Search found 14 matches

by DanFor
Fri May 04, 2007 9:37 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

Last post

SPOILERS!!! Wow, you seem like a really fast and furious DM! I suppose. Even though there were four levels to this dungeon crawl, there weren’t very many encounters per level (and most of those were single creatures). Plus, we don’t use miniatures. Cool. Where will this be set?? Sounds Karrnathi to ...
by DanFor
Thu Apr 19, 2007 10:56 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

part 10

SPOILERS!!! For part 10 of my Eberron/DCC campaign, I used DCC #6 “Temple of the Dragon Cult”. Since the party consisted of six level-10 PCs, I used the recommendations in the module for scaling the adventure up for stronger characters. To accommodate the Xen’drik background that I needed for my cam...
by DanFor
Mon Apr 02, 2007 9:02 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

part 9

SPOILERS!!! War of the Summoner (in Eberron) part 9 Part 9 of our Eberron/DCC campaign took place in Xen’drik. I based the encounters for this part of the campaign around DCC #8 (Mysteries of the Drow) and Chapter 5 of DCC #14 (“The Sinking Spire”/Dungeon Interludes). At the end of the last dungeon ...
by DanFor
Tue Feb 13, 2007 12:09 pm
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

Jeff LaSala: From what I've read, daelkyr don't really have a gender. Although, they all seem to possess the form of a male human. The image of Malotoch that I showed my players was of a "male" daelkyr; I printed it off of the Wizards of the Coast art gallery site. I don't want to say too ...
by DanFor
Mon Feb 12, 2007 8:17 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

part 8

SPOILERS!!! War of the Summoner (in Eberron) part 8 Part 8 of our Eberron/DCC campaign took place in the “Aerie of the Crow God” (DCC #5). The dungeons from DCC #5.5 (Seed of Evil) and from Chapter 4 of DCC #14 (“The Dunerain Mines” in Dungeon Interludes) were added on to make one huge dungeon. I pl...
by DanFor
Mon Dec 18, 2006 10:38 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

part 7

War of the Summoner (in Eberron) part 7 SPOILERS!!! For part 7 of our Eberron/DCC campaign, my players confronted the dangers lurking in “The Sunless Garden” (DCC #10). In my revised version of this module, Nockmort is yet another servant of Skullshank the Summoner. As in Tsathzar Rho’s vault, the m...
by DanFor
Mon Dec 18, 2006 10:37 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

Jeff LaSala wrote:Aligning him with the Children of Winter sect seems pretty good. If it were me, though, I'd want to come up with a stronger evil to root him in. Get it? Root him in? Moot point...? Heh. :roll:
I suppose I could branch out his interests a little more. :wink:

DanFor
by DanFor
Wed Nov 29, 2006 1:13 pm
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

Nockmoort in the Eldeen Reeches? A daelkyr shrine placed in a DCC dungeon? Wow, my worlds are colliding. Pretty damned cool, DanFor. What if Nockmoort was once a servant of Oalian and the Warden of the Wood and went rogue due to his connections with the Dragon Below? :twisted: Have you plotted out ...
by DanFor
Tue Nov 14, 2006 11:09 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

part 6

War of the Summoner (in Eberron) part 6 SPOILERS!!! For part six of my DCC/Eberron campaign, we played DCC #7, “The Secret of Smuggler’s Cove”. Instead of weapons, Sslithia and the locathah were acquiring slaves from Mortimer Mortensen. The slaves, primarily human or half-elf adolescents and small h...
by DanFor
Tue Oct 03, 2006 4:27 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

part 5

SPOILERS!!! War of the Summoner (in Eberron) part 5 For part five of my DCC/Eberron campaign, I used the mini-dungeon from Chapter 3 of DCC #14 (“The Hunter of Worlds”). I only made a few changes to this scenario. First, I replaced the drow Rog5/Asn3 with a changeling Rog5/Asn4. Second, the assassin...
by DanFor
Mon Oct 02, 2006 6:49 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

part 4

SPOILERS!!! War of the Summoner (in Eberron) part 4 For the fourth part of my campaign, I combined “The Mysterious Tower” (DCC #3) with Part 2 of “Dungeon Interludes” (DCC #14). To achieve this, I placed another corridor on the east wall of DCC #3 area 19 (Tomb level). The new corridor led to the De...
by DanFor
Mon Aug 28, 2006 7:31 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

part 3

SPOILERS!!! War of the Summoner (in Eberron) part 3 First of all, thanks to ynnen and bighara for their interest! The third part of our campaign took place in “The Lost Vault of Tsathzar Rho” (DCC #2). Since most of the PCs were 3rd-level, I had to make some scaling changes to the module. As in prev...
by DanFor
Fri Jul 28, 2006 6:07 am
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

Eberron DCC part 2 [SPOILERS!]

I’ll go ahead and post Part 2 to this thread. SPOILERS!!! As I said in my previous post, the next dungeon in my campaign is “The Dragonfiend Pact” (DCC#11). During an overnight stay at Welwyn, the Eye of the Night was stolen from the elf cleric. The only clues were rat tracks leading to the well in ...
by DanFor
Tue Jul 11, 2006 12:08 pm
Forum: DCC Modules - 3E
Topic: Eberron DCC part 1 [SPOILERS!]
Replies: 23
Views: 38164

Eberron DCC part 1 [SPOILERS!]

SPOILERS!!! I know the “official” DCC world book is due out soon. But, I recently ran DCC#1 using Eberron and DCC#14 (Dungeon Interludes) as the back-drop for an on-going campaign. My players don’t know anything about Eberron (other than it’s a D&D campaign setting). I really like the Eberron se...

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