Search found 294 matches

by Vanguard
Thu Jul 26, 2012 6:12 am
Forum: Characters
Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
Replies: 55
Views: 26914

Re: Crawl! New Class Challenge! Brainstorm (and class propos

How about calling it a Berzerker instead?

And I agree about not getting too granular about the classes. For example, I fail to see the need for a Ranger class when all could be accomplished by allowing a player to take a Hunter or Trapper occupation and giving them a pet.
by Vanguard
Wed Jul 25, 2012 6:16 am
Forum: Rules discussion
Topic: The Time of the Orcs is Here
Replies: 23
Views: 7880

Re: The Time of the Orcs is Here

Okay, I finished my first campaign using the Orc. You can read full impressions here . The issue to me is how quickly Rage builds with these rules. In my final encounter, the Orc has built up +9 in bonuses, and gained an extra attack and +8 to all attack and damage rolls. He killed half of a room fu...
by Vanguard
Tue Jul 24, 2012 11:04 am
Forum: DCC RPG Adventure Modules
Topic: Jewels of the Carnifex
Replies: 9
Views: 4480

Re: Jewels of the Carnifex

I now have a copy in my hand. Did not pre-order.
by Vanguard
Tue Jul 24, 2012 7:44 am
Forum: DCC RPG General
Topic: Limited Edition Metal Covers!
Replies: 30
Views: 7014

Re: Limited Edition Metal Covers!

I just got a raise, so I'm definitely pre-ordering now.
by Vanguard
Mon Jul 23, 2012 7:45 pm
Forum: DCC RPG General
Topic: Limited Edition Metal Covers!
Replies: 30
Views: 7014

Re: Limited Edition Metal Covers!

What say the group? Do you keep stuff around, or sell off things you no longer really use? The latter. I've routinely sold off what I didn't use in favour of what I did for years and rarely had any regrets. Even when I did, the money I've made back from getting rid of extraneous stuff has still ens...
by Vanguard
Mon Jul 23, 2012 7:43 pm
Forum: DCC RPG General
Topic: How do you interpret the chaotic alignment?
Replies: 26
Views: 13469

Re: How do you interpret the chaotic alignment?

I separate morality from them. Good and evil are up to the subjective moral codes of the character, kingdom, or deity they follow. I explain it like this to my players: Lawful means you support and uphold the way the world is organized. Chaotic means you are seeking to actively undermine that order....
by Vanguard
Mon Jul 23, 2012 7:00 am
Forum: Characters
Topic: Please take a look at my Half-orc class
Replies: 25
Views: 13954

Re: Please take a look at my Half-orc class

That was not clear, I apologize. Mighty Deeds is essentially a fiat feat/combat maneuvers system. Off the top of my head, they include: blinding, disarm, trip, pushback, and precision attacks, as well as offensive, defensive, and rallying maneuvers. The book also specifies that situation appropriat...
by Vanguard
Mon Jul 23, 2012 6:45 am
Forum: DCC RPG General
Topic: Limited Edition Metal Covers!
Replies: 30
Views: 7014

Re: Limited Edition Metal Covers!

Heh, I've been toying with the idea of picking up copies of the 1E books. Initially, I was tempted by the reprints, but I can find the old core books for cheaper.
by Vanguard
Mon Jul 23, 2012 6:30 am
Forum: DCC RPG General
Topic: All those tables...
Replies: 15
Views: 4112

Re: All those tables...

What I've done for people new to the game is hand out those mini-character sheets, 3d6 and tell them to roll the stats for all of their characters at once. When the entire group is finished, I do professions. Have your players call out their rolls one at a time and circle around the table until all ...
by Vanguard
Mon Jul 23, 2012 6:22 am
Forum: Characters
Topic: Please take a look at my Half-orc class
Replies: 25
Views: 13954

Re: Please take a look at my Half-orc class

But I agree with bitflipr about the Brutish Deeds. More importantly, they lack the fluid quality that makes the Mighty Deed system work, in my opinion. I don't want my players to have to spend too much time figuring out what they need to roll in order to succeed. Its the same as the standard deeds ...
by Vanguard
Sat Jul 21, 2012 6:22 pm
Forum: Appendix N
Topic: Gygax pre-"Appendix N"
Replies: 15
Views: 44445

Re: Gygax pre-"Appendix N"

Lovecraft is not a good writer. I mean this purely on an aesthetic level. His ideas are good, he knows how to set a mood, but his characters are flat and he can't write dialogue.
by Vanguard
Sat Jul 21, 2012 6:14 pm
Forum: Characters
Topic: Please take a look at my Half-orc class
Replies: 25
Views: 13954

Re: Please take a look at my Half-orc class

I didn't want to be the first to respond because I posted an Orc not too long ago. I like that your Orcs have tusks. Wish I had remembered all those hours pouring over illustrations of in the Warcraft books back in the 90s to include that detail myself. But I agree with bitflipr about the Brutish De...
by Vanguard
Sat Jul 21, 2012 3:48 am
Forum: DCC RPG General
Topic: Limited Edition Metal Covers!
Replies: 30
Views: 7014

Re: Limited Edition Metal Covers!

I'm definitely grabbing the Dungeon Alphabet. I'm torn on the module, as I really like all the "normal" covers.
by Vanguard
Wed Jul 18, 2012 10:24 am
Forum: DCC RPG General
Topic: Three Things I Don't Love About DCC
Replies: 55
Views: 16468

Re: Three Things I Don't Love About DCC

Using Hit Points makes it too easy for them to recover. Burn a few HP, Cleric heals, spells goes wild, burn a few points, Cleric heals, spell goes wild etc. Yes, but as the opening post notes: "...rule that only natural healing can bring those lost points back..." And also, as stated in the 'Healin...
by Vanguard
Wed Jul 18, 2012 6:37 am
Forum: DCC RPG General
Topic: Three Things I Don't Love About DCC
Replies: 55
Views: 16468

Re: Three Things I Don't Love About DCC

Using Hit Points makes it too easy for them to recover. Burn a few HP, Cleric heals, spells goes wild, burn a few points, Cleric heals, spell goes wild etc.
by Vanguard
Wed Jul 18, 2012 6:02 am
Forum: DCC RPG General
Topic: Curious about the DCC RPG crowd...
Replies: 82
Views: 23446

Re: Curious about the DCC RPG crowd...

I hear you about the rules bloat. It isn't just that there are too many rules in some of these games for easy play, but some of them expect you to do far too much work for the play value you get. My rule of thumb is that, for every hour's prep time, I want to get at least 2 hours play value....and ...
by Vanguard
Wed Jul 18, 2012 5:41 am
Forum: Characters
Topic: Dwarves in Plate. Impractical?
Replies: 13
Views: 8602

Re: Dwarves in Plate. Impractical?

I would import the rule from 3.X/Pathfinder than Heavy Armor doesn't reduce their speed.
by Vanguard
Wed Jul 18, 2012 5:35 am
Forum: DCC RPG General
Topic: Curious about the DCC RPG crowd...
Replies: 82
Views: 23446

Re: Curious about the DCC RPG crowd...

Am I the only youngun? I'm 26. Starting Playing with the tail end of 2nd Edition in the late 90's and then 3rd Edition soon after. Now I love DCC :D I hope that the DCC RPG, along with the other strong 'old school' systems will spur interest in 'younger' players who haven't had much opportunity to ...
by Vanguard
Wed Jul 18, 2012 5:31 am
Forum: DCC RPG General
Topic: DCC RPG Alternate Cover #2
Replies: 106
Views: 32020

Re: DCC RPG Alternate Cover #2

Hmmmm. . . .I'm not sure how I can justify owning three core rulebooks. I know what you mean. I already have both the standard and limited versions but the art is just so damn awesome I'm going to have to get one! Better start saving already... I already have three. I wound up with two standard and...
by Vanguard
Wed Jul 18, 2012 5:29 am
Forum: DCC RPG Adventure Modules
Topic: Doom of the Savage Kings
Replies: 22
Views: 8573

Re: Doom of the Savage Kings

My review went up on my blog. I don't review modules until after I play them. Permalink here:

http://earthlightacademy.blogspot.com/2 ... -dead.html
by Vanguard
Wed Jul 18, 2012 5:27 am
Forum: Rules discussion
Topic: Horrible Mutations in Areas of Wild Magic
Replies: 3
Views: 2832

Re: Horrible Mutations in Areas of Wild Magic

I say horrible because my players were initially pretty upset when their eyeballs flew out of their skull and their stomachs sprouted clocks.

I've been meaning to snag Mutant Future and Gamma World for a while now.
by Vanguard
Tue Jul 17, 2012 1:26 pm
Forum: Characters
Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
Replies: 55
Views: 26914

Re: Crawl! New Class Challenge! Brainstorm (and class propos

1. A gnome class might be interesting, but I'd want the gnome to be not just a "specialist" wizard with some MDoA-like spell power. See, for example, this: http://en.wikipedia.org/wiki/Gnome Maybe have a gnome class much more like a svirfneblin from AD&D? (Except not absurdly powerful.) The ability...
by Vanguard
Tue Jul 17, 2012 1:22 pm
Forum: Characters
Topic: Wizards taking over
Replies: 37
Views: 18174

Re: Wizards taking over

The Burning Wheel has a great philosophy about this stuff: no rerolls and the results always stand. The game calls this the Let It Ride rule, and I'm a firm believer in using it.
by Vanguard
Tue Jul 17, 2012 3:36 am
Forum: Characters
Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
Replies: 55
Views: 26914

Re: Crawl! New Class Challenge! Brainstorm (and class propos

I think it has to be sufficiently different to be (truly) interesting. Almost all of the antipaladin/paladin/monk/ranger/archer stuff can be handled by MDoA... so what's the point in cobbling together a new and separate class with that name? As Ravenheart87 said, specialist wizards are also include...
by Vanguard
Tue Jul 17, 2012 2:07 am
Forum: Characters
Topic: Crawl! New Class Challenge! Brainstorm (and class proposals)
Replies: 55
Views: 26914

Re: Crawl! New Class Challenge! Brainstorm (and class propos

Could we just have a blanket vote for "specialist" Wizards?

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