Search found 163 matches

by ynnen
Wed Aug 16, 2006 5:10 am
Forum: Goodman Games General
Topic: DCC Tourney suggestions?
Replies: 21
Views: 18329

While I agree with the concept, I'm not sure on the spirit of the substitution... What would prevent a team that advanced to Round 2 to sub out a player they didn't think performed well or knew the rules well enough? Or to include a friend instead of a pick up player? Or to make room for someone who...
by ynnen
Tue Aug 15, 2006 10:49 am
Forum: DCC Modules - 3E
Topic: Handicapping the Tournament this Year?? - place your bets!!
Replies: 15
Views: 9086

Wow. Ben got it right. Congrats to Clan Yeoman for winning the 2006 GenCon Dungeon Crawl Classic Tournament. They not only won the whole thing this year, they also become the first and only team to advance into at least the 2nd Round each year! They faced some tough competition from some stalwart, r...
by ynnen
Tue Aug 08, 2006 7:55 am
Forum: DCC Modules - 3E
Topic: Praise for Ben Waxman
Replies: 15
Views: 8439

If I'm not mistaken, Ben did do some maps for Dungeon Interludes -- methinks Chapters 2 and possibly 3... It's been a while and I don't have them linked from here. Am I right, Ben -- or losing my mind?
by ynnen
Sat Aug 05, 2006 5:13 am
Forum: DCC Modules - 3E
Topic: Handicapping the Tournament this Year?? - place your bets!!
Replies: 15
Views: 9086

While I earnestly wish Clan Yeoman and the Bunny Killer's good luck, I have a feeling that a complete unknown will claw their way through the competition and eke out a spot in the finals, if not outright win the whole thing. Palace in the Wastes is not your daddy's tournament, so to speak. I think f...
by ynnen
Mon Jul 31, 2006 4:56 am
Forum: DCC Modules - 3E
Topic: Vault of the Dragon Kings maps
Replies: 5
Views: 5142

Woot! Glad to see you tackling some maps from the Vault. The large scale makes mapping some areas problematic... Perhaps something of slightly smaller scale would work well for visualization, if not actual battlemaps... Regardless, I'm really looking forward to seeing what other areas you develop fo...
by ynnen
Fri Jul 28, 2006 7:20 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 22260

Great, great stuff! I've had quite a bit of fun in the Eberron games I've played in, and it's interesting to see how you've woven elements from several DCCs (including my beloved Interludes) into that setting. It sounds like you and your players are having a good time. And that is indeed the most im...
by ynnen
Mon Jul 24, 2006 1:32 pm
Forum: DCC Modules - 3E
Topic: Praise for Ben Waxman
Replies: 15
Views: 8439

Yup, Ben's maps rock... I think he was hooked after dying as poor Brother Jharo in Crypt of the Devil Lich back at the 2004 Gen Con tournament... Ever since, he's bled Goodman Green.
by ynnen
Fri Jul 21, 2006 5:27 am
Forum: DCC Modules - 3E
Topic: Dungeon Interludes, stage one question (spoiler)
Replies: 7
Views: 5394

Hmmm... All mages. That would be interesting. I think they could make it, but they'd need to rest a LOT. While there are a lot of critters (like the first rat encounter) the damage output could be enough. If you had a dwarf wizarad with a high Con or some other atypical wizards, I think they could m...
by ynnen
Mon Jul 17, 2006 12:14 pm
Forum: DCC Modules - 3E
Topic: SuperModules in the future for DCCs?
Replies: 16
Views: 9518

Hey - I thought I heard something about DCC #14 ... :)

As the author of Interludes, I'm always keen to hear people looking to integrate the interconnected stories into a campaign -- and the big beautiful boxed set creates the perfect opportunity!

Keep us posted on how it goes!
by ynnen
Thu Jul 13, 2006 4:48 am
Forum: DCC Modules - 3E
Topic: Too many DCCs?
Replies: 28
Views: 41814

What, no DCC #13 or #20.5???

:P
by ynnen
Tue Jul 11, 2006 10:58 am
Forum: DCC Modules - 3E
Topic: 2006 ENnie Award Nominations
Replies: 3
Views: 3901

Woot. Congratulations, Joseph and all... Be prepared to see a lot of DCC #35: Gazetteer of the Known Realms on this and similar awards lists next year -- I'm sure it will be a runaway success. And who knows, maybe DCC #30: Vault of the Dragon Kings will sneak in there somwhere, too! (hey, a guy can ...
by ynnen
Tue Jul 11, 2006 5:01 am
Forum: DCC Modules - 3E
Topic: [actual play] DCC #13: Crypt of the Devil Lich *spoilers*
Replies: 3
Views: 4361

Wow. Great session report! I especially love hearing how much trouble the entrance and the "disco" room give people -- Those were two of the rooms I contributed to the module. I'm glad to hear the fake entrance doors were confounding (too bad the cleric was an NPC so no one tried turning them). I'm ...
by ynnen
Mon Jul 10, 2006 7:22 am
Forum: DCC Modules - 3E
Topic: DCC World
Replies: 601
Views: 392523

It's hard to get a much better testimonial than this:

That looks great. IMHO, the Dungeon Crawl Classics series is one of the best things to ever hit D&D. I'm really looking forward to this boxed set.
__________________
Mike Mearls - Developer, RPG R&D
by ynnen
Sat Jul 08, 2006 4:25 am
Forum: DCC Modules - 3E
Topic: DCC #29: The Adventure Begins
Replies: 30
Views: 23507

I think a lot of the bashing is based on things that different people will have varying opinions on. Saying they are disappointed in the product because there is no over-arching plot is simply an opinion. Yes, they are correct that there is no over-arching plot, but that's not a "broken" or "unplaya...
by ynnen
Sat Jul 08, 2006 4:19 am
Forum: DCC Modules - 3E
Topic: Gen Con Player Pack Posted
Replies: 21
Views: 14255

Not resting has been a staple of the tournament setting for the reasons already pointed out -- easily abusable. If a group rested after each encounter in a home campaign, you could knock them silly with random encounters or miscellaneous effects that would quickly dissuade that. Since that's not an ...
by ynnen
Fri Jul 07, 2006 9:17 pm
Forum: DCC Modules - 3E
Topic: Gen Con Player Pack Posted
Replies: 21
Views: 14255

It's taking the thread a wee bit off topic, but here's my (next) two cents. It would be fairly easy to rule in a linear encounter -- going down a straight, narrow hallway, for instance. But to take an example from last year, while it would be easy to moderate in a home session, it's difficult to hav...
by ynnen
Fri Jul 07, 2006 11:35 am
Forum: DCC Modules - 3E
Topic: DCC #30 - Vault of the Dragon Kings
Replies: 9
Views: 6634

LOL -- Dan, you're just going to have to wait to find out. I think the rest of your Clan Yeoman members will really have a good time dying -- er, trying -- the last level. It is an incredibly tough module, there's no question about it. I'm surprised more teams didn't end up in TPKs -- although it wa...
by ynnen
Fri Jul 07, 2006 7:21 am
Forum: DCC Modules - 3E
Topic: DCC #29: The Adventure Begins
Replies: 30
Views: 23507

That's great, great stuff. The replies on the Necromancer forum make some valid points (such as a lot of coastal scenarios and no meta-plot information) but those aren't necessarily problems or mistakes -- but each reader may feel differently about that. I'm curious, though, as people go through the...
by ynnen
Fri Jul 07, 2006 4:50 am
Forum: DCC Modules - 3E
Topic: DCC #29: The Adventure Begins
Replies: 30
Views: 23507

Glad to hear so many positive comments about the product. I know it was something Joseph had been considering for quite some time, and it was a genius idea to pull it off as he did, using so many different great authors and creating a truly valuable book for DMs. I was thumbing through a copy at my ...
by ynnen
Fri Jul 07, 2006 4:46 am
Forum: DCC Modules - 3E
Topic: DCC writers challenge regarding kobolds and rats
Replies: 17
Views: 15885

Hehe. I feel you, Ogrepuppy... But you really should let Adventure Begins count as 20 excellent examples of creative thinking for first level adventures, and not just one... After all, Joseph could have split 'em up and sold 20 separate 1st level adventures! :) One of my favorite things about skimmi...
by ynnen
Fri Jul 07, 2006 4:38 am
Forum: System Neutral Products and More
Topic: Wizard Strategy Guide
Replies: 19
Views: 31759

Errata - Maximized Vampiric Touch

Reader Chris Evans pointed out the following error in the Wizard Strategy Guide on p. 22: I noticed that you list a Maximized Vampiric Touch spell as only doing 30 damage up to level 20. The spell description says that Vampiric Touch "deals 1d6 points of damage per two caster levels (maximum 10d6)."...
by ynnen
Thu Jul 06, 2006 4:42 pm
Forum: DCC Modules - 3E
Topic: Gen Con Player Pack Posted
Replies: 21
Views: 14255

From my personal experience as a Tourney DM, some teams abused the Take 20 option by electing to Take 20 on each square of each room. For some rooms in Vault of the Dragon Kings, that was the equivalent of 6 or so hours of "game time" despite wanting to have the results immediately resolved in "real...
by ynnen
Thu Jul 06, 2006 1:11 pm
Forum: DCC Modules - 3E
Topic: Gen Con Player Pack Posted
Replies: 21
Views: 14255

For consistency from previous years, the following items are considered "charges" and impact scoring: - scrolls consumed - potions consumed - charges on wands - consuming single-use magic items (such as a candle of truth ) The following are not considered "charges" - ammunition/ranged weapons used -...
by ynnen
Thu Jun 29, 2006 12:43 pm
Forum: DCC Modules - 3E
Topic: DCC World
Replies: 601
Views: 392523

The best way to ensure that there's more content and product support for the DCC World Boxed Set is to buy a copy... Have the players pitch in and get a copy for their DM. And then get your own copy. Or two. I'm really looking forward to getting my grubby little hands on my own set.
by ynnen
Thu Jun 29, 2006 7:36 am
Forum: DCC Modules - 3E
Topic: DCC #30 - Vault of the Dragon Kings
Replies: 9
Views: 6634

DCC #30 - Vault of the Dragon Kings

*drool* I just received my comp copies of the final print product for DCC #30 - Vault of the Dragon Kings , and I'm secure enough in my manliness to say I proudly wept tears of pure joy as I thumbed through the 128-page module, marveling at the great artwork. For those of you who got to run through ...

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