Search found 898 matches

by Ravenheart87
Tue Aug 18, 2015 3:05 am
Forum: DCC RPG General
Topic: Speed questions
Replies: 4
Views: 7385

Re: Speed questions

Yep, speed is important during chasing, plus at the beginning of an encounter and during combat I do keep a mental note about approximately how far away are groups from each other. In some cases I even have a sketch for myself. As for players, I'll only tell what they see or sense. In the fury of ba...
by Ravenheart87
Tue Jul 28, 2015 9:19 pm
Forum: Rules discussion
Topic: Saving throws
Replies: 4
Views: 10494

Re: Saving throws

Are attack bonuses, spell slots, thief skill bonuses, action dice cumulative? Nope, so why would be saving throws cumulative? That would be insane, as you already realized. The modifiers in the table are the current modifiers for that level.
by Ravenheart87
Thu Jul 23, 2015 10:32 pm
Forum: Magic and Spells
Topic: Word of Command
Replies: 8
Views: 23792

Re: Word of Command

Lordpiovra wrote:
Undead are usually immune to sleep, charm, and hold spells
If I am allowed to digress, what is the source of this statement?
Check out the monster descriptions in bestiary for ghouls, mummies, shadows, skeletons, zombies.
by Ravenheart87
Thu Jul 23, 2015 4:53 am
Forum: Magic and Spells
Topic: Word of Command
Replies: 8
Views: 23792

Re: Word of Command

I've a question concerning this spell. Isn't too much powerful? Every spell can be powerful in DCC RPG. Every spell can be weak in DCC RPG. Every spell can f*ck up either the target, or the caster for days or a lifetime in DCC RPG. You can paralyze (hold) every sentient being... Unless they misinte...
by Ravenheart87
Wed Jul 22, 2015 11:05 pm
Forum: Rules discussion
Topic: Luck Regenration
Replies: 24
Views: 58537

Re: Luck Regenration

SixSkullsSevenPits wrote:Also: Any luck awarded by the GM after the session modifies max luck and so is a completely different than thief/halfling luck recovery, right?
Yep. It increases the maximum, at least at my table.
by Ravenheart87
Wed Jul 22, 2015 11:02 pm
Forum: Rules discussion
Topic: Luck Regenration
Replies: 24
Views: 58537

Re: Luck Regenration

OK makes sense, but what about thieves and halflings? Their "luck recoveries" are limited by the PCs current max luck, right? So if the hypothetical PC with the 12 luck was a halfling and didn't use any luck during an adventure, they couldn't use their luck recovery. If they did use luck ...
by Ravenheart87
Fri Jul 10, 2015 9:34 pm
Forum: Judges' Forum
Topic: Running Sailors of the Starless Sea for the first time...
Replies: 3
Views: 11647

Re: Running Sailors of the Starless Sea for the first time..

Don't worry about screwing up. Let the players replenish their losses from the beastmen's prisoners. Don't be afraid to let characters die. It's a pretty straightforward adventure.
by Ravenheart87
Wed Jul 08, 2015 9:31 pm
Forum: Rules discussion
Topic: Luck Regenration
Replies: 24
Views: 58537

Re: Luck Regenration

I didn't have an upper limit for luck. We had a character with 19 Luck by the end of the campaign. I'm curious how that works when Recovering the Body? If someone has a 20 Luck, can they not die until they run out of Stamina? Well, if someone's that lucky or could reach that high, he deserves to su...
by Ravenheart87
Wed Jul 08, 2015 9:04 pm
Forum: DCC Lankhmar
Topic: Monsters in Lankhmar
Replies: 2
Views: 17955

Re: Monsters in Lankhmar

I'm new to Leiber's world of Lankhmar, and was curious as to what kinds of monsters or bizarre creatures are present. That would spoil a lot of stories, why not start reading the Lankhmar stories? They are very easy to read, you can finish them quickly. :) But if you really want some information, h...
by Ravenheart87
Wed Jul 08, 2015 2:32 am
Forum: DCC RPG Adventure Modules
Topic: center of aereth ???
Replies: 11
Views: 30638

Re: center of aereth ???

catseye yellow wrote: will journey to the center of aereth get a purple planet/chained coffin treatment? kickstarter? boxed set? more pages?
IIRC yes.
by Ravenheart87
Tue Jul 07, 2015 9:35 pm
Forum: DCC RPG General
Topic: Advancement
Replies: 12
Views: 19625

Re: Advancement

For example, Sailors of a Starless Sea -- it's kinda long for a funnel...especially with the new Summoning Pits/Area H in the new digest copy... I don't know about the new area, but the original Sailors can be easily finished within five hours. It's not a huge adventure, and the encounters run very...
by Ravenheart87
Mon Jul 06, 2015 10:56 pm
Forum: DCC RPG Third Party Publishers
Topic: Steel & Fury (Purple Duck Games) is available now!
Replies: 22
Views: 56635

Re: Steel & Fury (Purple Duck Games) is available now!

I had a RoleMastery tingle from the preview. Looks fun.
by Ravenheart87
Mon Jul 06, 2015 10:55 pm
Forum: Rules discussion
Topic: Luck questions
Replies: 4
Views: 13402

Re: Luck questions

1. I let them. A wizard with low luck won't risk burning Luck to avoid corruption. It has far better uses than that, like avoiding DEADLY things. 2. I give them a hint if they would miss a roll by few. That's usually enough to figure out how much luck to burn. 3. I didn't have halfling class in my g...
by Ravenheart87
Mon Jul 06, 2015 10:38 pm
Forum: Rules discussion
Topic: Luck Regenration
Replies: 24
Views: 58537

Re: Luck Regenration

I didn't have an upper limit for luck. We had a character with 19 Luck by the end of the campaign.
by Ravenheart87
Sun Jul 05, 2015 10:53 pm
Forum: DCC RPG General
Topic: Stomp the typo / Errata & FAQ
Replies: 201
Views: 1088587

Re: Stomp the typo / Errata & FAQ

Under the Halfling description it mentions characters being drawn from Traders and N'er do wells. This was reflected in the 0 level occupation chart of the Beta rules but by the time it came to print the 0 level occupation chart had been populated with Haberdashers, glove makers and so on. Does the...
by Ravenheart87
Sun Jul 05, 2015 10:47 pm
Forum: DCC RPG General
Topic: Combat in the Funnel
Replies: 5
Views: 9620

Re: Combat in the Funnel

I was just wondering how other judges handled it -- I didn't think there is usually space for 15 peasants to crowd around a humanoid creature and dog-pile it. If there isn't enough place, the rest can stand back, or join with pole arms and missile weapons. If there is enough place, then lob in an a...
by Ravenheart87
Thu Jul 02, 2015 10:48 pm
Forum: DCC RPG General
Topic: Class cheat sheets
Replies: 8
Views: 14188

Re: Class cheat sheets

These are pretty cool.
by Ravenheart87
Thu Jul 02, 2015 7:26 am
Forum: DCC RPG General
Topic: DCC RPG Player Handbook PDF?
Replies: 5
Views: 9652

Re: DCC RPG Player Handbook PDF?

It's properly bookmarked, especially in the most critical section: spells!
by Ravenheart87
Tue Jun 30, 2015 9:42 pm
Forum: DCC RPG Adventure Modules
Topic: upcoming DCC adventures
Replies: 5
Views: 15971

Re: upcoming DCC adventures

I think we'll learn more after GenCon.
by Ravenheart87
Tue Jun 30, 2015 9:42 pm
Forum: DCC RPG General
Topic: Class cheat sheets
Replies: 8
Views: 14188

Re: Class cheat sheets

Has anyone made these -- sheets with short lists of class powers for easy reference? Which class powers are you thinking about? The official sheets have place for lay hands, thief skills, etc... The rest of them can be written down too on them, but most class abilities are quite easy to remember (e...
by Ravenheart87
Sun Jun 28, 2015 7:53 pm
Forum: DCC RPG General
Topic: Advancement
Replies: 12
Views: 19625

Re: Advancement

1. I couldn't find it in the rules...do players receive XP during the adventure as they get it, or at the end of the adventure? For example -- during the funnel, what if they players receive enough XP to bump them to first level? They just suddenly become first level? It seems like it'd stop the ac...
by Ravenheart87
Tue Jun 23, 2015 10:29 am
Forum: DCC RPG General
Topic: "Advanced" Dungeon Crawl Classics
Replies: 11
Views: 16518

Re: "Advanced" Dungeon Crawl Classics

That being the case, I was hoping to just get some ideas on what people would add or want to see in the hopes that someday we will get a Goodman product that details some additional options. I'm still not sure if I should use my original "elite class" approach for my next campaign, or rew...
by Ravenheart87
Tue Jun 23, 2015 5:10 am
Forum: DCC RPG General
Topic: "Advanced" Dungeon Crawl Classics
Replies: 11
Views: 16518

Re: "Advanced" Dungeon Crawl Classics

For me advanced doesn't mean more complexity, but more content.
by Ravenheart87
Mon Jun 22, 2015 8:21 pm
Forum: DCC RPG Adventure Modules
Topic: "You died here." Sincerely, The GM/Author
Replies: 4
Views: 15124

Re: "You died here." Sincerely, The GM/Author

I always cross the character sheet and write the time and reason of death on it.
by Ravenheart87
Mon Jun 22, 2015 8:18 pm
Forum: DCC RPG General
Topic: "Advanced" Dungeon Crawl Classics
Replies: 11
Views: 16518

Re: "Advanced" Dungeon Crawl Classics

fireinthedust wrote:More durable 0-level characters? 4hp plus Stamina mod as standard would be better than random. I know it's about wise use of resources, but 1hp can be a bit low.
How about racial hit dice for 0-level characters? Or +1d/-1d penalty to the hit dice of some races on all levels.

Go to advanced search