Search found 294 matches

by Vanguard
Tue Aug 07, 2012 5:19 am
Forum: DCC RPG General
Topic: Random Esoteric DCC Monsters
Replies: 18
Views: 5186

Re: Random Esoteric DCC Monsters

Is this still in print or only available as a PDF?
by Vanguard
Tue Aug 07, 2012 5:18 am
Forum: Rules discussion
Topic: How is everyones stamina holding up? (includes session link)
Replies: 7
Views: 3598

Re: How is everyones stamina holding up? (includes session l

I roll for their physical stats randomly (1d3, 1 = Str, 2 = Agi, 3 = Sta) when they hit 0 HP.

In my current campaign, I think we had like 6 deaths in three sessions, though none have permanently died.
by Vanguard
Mon Aug 06, 2012 11:41 am
Forum: Rules discussion
Topic: Do Wizards require a patron to be able to cast spells?
Replies: 3
Views: 2372

Re: Do Wizards require a patron to be able to cast spells?

They do not. A player receives Invoke Patron after casting Patron Bond. Depending on how well they succeed at their bond determines whether or not they get access to the Patron Spells at all.
by Vanguard
Mon Aug 06, 2012 11:19 am
Forum: Rules discussion
Topic: Do Wizards require a patron to be able to cast spells?
Replies: 3
Views: 2372

Re: Do Wizards require a patron to be able to cast spells?

They do not require a Patron as they don't receive it automatically (Elves, however, do). When you roll a natural 1, it asks you to roll another die to determine if you suffer taint, corruption, or misfire. Usually the entry says, "Patron taint or corruption). It's specific to each spell, unless it ...
by Vanguard
Mon Aug 06, 2012 10:52 am
Forum: Judges' Forum
Topic: XP for Dreamquests?
Replies: 4
Views: 2828

Re: XP for Dreamquests?

If it doesn't have consequences, your players will probably be annoyed at it. Why not just give them a printed dream to read beforehand? I personally would run it exactly as a regular session, though, XP and everything. Maybe low XP rewards, but allow them to spellburn/luck burn, etc, and recover s...
by Vanguard
Mon Aug 06, 2012 10:32 am
Forum: Judges' Forum
Topic: XP for Dreamquests?
Replies: 4
Views: 2828

XP for Dreamquests?

The next session I am running opens with a short adventure that takes place in a dream the characters are sharing. There will be combat, some puzzles--basically everything you would find in an adventure in the "real" world. The question I haven't found an answer for is: do they get XP for this stuff...
by Vanguard
Mon Aug 06, 2012 10:25 am
Forum: DCC RPG General
Topic: Gaming Convention in Buffalo!
Replies: 13
Views: 2720

Re: Gaming Convention in Buffalo!

Man, it seems no one is in the city who frequents these boards. I guess Eric Tenkar is, but he lives out in Queens and that's far away.
by Vanguard
Mon Aug 06, 2012 7:17 am
Forum: Characters
Topic: Please take a look at my Half-orc class
Replies: 25
Views: 13954

Re: Please take a look at my Half-orc class

I agree. The trick is balancing it so that high level characters can't abuse it by having tons of HP.
by Vanguard
Mon Aug 06, 2012 6:29 am
Forum: Appendix N
Topic: Gygax pre-"Appendix N"
Replies: 15
Views: 44445

Re: Gygax pre-"Appendix N"

Lovecraft is not a good writer. I mean this purely on an aesthetic level. His ideas are good, he knows how to set a mood, but his characters are flat and he can't write dialogue. Lovecraft writes in a mode that's half Gothic and half Icelandic Saga... sort of 18c. newspaper style. Some of the longe...
by Vanguard
Mon Aug 06, 2012 6:18 am
Forum: Characters
Topic: Please take a look at my Half-orc class
Replies: 25
Views: 13954

Re: Please take a look at my Half-orc class

I actually started with something similar when designing my Orc class, getting bonuses for taking damage. The details were different, but the concept the same. The reason I scrapped it was because the very thing it's predicated on (taking damage) is very inconsistent. Those end of the adventure enco...
by Vanguard
Mon Aug 06, 2012 5:58 am
Forum: DCC RPG General
Topic: Anyone interested in minis...(kickstarter)
Replies: 4
Views: 1413

Re: Anyone interested in minis...(kickstarter)

I would love to get into this for the Vampire level. Unfortunately, I don't have $100 just lying around.

Maybe I'll start a Kickstarter to fund my Kickstarter donation.
by Vanguard
Mon Aug 06, 2012 5:55 am
Forum: DCC RPG Third Party Publishers
Topic: CRAWL! fanzine No. 3 (Three)!
Replies: 21
Views: 15383

Re: CRAWL! fanzine No. 3 (Three)!

I can't stress this enough: if you're playing DCC RPG and not getting Crawl!, you're really missing out. While your mileage is going to vary from issue to issue, it's a steal at $3.50 (that includes postage!). Besides, if you're not finding the kinds of things you want to see, you could always subm...
by Vanguard
Sun Aug 05, 2012 4:41 pm
Forum: Judges' Forum
Topic: Guidelines for spell creation
Replies: 2
Views: 2291

Re: Guidelines for spell creation

The DC for most spells is equal to the result of the spellcheck. The levels of the effects should be broken down according to the spreads in the rule book. For example, a level 1 spell would be: 1 2-11 12-13 14-17 18-19 20-23 24-27 28-29 30-31 32+ Do not design with spellburn in mind. There is no wa...
by Vanguard
Sat Aug 04, 2012 11:01 am
Forum: Rules discussion
Topic: Multi-Classing
Replies: 25
Views: 10330

Re: Multi-Classing

I would change their hit dice to be an average of the two. Examples:

Cleric + Thief = d7
Cleric + Warrior = d10
Cleric + Wizard = d6

Thief + Warrior = d9 (roll 1d10, ignoring results above 9)
Thief + Wizard = d5

Warrior + Wizard = d8
by Vanguard
Sat Aug 04, 2012 7:13 am
Forum: Rules discussion
Topic: Multi-Classing
Replies: 25
Views: 10330

Re: Multi-Classing

I would be more inclined to mix and match class features as I see fit than come up with a rule for doing this stuff. I often find players don't want the whole class they're branching into anyway. So, for example, a Warrior who wants to learn magic will stunt his deeds die (the die only increases eve...
by Vanguard
Sat Aug 04, 2012 6:49 am
Forum: Rules discussion
Topic: Burn Luck to Increase Damage?
Replies: 17
Views: 7814

Re: Burn Luck to Increase Damage?

I don't see why you shouldn't be able to burn luck on an MDoA roll. The Luck mechanic is there to be used in exactly that sort of situation. Remember, it's permanent burn for a warrior. Some might come back at the end of the module, but maybe not. I would not allow burning Luck on HP rolls, though....
by Vanguard
Sat Aug 04, 2012 5:06 am
Forum: DCC RPG General
Topic: Gaming Convention in Buffalo!
Replies: 13
Views: 2720

Re: Gaming Convention in Buffalo!

No one is running DCC though!
by Vanguard
Fri Aug 03, 2012 12:57 pm
Forum: Rules discussion
Topic: Burn Luck to Increase Damage?
Replies: 17
Views: 7814

Re: Burn Luck to Increase Damage?

Hit Points are not a roll in the sense that your character is aware of them. ...interesting. I don't think of character being aware of any rolls. I don't even necessarily think the rolls reflecting the 'skill level' of a character, as much as it might be the 'chance that something does or doesn't h...
by Vanguard
Fri Aug 03, 2012 12:02 pm
Forum: Rules discussion
Topic: Burn Luck to Increase Damage?
Replies: 17
Views: 7814

Re: Burn Luck to Increase Damage?

You may burn Luck to add to a roll. Any roll. Damage is a roll. QED. That said, I don't think a Deed Die roll or your Hit Point die roll can be improved by Luck... This is correct. Deeds need to be natural, like critical hits. Hit Points are not a roll in the sense that your character is aware of t...
by Vanguard
Thu Aug 02, 2012 1:06 pm
Forum: DCC RPG Adventure Modules
Topic: Next Batch of Modules
Replies: 10
Views: 4652

Next Batch of Modules

First, let me just say that this year has been the most fun I've had playing games since I cast my first D20. DCC RPG has become my favorite game for fantasy adventures. Prior to snagging the rulebook and Sailors on the Starless Sea , I had never purchased or run a single module in my twelve year ga...
by Vanguard
Wed Aug 01, 2012 8:09 am
Forum: DCC RPG Adventure Modules
Topic: Sailors of the Starless TPK...
Replies: 19
Views: 6517

Re: Sailors of the Starless TPK...

I've only TPK'd once, and it was because a player did something really, really dumb.
by Vanguard
Wed Aug 01, 2012 7:29 am
Forum: DCC RPG Third Party Publishers
Topic: CRAWL! fanzine No. 3 (Three)!
Replies: 21
Views: 15383

Re: CRAWL! fanzine No. 3 (Three)!

Didn't see this until now, but the order has been placed.
by Vanguard
Wed Aug 01, 2012 6:52 am
Forum: DCC RPG General
Topic: So GG is not putting out more DCC rulebooks?
Replies: 74
Views: 23136

Re: So GG is not putting out more DCC rulebooks?

I only own the core PF books and allow nothing else. I think I downloaded Ultimate Magic for PFR because I wanted a feat. Otherwise, core-only. To anyone asking GG to release more stuff, I highly recommend you sit down and put your own stuff together. You'll notice the longest part of the process is...
by Vanguard
Wed Aug 01, 2012 6:40 am
Forum: Magic and Spells
Topic: Minor Magic Item: Asmodeus' Coin
Replies: 0
Views: 3021

Minor Magic Item: Asmodeus' Coin

Asmodeus' Coin Minted on one of the seven levels of Hell, this coin is both a boon and a curse to anyone who comes upon it. Anyone who looks at it can see it is different immediately. Slightly larger, it seems to emit its golden sheen like a torch casts light. A player who spends their time examini...
by Vanguard
Thu Jul 26, 2012 6:36 am
Forum: DCC RPG General
Topic: Selling loot...
Replies: 29
Views: 7114

Re: Selling loot...

Selling loot is boring unless it has plot significance. That being said, unloading a cache of gems to a Hamlet is unrealistic, and I would certainly limit how much they can sell. Remember, most people outside of major cities will not have much in the way of coinage. They may, however, be willing to ...

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