Search found 133 matches

by BanjoJohn
Tue Apr 13, 2021 3:39 am
Forum: Judges' Forum
Topic: Mosnter Creation Rules
Replies: 3
Views: 353

Re: Mosnter Creation Rules

first I decide how many HD it has, then I decide if it uses natural-style attacks or weapons, etc. Then I decide if I can give it anything special that makes it cool.
by BanjoJohn
Wed Mar 24, 2021 8:26 am
Forum: Rules discussion
Topic: Saving Throws - Goodman Games response?
Replies: 10
Views: 2321

Re: Saving Throws - Goodman Games response?

just a language problem.
by BanjoJohn
Thu Mar 11, 2021 4:14 am
Forum: Rules discussion
Topic: Indentifying Magic Items
Replies: 4
Views: 1104

Re: Indentifying Magic Items

wait.. you asked the same thing in the judges section a few days ago?
by BanjoJohn
Tue Mar 09, 2021 11:14 am
Forum: Rules discussion
Topic: Blinded or speachless
Replies: 2
Views: 862

Re: Blinded or speachless

I guess I'm kinda stuck in the mindset of D&D where, some spells do require you to be able to say something out loud to cast them, so you'd be unable to cast those spells while you are muted.
by BanjoJohn
Mon Mar 08, 2021 11:30 am
Forum: Judges' Forum
Topic: Identifying Magic Items
Replies: 2
Views: 823

Re: Identifying Magic Items

Well, "Quest for it" or.. get an eccentric witch, oracle, druid, or other magical NPC to help identify it, at a cost or favor for a favor. If you're able to cast "Detect Magic" high enough you get some idea what enchantment items might have.
by BanjoJohn
Tue Mar 02, 2021 5:49 am
Forum: Magic and Spells
Topic: Enlarge is OP, tell me why not!!!
Replies: 14
Views: 24710

Re: Enlarge is OP, tell me why not!!!

Again, I don't see a problem with this. Besides, cleric's using bless chain buffs with some other spells are more OP than a wizard with enlarge.
by BanjoJohn
Wed Feb 17, 2021 4:05 am
Forum: DCC RPG General
Topic: Class/Alignment combo mechanics?
Replies: 14
Views: 10450

Re: Class/Alignment combo mechanics ?.

For clerics, your alignment determine what kinds of monsters are effected by your "Turn Enemy" spell ability. Also, it changes the amount of healing you do to other characters based on their alignment, also it changes the weapons you are proficient in. For thieves, your alignment and level...
by BanjoJohn
Tue Feb 09, 2021 12:57 pm
Forum: DCC RPG General
Topic: Awarding XP
Replies: 3
Views: 1366

Re: Awarding XP

Yeah, I like to think of "Encounter" as being things like... traps, hidden doors, combat encounters, finding treasure, solving a puzzle, unlocking a locked door/chest. If you're in a long term campaign I also like to think of like... having a useful discussion with an NPC where you learn a...
by BanjoJohn
Mon Feb 08, 2021 8:06 am
Forum: Suggestion Box
Topic: Republishing of Appendix N
Replies: 0
Views: 2144

Republishing of Appendix N

Might be unreasonable, but much of appendix N is out of print. Would be cool if they could be re-released as PDFs if printing new collections wasn't feasible.
by BanjoJohn
Tue Feb 02, 2021 11:05 am
Forum: Rules discussion
Topic: Patron Bond
Replies: 7
Views: 3117

Re: Patron Bond

cast the spell first time for the first patron "hey guy, I wana enter a partnership with you" Second time "hey guy, I wana renegotiate" Third time "hey guy.. I know i'm kinda annoying, and you punished me the last time I wanted to renegotiate, but this time I have a good fee...
by BanjoJohn
Thu Jan 28, 2021 4:05 am
Forum: DCC RPG General
Topic: How to create an interesting setting?
Replies: 2
Views: 2210

Re: How to create an interesting setting?

Thanks for the help, I'll keep those ideas in mind.
by BanjoJohn
Wed Jan 27, 2021 11:17 am
Forum: DCC RPG General
Topic: How to create an interesting setting?
Replies: 2
Views: 2210

How to create an interesting setting?

Not that I don't enjoy other settings that are out there, but I have some ideas for an interesting new setting. At least I think its interesting. And I'm wondering what might be a viable minimum amount of information or setting specific rules and information is needed to make a good setting for peop...
by BanjoJohn
Fri Jan 01, 2021 6:05 pm
Forum: DCC RPG Adventure Modules
Topic: New versions of old mods
Replies: 2
Views: 2661

Re: New versions of old mods

why not run it as-is? Statwise 3.x is basically exactly the same as DCC.
by BanjoJohn
Wed Dec 23, 2020 4:17 pm
Forum: Rules discussion
Topic: Word of Command, Lotus Stare = Suicide
Replies: 4
Views: 3806

Re: Word of Command, Lotus Stare = Suicide

I like to use "sleep" or "yield" or maybe.. "dance" or "flee" for the word of command. Suicide seems so boring.
by BanjoJohn
Sat Nov 14, 2020 12:28 pm
Forum: Characters
Topic: Tips for thieves
Replies: 4
Views: 3843

Re: Tips for thieves

If your theif/group spends a lot of time in cities/towns/any place with some organized government, you could let the thief have fun trying to forge documents to get players past certain guards, or requisition resources. Thieves should be able to climb walls/ceilings kind of like spiderman or a comic...
by BanjoJohn
Sat Nov 14, 2020 12:19 pm
Forum: Rules discussion
Topic: Firing into Melee
Replies: 21
Views: 36490

Re: Firing into Melee

since this is being brought up again, gosh, you'd think there'd be a really nice bonus for doing missile weapons in close range. I mean... it would be easier to hit someone with a bow/arrow 10' away compared to 20', and 30', and 40', etc, not to mention there being less time for reflexive defenses a...
by BanjoJohn
Sun Nov 08, 2020 5:36 pm
Forum: Rules discussion
Topic: find and remove traps
Replies: 8
Views: 4647

Re: find and remove traps

In an ideal play session, I'd allow anyone to look for secret doors if they had a specific thing in mind.. like if they saw a book-case and decided to search the book-case for a secret door, or said they were searching the wall, or whatever. So.. anyone could search with a specific area in mind, wit...
by BanjoJohn
Fri Nov 06, 2020 8:54 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 10834

Re: Color Spray spell keeps winning battles

Lankhmar is connected to other worlds, who knows, maybe the necronomicon was let loose in the world along with a snarky shotgun wielding man.
by BanjoJohn
Mon Nov 02, 2020 11:39 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 10834

Re: Color Spray spell keeps winning battles

Give them a surprise, "Evil Dead" style. When the ghouls get knocked unconcious by the spell, they fall to the ground and splinter into many smaller ghouls that are awake. Now there's double the targets.
by BanjoJohn
Mon Oct 26, 2020 7:05 am
Forum: Rules discussion
Topic: PCs alignement & Patrons
Replies: 3
Views: 2607

Re: PCs alignement & Patrons

I don't think there's any restriction, but you could apply a bonus/penalty in how the patron treats the player if you wanted. A patron might be more friendly to a similarly aligned player and be more willing to forgive small mistakes, where a patron might begrudgingly accept an opposite aligned play...
by BanjoJohn
Mon Oct 26, 2020 6:54 am
Forum: DCC College - New Judges Start Here
Topic: Thief backstab
Replies: 13
Views: 6024

Re: Thief backstab

as long as you understand that the "natural" result of the die roll is what is needed to determine success/failure of the deed itself, then it doesn't matter too much if you're squeezing a bonus to hit and to damage by burning luck.
by BanjoJohn
Mon Oct 26, 2020 6:52 am
Forum: Rules discussion
Topic: find and remove traps
Replies: 8
Views: 4647

Re: find and remove traps

1d10 unless you think they have some reason to roll 1d20
by BanjoJohn
Fri Oct 23, 2020 6:37 am
Forum: DCC College - New Judges Start Here
Topic: Thief backstab
Replies: 13
Views: 6024

Re: Thief backstab

One thing I would say, is you could still add luck to the deed die, it doesn't make the deed successful, but it would add +1 to hit and +1 to damage for each point of luck, but thats just the way I see it.
by BanjoJohn
Wed Oct 21, 2020 3:34 am
Forum: DCC College - New Judges Start Here
Topic: Thief backstab
Replies: 13
Views: 6024

Re: Thief backstab

rules say you can burn luck to add to 'a roll', doesn't limit what kind of roll it is, so yes you can burn luck to add damage
by BanjoJohn
Sat Oct 03, 2020 4:28 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 10834

Re: Color Spray spell keeps winning battles

Maybe a big bad that has a mirror that reflects the spell back at the player?

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