Search found 481 matches

by Rick
Mon Apr 25, 2016 3:29 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Relax, I thought I posted Saturday night, but apparently it got lost. The goose honks in annoyance as she's pelted with pebbles, and does indeed flap across to the other side of the cliff top. A single tail feather, loosed in the commotion, gently swafts down and settles on a point at the center of ...
by Rick
Wed Apr 20, 2016 11:49 am
Forum: DCC RPG Third Party Publishers
Topic: THE MEAT GRINDER
Replies: 31
Views: 62459

Re: THE MEAT GRINDER

Eldrad, I c&p'ed this on the G+ DCCRPG community - one of the members there wants to share the files he made to print TMG as a 6x9 zine --- is that okay?

https://plus.google.com/113503192142514 ... 1&hl=en-US
by Rick
Tue Apr 19, 2016 9:00 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Okay. Goose flies up and settles on top of the cliff (southern end) and nibbles at the bread crumbs. The glow from whatever glowy thing is up there sends her distorted shadow across the rough cave ceiling.
by Rick
Sat Apr 16, 2016 10:06 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Hey, Vijo's no animal trainer, and Kylie's no falcon, but I make a check to see if she can fly up there? And, you know, flap around? I'm not so interested in the check as I am in a description of how Vijo goes about doing that. :) Give me that, a more specific idea of what exactly it is you wish he...
by Rick
Sat Apr 16, 2016 10:01 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Fenris Ulfhamr wrote:Rufo will attempt to free climb at point D5 with the rope tied to him so he can set it for the others.
Agi(+1)=18
The cliff wall is chossy and you keep sliding back down. Eventually it's clear that without changing the circumstances somehow Rufo will not be able to scale this cliff.
by Rick
Thu Apr 14, 2016 10:23 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Climbing is included in the common activities on page 67, so I'll allow skilled (d20) rolls. Note that this is still inferior to a theif's climbing ability. They climb like parkour ninja monkeys. You guys climbing, even if successful, will be slow and arduous. That said, who is climbing (Rufo?), wit...
by Rick
Wed Apr 13, 2016 9:27 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Let me know where your characters are. Look at the map and use the grid. Three columns, A B & C. A is furthest from cliff without being outside the chamber. C is adjacent to the cliff. Four rows for Column A, four & a half for Columns B & C. Numbered 1 (topmost) to 4/4.5 (bottom). The words "30' cli...
by Rick
Tue Apr 12, 2016 11:49 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Both floor and ceiling appear to be pretty much just like the rest of this level so far. There are indeed stalactites but they were also present in the elevator/acid pool and fountain chambers.
by Rick
Tue Apr 12, 2016 11:40 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

It's steep and appears as though it would be difficult to climb, but not impossible.
by Rick
Tue Apr 12, 2016 10:14 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

quozl wrote:Could we get a picture of that? I'm having trouble visualizing it.
https://imgur.com/Q4sdVqo.jpg
by Rick
Tue Apr 12, 2016 8:10 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

The passage ends into a vaulted chamber. The way forward is blocked by 30’-high cliff wall with a protruding rocky promontory. Something atop the cliff glimmers with a white glow, reflecting off the glistening wet walls.
by Rick
Mon Apr 11, 2016 12:29 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Some failed cartography rolls going on here... :D

Options -
  • Proceed East of the fountain chamber
  • Go South of the elevator/acid pools
  • Try the elevator again
  • Look for secret doors
  • Something else
by Rick
Sat Apr 09, 2016 11:16 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

My trio are waiting by the elevator for the new "pole-man" to lead the way. No needless acid deaths here. Gromluck watches as the survivors of the fountain room march back into the elevator room. He raises a bushy eyebrow and taps his hammer against his foot. "What's a matter? I heard a lotta splas...
by Rick
Sat Apr 09, 2016 11:10 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

ProdigalWilliam wrote:Elrod will gladly accept the pitchfork if he has no issue with the pitchfork with respect to racial traits.
Wooden handle so you're okay there. Think of it as having a slow action poison on the pointy end - as long as you avoid prolonged contact with it, you should be fine.
by Rick
Sat Apr 09, 2016 11:03 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

I'm confused: have we confirmed that the floor is NOT electrified now that the trident is up...? I'm considering having Yan and Yadin recover some stuff from Skaath and Freebo, but they are only interested if there's reasonable assurance that the electrical activity has abated. Yes, you've now obse...
by Rick
Thu Apr 07, 2016 9:42 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Vashni quickly grabs some of the more useful items from his fallen "comrades" and puts distance between himself and that damnable fountain! Including Algaroth (still lying in the fountain)? I'd like two more zeroes please! Who new the death toll would be high in a museum of death? 0-level Occupatio...
by Rick
Thu Apr 07, 2016 7:59 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Fenris Ulfhamr wrote:Is the floor still electrified? Did the trident reset to its original position at least?
No, you don't think so, and yes :)
by Rick
Thu Apr 07, 2016 7:58 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Elrod and Legolad are looking for anything that might be secure enough to lasso to help them swing across the floor and back to the entrance (using the falcon again to assist with the rope trick). I guess I was too subtle... Celebron and The Halfling failed (badly) but each have enough Luck to make...
by Rick
Thu Apr 07, 2016 7:46 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

I tend to agree with GnomeBoy. I'd rather level than replace--though a rotating door of poor 0-level shmucks could be fun. Okay, we'll go w/ best of both worlds. Leveling up will be possible (once you get to 10xp w/ a survivor) and anyone who wants a replacement zero or two can ask for 'em. Re: rep...
by Rick
Thu Apr 07, 2016 10:26 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Elrod and Legolad are looking for anything that might be secure enough to lasso to help them swing across the floor and back to the entrance (using the falcon again to assist with the rope trick). I guess I was too subtle... Celebron and The Halfling failed (badly) but each have enough Luck to make...
by Rick
Thu Apr 07, 2016 4:11 am
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Note - this will be a pool of replacement zeroes for anyone wishing to replenish their ranks. Is there zero chance of hitting Level 1 during the course of the adventure? If there's a chance of leveling, I think I'd go that route (fewer, sturdier characters). Otherwise, new recruits would be most we...
by Rick
Wed Apr 06, 2016 5:50 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Chance flees after Gromluck, and Vijo waits at the edge of the room/hall, ready to rescue Kylie--if she touches down--and aid his elven brethren without dying himself. Gromluck and Chance hear the elevator "bing bong!" as it arrives bearing a new group of treasure-seekers. Note - this will be a poo...
by Rick
Wed Apr 06, 2016 5:22 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

quozl wrote:Chuck: 2, 16, 18
Chuck lives! He follows the nearby elves and leaps to the fountain wall.
by Rick
Wed Apr 06, 2016 5:20 pm
Forum: Crawl-By-Post
Topic: DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)
Replies: 256
Views: 195960

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

GnomeBoy wrote::twisted: :lol: :twisted:

Player roll: 5

Yadin's two rolls: 12 and 8

Yan's two rolls: 17 and 7

*bites finger nails until seeing results*
The two race for their lives, leaping as one and landing hard on the stone floor just inside the entrance, scuffed and shaken up but alive.

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