Today The Iron Tavern takes a stab at a Critical Hit Table for Traps:
http://irontavern.com/2012/08/01/dcc-rp ... rap-table/
Search found 268 matches
- Wed Aug 01, 2012 5:39 am
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
- Tue Jul 31, 2012 5:45 am
- Forum: Rules discussion
- Topic: Crits and fumbles are too frequent.
- Replies: 19
- Views: 24812
Re: Crits and fumbles are too frequent.
Great idea! I am playing as is for now, but if I see this become a problem I think this will be the house rule that fixes it.tovokas wrote:I'm guessing you could achieve the same result by subtracting the character's level from the fumble roll.
- Tue Jul 31, 2012 3:50 am
- Forum: DCC RPG General
- Topic: So GG is not putting out more DCC rulebooks?
- Replies: 74
- Views: 126288
Re: So GG is not putting out more DCC rulebooks?
Personally, I think leaving the rules alone is the best idea. Part of the reason I lost interest with D&D (and several other games) was because they became over explained. Part of what I like is the mystery of a bizarre fantasy world. Once every nook, cranny and monster has been cataloged, alph...
- Mon Jul 30, 2012 12:55 pm
- Forum: DCC RPG General
- Topic: So GG is not putting out more DCC rulebooks?
- Replies: 74
- Views: 126288
Re: So GG is not putting out more DCC rulebooks?
A lot of us are pretty happy with the current set of rules and the gaps it easily allows us to play in. A lot of the things you mention in your post are ripe for judges to fill in the gaps with what fits in their world. We can use monster manuals and other bestiaries for inspiration if need be and c...
- Mon Jul 30, 2012 10:37 am
- Forum: Rules discussion
- Topic: Crits and fumbles are too frequent.
- Replies: 19
- Views: 24812
Re: Crits and fumbles are too frequent.
In all the games I have run or played so far neither one has seemed too frequent. I would, as the others have encouraged, recommend trying the rules as written a bit and see how it plays out.
- Fri Jul 27, 2012 8:08 am
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
Re: The Iron Tavern: DCC RPG Blogging
I still need to pick up the Crawl issues. I keep hearing good things about them, but haven't ordered them up yet. Big fan of sword and board as depicted in DCC RPG, shield spikes can only make it better!Karaptis wrote:With the addition of shield spikes from Crawl 2, the sword and board can get deadly.
- Fri Jul 27, 2012 5:48 am
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
Re: The Iron Tavern: DCC RPG Blogging
Continuing the weekly series of looking closer at each character class, The Iron Tavern posts an article about the DCC RPG Dwarf!
http://irontavern.com/2012/07/27/dcc-rpg-the-dwarf/
http://irontavern.com/2012/07/27/dcc-rpg-the-dwarf/
- Thu Jul 26, 2012 7:57 am
- Forum: DCC RPG General
- Topic: Selling loot...
- Replies: 29
- Views: 36561
Re: Selling loot...
Yeah - I tend towards the abstract route as well. Yes, in a small village with little wealth, getting full value for items is going to be tricky. But they can probably unload a small portion or trade for something. I think I can cover this in game pretty quickly and not needing to get too detailed. ...
- Tue Jul 24, 2012 10:52 am
- Forum: DCC RPG Third Party Publishers
- Topic: Appendix N Adventures - Contributor-Backer Forums
- Replies: 4
- Views: 10825
Re: Appendix N Adventures - Contributor-Backer Forums
I do seem to remember a Kickstarter update that mentioned moving boxes. At least I think that was one of his updates.sheriffharry wrote: I maybe wrong, but I think I read somewhere that John Adams is moving right now, hence the delay.
- Tue Jul 24, 2012 5:34 am
- Forum: DCC RPG General
- Topic: 0-level Healing?
- Replies: 10
- Views: 13876
Re: 0-level Healing?
Wow! Two hits is impressive! Especially to have had two characters from the same player survive that. I have had one character survive one-hit. Many more die from the very first blow!beermotor wrote:A player in my game has TWO 0-level characters who've survived TWO hits each... pretty lucky.
- Tue Jul 24, 2012 5:32 am
- Forum: DCC RPG General
- Topic: Where is the DCC Crowd heading to in 2013... (Con-wise)
- Replies: 47
- Views: 88068
Re: Where is the DCC Crowd heading to in 2013... (Con-wise)
GaryCon is getting more and more tempting based on this thread! My GenCon plans for this year are falling apart, so GaryCon could get me to a fun con a little faster than waiting until next year!
- Tue Jul 24, 2012 5:26 am
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
Re: The Iron Tavern: DCC RPG Blogging
Just got through reading it as well. Could not agree with you more on the classes of DCC. I think Mighty Deeds are what initially drew me to the game. Agreed. I really liked the Mighty Deeds in reading them and have been pleased to see them work well in play as well. Nice simple mechanic that doesn...
- Tue Jul 24, 2012 5:25 am
- Forum: DCC RPG General
- Topic: 0-level Healing?
- Replies: 10
- Views: 13876
Re: 0-level Healing?
Yeah - most of the 0-levels I have had seem to die in one hit. Occasionally one will survive a hit that was minimum damage, they tend to not last much longer though.
- Mon Jul 23, 2012 5:28 pm
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
Re: The Iron Tavern: DCC RPG Blogging
Thanks! Much appreciated!tovokas wrote:Enjoying your blog!
- Mon Jul 23, 2012 8:11 am
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
Re: The Iron Tavern: DCC RPG Blogging
The Iron Tavern has posted a review of Purple Duck Games Bone Hoard of the Dancing Horror:
http://irontavern.com/2012/07/23/review ... ng-horror/
http://irontavern.com/2012/07/23/review ... ng-horror/
- Sun Jul 22, 2012 6:45 pm
- Forum: DCC RPG General
- Topic: Curious about the DCC RPG crowd...
- Replies: 82
- Views: 224467
Re: Curious about the DCC RPG crowd...
Good to see all the folks starting with the Moldvay set!
- Sat Jul 21, 2012 8:03 am
- Forum: Rules discussion
- Topic: elves and iron
- Replies: 17
- Views: 32429
Re: elves and iron
I am curious when a module says something lthat the players find is say a +1 mace or sword how do others handle this do you make a roll to see if it has the potential to be constructed of mythril? Do you provide opportunities for your elves to mine mythril and possibly have the jangle coated of ref...
- Sat Jul 21, 2012 3:52 am
- Forum: Judges' Forum
- Topic: Mighty Deeds - how do you judge them?
- Replies: 10
- Views: 15374
Re: Mighty Deeds - how do you judge them?
It is arbitrary, that is true... but I just feel it out and go with what feels right. In the case we are discussing, I feel that Hit Dice of a creature already figure into their resistance against all Deeds including blinding attacks by carrying along a typically higher AC, making them less likely ...
- Fri Jul 20, 2012 5:18 am
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
Re: The Iron Tavern: DCC RPG Blogging
The Iron Tavern is continuing its weekly series on a closer look at DCC RPG character classes. This week we take a look at the Thief!
http://irontavern.com/2012/07/20/dcc-rpg-the-thief/
http://irontavern.com/2012/07/20/dcc-rpg-the-thief/
- Thu Jul 19, 2012 11:27 am
- Forum: Judges' Forum
- Topic: Mighty Deeds - how do you judge them?
- Replies: 10
- Views: 15374
Re: Mighty Deeds - how do you judge them?
I judge them pretty much like TheNobleDrake. So, I do use an informal graduated success scale. If you exceed the necessary roll then the effectiveness increases. We had some pretty fun stuff happen in some of the games I ran. I try to encourage the descriptive Mighty Deed, so I attempt to say yes an...
- Thu Jul 19, 2012 11:17 am
- Forum: Characters
- Topic: Dwarves in Plate. Impractical?
- Replies: 13
- Views: 24584
Re: Dwarves in Plate. Impractical?
Heh heh heh! Tell me, was that an early-on encounter, or a near-the-end encounter? Glad you had fun! That was a relatively early on encounter the one with a large number of combatants! There was another encounter they just flat out tried to avoid in their earnest as well! You don't get to see that ...
- Thu Jul 19, 2012 11:03 am
- Forum: Characters
- Topic: Dwarves in Plate. Impractical?
- Replies: 13
- Views: 24584
Re: Dwarves in Plate. Impractical?
Note: I have drastically changed races (separating them from class, streamlining mechanics, and stripping them down to one or two 'essential' details of how they differ from human) in my home-games to accommodate not having random chance dictate that your character's name may as well be Bearfood si...
- Wed Jul 18, 2012 6:08 am
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
Re: The Iron Tavern: DCC RPG Blogging
Should be fun! Looks like a solid adventure!Raven_Crowking wrote:I am going to be running that module tomorrow!
- Wed Jul 18, 2012 6:07 am
- Forum: Characters
- Topic: Dwarves in Plate. Impractical?
- Replies: 13
- Views: 24584
Re: Dwarves in Plate. Impractical?
Yeah, this would be what I would do. Dwarves just belong in plate armor!Vanguard wrote:I would import the rule from 3.X/Pathfinder than Heavy Armor doesn't reduce their speed.
- Wed Jul 18, 2012 5:45 am
- Forum: DCC RPG Community
- Topic: The Iron Tavern: DCC RPG Blogging
- Replies: 94
- Views: 167277
Re: The Iron Tavern: DCC RPG Blogging
I have posted a review of Thick Skull Adventures' Attack of the Killer Frawgs at The Iron Tavern:
http://irontavern.com/2012/07/18/review ... he-frawgs/
http://irontavern.com/2012/07/18/review ... he-frawgs/