Search found 58 matches

by Ze Groupe
Thu Jun 23, 2011 12:18 am
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 56565

Re: Would you use the DCC RPG for long term campaign play ?

If it stays as is probably not. Though I will definately use it for crazy gonzo fantasy one shots! As I think it does that very well and I can see players really having a great time.
by Ze Groupe
Thu Jun 23, 2011 12:14 am
Forum: Playtest Feedback: Characters
Topic: Luck
Replies: 27
Views: 39086

Re: Luck

I personnaly think the whole Luck mechanic needs to be rethought.

There are so many oddities to how it functions currently that I think it adds very little to the game other than a lot of head scratching "huh? that makes no sense" moments.

My 2c.
by Ze Groupe
Wed Jun 22, 2011 11:33 am
Forum: Playtest Feedback: Characters
Topic: Thieves & Halflings, Some Thoughts.
Replies: 0
Views: 5106

Thieves & Halflings, Some Thoughts.

I really think the Thieves Luck die is a lot more "fun" than the Halflings static +2 instead of +1, so may i ask why the Halfling doesn't also get to roll a die for each luck point sacrificed instead of a fixed amount? Also, i really think there needs to be a more organic and, yes i'll say...
by Ze Groupe
Wed Jun 22, 2011 11:28 am
Forum: Playtest Feedback: Spells and Magic
Topic: Funky Dice & CL?
Replies: 1
Views: 7180

Funky Dice & CL?

Wouldn't it be cooler to use the funky dice as a variable CL for Clerics, Elves & Wizards? You know like Warriors (attack dice) & Thieves (luck dice)?

I think its a great idea to make these things a little more "random", and thus more fun!
by Ze Groupe
Wed Jun 22, 2011 11:22 am
Forum: DCC RPG General
Topic: Funky Dice & Weapon Damage?
Replies: 10
Views: 13168

Funky Dice & Weapon Damage?

Just out of curiosity, why do none of the weapons utilize the funky dice for damage? Wouldn't they be a cool way to make small differences between various very similar weapons?

Cheers.
by Ze Groupe
Fri Jun 10, 2011 11:08 am
Forum: Playtest Feedback: Characters
Topic: 0 lvl to lvl 1 Transition/Options - Thoughts?
Replies: 16
Views: 23890

Re: 0 lvl to lvl 1 Transition/Options - Thoughts?

Adding lots of extra details just makes losing a 0-level character that much more painful. Lots of detail? One extra 1/4 page table in a book full of tables for just about everything? ;) The other thing with the funnel and 0 lvl characters is that i can't see groups wanting to do it more than once,...
by Ze Groupe
Fri Jun 10, 2011 10:11 am
Forum: Playtest Feedback: Characters
Topic: 0 lvl to lvl 1 Transition/Options - Thoughts?
Replies: 16
Views: 23890

0 lvl to lvl 1 Transition/Options - Thoughts?

Hi all, A few of us at work today were chatting about the last 2 sessions, and something that came up was the disconnect in the transition from 0 lvl to 1st lvl characters. Basically, there are tonne of occupation to class lvl transitions that make no sense at all. Things like Dwarves and Elves sudd...
by Ze Groupe
Fri Jun 10, 2011 1:00 am
Forum: Playtest Feedback: Characters
Topic: No Skill Chapter
Replies: 35
Views: 80028

Re: No Skill Chapter

Seriously. This is the shiznit! Please use it Mr Goodman. Then all you have to do is give the thief some other cool funky dice goodness and iconic "powers" and your game has moved into the realms of full blown greatness! :)
by Ze Groupe
Thu Jun 09, 2011 12:09 pm
Forum: Actual Play Reports
Topic: 2 x 0 Lvl Sessions. Comments.
Replies: 20
Views: 31479

Re: 2 x 0 Lvl Sessions. Comments.

Of course! Basically i had 4 players, all of which rolled 3 0 lvl's by the book. I would list them ALL here, but truth be told i can't remember them all. I do however remember the surviving 5. 1. A Halfling Trader (who turned out to be deadly with his short sword!) 2. An Elven Forester 3. A Gravedig...
by Ze Groupe
Thu Jun 09, 2011 11:16 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 306483

Re: Percentage Thief Skills

I'm strongly opposed to a formal skill system, and I think maybe its reference should be dropped entirely. I'm OK with how the "skills" system is vague and considered only for convenience as they are currently, but I think it should be referred to as an Ability Test... The SKILLS chapter ...
by Ze Groupe
Thu Jun 09, 2011 11:09 am
Forum: Actual Play Reports
Topic: 2 x 0 Lvl Sessions. Comments.
Replies: 20
Views: 31479

Re: 2 x 0 Lvl Sessions. Comments.

-2 probably would have been ok actually....oh well they are all dead..dead...dead! Now! :twisted:
by Ze Groupe
Thu Jun 09, 2011 10:50 am
Forum: Actual Play Reports
Topic: 2 x 0 Lvl Sessions. Comments.
Replies: 20
Views: 31479

Re: 2 x 0 Lvl Sessions. Comments.

3. The Crit tables need to be a bit more generic. There were at least 5 occasions in the 2 sessions where the Crit table made no sense at all with the narrative. Yeh i winged it, but if i'm going to wing it all the time then why bother having to look stuff up? Cheers. I completely agree with this. ...
by Ze Groupe
Thu Jun 09, 2011 10:38 am
Forum: Actual Play Reports
Topic: 2 x 0 Lvl Sessions. Comments.
Replies: 20
Views: 31479

2 x 0 Lvl Sessions. Comments.

Hi all, Note: I work in hospitality...i manage bars, and i game with others who work in bars, so we play at odd times, hence the reason we have been able to play 2 sessions in 2 days that aren't a weekend. Disclaimer: We tend to drink when we play as it is usually our day(s) off when we get together...
by Ze Groupe
Wed Jun 08, 2011 2:57 pm
Forum: Playtest Feedback: Combat
Topic: Mighty Deeds of Arms Question
Replies: 22
Views: 52875

Re: Mighty Deeds of Arms Question

The combined result of the d20 + d3 + Strength Bonus must beat the targets AC (In other words you must still hit the target as per normal), the MDoA tables only refer the d3 (or higher dice as the warrior gains levels). Thus a low level warrior will never get into the 4, 5, 6, 7+ range until he gets...
by Ze Groupe
Wed Jun 08, 2011 1:25 pm
Forum: Playtest Feedback: Combat
Topic: Combat Situations
Replies: 7
Views: 23261

Re: Combat Situations

I know a lot of these things will be common sense to experienced roll players but if a new player picks the game up he/she may not know how to handle them, and well, they are all very common events in a session. Just to clarify, DCC RPG is aimed at experienced Judges . I am aware of that, but then ...
by Ze Groupe
Wed Jun 08, 2011 9:28 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 130029

Re: Demi-human classes...

One odd thing about the racial classes is how a zero level elf suddenly gains iron vulnerability and infravision upon leveling up to 1st. Yeh. Unfortunately the more and more i read the system the more i find little oddities like this. :( I don't need or want my FRPG's to be in any way "realis...
by Ze Groupe
Wed Jun 08, 2011 7:55 am
Forum: Playtest Feedback: Other
Topic: Monsters
Replies: 26
Views: 74418

Re: Monsters

Please no monster stat blocks. Things like that, bit by bit, number by number, make everything so dry and robotic. The mechanics of the game start to become transparent, the numbers and rules bloated, and the mystique and magic of the game is slowly sucked away. If you really need to know the stren...
by Ze Groupe
Wed Jun 08, 2011 7:28 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 306483

Re: Percentage Thief Skills

I agree the whole % for thieves and D20 for others doesn't make sense. I am an experienced (since BECMI) and that made me scratch my head. % is a hark back to early editions that is not required. The skill section is short and sweet and all that is needed (IMO) is for this" "If your chara...
by Ze Groupe
Wed Jun 08, 2011 6:33 am
Forum: Playtest Feedback: Characters
Topic: 0 lvl Hit Points
Replies: 8
Views: 12089

Re: 0 lvl Hit Points

I take it it is always minimum of 1 regardless of Stamina modifier? I can't seem to see this mentioned anywhere, but like many things i might just have missed it. You are correct. Page 11 under Stamina it notes the minimum of one hit point. Coo, thanks for that clarification. I'd add that tidbit to...
by Ze Groupe
Wed Jun 08, 2011 6:28 am
Forum: Playtest Feedback: Other
Topic: Monsters
Replies: 26
Views: 74418

Re: Monsters

In the end i don't mind which way they go, as long as they go one way or the other.

For me so far this applies to a lot of the game system i've read so far. There seems to be a lot of a "bit of this, bit of that" going on, which in the end just makes the game harder to digest and enjoy.
by Ze Groupe
Wed Jun 08, 2011 6:23 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 306483

Re: Percentage Thief Skills

Also, noted elsewhere but bears repeating: thieves can make their % check in addition to the d20 check. So the above noted sneaking example, if the thief fails his % check he can ALSO make the normal Agi check. I think I forgot to actually write this anywhere in the rules though. Thank goodness for...
by Ze Groupe
Wed Jun 08, 2011 6:16 am
Forum: Playtest Feedback: Other
Topic: Monsters
Replies: 26
Views: 74418

Re: Monsters

if you include opposed rolls and examples of Orcs trying to break down doors that are held by player characters, don't monsters need a stat line? The stat block atm has just enough room for it and will not increase its size at all. ;) That direction lies madness. Think about it. What is the strengt...
by Ze Groupe
Wed Jun 08, 2011 5:53 am
Forum: DCC RPG General
Topic: How has you attitude toward DCCRPG changed since June 7?
Replies: 5
Views: 7717

Re: How has you attitude toward DCCRPG changed since June 7?

It should be the premiere feature of DCCRPG like the Siege engine in C&C. It's already used for warrior's deeds. It should be integrated into the wizard as well. He should roll d20 + d3 at first level to determine spell effects (this means moving all first level spells to 1-12, lost failure ins...
by Ze Groupe
Wed Jun 08, 2011 5:50 am
Forum: Playtest Feedback: Combat
Topic: Combat Situations
Replies: 7
Views: 23261

Combat Situations

Some things i couldn't find mentioned, though as always i may just have missed them. Gang up or flank attack bonuses? What happens on ties in initiative? Is initiative re-rolled each round or just kept throughout the combat? Can players go on hold? If so, what happens? I know a lot of these things w...
by Ze Groupe
Wed Jun 08, 2011 5:46 am
Forum: Playtest Feedback: Other
Topic: Monsters
Replies: 26
Views: 74418

Re: Monsters

if you include opposed rolls and examples of Orcs trying to break down doors that are held by player characters, don't monsters need a stat line? The stat block atm has just enough room for it and will not increase its size at all. ;)

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