Search found 16 matches

by blizack
Sun Jun 26, 2011 6:20 am
Forum: DCC RPG General
Topic: what game is most like the DCC RPG?
Replies: 62
Views: 65393

Re: what game is most like the DCC RPG?

I'd describe it as a mashup of Moldvay/Cook D&D, 3rd edition D&D, and 2nd edition Warhammer Fantasy Roleplay.
by blizack
Wed Jun 22, 2011 4:34 pm
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25018

Re: Module from Free RPG Day is available

To be clear: if you haven't pre-ordered, and if there were no Free RPG Day stores in your area, you can't get the PDF for free, right?
by blizack
Mon Jun 20, 2011 2:45 pm
Forum: DCC RPG General
Topic: occupation table and race
Replies: 10
Views: 11655

Re: occupation table and race

If your Level-Zero character is a Dwarf and he leveling up to 1st Level, he can choose the Dwarf or the non-racial Classes, yeah? He just can't pick Elf or Halfling. Similarly for Elves and Halflings, I think. I think it's been established elsewhere that if you roll any of the dwarf professions, an...
by blizack
Sat Jun 18, 2011 1:26 pm
Forum: DCC RPG General
Topic: Free RPG Day
Replies: 78
Views: 86036

Re: Free RPG Day

My FLGS didn't paticipate in Free RPG day. I ended up making trek to a game store a little over an hour away. Still a little better than what happened to me, where my local shop was listed as participating on the Free RPG Day website, but when I actually went there this afternoon, they happily told...
by blizack
Thu Jun 09, 2011 8:46 pm
Forum: Playtest Feedback: Characters
Topic: Gods of the Eternal Sruggle
Replies: 1
Views: 5995

Re: Gods of the Eternal Sruggle

I think the references to good and evil alignments are relics of an earlier iteration of the rules. Of course, I could be wrong.
by blizack
Thu Jun 09, 2011 5:53 pm
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 131328

Re: Demi-human classes...

Just as a reminder, these rules are a BETA. I've been playing this game regularly with a wide variety of people across the country for around 18 months...and all the rules are very clear in my head. Why can't you read my mind?? :) If I may, can I ask if there was ever a point when you considered no...
by blizack
Thu Jun 09, 2011 5:42 pm
Forum: Playtest Feedback: Characters
Topic: Alignment: Different for Monsters and Characters?
Replies: 2
Views: 6770

Re: Alignment: Different for Monsters and Characters?

I was able to playtest an earlier version of DCC a while back, and I clearly remember my wizard character being Lawful Evil, so I'd guess that the good/evil axis used to be in the game, and that such alignments for monsters were retained by mistake. Between the alignments and the available classes, ...
by blizack
Thu Jun 09, 2011 6:10 am
Forum: Playtest Feedback: Characters
Topic: Weapon Training (Page 16)
Replies: 26
Views: 30479

Re: Weapon Training (Page 16)

I respect that the game is meant to be played, though this hand waved rule also seemed strange. Though, what really is the point of weapon training? To prevent Mages and Thieves from using Two Handed Swords and Polearms and reflect a Diety's favored weapons? That seems to be the main consequences o...
by blizack
Wed Jun 08, 2011 6:02 pm
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 311762

Re: Percentage Thief Skills

So far the reaction to % skills in games has been love it / hate it...appears that everyone here hates it! Does ANYBODY like it? Just curious... Nope, nobody likes it. ;) At least, I don't. It's one of the things that jumped out at me as clunky thus far. (The other thing is halflings as dual-wieldi...
by blizack
Wed Jun 08, 2011 5:00 pm
Forum: DCC RPG General
Topic: the Artwork - keep it Black, White and BOLD!
Replies: 35
Views: 43840

Re: the Artwork - keep it Black, White and BOLD!

jmucchiello wrote:Ditch Mullen. (Don't expect that to come about.)
Mullen is probably my favorite illustrator in the book.
by blizack
Wed May 18, 2011 6:40 am
Forum: DCC RPG General
Topic: Maps
Replies: 22
Views: 27962

Re: Maps

Lovely work from Mr. Kovacs. This approach reminds me a bit of the maps that appeared in the old UK series of modules for AD&D. Very cool!
by blizack
Mon Apr 25, 2011 7:55 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78381

Re: Kill the Cleric?

goodmangames wrote:"Sure, I'll heal you, but first let me tell you about the power of Gorhan..."
This is one of the things I like least about the way the class is usually played... but hey, that's just me.
by blizack
Fri Apr 22, 2011 11:02 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 78381

Re: Kill the Cleric?

I have to admit that the inclusion of the cleric surprised me when I got a chance to playtest DCC in New York a couple of months ago. It definitely seems like a "D&D fantasy" class to me, rather than a swords & sorcery/Appendix N class. (I know I'm not alone here.) I won't pretend ...
by blizack
Tue Oct 07, 2008 4:25 am
Forum: 4E Products
Topic: What 4E classes do you want from Forgotten Heroes?
Replies: 17
Views: 28446

Re: What 4E classes do you want from Forgotten Heroes?

Okay, Jegenritz, you've re-sold me on the idea of the alchemist as a viable class. :mrgreen: I still don't think it would be a martial controller (probably an arcane controller or mayyyybe striker), but you're off to a promising start here.
by blizack
Mon Oct 06, 2008 5:42 pm
Forum: 4E Products
Topic: What 4E classes do you want from Forgotten Heroes?
Replies: 17
Views: 28446

Re: What 4E classes do you want from Forgotten Heroes?

I'd say that the idea of an alchemist as martial controller doesn't make a ton of sense to me - alchemy is defined in 4e (in Adventurer's Vault) as a process in which "arcane ingredients are required". Sounds arcane to me. Besides, I'm not sure how viable it would be to have a guy whose at...
by blizack
Tue Sep 30, 2008 6:47 am
Forum: 4E Products
Topic: What 4E classes do you want from Forgotten Heroes?
Replies: 17
Views: 28446

Re: What 4E classes do you want from Forgotten Heroes?

I'm assuming the assassin has already been done, or at least considered. I'd be potentially interested in seeing a cavalier, but I'm not sure how you'd differentiate it from a fighter or warlord. Maybe make a dedicated thief class, as opposed to the ninja-like class the rogue has become? It might be...

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