Search found 131 matches

by BaophraT
Wed Mar 13, 2024 9:46 pm
Forum: Rules discussion
Topic: Let's be clear about Lucky Roll
Replies: 2
Views: 472

Re: Let's be clear about Lucky Roll

GnomeBoy wrote: Mon Mar 11, 2024 10:40 am Right.

Luck changes and the Mod changes with it.

Birth Augur remains fixed.
Thks GnomeBoy !
by BaophraT
Sun Mar 10, 2024 4:09 am
Forum: DCC RPG Adventure Modules
Topic: The Emerald Enchanter
Replies: 0
Views: 199

The Emerald Enchanter

Greetings comrades (in case any lonely souls still stray into this neglected forum...) ! If any of you have already played The Emerald Enchanter module, could you tell me whether the stairs in room 1-18 lead up or down ? In fact, I can't work out whether level 3 of the dungeon is lower or higher tha...
by BaophraT
Sun Mar 03, 2024 10:18 am
Forum: Rules discussion
Topic: Let's be clear about Lucky Roll
Replies: 2
Views: 472

Let's be clear about Lucky Roll

A doubt keeps nagging me : if the Lucky Roll remains the same from a character's creation to its death, this modifier only applies to the character's Birth Augur. On the other hand, Luck's characteristic can drop over the course of an adventure (for a variety of reasons), and the modifier needs to b...
by BaophraT
Thu Jan 04, 2024 10:01 pm
Forum: Judges' Forum
Topic: Pimp my campaign
Replies: 1
Views: 39972

Re: Pimp my campaign

They will barter with a mage for this and he is aware that they have the pearl. What will he exchange for it ? I'm not familiar with Cannibal Kingdom but, having played the Tower of the Black Pearl, I think it would be fairly easy to make the characters dependent on the mage they have to haggle wit...
by BaophraT
Thu Dec 21, 2023 1:49 am
Forum: Judges' Forum
Topic: Psionic monsters abilities in Realms of Crawling Chaos
Replies: 0
Views: 59843

Psionic monsters abilities in Realms of Crawling Chaos

I wasn't sure where to post this message as it refers to a supplement which is not part of the DCC range. It's called "Realms Of Crawling Chaos" and was designed for Labyrinth Lord. I'm just finishing writing a module using some of the things in this supplement and I have some questions ab...
by BaophraT
Wed Dec 13, 2023 1:09 pm
Forum: Rules discussion
Topic: houserule to simulate a race
Replies: 4
Views: 41103

Re: houserule to simulate a race

Chase-Rules-II.gif
Chase-Rules-II.gif (62.43 KiB) Viewed 39762 times
by BaophraT
Mon Dec 11, 2023 9:52 pm
Forum: Rules discussion
Topic: houserule to simulate a race
Replies: 4
Views: 41103

Re: houserule to simulate a race

On reflection, I think it would make more sense to vary the calculation of distance gained according to the protagonist's basic movement. I've started to draw up a table along these lines because it seems obvious to me that a dwarf, even if he makes a very good opposed check, will never be able to c...
by BaophraT
Fri Dec 08, 2023 7:55 am
Forum: Rules discussion
Topic: houserule to simulate a race
Replies: 4
Views: 41103

Re: houserule to simulate a race

Chase-Rules.gif
Chase-Rules.gif (41.78 KiB) Viewed 40894 times
by BaophraT
Tue Dec 05, 2023 11:34 am
Forum: Rules discussion
Topic: houserule to simulate a race
Replies: 4
Views: 41103

houserule to simulate a race

I've just come up with a simple rule to manage chases and I'd like your opinion. Do an opposed Agility test and look at the gap between the pursuers and the pursued : 0 > the gap stay the same, nothing changes 1-3 > +/- 1m 4-7 > +/- 1d3m 8-10 > +/- 1d4m 11-14 > +/- 1d6m 15-18 > +/- 1d7m 20 and more ...
by BaophraT
Wed Nov 08, 2023 9:19 pm
Forum: Rules discussion
Topic: cumulative strength of several characters
Replies: 4
Views: 31754

Re: cumulative strength of several characters

Thank you for your interesting comments. After reading your points of view I thought of something else : add a +1 bonus per character, but add +1d per Strength bonus point, which would balance everything out.
by BaophraT
Wed Nov 01, 2023 9:59 pm
Forum: Rules discussion
Topic: cumulative strength of several characters
Replies: 4
Views: 31754

cumulative strength of several characters

Hi ! My question may seem a bit silly, but I've been faced with this situation several times. Let's take the example of 3 characters joining forces to break down a door: how is the die roll affected ? Until now, I've added a +1 bonus for each additional character above one. On reflection, shouldn't ...
by BaophraT
Wed Nov 01, 2023 4:00 am
Forum: DCC RPG General
Topic: Forums being discontinued?
Replies: 6
Views: 27042

Re: Forums being discontinued?

I've noticed that too. And I hope that the forum will continue to exist, even if I'm only active on it irregulary !
by BaophraT
Tue Sep 19, 2023 8:39 am
Forum: DCC RPG General
Topic: Dungeon Crawl Music
Replies: 2
Views: 8517

Re: Dungeon Crawl Music

ThatBunyip wrote: Tue Sep 19, 2023 7:14 am Thank you for this!
You're welcome !
by BaophraT
Fri Jul 07, 2023 8:50 pm
Forum: Judges' Forum
Topic: Advice on typical treasure limits
Replies: 2
Views: 26600

Re: Advice on typical treasure limits

I don't think there's a standard amount of treasure per module. It depends on too many factors to be able to establish an average. In any case, gold should never give players too great an advantage. They're normally adventurers, so there are plenty of other lures to take them into the dungeon. And s...
by BaophraT
Wed Jul 05, 2023 8:53 pm
Forum: DCC RPG General
Topic: Dungeon Crawl Music
Replies: 2
Views: 8517

Dungeon Crawl Music

The dungeon-synth craze, like all crazes, has produced an incredible number of very average projects, or worse... But this style is perfect for accompanying the creation of old-school modules, and even for playing them ! So I wanted to share some of my discoveries on the subject : https://oldtower.b...
by BaophraT
Sat Jun 10, 2023 10:09 pm
Forum: Magic and Spells
Topic: 20 natural on saving throw
Replies: 2
Views: 47537

20 natural on saving throw

How do you manage a result of 20 natural on a saving throw against the effect of a higher spell ? Let's say the saving throw DC is 32, and the target rolls 20 on his saving throw, is this considered a failure ? Or should we consider that a natural 20 is always a success ? I'd be interested to hear y...
by BaophraT
Fri Jun 09, 2023 10:47 am
Forum: DCC RPG General
Topic: "Hand Made" Character Sheet
Replies: 15
Views: 68966

Re: "Hand Made" Character Sheet

Thanks for your comment Bobjester ! The information is actually in French because that's the language spoken by most of the people - albeit Breton - with whom I play. It's more of a rough draft that should be able to be used to develop a less crude and better-calibrated character sheet in the future...
by BaophraT
Fri Jun 09, 2023 1:01 am
Forum: DCC RPG General
Topic: "Hand Made" Character Sheet
Replies: 15
Views: 68966

Re: "Hand Made" Character Sheet

raktres 001.jpg
raktres 001.jpg (247.64 KiB) Viewed 44885 times
by BaophraT
Wed Jun 07, 2023 7:31 am
Forum: DCC RPG General
Topic: "Hand Made" Character Sheet
Replies: 15
Views: 68966

Re: "Hand Made" Character Sheet

here's the first draft of the project...
by BaophraT
Tue Jun 06, 2023 10:05 am
Forum: Judges' Forum
Topic: the place of the chtulhian myth in DCC !
Replies: 2
Views: 22557

Re: the place of the chtulhian myth in DCC !

Thanks for the tip. I used to think that Weird Frontiers wasn't really compatible with DCC but a game with a completely separate system.
by BaophraT
Tue Jun 06, 2023 10:00 am
Forum: Rules discussion
Topic: non-magical healing
Replies: 3
Views: 29397

Re: non-magical healing

Thanks for your reply Raven, King of the Crows. That's more or less how I handled this non-clerical healing attempt, it seems logical to me. I was also toying with the idea of adjusting the DC depending on whether a character just dropped to 0 hit points or dropped below 0. Perhaps unnecessary compl...
by BaophraT
Sun Jun 04, 2023 12:06 pm
Forum: Rules discussion
Topic: non-magical healing
Replies: 3
Views: 29397

non-magical healing

I recently played a module with no clerics in the group. The question then arose : can a non-cleric character try to stop a haemorrhage by performing rudimentary treatment (tourniquet etc), simply to prevent a companion from dying, thus stopping the inexorable countdown to death depending on the lev...
by BaophraT
Fri Jun 02, 2023 9:16 pm
Forum: Characters
Topic: halflings detecting traps ?
Replies: 2
Views: 28139

Re: halflings detecting traps ?

Thanks for your comment GnomeBoy, it does seem quite logical.
by BaophraT
Thu Jun 01, 2023 11:00 am
Forum: Characters
Topic: halflings detecting traps ?
Replies: 2
Views: 28139

halflings detecting traps ?

A simple question for the Judges : do you allow halflings, non-thief characters, to make trap detection rolls with a d20 ? Or at least with a die higher than the d10 in the dice chain ?
by BaophraT
Mon Apr 10, 2023 7:28 am
Forum: Rules discussion
Topic: Run ! Movement & Run ?
Replies: 8
Views: 15493

Re: Run ! Movement & Run ?

I just bought the PDF version of this module ! Although I love Lankhmar (I own the basic DCC box), I have never played in this universe (preferring to slowly detail my little universe - the Gollewin barony - with the modules). That said, it's been several times that I'm confronted with simulations o...

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