Search found 4 matches
- Thu Feb 27, 2020 8:26 am
- Forum: DCC RPG General
- Topic: Resources for In-game Pricing and Economy
- Replies: 4
- Views: 21296
Re: Resources for In-game Pricing and Economy
I like to use prices from the fairly well-researched Harn campaign setting. This .pdf is derived from Harn materials with some other stuff thrown in by the author. Keep in mind that complex weapons that take a lot of craftsmanship are very expensive! So swords are pricey but axes and spears much les...
- Tue Feb 25, 2020 12:11 pm
- Forum: DCC College - New Judges Start Here
- Topic: Non-Magical Healing / Survival Mechanics
- Replies: 1
- Views: 9100
Non-Magical Healing / Survival Mechanics
One character has a healer background and I would like those occupations to have at least some utility. I don't see healing as a skill specifically codified, but someone who is bleeding or something could benefit from a "healing check" to stop blood loss or the like. Are there any rules th...
- Tue Feb 25, 2020 7:38 am
- Forum: DCC College - New Judges Start Here
- Topic: mighty deed disadvantage
- Replies: 14
- Views: 58764
Re: mighty deed disadvantage
I also feel like there should be a risk / reward to declaring a mighty deed. Mighty fumble isn't bad (and I got that Steel and Fury supplement..) and I would use it - but feel like if the deed die doesn't come up to a 3 or higher the attack should just fail. Yes, at first level that will happen two ...
- Tue Feb 25, 2020 7:10 am
- Forum: DCC College - New Judges Start Here
- Topic: Magic - Choose Which Higher Effect?
- Replies: 1
- Views: 8462
Magic - Choose Which Higher Effect?
So I get that a higher casting roll gets you a "better" effect - but sometimes you want to just blow up the one guy and not the two hundred yards around him with [Insert Horrible Spell Here]. Can the casting player choose a lesser effect - or is magic just that unbridled that you get what ...