Search found 10 matches
- Mon Feb 10, 2020 5:48 am
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 44358
Re: Spell power progression scale
Now at the time, I had started our group on a S&W game. I was so smitten with DCC (even in these early play tests) I wanted to add stuff from my experience into our game. But I hadn't played a spell caster in the play test and only remembered what I'd see at the table. So I made up this table t...
- Sat Feb 01, 2020 1:12 pm
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 44358
Re: Spell power progression scale
IMHO, worrying too much about the logical reasoning behind the specific progression of spell effects kinda misses the point of DCC. Let go. Just. Let. Go. Lean in to DCC. Lean in hard. Lean in to spell effect progression that has no logical reasoning . Lean into results that take your game in direc...
- Fri Jan 31, 2020 1:30 pm
- Forum: Rules discussion
- Topic: Thief Action Dice
- Replies: 12
- Views: 20756
Re: Thief Action Dice
I allow thieves to backstab when (1) they are not in front of the enemy (flanking works too), and (2) the enemy is either unaware or distracted with something else, such as fighting someone else or performing an action (e.g., holding the gates open, casting spells). Action As for thief skills, I thi...
- Tue Jan 28, 2020 4:56 am
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 44358
Re: Spell power progression scale
Yes...I understand how they've been in D&D and for how long. I'm asking because I don't understand why they would apply here. They do only if you want. Those things were around since the early editions of D&D, but 5e formalised the damage types on a list, and they are explicitly written alo...
- Mon Jan 27, 2020 7:30 am
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 44358
Re: Spell power progression scale
My understanding is that those types of damage apply to cases in which creatures are immune (no damage), resistant (half damage) or vulnerable (double damage) to certain types of damage.
- Sun Jan 19, 2020 4:24 am
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 44358
Re: Spell power progression scale
In the zine Crawl! v.01 there is a suggestion for converting D&D spells to DCC. As usual, the base DC is (10 + 2x spell level), and they name four spell power levels: minimum , normal , maximum , and enhanced . The idea is that you get a spell description from any edition of D&D, or any retr...
- Fri Jan 17, 2020 1:05 am
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 44358
Re: Spell power progression scale
This causes spells to have effects that are more or less likely, independent of whether the effects are powerful or weak. You can have a weak effect that's rare, or a strong effect that's common or vice versa. It's another variable in the unpredictable nature of magic. I think this makes some sense...
- Sun Jan 12, 2020 1:43 pm
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 44358
Re: Spell power progression scale
Though this scale feels quite arbitrary and not simple to memorise, it appears in most the spells. Why not something more simple, like the same step size for all spell effects, or even steps growing in size as the effects become more powerful? I'd guess that through the extensive playtesting that ha...
- Sat Jan 11, 2020 3:51 pm
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 44358
Spell power progression scale
I am trying to understand the reasoning the reasoning for the spell power progression scale. Most spells, but not them all, use the following power progression scale in steps of rolled values above the fail threshold: 2, 4, 2, 4, 4, 2, 2. For instance, most spells of first level/circle progress in t...
- Wed Jan 08, 2020 2:54 pm
- Forum: DCC RPG General
- Topic: race-as-class vs class-as-race
- Replies: 15
- Views: 33951
Re: race-as-class vs class-as-race
I will share with you the way I handle this, so anyone can copy or modify it, if he/she likes it. I like the idea on OD&D that races (species) other than human are odd. They do not look weird, with pointy ears and low height, but they also do things differently. Their culture and the way they fe...