Search found 96 matches

by jfrenia
Tue Sep 11, 2007 3:49 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

After our party defeated the sentry outside, a search of his lookout post enabled us to find some dwarven ale (?) I forget exactly what it was but it was alcoholic (good) and flammable (even better). We doused the ooze with the liquid and went to town on it with torches. (we figured the torches wer...
by jfrenia
Mon Sep 10, 2007 9:32 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

We lured it back into the spore room and pelted it with rocks from outside.
by jfrenia
Thu Sep 06, 2007 5:20 pm
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

I can't even sell most of the Judges on the merits of laptop GM-ing (of which I am a huge fan). I love laptop GMing, but I definitely wouldn't want the see the entire live game go digital. You could even go with one readable regular d20 that everyone used would be better than the big unrollable die.
by jfrenia
Thu Sep 06, 2007 7:35 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Yeah, no more big fat die!! **picket**
by jfrenia
Wed Sep 05, 2007 1:02 pm
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

An excellent and well-said point. A team that did nothing would beat 4 other teams. At the same time, though, the team that did nothing also has no story to tell about the tournament. They had no fun, bested or were bested by no monsters, and solved or were slain by no traps. Even teams that are ut...
by jfrenia
Tue Sep 04, 2007 11:59 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

fathead wrote:Oh, I completely agree. Goodman Games has done an awesome job structuring the tournamant...not an easy task.

Even if nothing changes, I'm happy with that. I was just offering up other ideas.
I agree as well, I'm (the competitor in me) is figuring out my best points odds for next year, haha 8)
by jfrenia
Tue Sep 04, 2007 11:36 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Yeah, I think this round 1 was a little different because once you're in the room you can't really run, the portal was off.

I am curious though, say you were in an earlier room and began a combat, then decided the creature was too hard and ran. Is there a penalty?
by jfrenia
Fri Aug 31, 2007 10:55 am
Forum: Goodman Games General
Topic: I think 4th ed. will flop.
Replies: 76
Views: 126664

Less prep time. I think many of the rules will endeavor to speed up play and help a GM run adventures with less time invested... so the RPG sessions could be more "pick up and play" affairs (like an MMORPG raid or a boardgame) than RPGs that require hours and hours of planning and prep. W...
by jfrenia
Fri Aug 31, 2007 9:55 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Well, before we asked for help, we could determine which ones were the heaviest and which ones were the lightest. That was about it, I think you'd need some help to make it more than just guessing.

Hey where'd that post go? LOL
by jfrenia
Fri Aug 31, 2007 9:36 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Hmm...well, 3 red and 3 yellow can't be right...that's what we put in the 1st time (and got the love zap). We had to keep asking for help until we got the "no two of the same color may be on the same side" (or something like that). Yeah, we told him that shouldn't have worked either and h...
by jfrenia
Fri Aug 31, 2007 9:20 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Round 1 - the room with the spheres...for the teams that were able to solve this without the help of Sezrakin - how did you do this? We were able to figure out the weights, tried once (got zapped), and then humbled ourselves by asking "please". What were we overlooking? We asked for help ...
by jfrenia
Fri Aug 31, 2007 9:13 am
Forum: Goodman Games General
Topic: I think 4th ed. will flop.
Replies: 76
Views: 126664

I don't really get the feel they are trying to make it more video gamish, but really that would be solely in the hands of the DM on how the game actually went. In the end the source books provide us a set of rules for the DM to work into his or her own world/campaign. I've read all the 4e articles o...
by jfrenia
Fri Aug 31, 2007 5:58 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Yeah, and I'm not holding it against any group that did it for sure or lessen any of their accomplishment. It really wasn't a factor in round 2 that I saw.
by jfrenia
Fri Aug 31, 2007 3:41 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

One could enter a room, then run out, its not very heroic, but its feesible. Calling quits is almost the same thing. I don't want to beat a dead horse, but in this years round 1, there was no running out. You either 1) approached the monster; awakening it and you fought it or died 2) stood in the e...
by jfrenia
Thu Aug 30, 2007 6:22 pm
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

And points accumulate through all 3 rounds right?
by jfrenia
Thu Aug 30, 2007 6:14 pm
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Key point, when time was called ;-) I still wouldn't quit earlier, it just seems wrong! :D
by jfrenia
Thu Aug 30, 2007 11:33 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

fathead wrote:As Jengenritz pointed out...that tactic doesn't always work in the team's favor.
And it shouldn't, I think they should add a penalty to a team that stops without completing the round with time to spare.
by jfrenia
Thu Aug 30, 2007 11:27 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

I'd prefer to finish it out, I think each group should go for the full 4 hours... Even if you do deside to fight that last battle, is there a negative to stopping when you have a PC who is ready to die and avoid the penalty for a PC death? In the later rounds I could see it, but in round 1 there's n...
by jfrenia
Thu Aug 30, 2007 11:04 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Well next year in round 1, even if you have an hour left you might as well stop in that last room if you've had no deaths and completed everything to that point. You can only lose points most likely and enough teams make round 2 that you're safe to advance. <- Still can't believe they allow it... :x...
by jfrenia
Thu Aug 30, 2007 10:56 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

My group made it to the last room with no deaths and everything we needed in round 1 and we finished it with a TPK; I didn't know we could just stop there... just seems cheap to me.
by jfrenia
Thu Aug 30, 2007 10:55 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Re: Round 1

Yep. It's a little anti-climactic, but it was a good strategy on the part of the Blood Kings (afterall, the last room usually contributes to more PC deaths...which equals point deductions). I'm surprised they allow that; seems like they should make the PCs finish the time or die trying. "Hey w...
by jfrenia
Thu Aug 30, 2007 4:40 am
Forum: DCC Modules - 3E
Topic: GenCon and the DCC tourney
Replies: 172
Views: 214078

Re: Round 1

Celtar wrote:I will say that in the first round we didn't actually run out of time, we made a choice to stop.
You can choose to stop?
by jfrenia
Tue Aug 28, 2007 9:44 am
Forum: DCC Modules - 3E
Topic: Dungeon Crawl Classics #29, PDF?
Replies: 13
Views: 20617

Afraid not, I think you'll have to pay the book rate to own it both ways.
by jfrenia
Tue Aug 28, 2007 9:33 am
Forum: d20/D&D Conversation
Topic: How big is your group?
Replies: 63
Views: 188042

One other observation - rules lawyers are fine, as are solid and experienced players...but what really livens up a group are stupid/silly players. It may sound counterproductive, but it's really not. Stupid players are more liable to fall into traps, get themselves (and the group) into trouble, and...
by jfrenia
Tue Aug 28, 2007 9:30 am
Forum: DCC Modules - 3E
Topic: Dungeon Crawl Classics #29, PDF?
Replies: 13
Views: 20617

www.rpgnow.com has them available on .pdf

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