Search found 898 matches

by Ravenheart87
Fri Nov 11, 2011 3:19 pm
Forum: DCC RPG General
Topic: Classic Crawlers Guide
Replies: 8
Views: 10098

Re: Classic Crawlers Guide

Interesting idea. I'm actually facing a bit of a dilemma right now. Dungeon Alphabet is very close to selling out its most recent print run. I definitely want to do another print run but I'm wondering if I should shake it up a little. Should I do a new cover? Maybe do a softcover version? And to yo...
by Ravenheart87
Thu Nov 10, 2011 8:43 pm
Forum: DCC RPG General
Topic: Classic Crawlers Guide
Replies: 8
Views: 10098

Re: Classic Crawlers Guide

Interesting idea. I'm actually facing a bit of a dilemma right now. Dungeon Alphabet is very close to selling out its most recent print run. I definitely want to do another print run but I'm wondering if I should shake it up a little. Should I do a new cover? Maybe do a softcover version? And to yo...
by Ravenheart87
Thu Nov 10, 2011 11:05 am
Forum: DCC RPG General
Topic: Classic Crawlers Guide
Replies: 8
Views: 10098

Re: Classic Crawlers Guide

I'm sure DCC RPG will have some DM advice too. You might also check out Dungeon Alphabet. ;)
by Ravenheart87
Thu Nov 03, 2011 5:25 am
Forum: Playtest Feedback: Characters
Topic: Class & Racial Class
Replies: 13
Views: 34771

Re: Class & Racial Class

The idea is to enable elfs, dwarfs and halflngs to access (human) classes of Warrior, Mage, Cleric and Thief. They retain the racial capabiliies (0-level) and they obtain the class features. For exemple, a halfling Thief has Infravision (racial), Luck and Wits (Thief Class) but not Good luck charm ...
by Ravenheart87
Thu Nov 03, 2011 2:49 am
Forum: Playtest Feedback: Characters
Topic: Some thoughts about racial abilites
Replies: 8
Views: 24841

Some thoughts about racial abilites

During a recent re-reading of the beta rules, I noticed that while the dwarves add their level as bonus to their skill checks to notice traps, slanting passages, shifting walls and new construction, the elves receive a flat +4 to detect secret doors. Is their any reason why these work different? Ano...
by Ravenheart87
Mon Oct 31, 2011 12:54 am
Forum: Playtest Feedback: Characters
Topic: Class & Racial Class
Replies: 13
Views: 34771

Re: Class & Racial Class

I ran into a bit of a problem when running a funnel adventure recently. One of the characters that was created was an Elven Sage. I understand how to create 0-level humans, but what abilities does a 0-level Elf, Dwarf, or Halfling have? Do they not have infravision, immunity to sleep, or vulnerabil...
by Ravenheart87
Sun Oct 30, 2011 12:19 am
Forum: DCC RPG General
Topic: Give us something to buy?
Replies: 5
Views: 7378

Re: Give us something to buy?

goodmangames wrote:Poster, maybe??
Hell yeah! I'd love to see some forthcoming module's art on my wall. Perhaps Beyond the Black Gate or Sailors on the Starless Sea. The core book's cover is okay too, but the covers of most modules are way cooler.
by Ravenheart87
Sun Oct 30, 2011 12:15 am
Forum: DCC RPG General
Topic: DCC RPG Status Update
Replies: 21
Views: 28437

Re: DCC RPG Status Update

Really nice list of spells. I'm glad you include five very different patrons - from their name it seems they are general enough to fit into any campaign setting. The spell misfires are cool too. Can we get a glimpse on the final layout of spells?
by Ravenheart87
Thu Oct 20, 2011 1:30 am
Forum: DCC RPG General
Topic: Monster Resources for those Still Tinkering with DCC
Replies: 3
Views: 6281

Re: Monster Resources for those Still Tinkering with DCC

Tome of Horrors I-III (or the new Complete version) is also a great source of foul creatures.
by Ravenheart87
Thu Oct 20, 2011 1:26 am
Forum: DCC RPG General
Topic: Occupations you'd like to see
Replies: 24
Views: 31159

Occupations you'd like to see

I miss the following occupations from the list:

Fisherman (knife, fishing net)
Militiaman (spear, flask of spirits)
Sailor (cutlass, rope)
Vagabond (staff, rations for five days)

Which occupation's would you add?
by Ravenheart87
Sat Oct 15, 2011 4:23 am
Forum: DCC RPG General
Topic: DCC RPG Status Update
Replies: 21
Views: 28437

Re: DCC RPG Status Update

Maybe Jospeh can be convinced that Goodman Games should also sell the PDF, maybe at a discount for pre-order folks, in which case you could get it in advance of the paper copy. Might save you the 2-3 week delay. Due to the awesomeness of the product, maybe abk108 should move! :lol: Yeah... Italy su...
by Ravenheart87
Sat Jul 02, 2011 12:13 am
Forum: Playtest Feedback: Other
Topic: A Playtesters View
Replies: 10
Views: 26904

Re: A Playtesters View

A Negative: Sorry, But I Have One I do not like the rolls for thief abilities. In the old days they were percentile rolls, but I don’t think they should be that way here. The d20 + Mod vs. DC works great and is similar to the attack rolls. D&D used to be a bunch of rules and numerous exceptions...
by Ravenheart87
Sat Jun 18, 2011 9:58 am
Forum: DCC RPG General
Topic: Level Cap
Replies: 47
Views: 53300

Re: Level Cap

jmucchiello wrote:I'm no Tolkien expert but Sam is probably higher level than Frodo. Sam wins more fights than Frodo.
+1, Sam is much better than Frodo.
by Ravenheart87
Fri Jun 17, 2011 1:31 pm
Forum: DCC RPG General
Topic: D5 kind of sucks.
Replies: 20
Views: 29527

Re: D5 kind of sucks.

I will use my usual way to get the results of a d5: halve the d10, round up.
by Ravenheart87
Thu Jun 16, 2011 7:18 am
Forum: DCC RPG General
Topic: Why no "WIS" Wisdom stat
Replies: 15
Views: 20462

Re: Why no "WIS" Wisdom stat

Wisdom and Charisma were the typical dump stats - they weren't that important (especially before 3e), like i.e. Dexterity. Merging them gives us a more useful Personality stat, I think.
by Ravenheart87
Mon Jun 13, 2011 2:15 am
Forum: Playtest Feedback: Other
Topic: Idea: Remove most negative penalties from DCCRPG
Replies: 34
Views: 77247

Re: Idea: Remove most negative penalties from DCCRPG

Great idea, if we use the funky dice, we should use them to their full potential :)
by Ravenheart87
Sun Jun 12, 2011 1:36 am
Forum: Playtest Feedback: Characters
Topic: Get rid of infravision!
Replies: 24
Views: 30499

Re: Get rid of infravision!

Talath wrote: Elves and dwarves had no infravision in OD&D...
Only in LBB. They did get infravision in Supplement I.
by Ravenheart87
Fri Jun 10, 2011 11:57 am
Forum: Playtest Feedback: Other
Topic: Un-dead vs. Undead nitpick
Replies: 7
Views: 11928

Re: Un-dead vs. Undead nitpick

It amuses me that RPG characters in quasi-medieval settings refer so frequently to the "undead" as unholy, decrepit monsters when the term, in an actual late medieval setting, would have merely been reference to a lively neighbor! Well, it's only a quasi -medieval setting. Also most of us...
by Ravenheart87
Thu Jun 09, 2011 8:45 pm
Forum: DCC RPG General
Topic: the Artwork - keep it Black, White and BOLD!
Replies: 35
Views: 46378

Re: the Artwork - keep it Black, White and BOLD!

reverenddak wrote:Mullen's art is the sh*t! He reminds me of Erol Otus. I f-ing love that stuff.
Yeah, Erol Otus comes to my mind when watching Mullen's bizarre and weird art. Although I must admit, his colour art is much better, than his black & white. Still, the weirdness is there, and I like it.
by Ravenheart87
Thu Jun 09, 2011 10:44 am
Forum: Actual Play Reports
Topic: 2 x 0 Lvl Sessions. Comments.
Replies: 20
Views: 33309

Re: 2 x 0 Lvl Sessions. Comments.

3. The Crit tables need to be a bit more generic. There were at least 5 occasions in the 2 sessions where the Crit table made no sense at all with the narrative. Yeh i winged it, but if i'm going to wing it all the time then why bother having to look stuff up? Cheers. I completely agree with this. ...
by Ravenheart87
Wed Jun 08, 2011 8:45 pm
Forum: Playtest Feedback: Characters
Topic: Warrior titles.
Replies: 49
Views: 53477

Re: Warrior titles.

1. They don't add flavor. They impose non-contextual and bizarre flavor. How did my 1st level neutral fighter suddenly become barbaric when he became 2nd level? If they made any semblance of sense I wouldn't rail against them. But they are arbitrary and provide no value either in the game world or ...
by Ravenheart87
Wed Jun 08, 2011 8:21 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168448

Re: Spells, and what to do with them.... [long]

3. There might be some truth in yer words. And the tables right now look awful. The worst of the bunch is Blessing and that's because you just can't do horizontally balanced columns like that if the text isn't similar in length through out. It should be: When cast on self 1-11 fail 12-.... When cas...
by Ravenheart87
Wed Jun 08, 2011 12:50 pm
Forum: Playtest Feedback: Characters
Topic: Choosing a Class (p19)
Replies: 9
Views: 13295

Re: Choosing a Class (p19)

reverenddak wrote:That's how I read it too, I'm not sure how I feel about it. My only reservation, honestly, is something I already brought up in the demi-humans thread... how to explain to someone that their dwarf thief doesn't have infravision, or a beard... (joke.)
You grew up overground, so it didn't develop.
by Ravenheart87
Wed Jun 08, 2011 12:20 pm
Forum: Playtest Feedback: Characters
Topic: Choosing a Class (p19)
Replies: 9
Views: 13295

Re: Choosing a Class (p19)

This says that you can't choose to be a dwarf, elf or halfling unless you were one as a 0-level character, however it doesn't say the reverse. So it could be interpreted as saying that 0-level dwarves can decide not to choose the 'dwarf' class and be (for example) wizards instead. I would say yes: ...
by Ravenheart87
Wed Jun 08, 2011 12:10 pm
Forum: DCC RPG General
Topic: the Artwork - keep it Black, White and BOLD!
Replies: 35
Views: 46378

Re: the Artwork - keep it Black, White and BOLD!

I would keep the cartoons. I like them. One thing I would change about them, is that they're a bit small.

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