Search found 58 matches
- Thu Jun 23, 2011 12:18 am
- Forum: DCC RPG General
- Topic: Would you use the DCC RPG for long term campaign play ?
- Replies: 46
- Views: 64279
Re: Would you use the DCC RPG for long term campaign play ?
If it stays as is probably not. Though I will definately use it for crazy gonzo fantasy one shots! As I think it does that very well and I can see players really having a great time.
- Thu Jun 23, 2011 12:14 am
- Forum: Playtest Feedback: Characters
- Topic: Luck
- Replies: 27
- Views: 41357
Re: Luck
I personnaly think the whole Luck mechanic needs to be rethought.
There are so many oddities to how it functions currently that I think it adds very little to the game other than a lot of head scratching "huh? that makes no sense" moments.
My 2c.
There are so many oddities to how it functions currently that I think it adds very little to the game other than a lot of head scratching "huh? that makes no sense" moments.
My 2c.
- Wed Jun 22, 2011 11:33 am
- Forum: Playtest Feedback: Characters
- Topic: Thieves & Halflings, Some Thoughts.
- Replies: 0
- Views: 5293
Thieves & Halflings, Some Thoughts.
I really think the Thieves Luck die is a lot more "fun" than the Halflings static +2 instead of +1, so may i ask why the Halfling doesn't also get to roll a die for each luck point sacrificed instead of a fixed amount? Also, i really think there needs to be a more organic and, yes i'll say...
- Wed Jun 22, 2011 11:28 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Funky Dice & CL?
- Replies: 1
- Views: 7399
Funky Dice & CL?
Wouldn't it be cooler to use the funky dice as a variable CL for Clerics, Elves & Wizards? You know like Warriors (attack dice) & Thieves (luck dice)?
I think its a great idea to make these things a little more "random", and thus more fun!
I think its a great idea to make these things a little more "random", and thus more fun!
- Wed Jun 22, 2011 11:22 am
- Forum: DCC RPG General
- Topic: Funky Dice & Weapon Damage?
- Replies: 10
- Views: 14049
Funky Dice & Weapon Damage?
Just out of curiosity, why do none of the weapons utilize the funky dice for damage? Wouldn't they be a cool way to make small differences between various very similar weapons?
Cheers.
Cheers.
- Fri Jun 10, 2011 11:08 am
- Forum: Playtest Feedback: Characters
- Topic: 0 lvl to lvl 1 Transition/Options - Thoughts?
- Replies: 16
- Views: 25509
Re: 0 lvl to lvl 1 Transition/Options - Thoughts?
Adding lots of extra details just makes losing a 0-level character that much more painful. Lots of detail? One extra 1/4 page table in a book full of tables for just about everything? ;) The other thing with the funnel and 0 lvl characters is that i can't see groups wanting to do it more than once,...
- Fri Jun 10, 2011 10:11 am
- Forum: Playtest Feedback: Characters
- Topic: 0 lvl to lvl 1 Transition/Options - Thoughts?
- Replies: 16
- Views: 25509
0 lvl to lvl 1 Transition/Options - Thoughts?
Hi all, A few of us at work today were chatting about the last 2 sessions, and something that came up was the disconnect in the transition from 0 lvl to 1st lvl characters. Basically, there are tonne of occupation to class lvl transitions that make no sense at all. Things like Dwarves and Elves sudd...
- Fri Jun 10, 2011 1:00 am
- Forum: Playtest Feedback: Characters
- Topic: No Skill Chapter
- Replies: 35
- Views: 87261
Re: No Skill Chapter
Seriously. This is the shiznit! Please use it Mr Goodman. Then all you have to do is give the thief some other cool funky dice goodness and iconic "powers" and your game has moved into the realms of full blown greatness!
- Thu Jun 09, 2011 12:09 pm
- Forum: Actual Play Reports
- Topic: 2 x 0 Lvl Sessions. Comments.
- Replies: 20
- Views: 34992
Re: 2 x 0 Lvl Sessions. Comments.
Of course! Basically i had 4 players, all of which rolled 3 0 lvl's by the book. I would list them ALL here, but truth be told i can't remember them all. I do however remember the surviving 5. 1. A Halfling Trader (who turned out to be deadly with his short sword!) 2. An Elven Forester 3. A Gravedig...
- Thu Jun 09, 2011 11:16 am
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 348015
Re: Percentage Thief Skills
I'm strongly opposed to a formal skill system, and I think maybe its reference should be dropped entirely. I'm OK with how the "skills" system is vague and considered only for convenience as they are currently, but I think it should be referred to as an Ability Test... The SKILLS chapter ...
- Thu Jun 09, 2011 11:09 am
- Forum: Actual Play Reports
- Topic: 2 x 0 Lvl Sessions. Comments.
- Replies: 20
- Views: 34992
Re: 2 x 0 Lvl Sessions. Comments.
-2 probably would have been ok actually....oh well they are all dead..dead...dead! Now!
- Thu Jun 09, 2011 10:50 am
- Forum: Actual Play Reports
- Topic: 2 x 0 Lvl Sessions. Comments.
- Replies: 20
- Views: 34992
Re: 2 x 0 Lvl Sessions. Comments.
3. The Crit tables need to be a bit more generic. There were at least 5 occasions in the 2 sessions where the Crit table made no sense at all with the narrative. Yeh i winged it, but if i'm going to wing it all the time then why bother having to look stuff up? Cheers. I completely agree with this. ...
- Thu Jun 09, 2011 10:38 am
- Forum: Actual Play Reports
- Topic: 2 x 0 Lvl Sessions. Comments.
- Replies: 20
- Views: 34992
2 x 0 Lvl Sessions. Comments.
Hi all, Note: I work in hospitality...i manage bars, and i game with others who work in bars, so we play at odd times, hence the reason we have been able to play 2 sessions in 2 days that aren't a weekend. Disclaimer: We tend to drink when we play as it is usually our day(s) off when we get together...
- Wed Jun 08, 2011 2:57 pm
- Forum: Playtest Feedback: Combat
- Topic: Mighty Deeds of Arms Question
- Replies: 22
- Views: 57698
Re: Mighty Deeds of Arms Question
The combined result of the d20 + d3 + Strength Bonus must beat the targets AC (In other words you must still hit the target as per normal), the MDoA tables only refer the d3 (or higher dice as the warrior gains levels). Thus a low level warrior will never get into the 4, 5, 6, 7+ range until he gets...
- Wed Jun 08, 2011 1:25 pm
- Forum: Playtest Feedback: Combat
- Topic: Combat Situations
- Replies: 7
- Views: 25088
Re: Combat Situations
I know a lot of these things will be common sense to experienced roll players but if a new player picks the game up he/she may not know how to handle them, and well, they are all very common events in a session. Just to clarify, DCC RPG is aimed at experienced Judges . I am aware of that, but then ...
- Wed Jun 08, 2011 9:28 am
- Forum: Playtest Feedback: Characters
- Topic: Demi-human classes...
- Replies: 64
- Views: 141600
Re: Demi-human classes...
One odd thing about the racial classes is how a zero level elf suddenly gains iron vulnerability and infravision upon leveling up to 1st. Yeh. Unfortunately the more and more i read the system the more i find little oddities like this. :( I don't need or want my FRPG's to be in any way "realis...
- Wed Jun 08, 2011 7:55 am
- Forum: Playtest Feedback: Other
- Topic: Monsters
- Replies: 26
- Views: 78747
Re: Monsters
Please no monster stat blocks. Things like that, bit by bit, number by number, make everything so dry and robotic. The mechanics of the game start to become transparent, the numbers and rules bloated, and the mystique and magic of the game is slowly sucked away. If you really need to know the stren...
- Wed Jun 08, 2011 7:28 am
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 348015
Re: Percentage Thief Skills
I agree the whole % for thieves and D20 for others doesn't make sense. I am an experienced (since BECMI) and that made me scratch my head. % is a hark back to early editions that is not required. The skill section is short and sweet and all that is needed (IMO) is for this" "If your chara...
- Wed Jun 08, 2011 6:33 am
- Forum: Playtest Feedback: Characters
- Topic: 0 lvl Hit Points
- Replies: 8
- Views: 12478
Re: 0 lvl Hit Points
I take it it is always minimum of 1 regardless of Stamina modifier? I can't seem to see this mentioned anywhere, but like many things i might just have missed it. You are correct. Page 11 under Stamina it notes the minimum of one hit point. Coo, thanks for that clarification. I'd add that tidbit to...
- Wed Jun 08, 2011 6:28 am
- Forum: Playtest Feedback: Other
- Topic: Monsters
- Replies: 26
- Views: 78747
Re: Monsters
In the end i don't mind which way they go, as long as they go one way or the other.
For me so far this applies to a lot of the game system i've read so far. There seems to be a lot of a "bit of this, bit of that" going on, which in the end just makes the game harder to digest and enjoy.
For me so far this applies to a lot of the game system i've read so far. There seems to be a lot of a "bit of this, bit of that" going on, which in the end just makes the game harder to digest and enjoy.
- Wed Jun 08, 2011 6:23 am
- Forum: Playtest Feedback: Characters
- Topic: Percentage Thief Skills
- Replies: 150
- Views: 348015
Re: Percentage Thief Skills
Also, noted elsewhere but bears repeating: thieves can make their % check in addition to the d20 check. So the above noted sneaking example, if the thief fails his % check he can ALSO make the normal Agi check. I think I forgot to actually write this anywhere in the rules though. Thank goodness for...
- Wed Jun 08, 2011 6:16 am
- Forum: Playtest Feedback: Other
- Topic: Monsters
- Replies: 26
- Views: 78747
Re: Monsters
if you include opposed rolls and examples of Orcs trying to break down doors that are held by player characters, don't monsters need a stat line? The stat block atm has just enough room for it and will not increase its size at all. ;) That direction lies madness. Think about it. What is the strengt...
- Wed Jun 08, 2011 5:53 am
- Forum: DCC RPG General
- Topic: How has you attitude toward DCCRPG changed since June 7?
- Replies: 5
- Views: 8032
Re: How has you attitude toward DCCRPG changed since June 7?
It should be the premiere feature of DCCRPG like the Siege engine in C&C. It's already used for warrior's deeds. It should be integrated into the wizard as well. He should roll d20 + d3 at first level to determine spell effects (this means moving all first level spells to 1-12, lost failure ins...
- Wed Jun 08, 2011 5:50 am
- Forum: Playtest Feedback: Combat
- Topic: Combat Situations
- Replies: 7
- Views: 25088
Combat Situations
Some things i couldn't find mentioned, though as always i may just have missed them. Gang up or flank attack bonuses? What happens on ties in initiative? Is initiative re-rolled each round or just kept throughout the combat? Can players go on hold? If so, what happens? I know a lot of these things w...
- Wed Jun 08, 2011 5:46 am
- Forum: Playtest Feedback: Other
- Topic: Monsters
- Replies: 26
- Views: 78747
Re: Monsters
if you include opposed rolls and examples of Orcs trying to break down doors that are held by player characters, don't monsters need a stat line? The stat block atm has just enough room for it and will not increase its size at all.