Search found 160 matches
- Sun Jun 27, 2021 6:13 am
- Forum: DCC RPG General
- Topic: DCC Day 2021 Adventure Pack
- Replies: 11
- Views: 23421
Re: DCC Day 2021 Adventure Pack
I got the goods! Very happy to see that this store is participating, although I've heard rumors of other DCC players, I have yet to meet one outside of my gaming group. I got the Level 0 adventure "Beneath the Well of Brass", and the Adventure Pack DCC Day 2021, and the $5 quick start rule...
- Thu Jun 24, 2021 1:06 am
- Forum: DCC RPG General
- Topic: DCC Day 2021 Adventure Pack
- Replies: 11
- Views: 23421
Re: DCC Day 2021 Adventure Pack
8 hours away? I thought where I lived was pretty bad for FLGS. My FLGS is neither local, nor particularly friendly anymore. It is one store in a chain of 4 stores in the SW-central part of the state I live in, and the owner operates the one store a good 2-1/2 to 3 hours away from me. There is a stor...
- Sun Jun 06, 2021 5:08 pm
- Forum: Rules discussion
- Topic: Help Blending B/X into DCC
- Replies: 16
- Views: 33255
Re: Help Blending B/X into DCC
Ever since I read Dave Arneson's Adventures In Fantasy & First Fantasy Campaign, I've wanted to try his GP for XP system. Instead of receiving XP for GPV, he rules that players must spend their gold in some way relevant to their characters to receive XP for it. You could spend GP on class traini...
- Sun Jun 06, 2021 4:16 pm
- Forum: DCC RPG General
- Topic: Android Dice Apps?
- Replies: 4
- Views: 20027
Re: Android Dice Apps?
This link is dead without Adobe Flash: "Adobe Flash Player EOL General Information Page Since Adobe no longer supports Flash Player after December 31, 2020 and blocked Flash content from running in Flash Player beginning January 12, 2021, Adobe strongly recommends all users immediately uninstal...
- Sun Jun 06, 2021 3:20 pm
- Forum: Characters
- Topic: Class Cheat Cards
- Replies: 5
- Views: 34662
Re: Class Cheat Cards
hope raising this from the dead isn't too annoying to folks, but I'm reading through the older posts, came across this & wanted to say: thanks so much! Not annoying at all! I've been away from these forums for longer than I care to admit, but thanks to getting the 8th printing, I've decided to ...
- Sun Jun 06, 2021 2:39 pm
- Forum: Rules discussion
- Topic: What do you think of this home brew skill system?
- Replies: 6
- Views: 20397
Re: What do you think of this home brew skill system?
I love the way skills are presented in the rules, and I rely on this 99% of the time. That said, your list covers the basic skills I am used to seeing in 5e D&D, and I'd be okay with any player choosing from this list - if their background & occupation warranted it's inclusion. I don't see a...
- Sun Jun 06, 2021 2:16 pm
- Forum: Rules discussion
- Topic: How long do torches and lanterns burn in DCC?
- Replies: 8
- Views: 24968
Re: How long do torches and lanterns burn in DCC?
I have a simple, mechanical egg-timer. I can set it for up to an hour. It has more of an audio effect, causing everyone at the table (including me) to jump when it rings.
- Sat Jun 27, 2020 3:44 pm
- Forum: DCC RPG General
- Topic: Running DCC with One player and One GM
- Replies: 9
- Views: 24281
Re: Running DCC with One player and One GM
I ran five 5e PCs in a game that we had to do online via Google Hangouts last month and I'm still waiting to get another hack at that game. I am sure that playing a funnel style DCC game always having 4 PCs is totally possible! Of course, I used an online semi-random character generator to make thos...
- Sat Jun 27, 2020 10:07 am
- Forum: DCC RPG General
- Topic: New DM screen i made myself.
- Replies: 2
- Views: 11121
Re: New DM screen i made myself.
Very nice! Thanks for posting pics! ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Sat Jun 27, 2020 10:05 am
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 3087955
Re: Introductions Thread - Join the Band!
Welcome Aaron! Best of luck with your group! I cannot envy you in South Carolina during the summer, I remember many hot, sweltering summer days when I was stationed in Charleston! Lovely city though, I hope that hasn't changed about it!
- Sat May 23, 2020 1:46 pm
- Forum: DCC RPG General
- Topic: My Aquerrian Campaign Language Chart
- Replies: 5
- Views: 15945
Re: My Aquerrian Campaign Language Chart
I already C/P'd it manually. Don't worry, its worth it. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Wed May 20, 2020 7:44 am
- Forum: DCC RPG General
- Topic: My Aquerrian Campaign Language Chart
- Replies: 5
- Views: 15945
- Mon May 04, 2020 8:55 am
- Forum: DCC RPG General
- Topic: My Aquerrian Campaign Language Chart
- Replies: 5
- Views: 15945
Re: My Aquerrian Campaign Language Chart
I like it! Do you have a downloadable copy of that chart?
- Mon May 04, 2020 8:35 am
- Forum: DCC RPG General
- Topic: Judge or something else
- Replies: 15
- Views: 42612
Re: Judge or something else
I like the term Judge, "because you adjudicate how things should be done." as it seems to settle my mind in middle ground between the megalomaniacal aspersions that Dungeon Master connotates with jaded players, and the perception of same of abject boredom by simply refereeing the game in a...
- Thu Apr 02, 2020 8:27 am
- Forum: Rules discussion
- Topic: Paranoia RPG with DCC rules?
- Replies: 3
- Views: 19202
Re: Paranoia RPG with DCC rules?
Honestly, I never thought of this combo, but its a natural progression (regression?) of setting and system. I haven't had DCC long enough to convince my players to try it, although the 0 level funnel is a good example of what to incorporate into a DCC Paranoia game. Multiple 0 level PCs = Alpha Comp...
- Tue Mar 24, 2020 8:08 am
- Forum: Magic and Spells
- Topic: Lack of a cleric spell
- Replies: 18
- Views: 53013
Re: Lack of a cleric spell
Offering to tithe something to the cleric's church in return for healing is usually enough to placate the cleric's sense of piety.
- Tue Mar 24, 2020 8:01 am
- Forum: Characters
- Topic: Random Character Generator
- Replies: 4
- Views: 23581
Re: Random Character Generator
Now with a less weird version! https://perchance.org/i39swwf08l LESS weird? i want to see what the weird version was if Yar is less weird! :lol: Your name is Yar. STR 14 AGL 4 CON 14 PER 18 INT 1 LUC 12 People generally describe you as being sensible. But do they really know you? Yes. If you had a ...
- Thu Mar 12, 2020 9:44 pm
- Forum: DCC RPG General
- Topic: Combat / encounter tracker for DCC
- Replies: 6
- Views: 29724
Re: Combat / encounter tracker for DCC
I thought I had a copy of this in my DCC folder, but apparently, I do not! But I do now, thanks to matrixenforcer's post, and my email topic notifications. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Mon Feb 24, 2020 6:51 am
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 3087955
Re: Introductions Thread - Join the Band!
Welcome Brent!
- Mon Feb 17, 2020 4:09 pm
- Forum: DCC College - New Judges Start Here
- Topic: How to handle player losing all their characters
- Replies: 11
- Views: 46897
Re: How to handle player losing all their characters
Another thought about character death -- when I am playing at the table with newbie players I try to have a conversation with the DM first and tell him or her that if a character "needs" to die please make mine the first. I would model acceptable behavior (no tantrums, getting angry, etc....
- Mon Jan 27, 2020 9:16 am
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 47914
Re: Spell power progression scale
Are those all 5e terms? They are present in 5e, but I don't know if they originated there, or in any previous edition of D&D. My understanding is that those types of damage apply to cases in which creatures are immune (no damage), resistant (half damage) or vulnerable (double damage) to certain...
- Fri Jan 24, 2020 8:46 am
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 47914
Re: Spell power progression scale
Force damage? 5e categorizes types of damage, so you have: Piercing, Slashing, Bludgeoning, Fire, Cold, Lightning, Acid, Poison, Necrotic, Force. I've never really seen how different types of damage affect the character via wounds, but I assumed that when (whether by spell or potion, etc.) a single...
- Fri Jan 24, 2020 8:12 am
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 3087955
Re: Introductions Thread - Join the Band!
:lol: Yes, I had some 0 level pre-gens available - dorky names and all, while two players rolled up their own quartets of 0 level characters, but that is as far as we got. One player was eager to try it and called the other one a wuss for not wanting to. I fluked out with a new group recently. I to...
- Thu Jan 23, 2020 4:11 pm
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 3087955
Re: Introductions Thread - Join the Band!
... but I can't get the whole group to play it, as they are very resistant to playing any game of D&D where possible character death is a daily thing, especially where the characters rolled up are little better skilled than farmers. IOW, they just don't 'get it' how that can be a fun, character...
- Tue Jan 21, 2020 7:36 am
- Forum: DCC RPG General
- Topic: Sailors on the Starless Sea - Session Recap
- Replies: 8
- Views: 19569
Re: Sailors on the Starless Sea - Session Recap
Based on my experience at least that should be more than sufficient given how much stronger a 1st level character is than a zero. A warrior will make short work of everything short of the leviathan and chaos lord and spells have a ton of utility. That is as long as your level 1s don't get insta-gib...