Search found 16 matches
- Sun Jun 26, 2011 6:20 am
- Forum: DCC RPG General
- Topic: what game is most like the DCC RPG?
- Replies: 62
- Views: 71448
Re: what game is most like the DCC RPG?
I'd describe it as a mashup of Moldvay/Cook D&D, 3rd edition D&D, and 2nd edition Warhammer Fantasy Roleplay.
- Wed Jun 22, 2011 4:34 pm
- Forum: DCC RPG General
- Topic: Module from Free RPG Day is available
- Replies: 21
- Views: 27155
Re: Module from Free RPG Day is available
To be clear: if you haven't pre-ordered, and if there were no Free RPG Day stores in your area, you can't get the PDF for free, right?
- Mon Jun 20, 2011 2:45 pm
- Forum: DCC RPG General
- Topic: occupation table and race
- Replies: 10
- Views: 11977
Re: occupation table and race
If your Level-Zero character is a Dwarf and he leveling up to 1st Level, he can choose the Dwarf or the non-racial Classes, yeah? He just can't pick Elf or Halfling. Similarly for Elves and Halflings, I think. I think it's been established elsewhere that if you roll any of the dwarf professions, an...
- Sat Jun 18, 2011 1:26 pm
- Forum: DCC RPG General
- Topic: Free RPG Day
- Replies: 78
- Views: 97288
Re: Free RPG Day
My FLGS didn't paticipate in Free RPG day. I ended up making trek to a game store a little over an hour away. Still a little better than what happened to me, where my local shop was listed as participating on the Free RPG Day website, but when I actually went there this afternoon, they happily told...
- Thu Jun 09, 2011 8:46 pm
- Forum: Playtest Feedback: Characters
- Topic: Gods of the Eternal Sruggle
- Replies: 1
- Views: 6192
Re: Gods of the Eternal Sruggle
I think the references to good and evil alignments are relics of an earlier iteration of the rules. Of course, I could be wrong.
- Thu Jun 09, 2011 5:53 pm
- Forum: Playtest Feedback: Characters
- Topic: Demi-human classes...
- Replies: 64
- Views: 145109
Re: Demi-human classes...
Just as a reminder, these rules are a BETA. I've been playing this game regularly with a wide variety of people across the country for around 18 months...and all the rules are very clear in my head. Why can't you read my mind?? :) If I may, can I ask if there was ever a point when you considered no...
- Thu Jun 09, 2011 5:42 pm
- Forum: Playtest Feedback: Characters
- Topic: Alignment: Different for Monsters and Characters?
- Replies: 2
- Views: 6999
Re: Alignment: Different for Monsters and Characters?
I was able to playtest an earlier version of DCC a while back, and I clearly remember my wizard character being Lawful Evil, so I'd guess that the good/evil axis used to be in the game, and that such alignments for monsters were retained by mistake. Between the alignments and the available classes, ...
- Thu Jun 09, 2011 6:10 am
- Forum: Playtest Feedback: Characters
- Topic: Weapon Training (Page 16)
- Replies: 26
- Views: 33198
Re: Weapon Training (Page 16)
I respect that the game is meant to be played, though this hand waved rule also seemed strange. Though, what really is the point of weapon training? To prevent Mages and Thieves from using Two Handed Swords and Polearms and reflect a Diety's favored weapons? That seems to be the main consequences o...
- Wed Jun 08, 2011 6:02 pm
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 355395
Re: Percentage Thief Skills
So far the reaction to % skills in games has been love it / hate it...appears that everyone here hates it! Does ANYBODY like it? Just curious... Nope, nobody likes it. ;) At least, I don't. It's one of the things that jumped out at me as clunky thus far. (The other thing is halflings as dual-wieldi...
- Wed Jun 08, 2011 5:00 pm
- Forum: DCC RPG General
- Topic: the Artwork - keep it Black, White and BOLD!
- Replies: 35
- Views: 49596
Re: the Artwork - keep it Black, White and BOLD!
Mullen is probably my favorite illustrator in the book.jmucchiello wrote:Ditch Mullen. (Don't expect that to come about.)
- Wed May 18, 2011 6:40 am
- Forum: DCC RPG General
- Topic: Maps
- Replies: 22
- Views: 30434
Re: Maps
Lovely work from Mr. Kovacs. This approach reminds me a bit of the maps that appeared in the old UK series of modules for AD&D. Very cool!
- Mon Apr 25, 2011 7:55 am
- Forum: DCC RPG General
- Topic: Kill the Cleric?
- Replies: 73
- Views: 86713
Re: Kill the Cleric?
This is one of the things I like least about the way the class is usually played... but hey, that's just me.goodmangames wrote:"Sure, I'll heal you, but first let me tell you about the power of Gorhan..."
- Fri Apr 22, 2011 11:02 am
- Forum: DCC RPG General
- Topic: Kill the Cleric?
- Replies: 73
- Views: 86713
Re: Kill the Cleric?
I have to admit that the inclusion of the cleric surprised me when I got a chance to playtest DCC in New York a couple of months ago. It definitely seems like a "D&D fantasy" class to me, rather than a swords & sorcery/Appendix N class. (I know I'm not alone here.) I won't pretend ...
- Tue Oct 07, 2008 4:25 am
- Forum: 4E Products
- Topic: What 4E classes do you want from Forgotten Heroes?
- Replies: 17
- Views: 29902
Re: What 4E classes do you want from Forgotten Heroes?
Okay, Jegenritz, you've re-sold me on the idea of the alchemist as a viable class.
I still don't think it would be a martial controller (probably an arcane controller or mayyyybe striker), but you're off to a promising start here.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Mon Oct 06, 2008 5:42 pm
- Forum: 4E Products
- Topic: What 4E classes do you want from Forgotten Heroes?
- Replies: 17
- Views: 29902
Re: What 4E classes do you want from Forgotten Heroes?
I'd say that the idea of an alchemist as martial controller doesn't make a ton of sense to me - alchemy is defined in 4e (in Adventurer's Vault) as a process in which "arcane ingredients are required". Sounds arcane to me. Besides, I'm not sure how viable it would be to have a guy whose at...
- Tue Sep 30, 2008 6:47 am
- Forum: 4E Products
- Topic: What 4E classes do you want from Forgotten Heroes?
- Replies: 17
- Views: 29902
Re: What 4E classes do you want from Forgotten Heroes?
I'm assuming the assassin has already been done, or at least considered. I'd be potentially interested in seeing a cavalier, but I'm not sure how you'd differentiate it from a fighter or warlord. Maybe make a dedicated thief class, as opposed to the ninja-like class the rogue has become? It might be...