Forum: DCC RPG General
Topic: A reference to Vecna?
Replies: 19
Views: 18803

Re: A reference to Vecna?

GnomeBoy wrote:
Bilgewriggler wrote:...I'd tried one of Vance's books as a kid and thought it was just weird.
Wait -- you mean 'weird' isn't what I'm supposed to like about them...???
:D

At 10 or 12, I was a very literal reader with a tendency to skip descriptive paragraphs. Not great qualities for appreciating Vance.
by Bilgewriggler
Tue Aug 14, 2012 4:50 pm
Forum: DCC RPG General
Topic: A reference to Vecna?
Replies: 19
Views: 18803

Re: A reference to Vecna?

And of course, Vecna is an anagram for Vance. :shock: I cannot believe I never noticed that. :oops: And of course, Vecna is an anagram for Vance. Over thirty years and I never made that connection... :shock: You have just blown my mind! My DM in college pointed that out to me to convince me to read...
by Bilgewriggler
Sat Aug 11, 2012 5:15 am
Forum: DCC RPG General
Topic: A reference to Vecna?
Replies: 19
Views: 18803

Re: A reference to Vecna?

And of course, Vecna is an anagram for Vance.
by Bilgewriggler
Tue Jul 24, 2012 5:05 pm
Forum: Rules discussion
Topic: Spell number limitation
Replies: 38
Views: 98940

Re: Spell number limitation

If you are interested in the decision-making process that led to the creation of D&D's magic system (i.e., "Vancian" magic), as well as the creation of the DCC RPG magic system, I strongly encourage you to read these books. I would shorten this to just say, "I strongly encourage ...
by Bilgewriggler
Tue Jul 24, 2012 4:51 pm
Forum: Rules discussion
Topic: Burning LUCK before a roll ??
Replies: 23
Views: 55902

Re: Burning LUCK before a roll ??

Can you burn luck on a mighty deeds roll? At low levels, it seems to me that MD rolls would be one place burning luck before the roll would usually be worth it, since the extent of the deed's success increases with each point by which you exceed 3, and burning 2 points would give you an automatic de...
by Bilgewriggler
Sun Jul 22, 2012 11:30 am
Forum: DCC RPG General
Topic: Curious about the DCC RPG crowd...
Replies: 82
Views: 224290

Re: Curious about the DCC RPG crowd...

I started off with Steve Jackson's Melee and Wizards pocket games in middle school, late 1970s. Then my best friend's brother showed us his AD&D character sheet, and I would not rest until my folks got me the three books. I've played every edition of D&D since, with 4e being the only one tha...
by Bilgewriggler
Sun Jul 22, 2012 11:18 am
Forum: Appendix N
Topic: Appendix N type movies.
Replies: 99
Views: 398511

Re: Appendix N type movies.

The newish Solomon Kane is awesome movie BTW, hope it gets released here soon. It's better than the new Conan movie. Sad to hear about the S&S sequel. As a kid, I kept waiting and waiting for that movie to come out. Solomon Kane looks pretty good from the trailer. "Better than the new Cona...
by Bilgewriggler
Sat Jul 21, 2012 6:11 pm
Forum: Appendix N
Topic: Appendix N type movies.
Replies: 99
Views: 398511

Re: Appendix N type movies.

Two words: Lee Horsely. I'll be sad if no one knows what I'm talking about! I loved The Sword & the Sorcerer as a kid. I wonder if I can find it now. I own both the DVD and the soundtrack CD. Apparently Albert Pyun eventually got around to making a cheap-looking sequel ("Tales of an Ancien...
by Bilgewriggler
Sat Jul 14, 2012 4:03 pm
Forum: Rules discussion
Topic: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arms
Replies: 41
Views: 74443

Re: Thieves'/Halflings Luck and (again!) Mighty Deeds of Arm

I haven't played yet, but I would always apply any "end of adventure" luck bonuses upon completion of the adventure, and add it to the character's current luck score, which for thieves and halflings will most likely be less than their maximum because at the end of any given adventure, they...

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