Search found 43 matches

by Melfast
Mon Feb 08, 2021 9:57 pm
Forum: Mutant Crawl Classics RPG
Topic: How to Improve Your Chances of Making an Artifact Check
Replies: 3
Views: 2005

Re: How to Improve Your Chances of Making an Artifact Check

Hey RD7902 Like @The Disgruntled Poet, I would give the character an improved chance in the situation you described. For example, if a character has learned how to use two or more pistols, they probably understand the basic functions. However, If the new pistol they find has multiple settings when t...
by Melfast
Sun Jan 03, 2021 2:00 pm
Forum: Mutant Crawl Classics RPG
Topic: 4th and 5th Level Patron AI Wetware for Your Game
Replies: 0
Views: 1880

4th and 5th Level Patron AI Wetware for Your Game

Hail Fellow Travelers on the Radioactive Wastelands Need Level-4 or Level-5 Patron AI wetware? I am here to help. Jim Wampler, who was the MCC lead writer and designer, said that the idea was to wait to provide these higher level wetware until later products. (Maybe when Goodman does 7th and 9th lev...
by Melfast
Thu Dec 31, 2020 10:29 pm
Forum: Rules discussion
Topic: Question: Thieves, Luck & Death
Replies: 24
Views: 16908

Re: Question: Thieves, Luck & Death

Disgruntled Poet

That's pretty amusing! :)

Hope you have a Happy New Year's! (Or already did, depending on where you are...)

Happy gaming...

-- Melfast
by Melfast
Wed Dec 30, 2020 7:38 pm
Forum: Mutant Crawl Classics RPG
Topic: How to Improve Your Chances of Making an Artifact Check
Replies: 3
Views: 2005

How to Improve Your Chances of Making an Artifact Check

Fellow Wanderers on The Waste A postscript of sorts to my other posts about artifacts. (If you are curious, here is a table that shows your chance of succeeding an artifact check based on your artifact check total modifier and the complexity modifier of the artifact as number and percentage, along w...
by Melfast
Tue Dec 29, 2020 10:02 pm
Forum: Mutant Crawl Classics RPG
Topic: You Found an Artifact! Now What?
Replies: 0
Views: 1128

You Found an Artifact! Now What?

[ Edited to correct a typo in the number of magic items per average DCC adventure (from 20 to 10) ] Hail Fellow Travelers in the Wastes! This is part three of a look at artifacts. The first one looked at the threefold role of artifacts as encounters, treasures and character class abilities. The seco...
by Melfast
Tue Dec 29, 2020 9:49 pm
Forum: Mutant Crawl Classics RPG
Topic: How many Artifacts do MCC Adventures have? (Designing Adventures)
Replies: 0
Views: 1085

How many Artifacts do MCC Adventures have? (Designing Adventures)

Fellow Travelers in the Wastes, This is the second of three posts on artifacts. The first one introduced the threefold role of artifacts as encounters, treasure, and character class abilities. This one does a deep dive into how many artifacts of what kind, Tech Level and Complexity modifier will cha...
by Melfast
Tue Dec 29, 2020 9:33 pm
Forum: Mutant Crawl Classics RPG
Topic: On Artifacts and How They Work as Encounters, Treasure, and De facto Character Abilities
Replies: 0
Views: 1081

On Artifacts and How They Work as Encounters, Treasure, and De facto Character Abilities

A Happy Radioactive Holiday Season and New Year to All! Artifacts are a key and important part of MCC. They are the default reason for adventuring at the beginning of campaigns. They are not only fun to find, but it is very important that the Judge makes them available to find. Artifacts are encount...
by Melfast
Sat Dec 26, 2020 10:18 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC House Rules in Your Game (Updated to v5 on 12/14/20)
Replies: 4
Views: 4107

Re: MCC House Rules in Your Game (Updated to v5 on 12/14/20)

Hey Disgruntled Poet Happy Radioactive Holidays! I've replaced the two links and had someone test them, so they should be working now. The Healer mentioning Personality goes back to the kickstarter PDF of the rule book (although there weren't any actual rules supporting it). It got edited out when t...
by Melfast
Mon Dec 14, 2020 11:51 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC House Rules in Your Game (Updated to v5 on 12/14/20)
Replies: 4
Views: 4107

Essential House Rules -- Character Creation and Classes

Edited to add new links to two files, 12/26/20 Greetings Fellow Travelers on the Wastes! This is the second group of house rules that I have added to my game that I consider essential / very helpful in improving character creation and classes. In some cases, they are rules clarifications and in oth...
by Melfast
Mon Dec 14, 2020 11:43 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC House Rules in Your Game (Updated to v5 on 12/14/20)
Replies: 4
Views: 4107

Essential House Rules -- Missing or Interpreted Rules

Hail Fellow Riders on the Wastes I have broken out my house rules from the PDF linked above that I think are the most important to consider adding to your game to replace missing rules, clarify existing rules, port from DCC because they make sense to have in MCC, or that are optional rules that I st...
by Melfast
Sat Dec 12, 2020 8:48 pm
Forum: Mutant Crawl Classics RPG
Topic: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)
Replies: 12
Views: 4602

Re: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)

Hey Disgruntled Poet Thanks for the feedback! I get it, and I think that is a valid point. Technically, all uses of a Patron AI wetware incurs some sort of obligation, though, so this would just be more. Effectively, though, you are right that it can't be too burdensome to use their base wetware, so...
by Melfast
Mon Dec 07, 2020 10:50 pm
Forum: Mutant Crawl Classics RPG
Topic: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)
Replies: 12
Views: 4602

Re: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)

Thinking further after my post above, if a Judge does want to add an option for Shamans to use their wetware or characters to use their mutations after failure / having no slots analogously to Wizards in DCC, I have come up with two optional rules for consideration. Luck to Run Gift Wetware Programs...
by Melfast
Sun Dec 06, 2020 11:24 pm
Forum: Mutant Crawl Classics RPG
Topic: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)
Replies: 12
Views: 4602

Re: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)

Disgruntled Poet Thanks for coming on the post and providing answers to my questions! I had been considering gift programs and programs from high intelligence as two separate things. In which case, it made sense to me to think of these bonus programs from high Intelligence like DCC spells and follow...
by Melfast
Tue Dec 01, 2020 11:22 pm
Forum: Characters
Topic: DCC Summoner - Yet Another Character Generator
Replies: 3
Views: 2570

Re: DCC Summoner - Yet Another Character Generator

@punishedvillager

I find building tables, Excel worksheets, and cheat sheets are a great way for me to learn the details of the game. I am totally with you!

Happy gaming...

-- Melfast
by Melfast
Tue Dec 01, 2020 11:18 pm
Forum: DCC Lankhmar
Topic: When are we getting more Lankhmar adventures?
Replies: 5
Views: 3304

Re: When are we getting more Lankhmar adventures?

I think our next Lankhmar product is probably going to be The Greatest Thieves in Lankhmar. This was a Kickstarter that funded in March 2020. Per the Kickstarter page, it is a level 3 Dungeon Crawl Classics boxed set that sends characters into the hot cellars beneath Thieves’ House, across the sooty...
by Melfast
Tue Dec 01, 2020 11:13 pm
Forum: DCC Lankhmar
Topic: More guidance for prices?
Replies: 15
Views: 15624

Re: More guidance for prices?

@Finarvyn

For a literary Lankhmar campaign, I think this is the perfect approach to separating characters from loot! Great suggestion.

Happy gaming...

-- Melfast
by Melfast
Tue Dec 01, 2020 6:12 pm
Forum: Mutant Crawl Classics RPG
Topic: The A-B-C's of Determining Your Shaman's Programs (Superseded by New Post)
Replies: 12
Views: 4602

Re: The A-B-C's of Determining Your Shaman's Programs

Hey Maceo_the_escher I've been really happy with the discussion around Shaman. Thanks for your ideas and suggestions. I've just gone back to the beginning and rethought my approach. I think I was overcomplicating how Shaman work for getting their programs, because I was hung up with the comparison t...
by Melfast
Tue Dec 01, 2020 1:38 am
Forum: Mutant Crawl Classics RPG
Topic: Revised A-B-C's of Shaman Programs (One More Look at How to Run Shamans) -- Big Change in Approach (Simpler)
Replies: 1
Views: 1416

Revised A-B-C's of Shaman Programs (One More Look at How to Run Shamans) -- Big Change in Approach (Simpler)

Edited for clarity on 12/14/20 Fellow Adventurers in Terra AD My latest, updated look at how to play Shamans within the context of just what the Core Book tells us. This is a big change to what I've done before, but I think I've figured it out. MCC classes are at heart, simple. All my previous effor...
by Melfast
Fri Nov 27, 2020 2:57 am
Forum: Mutant Crawl Classics RPG
Topic: MCC Resources for Your Game
Replies: 0
Views: 1994

MCC Resources for Your Game

Edited on 11/28/20 -- minor corrections and additions. Greetings Fellow Wasteland Wanderers! What resources are there out there to help you enjoy and expand your MCC game? Glad you asked! MCC Resources Pay Fight This Mutant, Jim Wampler (https://www.drivethrurpg.com/product/306421/Fight-This-Mutant...
by Melfast
Wed Nov 25, 2020 6:35 pm
Forum: Mutant Crawl Classics RPG
Topic: Extended Additional Beginning Equipment
Replies: 2
Views: 2427

Re: Extended Additional Beginning Equipment

Hey maceo_the_escher Generally, I'm with you about not giving AC for helmets. In the context of MCC, it seems to work, though. Outside of artifacts, there are few ways to gain much AC from armor. Allowing a bit of piecemeal armor makes up for the lack of chainmail or plate armor. Feel free to share ...
by Melfast
Wed Nov 25, 2020 6:31 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book
Replies: 9
Views: 4093

Re: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book

Hey Disgruntled Poet

Since you've offered to answer questions, can you jump over to my A-B-C's of Shamans post, and give me your answers to the questions I posted there?

Your Thundarr-like game sounds like a lot of fun.

Happy gaming...

- Melfast
by Melfast
Tue Nov 17, 2020 11:25 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book
Replies: 9
Views: 4093

Re: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book

As a relatively new purchaser of the products I do get the impression that the system just isn't fully supported anymore and the community is not very active. There is an official MCC adventure coming out soon. Find an announcement on this very forum. Enchiridion of the Computarchs has been arrivin...
by Melfast
Tue Nov 17, 2020 10:44 pm
Forum: Mutant Crawl Classics RPG
Topic: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book
Replies: 9
Views: 4093

Re: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book

Hey maceo_the_escher Like you, I am relatively new to MCC/DCC. DCC Lankhmar is when I first got interested in DCC, and that was after the Kickstarter. That led me to DCC in general, and then to MCC, of which I am a fan -- it reminds me of MA and Gamma World, but with better mechanics. I enjoy the ap...
by Melfast
Thu Nov 12, 2020 12:09 am
Forum: Mutant Crawl Classics RPG
Topic: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book
Replies: 9
Views: 4093

Re: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book

MCC CORE BOOK 2ND PRINTING ERRATA Updated on 12/6/20 Started with the post gathering the errata part 2 for the revised corebook on 082417: https://goodman-games.com/forums/viewtopic.php?f=84&t=48128&start=25 Uncorrected Errata from this list (updated where needed for changes in page numbers,...
by Melfast
Thu Nov 12, 2020 12:03 am
Forum: Mutant Crawl Classics RPG
Topic: MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book
Replies: 9
Views: 4093

MCC 2nd Edition Core Book Errata and Rules Omissions/Suggestions for a 3rd Printing of the MCC Core Book

Edited with minor updates on 12/13/20 Greetings Fellow Travelers on the Barren Wastes, While I was looking through things on the forum, I came across the 2017 MCC Core Book Errata Part 2 post made for the 2nd printing of the MCC Core Book, and it got me to thinking about what errata there might be ...

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