Search found 10 matches

by Dehumanizer
Mon Feb 10, 2020 5:48 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 24
Views: 17880

Re: Spell power progression scale

Now at the time, I had started our group on a S&W game. I was so smitten with DCC (even in these early play tests) I wanted to add stuff from my experience into our game. But I hadn't played a spell caster in the play test and only remembered what I'd see at the table. So I made up this table t...
by Dehumanizer
Sat Feb 01, 2020 1:12 pm
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 24
Views: 17880

Re: Spell power progression scale

IMHO, worrying too much about the logical reasoning behind the specific progression of spell effects kinda misses the point of DCC. Let go. Just. Let. Go. Lean in to DCC. Lean in hard. Lean in to spell effect progression that has no logical reasoning . Lean into results that take your game in direc...
by Dehumanizer
Fri Jan 31, 2020 1:30 pm
Forum: Rules discussion
Topic: Thief Action Dice
Replies: 12
Views: 7920

Re: Thief Action Dice

I allow thieves to backstab when (1) they are not in front of the enemy (flanking works too), and (2) the enemy is either unaware or distracted with something else, such as fighting someone else or performing an action (e.g., holding the gates open, casting spells). Action As for thief skills, I thi...
by Dehumanizer
Tue Jan 28, 2020 4:56 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 24
Views: 17880

Re: Spell power progression scale

Yes...I understand how they've been in D&D and for how long. I'm asking because I don't understand why they would apply here. They do only if you want. Those things were around since the early editions of D&D, but 5e formalised the damage types on a list, and they are explicitly written alo...
by Dehumanizer
Mon Jan 27, 2020 7:30 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 24
Views: 17880

Re: Spell power progression scale

My understanding is that those types of damage apply to cases in which creatures are immune (no damage), resistant (half damage) or vulnerable (double damage) to certain types of damage.
by Dehumanizer
Sun Jan 19, 2020 4:24 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 24
Views: 17880

Re: Spell power progression scale

In the zine Crawl! v.01 there is a suggestion for converting D&D spells to DCC. As usual, the base DC is (10 + 2x spell level), and they name four spell power levels: minimum , normal , maximum , and enhanced . The idea is that you get a spell description from any edition of D&D, or any retr...
by Dehumanizer
Fri Jan 17, 2020 1:05 am
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 24
Views: 17880

Re: Spell power progression scale

This causes spells to have effects that are more or less likely, independent of whether the effects are powerful or weak. You can have a weak effect that's rare, or a strong effect that's common or vice versa. It's another variable in the unpredictable nature of magic. I think this makes some sense...
by Dehumanizer
Sun Jan 12, 2020 1:43 pm
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 24
Views: 17880

Re: Spell power progression scale

Though this scale feels quite arbitrary and not simple to memorise, it appears in most the spells. Why not something more simple, like the same step size for all spell effects, or even steps growing in size as the effects become more powerful? I'd guess that through the extensive playtesting that ha...
by Dehumanizer
Sat Jan 11, 2020 3:51 pm
Forum: Rules discussion
Topic: Spell power progression scale
Replies: 24
Views: 17880

Spell power progression scale

I am trying to understand the reasoning the reasoning for the spell power progression scale. Most spells, but not them all, use the following power progression scale in steps of rolled values above the fail threshold: 2, 4, 2, 4, 4, 2, 2. For instance, most spells of first level/circle progress in t...
by Dehumanizer
Wed Jan 08, 2020 2:54 pm
Forum: DCC RPG General
Topic: race-as-class vs class-as-race
Replies: 15
Views: 16132

Re: race-as-class vs class-as-race

I will share with you the way I handle this, so anyone can copy or modify it, if he/she likes it. I like the idea on OD&D that races (species) other than human are odd. They do not look weird, with pointy ears and low height, but they also do things differently. Their culture and the way they fe...

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